To celebrate the integration of mod support to Insurgency, http://gamebanana.com are proud to partner with New World Interactive and Razer to bring you the Official Insurgency Mapping Contest.
Participants will have 8 weeks from June 25 through August 20, to create, test, and upload an original map for Insurgency to both GameBanana.com and the Steam Workshop.
GameBanana will select the top 10 maps submitted and send to New World Interactive (NWI) for final judging after the contest closes. NWI will also be publishing weekly tutorials about how to design and build a map for Insurgency, even creating a new map in parallel and sharing how it progresses, these will be available both on GameBanana and as Steam Guides.
Maps will be reviewed by the staff from both GameBanana.com and each map will be scored on the following categories, and given a total score out of 100.
Gameplay (50 marks)
Visuals (20 marks)
Performance / Optimisation (10 marks)
Originality (20 marks)
1st place: $1,000 Cash, (1x) Razer 14” Blade Gaming Laptop, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, and the distinction of having their map become an official part of Insurgency.
2nd place: $800 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, plus the map may be included in the game.
3rd place: $200 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.
4th place: $100 Cash Prize, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.
(All prizes are subject to participant eligibility. No cash value. The contest Organisers and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.
TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Insurgency-> Mapping Contest 2014” category.
We have isolated and fixed a client/server crash that would happen when a server reaches the end of its mapcycle, and have decided to release a quick hotfix for it. So get updating, and hop back on the servers for some less-interrupted Insurgency action!
More details on today's update as well as the hot fix can be found here.
We have also opened up full Workshop integration to support custom weapon skins, maps, audio packs, and game theaters. This will greatly enhance the community's ability to create a tailor made experience.
“Since Insurgency was originally a mod itself, allowing the community to create custom content for the game is synonymous with our team’s culture. We are excited to see what our community is able to create, and to be able to utilize such a powerful tool as Workshop to ensure that quality content will be easily recognized and accessed by players,” said Jeremy Blum, founder and game director at NWI.
Other changes include:
Added end-game map vote so players get to pick which map will be next on the rotation.
Players can now change bot difficulty in Cooperative through voting.
Added hipfire sway along with more realistic free aim recoil handling.
Removed C4, RPGs and AT4s from Ambush and Infiltrate.
Infiltrate is now reinforcement based.
AI can no longer see through bushes and other foliage
Strike now has only 2 potential cache locations instead of 3.
Servers are no longer restricted to a certain mapcycle in order to be joined via Matchmaking. Multiplayer modes have been moved to a single Matchmaking option.
Added gameplay hints for taking enemy intel, protecting your team’s VIP and blowing up caches.
Reduced AI quantity in Cooperative to improve client and server performance.
- Fixed graphical glitching issue that would happen on certain graphics cards. - Added Revolt Coop to the Matchmaking playlist. - Tweaked Checkpoint counter-attack frequency based on feedback. - Fixed broken muzzle smoke.