Community Announcements - Mikee
We are livestreaming today, Saturday April 11th, at 3:00 pm EST with competitive team BunchoRandomPeeps in the DGL's Newbloods Tournament. I'll be playing on the team and facing off in the final matches of the tournament. You can tune in here.

The DGL's Newbloods tournament took place last weekend on April 4th. Players new to the competitive scene formed their own teams or signed up and were placed in teams by the admins, and then faced off in 5 v 5 Firefight matches. The tournament had such a great turnout that final matches were pushed back to this weekend. You can check out the bracket here.

BunchoRandomPeeps needed a substitute for its matches, and I was happy to step in. So today BRP and I will be playing against our first opponent, Mimic, and if we win, moving on from there. We also may find some time to check out competitive Firefight matchmaking too. The DGL hosts this and many other competitive events for Insurgency. You can check them out here.

I'll be focused on competitive play for the most part, but at the end of the stream as always, I'll be happy to take any questions about Insurgency. ːsecurityː
Community Announcements - Mikee
We are livestreaming today, Saturday April 4th, at 3:00 pm EST with Youtuber Shermanator. You can tune in here.

Tonight we’ll be checking out some Skirmish, Ambush, 5 v 5 competitive, and probably some other modes. We’ll also talk a little bit about the Workshop, which Shermanator and I have been browsing. Shermanator is already familiar with Insurgency and has made a couple videos.

As always, I'll be happy to answer any questions in the stream about Insurgency. And feel free to join us, we'll be starting out on this server: ːsecurityː
Community Announcements - Mikee

ESL will be hosting its Spring Cup on Sunday, April 12th at 2:00 PM EST. The cup will feature a double elimination system on the official competitive 5 v 5 Firefight theater. Details can be found here and sign ups are available now. You can also check out the ESL’s official Insurgency group here. In ESL’s last cup’s final match, Bromance beat Gamers Without Borders on Market, and stands as the top European team.

There are still 24 hours left to register for the Digital Gaming League's Newbloods Tournament that is taking place at 2 PM EST this Saturday, April 4th. The Newbloods Tournament is for players that are not on teams or for teams that are brand new interested in a quick weekend tournament of 5 v 5 Firefight double elimination on the DGL’s Season 3 theater. Individual players without teams interested in playing can fill out this form and will be placed on teams by DGL admins. Teams need only register on the main DGL website. Many of the games will be shoutcasted on the DGL's twitch channel here.

The DGL’s NA Season 3 starts April 14th, and there will be an international tournament taking place in late May. Season 2’s final match between teams Veritas and HeadHunters ended with an exciting overtime victory by Veritas, who stand now as the top NA team. The DGL hosts Insurgency competitions for around 60 teams across different regions of the world and is looking to host a 64 team International Tournament this May! Be sure to check out The DGL’s official website for more Insurgency competitive events for NA, EU, SA, and Oceanic regions.
Community Announcements - Argyll

UPDATE APRIL 2: This is an elaborate April Fool's joke. This is NOT an official game mode. However, there IS a zombie mod that you can play, created by Mike Hawk! So, if you want to slay zombies, you can! If you don't... then don't worry.


Well, we said we wouldn’t do it… but due to popular demand, today we introduce InsurgenZ, a coop mode where you must repel undead knife-wielding insurgents that miraculously can run just as fast as they were living. As for a back story and legitimate excuse to kill zombies… You wake up from a coma, naked of course, and while you were knocked out, ISIS parachuted in millions of undead insurgents. Put on some socks and KILL THEM ALL. Then deploy back to the combat zone and seek revenge against regular insurgents. But wait! It turns out the insurgents were zombies all along! That’s the plot twist, and we’re sticking to it.

This mode was invented by Mike Hawk, a community member who has created numerous maps for Insurgency. Mikee will be livestreaming today at 7pm EST on our official Insurgency Twitch channel to show you InsurgenZ in action and discuss with Mike Hawk about what sparked the brilliant inspiration for zombies in Insurgency.

Why the shift in our design direction? It’s a no-brainer (pun intended) if we are going to be taken seriously by the games press and achieve immense popularity to earn the respect of this industry, zombies are a must.

Community Announcements - Mikee
We are livestreaming today, Saturday March 28th, at 3:00 pm EST with Daimyo, the host of the Sernix Coop Servers and Sernix Steam group. You can tune in here and be sure to follow the channel for updates when we stream.

Insurgency is also on sale for 50% off until April 2nd, and can be bought for $7.49 USD. So tell your friends who haven't bought it yet!

The Sernix servers are excellent examples of what custom content can be created out of Insurgency. Daimyo is a jack-of-all-trades modder that has created and built off many community mods and maps, combining them together to make a unique and challenging coop experience on his servers.

Stacking up on Warehouse Coop, a map in Sernix’s rotation.

Some notable features you can find on Sernix Coop Servers are:
  • Detailed AI Suicide bombers
  • Rehauled player/bot loadouts to give each player/bot a unique role
  • 16 player coop
  • Modified AI cvars to make the AI difficult and human like without increasing aimbot
  • Vehicles/helis (both track train and physics driven)

The server IPs are as follows:
  • (US West, Server #1)
  • (US Central, Server #2)

Tune in here to watch, or feel free to join us in Server #2. As always, I’ll be happy to answer any questions you have in the stream chat. See you in there. ːsecurityː
Community Announcements - Mikee
We are livestreaming today, Friday March 27th, at 5:00 pm EST with Brandon, D, Sam, and Niko of Youtube channel Node. You can tune in here and be sure to follow the channel for updates when we stream. We will still host a livestream tomorrow at the regularly scheduled time of Saturday 3:00 pm EST with a special guest.

Node has some awesome videos of Insurgency already up on their channel and will be recording some more from today’s footage.

We released an update yesterday, so we’ll be checking out the new maps Tell and Station. You can read the full changelog of this update here. Today we also released a hotfix to address a few issues.

Feel free to join our server, the info will be given out in the stream. See you in there. ːsecurityː
Community Announcements - Mikee
We've just released a hot fix for Insurgency's update on March 25th. Included are stability and bug fixes, updates to Tell and Station, and other improvements. You can read the full changelog for both the update and the hot fix here.
Community Announcements - SteveUK
We've released an update to Insurgency on March 25th and a hotfix on March 27th. Full changelog for the update and hotfix can be seen below:

Update March 25th, 2015 Changelist

  • New PVP maps:
    • Tell (Push, Ambush, Strike, Occupy)
    • Station and Station Night (Push, Firefight, Ambush, Strike, Occupy)
  • New Coop maps:
    • Tell (Checkpoint)
    • Station (Hunt)
  • New Insurgent Gurkha knife
  • Updated Coop maps:
    • Peak (Hunt)
    • Heights (Hunt)
    • Market (Hunt, Checkpoint)
    • Revolt (Hunt)



  • Added support for Soft Particles (option to enable or disable in Video Settings). This effect improves the volumetric look of various kinds of particles including dust and smoke using a technique called depth feathering.
  • Matchmaking preferences are now saved from your last session.

Stability Fixes
  • Fixed some thread safety issues with the main menu HTML that was causing some rare startup crashes.
  • Fixed an animation-related Linux dedicated server crash.
  • Fixed a Linux dedicated server crash related to AI nav area checks in Coop.
  • Re-enabled render batching to improve stability on Revolt.

  • Scope parallax effect has been adjusted so its quicker and never obstructs the center of crosshairs.
  • New sprint and crawl animations for pistols and grenades.
  • New knife animations.
  • In Push and Strike, each team will have access to different classes depending on if they are attacking or defending.
  • In Strike, both teams will know where the cache is located at the start of the round.
  • In Hunt, enemies are now more responsive to a cache being blown up, and hunt players at the end more consistently.
  • The matchmaking process will now ignore servers you have on your server browser blacklist.
  • Improved overview art for District, Market, Ministry, Revolt, Siege, and Uprising
  • Separate crosshair texture for Mosin 7x.

Bug Fixes
  • Fixed being able to skip the bolt sequence on a sniper rifle by hitting reload and quickly switching weapons.
  • Fixed 7x Scope not being visible on the SKS world model.
  • Fixed M40 crosshair rendering in front of lens.
  • Fixed restricted area at SEC spawn on Market skirmish.
  • Fixed Invisible wall in Sinjar and small displacement seam.
  • Fixed issue preventing direct impact damage from grenades from working.

Hot Fix March 27, 2015 Changelist

Stability Fixes
  • Potential fix for font-related crash on the kit menu.
  • Fixed common coop server crash when a bot was attacking a player that just disconnected.

  • Servers in the matchmaking pool now require VAC to be activated. If you are running your server with -insecure, you will not receive any matchmaking traffic.
  • Implemented global server blacklist. Any servers in the PvP or Competitive playlists running game-breaking plugins (eg. country blocking, kill/damage confirmation with death messages off) will be considered for blacklisting and will no longer receive matchmaking traffic.
  • Added Ukrainian localization.

Bug Fixes
  • Fixed regression where capture progress was not stalling when there were equal numbers of attackers and defenders on a point.

Map Updates
  • Station:
    • Fixed a few exploits around and at B push.
    • Fixed several small issues throughout the map.
  • Tell:
    • Opened up the chokepoint near push objective A on Security side of canal.
    • Reworked layout of rooms adjacent to push objective B to mitigate route confusion from B to C.
    • Eliminated jumps up the hill to the left flank of push objective A by smoothing the terrain.
    • Fixed Security blockzone for push objective B. Insurgents can no longer fire into security spawn above A.
    • Removed crawlspace under ruins on left flank of push objective B approach.
    • Other minor fixes.
  • Tell Coop:
    • Adjusted Security spawns for C and F
    • Moved cache I
Community Announcements - Mikee
We are livestreaming today, Saturday March 20th, at 3:00 pm EST with Youtubers DevilDogGamer and Singleton. Singleton and I will start together at 3:00 pm EST and DevilDog will be joining us at 5:00 pm EST. You can tune in here.

Tonight we’ll be playing on the beta branch and checking out new updated versions of Tell and Station. The beta branch of the game is a version of the game on which we as a team and community playtest our updates, and anyone who owns Insurgency can download and play. If you want to join us in this beta test and any other beta tests in the future, check out this link and join the group for more information and discussion on the updates.

Tell by cincinnati, which supports Push, Ambush, Occupy and Strike

Station by jakuza, which supports Push, Ambush, Occupy, Strike, Firefight, and Hunt

As always, I'll be happy to answer any questions in the stream about Insurgency. ːsecurityː
Community Announcements - Mikee
Hey everyone, it’s time for a couple updates on the competitive scene of Insurgency.

Tonight at 9:00 pm EST The Digital Gaming League will be streaming a match between two of its best Division 1 teams: Fatalis Gaming vs. Veritas. Last season the two teams faced off on District in the semi-finals with Fatalis taking the map 9-7.

The Digital Gaming League is one of the most active Insurgency competitive leagues, now in their second season of play. Tune into the DGL’s Twitch stream at 9:00 pm EST tonight and check out the DGL’s official website here for more information on signing up to compete. I will be sitting in on the stream and would be happy to answer any questions about Insurgency.

The DGL will also be hosting a PUG night on Thursday March 26th at 9 PM EST where all are welcome to play. The DGL Insurgency teamspeak is and open to any and all gamers. Show up a little before 9 PM EST to be put on a team.

The Electronic Sports League is hosting its first European Insurgency 5 on 5 Firefight Community Cup. Sign ups are now available here until Sunday March 29th. The cup is labeled EU, but teams from all over the world are welcome to sign up. The cup will have rules similar to the test cup done in February, which includes five versus five Firefight single elimination on maps like Buhriz, Contact, District, Heights, Market, Ministry, Panj, Peak, Revolt, Siege, Sinjar, and Uprising.

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