Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.0.10811 (Hotfix for 1.0.10738 issues)

Change List
  • Some mouse events no longer disabled if trackpad present.
  • Right click no longer mistakenly grabs in some configurations.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.0.10738

Change List
  • Auto save backup loading if save file gets corrupted/deleted.
  • Mac: Apple Magic Trackpad Support (tap to click grabbing if Auto Mode Switch is off [i.e. three finger tap to switch modes])
  • Achievements list in Extras Menu.
Community Announcements - devonsoft
Octodad: Dadliest Catch Original Soundtrack

Written and Produced by Seth Parker.
Artwork by Chris Stallman.

You can find more music from Kozilek here.
Ian McKinney's Bandcamp is here.
and more of Whitaker Trebella's tunes are here.

If you purchased the soundtrack DLC the files will be placed in your Octodad Dadliest Catch folder in the Steam Directory: ...\Steam\SteamApps\common\Octodad Dadliest Catch\Octodad Dadliest Catch Original Soundtrack\ (Right click Octodad Dadliest Catch in the Games list -> Local Files -> Browse Local Files).
Announcement - Valve
Save 33% on Octodad: Dadliest Catch during this week's Midweek Madness*!

Octodad: Dadliest Catch is a game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about his life. Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.

*Offer ends Friday at 10AM Pacific Time
Community Announcements - devonsoft
Thanks to Bartłomiej "ZuTheSkunk" Słodkowski.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.0.10512

Change List
  • 5.1 and 7.1 Audio options.
  • Loading Bar.
  • Other minor level bug fixes.
  • Workshop: On Input Trigger Event expanded to allow specific keyboard and mouse options.
  • Previous Linux Hotfix: Fix for possible crash while loading Sea Legs.
Community Announcements - devonsoft
  • French
  • German

Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.0.10393

Change List
  • Fixed object spawning invisibility issue.
  • Fixed Gervason's Grocery achievements.
  • Other minor level bug/achievement fixes.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.0.10377

Sea Legs
  • Added intro cutscene
  • Replaced initial stealth segment with new objective
  • Added new objectives while on deck of the boat
  • Replaced end encounter challenge
  • Additional voiceovers

Silent but Dadly
  • Replaced gift shop room stealth segment with new objective
  • Added more solutions to stealth segment in entrance area
  • Added new, guided objective to replace final stealth portion of the level (previous path still exists)
  • Changed tie location to account for changed objective
  • Additional voiceovers

Hot Concessions
  • Added cutscene for respawning in rafters
  • Reduced likelihood of glitches when in rafters
  • Improved camera placement
  • Replaced instant loss hit within final challenge to be force + suspicion

Other Levels:
  • Wedding Bells - Added additional checkpoint after leaving reception room
  • Gervason’s Grocery - Changed Soda City layout, added new cameras to freezer section, added additional animaton for Chef
  • Shark Naked - Added loss animation, changed music, additional rumble
  • Improved performance for World of Kelp, Aquatic Fun Center, Silent but Dadly, Hot Concessions
  • Various other level design bug fixes

  • Ability to toggle audio output between mono, stereo, 5.1 surround, 7.1 surround
  • Reduce access to save file, create additional backups to saves.
  • Resize fullscreen resolution down if desktop resolution is smaller than 1280x720 (or game resolution)
  • Tutorial notifications now change instantly based on dominant device
  • Linux uses CLOCK_MONOTONIC_RAW now instead of CLOCK_MONOTONIC.

  • Fixed an issue with fog settings affecting multiple tabbed levels
  • Fixed an issue where attributes would not properly show up when creating an object
  • Added link to wiki in Help menu
  • Log when end level event occurs


Why did you make significant changes to some of the levels in the later part of the game?

Many players found these levels to be a significant departure from the earlier levels because it too heavily relied on stealth as a game mechanic, which did not work out too well. These levels did not get as much iteration and playtesting as the earlier levels did.

How does this affect speed runs?

Most of the original paths still exist, but there is an emphasis on the new objectives/solutions for typical players to complete.

Community Announcements - devonsoft
Community Translated Languages:
  • Hungarian (Thanks to [CooL] The Reaper)
  • Korean (Thanks to J.T OH Inc./미리칸 [Team.SM])
  • Romanian (Thanks to Birsan Cosmin Mihai)

French and German translations are coming soon.

Search news
Apr   Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002