Community Announcements - Argyll
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After a week at GDC, Jeremy and some of the NWI crew pulled an all-nighter to issue this latest update. It's not complete according to what we were striving for, so look for another update early next week.

This update includes:

<ul><li>New map: Contact</li>
<li>Updated maps: siege, siege_coop</li>
<li>initial implementation of push game mode without moving spawns (full support coming soon)</li>
<li>tweaked voting gamemode options so it only displays gamemodes which can be associated with the current map.</li>
<li>updated weapon tracers. Insurgent weapons emit a yellow to green color, while security weapons emit a blue to white color.</li>
<li>disabled muzzle flash dynamic lights when a weapon shoots with the silencer.</li>
<li>coop mode will now rotate maps after a set number of rounds.</li>
<li>weapon and player balance tweaks.</li>
<li>resolved the file system issues for linux dedicated servers.</li>
<li>resolved fire impact and collision bugs on linux dedicated servers.</li></ul>
Next update will include updates to Heights, moving spawn for Push game mode and new coop maps.

See you in the servers!

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Mar 23, 2013
Community Announcements - Argyll
We apologize for the delay in pushing the build, however the Steamworks server was down for maintenance.

Come play with the Devs at 6pm EST tonight and check out the following updates to INSURGENCY:

<ul><li>Updated Heights_Large</li>
<li>Reduced max ragdoll count to increase performance on larger servers</li>
<li>Fixed imbalance between SKS and Mini14</li>
<li>Increased smoke grenade fuse time</li>
<li>Decreased flash grenade fuse time</li>

See you in the servers!
Mar 14, 2013
Community Announcements - Argyll
We have deployed a fresh update to Insurgency today, with a few tweaks that include fixing ragdolls, implementing realism mode, and setting grenades as recurring items while the RPG and C4 remain one-time use per selection. <a href="">View the full list of changes here.</a>

We also have another update scheduled for tomorrow that includes new map features and game mode.

<a href="">Destructoid</a> will be livestreaming the new updates at 4pm PST, so come play with us! See you in the servers.
Mar 7, 2013
Community Announcements - Argyll
We've released another patch with some additional changes. <a href="">Check out the full list of changes, and find out what our programmers are busy working on here.</a>

A few of the changes:

<ul><li>Added Linux dedicated server</li>
<li>Equipment is now considered one time use. You will have the equipment item even after death until you have used it.</li>
<li>Adjusted equipment cost.</li>
<li>Adjusted footstep sound frequency.</li>
<li>Increased weapon recoil and sway when suppressed.</li>
<li>Adjusted sprint aborting code when the player is in the air to be more forgiving.</li>
<li>Pressing the sprint key while a player is prone or crouched will force the player to stand then sprint ( Make sure you are not holding down the crouch or prone key ).</li>
<li>Added team score progress to both the inventory screen and scoreboard.</li>
<li>Decreased RPG7 launch delay.</li>
<li>Increased M9 magazine size; Decreased Makarov magazine size.</li>
<li>Mp5 and Mp40 recoil balance.</li>
<li>Tweaked Insurgent devil eyes.</li></ul>
Mar 5, 2013
Community Announcements - Argyll
First of all, THANK YOU to our fans for sticking through years of waiting to finally play the latest iteration of INSURGENCY.

Despite some technical difficulties at launch time, the game is running and most importantly the community feedback is rolling in!

Today, we have deployed our first update with various bug fixes and gameplay balance tweaks. <a href="">Check out the changelog here.</a>

The NWI devs will be playing on the servers tonight and Thursday night 3pm PST, so come join us! We plan on releasing updates every Friday (today was an exception), and having a subsequent play-with-the-devs session.

We are also diligently compiling some of the best feedback and will address the design direction of the game - especially when it comes to realism and the reimplementation of features INS fans are accustomed to. Look for that soon.

Once again, thank you everyone for your commitment to the game and having faith in us that we can deliver a premier product over time. This is just the start!

See you in the servers.
Community Announcements - [NWI]Jeremy
New World Interactive is proud to announce the launch of <b><i>INSURGENCY</i></b> early access!

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Get the game on our website, and find us on the servers!
Community Announcements - [NWI]Jeremy
<b>Denver, Colorado – March 1, 2013</b> – New World Interactive announced today it is opening its doors to the gaming community with “Early Access” to play <b><i>INSURGENCY</i></b>, its tactical first-person shooter, currently in development. Through its “Early Access” program, NWI will make <b><i>INSURGENCY</i></b> available to the public today at 6 pm PST -- and livestream it to the world via Destructoid’s TwitchTV show Mashtactics, <a href=""></a> at 4 pm PST.

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<b><i>INSURGENCY</i></b>’s “Early Access” invitation is an example of an indie development team working directly with its community to create a compelling combat experience, while distinguishing itself from mainstream shooters. The game moves away from a release-package publishing model to a persistent development process that adapts an established genre with the future of social gaming.

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“Early Access,” a pre-beta look at the development of <b><i>INSURGENCY</i></b>, enables participants to talk and play with the developers, for the price of $19.99. This will provide players with the Early Access build, the subsequent Beta, and the final game when it ships later this year. To Join “Early Access,” go to the <b><i>INSURGENCY</i></b> site at: <a href=""></a>.

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<b><i>INSURGENCY</i></b> is a first-person team-based shooter for up to 32-plus players designed for Windows® PC and Mac OS X (and in the future, Linux), using Valve’s Source Engine and distributed through the Steam platform. If the name <b><i>INSURGENCY</i></b> sounds familiar, that’s because it is based on the popular total conversion for Half-Life 2 -- Insurgency: Modern Infantry Combat -- that saw more than a million free downloads and was awarded the ModDB “Player’s Choice Mod of the Year” in 2007.

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Key features to INSURGENCY include:
<ul><li>Intense 32-plus player online action with a focus on teamwork</li>
<li>Customizing the game’s arsenal to player’s preferred style</li>
<li>Choosing from three unique classes that affect movement on the battlefield</li>
<li>Highly immersive audio with 3D VOIP to coordinate with and track other players</li>
<li>Playing the most popular maps and game modes, and helping the development team prototype new ones</li></ul>

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For more on <b><i>INSURGENCY</i></b>, check New World Interactive’s forums <a href=""></a> and ‘Like’ us <a href="">on Facebook</a>.
Community Announcements - Argyll
Starting this Friday, March 1, 2013 at 6pm PST New World Interactive is proud to announce the launch of “Early Access” for INSURGENCY. The game will be available for purchase at as a digital download for PC and Mac OS X.

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<a href="">More information</a> on features included in Early Access can be found on our <a href="">forums</a>.

Dedicated servers will be available upon release - if you would like to get yours set up before Friday’s launch contact us at
Community Announcements - Argyll
New World Interactive is excited to announce the March 1, 2013 launch of our Insurgency Early Access!

Our Kickstarter campaign may not have been successful - but that hasn’t stopped us from taking your feedback and pouring it into the game. To show our appreciation, we will be sending out promotional codes that apply a 30% discount on the Early Access price for all Kickstarter backers. You will also receive all subsequent updates to the game, and a 10% discount for a friend. Keep an eye on those inboxes!

Beginning in March, Insurgency fans will be able join the developers through Steam to help shape the future of this uniquely cerebral shooter.

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