Community Announcements - JBlum
Changelist
  • Added M14 EBR world model.
  • Updated Peak with some gameplay adjustments, bug fixes and fixed Flashpoint game mode.
  • Added console variable “sv_map_voting” to enable/disable the end-game map voting system server-side.
  • Fixed updating Workshop files.
  • Server configuration file “server.cfg” is now executed before loading the mapcycle file.
  • Fixed end-game map voting UI for 4:3 and 5:4 resolutions.
  • Fixed vote counters not showing for refresh and shuffle.
  • Occupy is now best of 3 rounds (2 wins) instead of best of 5 rounds (3 wins) before game ends.
  • Updated Polish localization.
Community Announcements - Argyll


To celebrate the integration of mod support to Insurgency, http://gamebanana.com are proud to partner with New World Interactive and Razer to bring you the Official Insurgency Mapping Contest.

Participants will have 8 weeks from June 25 through August 20, to create, test, and upload an original map for Insurgency to both GameBanana.com and the Steam Workshop.

GameBanana will select the top 10 maps submitted and send to New World Interactive (NWI) for final judging after the contest closes. NWI will also be publishing weekly tutorials about how to design and build a map for Insurgency, even creating a new map in parallel and sharing how it progresses, these will be available both on GameBanana and as Steam Guides.

Judging Criteria:

Maps will be reviewed by the staff from both GameBanana.com and each map will be scored on the following categories, and given a total score out of 100.
  • Gameplay (50 marks)
  • Visuals (20 marks)
  • Performance / Optimisation (10 marks)
  • Originality (20 marks)

Prize Structure:
  • 1st place: $1,000 Cash, (1x) Razer 14” Blade Gaming Laptop, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, and the distinction of having their map become an official part of Insurgency.

  • 2nd place: $800 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, plus the map may be included in the game.

  • 3rd place: $200 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.

  • 4th place: $100 Cash Prize, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.
(All prizes are subject to participant eligibility. No cash value. The contest Organisers and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.

Submitting:

TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Insurgency-> Mapping Contest 2014” category.

http://insurgency.gamebanana.com/maps/cats/8440

The second version must be uploaded to the Insurgency Steam Workshop
http://steamcommunity.com/workshop/browse/?appid=222880

No changes to the downloadable file can be made during the judging phase, so please remember to ensure that all relevent materials and custom content are included.

Terms & Conditions / Rules:

Full details can be found on the Rules Page, or downloaded as a PDF here.
Community Announcements - JBlum
New Content
  • New Heights gameplay.
  • Updated Ministry and Peak.
  • Added 7x Scopes to FAL and M14 EBR for Marksman, Sharpshooter and
  • Sniper classes.
  • Added Bipod upgrade for M40A1 and Mosin Nagant.
  • Added new F-1 Grenade for Insurgents.
  • Added new “Hero Capture” achievements.
  • New M14 EBR texture.
  • Improved implementation of holographics sights, now also includes a lense material.
  • Improved audio in Market, Ministry and Siege

New Features
  • Weapons that use bipods now pivot on their bipod.
  • Added new map voting UI at the end of a game.
  • The game now remembers your previous fire mode choice.
  • The game now allows items to be restricted on a class by class basis.
  • The game will now default to your desktop’s resolution on a clean install.

Gameplay Improvements
  • Created a new default “mapcycle.txt” that contains the most popular map / mode configurations only (as per our recent survey).
  • Addressed some spawn camping issues in Siege, Sinjar, Ministry and Revolt.
  • Restricted foregrips and suppressors to certain classes.

Bug Fixes
  • Fixed bug in Infiltrate preventing players from returning their Intel.
  • Added M14 EBR fire selection animation.
  • Added M249 crawl animation.
  • Fixed instance where dead teammate’s icon and name would show.
  • Fixed training achievements not being granted.
  • Fixed Head Hunter achievements.
  • Fixed behavior of monitor brightness slider.
  • “Rate” now shared to the same registry key as other Source engine games, it will now also default to 30,000.
  • Reduced console spam.
  • Fixed memory leak relating to the theater system.

Workshop & SDK
  • Siege sample VMF is included to demonstrate gameplay and art style to custom mappers.
  • Fixed updating VPK files.
  • Workshop contributors can now prevent their addons from being mounted by specifying -ignorepublishedfiles on the command line.
Community Announcements - Argyll
Thanks to being a Summer Sale Daily Deal, we're standing right now on a record day, smashing the previous all-time peak of 2500 players, we are over 3800 players.

Can we reach 4000? Get in game and play!

PS. The game is still on sale until tomorrow, so get your friends into the game too!
Community Announcements - Argyll
Today Insurgency is a Daily Deal in the Summer Sale! If you've been waiting to buy the game for yourself or a friend, now is the best time (since it won't get any cheaper during the Summer Sale).

What are you waiting for!?

http://store.steampowered.com/app/222880/
Community Announcements - Argyll
Insurgency - along with Arma 3, Natural Selection 2, and Sanctum 2 - could be discounted further for a flash sale, if the community votes!

http://store.steampowered.com/#summersale_communitychoice

If the group of games wins, Insurgency would become $6.75 a 55% discount for 8 hours.

Vote!
Jun 11
Community Announcements - JBlum
We have posted a new survey to help us get some data on how we can make Insurgency better.

Please make your opinion heard and help make the game better by filling it out! We will be taking this survey pretty seriously and reading all the free-form responses.

Here is the link:
https://www.surveymonkey.com/s/CRNMD72

Thanks!
Community Announcements - JBlum
We have isolated and fixed a client/server crash that would happen when a server reaches the end of its mapcycle, and have decided to release a quick hotfix for it. So get updating, and hop back on the servers for some less-interrupted Insurgency action!

More details on today's update as well as the hot fix can be found here.
Community Announcements - Argyll
Today, the long awaited Sinjar remake of the classic map is released. Get your smoke grenades ready to storm that ridgeline! We also have a brand new Security team weapon: the M14 EBR.

https://www.youtube.com/watch?v=p7lEFF5rB9E

We have also opened up full Workshop integration to support custom weapon skins, maps, audio packs, and game theaters. This will greatly enhance the community's ability to create a tailor made experience.

“Since Insurgency was originally a mod itself, allowing the community to create custom content for the game is synonymous with our team’s culture. We are excited to see what our community is able to create, and to be able to utilize such a powerful tool as Workshop to ensure that quality content will be easily recognized and accessed by players,” said Jeremy Blum, founder and game director at NWI.

Other changes include:
  • Added end-game map vote so players get to pick which map will be next on the rotation.
  • Players can now change bot difficulty in Cooperative through voting.
  • Added hipfire sway along with more realistic free aim recoil handling.
  • Removed C4, RPGs and AT4s from Ambush and Infiltrate.
  • Infiltrate is now reinforcement based.
  • AI can no longer see through bushes and other foliage
  • Strike now has only 2 potential cache locations instead of 3.
  • Servers are no longer restricted to a certain mapcycle in order to be joined via Matchmaking. Multiplayer modes have been moved to a single Matchmaking option.
  • Added gameplay hints for taking enemy intel, protecting your team’s VIP and blowing up caches.
  • Reduced AI quantity in Cooperative to improve client and server performance.
Full changelog here.
Community Announcements - JBlum
- Fixed graphical glitching issue that would happen on certain graphics cards.
- Added Revolt Coop to the Matchmaking playlist.
- Tweaked Checkpoint counter-attack frequency based on feedback.
- Fixed broken muzzle smoke.
...

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