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INSURGENCY

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Community Announcements - SteveUK
New Content

  • Added IED explosive weapon for Insurgents in the place of C4.

  • Added bipod attachment to SKS.

  • Added new first person arm models to match long-sleeved Insurgent player models.

  • Added sprint and crawl animations to the C4 when you have the detonator out.


Fixes

  • Fixed mp_switchteam_each_round so that it works as intended.

  • Fixed regression that prevented cycling through cameras at the end of a round from working.

  • Fixed remaining problems with the global ban system and false positives. Banned players will now be banned correctly when they are using family sharing accounts to evade bans.

  • Global bans are now cached to a server’s disk just in case the ban list is ever unreachable.


User Experience Improvements

  • Added new icon to the “target ID” display for when a friendly is talking.

  • Added option to map voting screen which allows you to replay the current map.

  • Auto Bipod can now be set to “prone only”, “prone and crouch” or “any stance”. If you currently have this enabled, it will default to prone only.

  • Updated Brazillian Portugese localization and added Korean.

  • Modding changes:

    • In theater scripts, ammo types now define how many “pellets” per shot rather than the weapon. This makes it easier to differentiate between buckshot and slugs on shotguns.

    • Dedicated servers can now define VPK addons to subscribe to through Workshop and they will be downloaded and loaded by clients on connect if they don’t have them.


 
Gameplay Improvements

  • Adjusted recoil on AC-556.

  • Adjusted bipod angle restrictions so that you can look further down, but not as far left and right.

  • Looking at an undiscovered cache will now reveal the letter of the cache on the floating HUD. This is so that teammates can easily identify caches from voice commands.


 
Level Updates

  • Fixed soundscape problems on Siege.

  • Lowered sandbag near beach house on Market so that it was no longer floating.

  • Sinjar changes:

    • Lowered sidewalk at A on Push to smooth out movement.

    • Added slightly more cover to the area around A to counter the hill.

    • Added an extra light to the temple to make it a little bit easier to spot players camping it.


  • Buhriz changes:

    • Added additional stairs for C objective push.

    • Added a bit more cover for SEC to counter hill at A.

    • Fixed a few small issues throughout the map.


  • Revolt changes:

    • rearranged some rocks on SEC spawn, to make it more obvious that the majority of the beach is accessible now.

    • Resized capture zone A for Firefight, to make it more balanced for SEC.

    • C firefight can only be captured from the second floor now.

    • Optimized the map a bit more.



  • Uprising changes:

    • Blocked off INS spawn exit closest to the middle.

    • Moved middle objective closer to SEC side.



Community Announcements - SteveUK
GAMEPLAY IMPROVEMENTS

  • Tweaked bot spawn placement for Heights (Hunt).
  • Soundscape update to Heights.
  • Tweaks to Kobra and Aimpoint reticles to improve visibility on darker maps.
  • mp_switchteams_each_round's value now allows you to specify the frequency of the team switch. 1 = every round, 2 = every other round, 3 = every 3rd round, etc.
  • Improved collision on Humvee and pickup truck models.
  • Spotting players is now slightly more difficult. This will continue to be tweaked in future updates.
BUG FIXES

  • Fixed assert on exit on Windows servers for those that use -autoupdate.
  • Fix for weapon disappearing when a player on your team switches to spectator.
  • Fixed being stuck in a restricted area if you changed teams within one.
  • Potential fix for false positives on global bans on some servers.
  • Potential fix for mp_switchteams_each_game.
  • Updated sv_pure whitelist so only the diffuse texture of certain player models can be changed instead of whitelisting the entire player materials directory.
Community Announcements - JBlum
Changelist

  • Fixed main menu lockup for Windows 8.1 users.

  • Repurposed Mini-14 into an AC-556 with semi, burst and automatic firemodes.

  • Bots now use RPGs properly, taking them out when they see multiple human targets.

  • Added more bots with RPGs into Cooperative modes.

  • Bots now respond to nearby bullet impacts, so you can no longer shoot right next to them without getting their attention.

  • Bots now investigate more intelligently, a little bit less predictably. 

  • Bots now hang back to defend objective areas instead of always investigating.

  • Reduced size of blood impact particle.

  • Hunt: Improved bot awareness and response to destroyed cache.

  • Hunt: Bots use voice-over to announce their investigating less.

  • Tweaked spawn zones in Contact Checkpoint and Sinjar Checkpoint.

  • Added a sanity check that should hopefully prevent players from being “globally banned” from a server temporarily.

Community Announcements - JBlum
We have found a fix for the main menu freezing. We will eventually be releasing a patch that includes a fix for it. In the meantime, you can use the -nominidumps game parameter.



We believe the freeze is related to our new crash dump handler that uploads crash information to our servers. Doing the above will disable the crash handler, and prevent the freeze.

If the issue persists after doing the above, please let us know.
Community Announcements - JBlum
We are releasing a hot fix today to deal with some unexpected issues that came up with the last update. We have fixed a bunch of the more widespread issues with the patch, and are now focusing on resolving the issue some people are having with locking up in the main menu.

We wanted to get these changes out to you guys and let you know we are working on a fix for that too, and will release a hot fix for it as soon as it’s taken care of. If you are experiencing the issue, please help us debug it by posting additional information at this forum post.

In this patch we have also addressed a lot of the feedback we have received with regards to the AI difficulty. We look forward to getting feedback on these changes from more people, and are confident that players will notice a significant improvement in how the AI behave. They still sometimes see through objects in the world, however that’s the next thing our team will spend some time focusing on fixing with the AI in the game. We are also working out a better system for how the AI handle RPGs and will bring them back accordingly.

Fixes
  • Fixed common client crash relating to the firemode display.
  • Fixed server-side crash relating to the map voting system.
  • Fixed a server-side crash in stats system.
  • Fixed crash when an explosive from a disconnected player would be part of a chain explosion.
  • Fixed UI crash when the page up or down keys were pressed on some UI elements.
  • Fixed crash relating to global ban system.
  • Fixed crash relating to Steam tagging system after changing the level.
  • Graphics options menu will now behave correctly after pressing “Back” without applying a change.
  • Key bindings menu will now correctly apply changes when you exit the menu without pressing “Back” at the bottom of the bindings menu.


User Experience Improvements
  • The user is now presented with a message if they could not connect to a server due to version mismatch.
  • Vote options for bot count in Checkpoint have been tweaked to allow for a higher number of bots (added an option for 20 bots per objective).


Gameplay Improvements
  • Coop: Tweaks to bot vision, suppression and aiming.
  • Coop: Improved collision meshes for the reeds and cannabis plants on Panj to prevent bots from spotting players through them.
  • Hunt: Improved bot cache destruction response. Now they will come investigate from far away if they see the explosion.
  • Checkpoint: Increased the number of bots by default.
  • Exhausting grenades or RPGs will now adjust your weight correctly.
  • Doubled the maximum number of ammo types for theater modders.
Community Announcements - JBlum
Today we are releasing an update to resolve some server-side crashing issues, gameplay balance tweaks, and map improvements.

The stats server is now back online after some unexpected downtime yesterday and part of today. Thanks for your patience as we worked to resolve the issue.

Servers are still updating, so if you get a version mismatch, try another server that has players on it.

Full changelist below:

CONTENT
- Updated PVP maps: District, Market, Panj, Revolt and Sinjar
- Updated Coop maps: Contact (Hunt) and Panj (Hunt)

GAMEPLAY IMPROVEMENTS
- Insurgent Light Armor now costs 2 supply instead of 1.
- Now players can only carry 1 C4 even if they have a chest carrier.
- RPG and AT4 weigh less and now cost 5 supply instead of 6.

USER EXPERIENCE IMPROVEMENTS
- Added anti-spam measures against radial commands.
- Magazine and fire mode information is no longer constantly displayed.

AI IMPROVEMENTS
- Reduced AI field of view so they don’t see players at longer ranges as easily.
- Increased default attack delay at longer ranges for AI.
- Reduced chances that bots will suppress players. They must see them for longer, and be within the desired attack range in order to suppress a player behind cover.

STATS IMPROVEMENTS
- Stats authentication has been throttled to 3 attempts per map with 15 seconds between each attempt, to hopefully reduce cases of game servers not communicating with our stats backend.
- Authentication state is now checked for server ‘stats’ tag.
- Added server-side “ins_stats_status” command to print helpful information about the current stats connection.

FIXES AND OPTIMIZATIONS
- Fixed a server crash related to the AI investigation state where it was eating up too much memory.
- Fixed auto-upload of crash dumps for dedicated servers
- Potential fix for Main Menu not always updating in-game.
- Fixed Mk4 scope alignment on M14.
- More Panj optimization.
- Fixed Panj (Hunt) navigation mesh.
- Fixed not able to capture push A in Market when player is in prone position inside the black hawk.
- Potential fix for CRopeManager console spam in Market.
Community Announcements - Argyll
Join us right now on the official Twitch.tv Insurgency channel or one of our community's livestreams and help bolster the presence of Insurgency on Twitch!

http://www.twitch.tv/insurgencygame

Full list of streamers found on our subreddit:

http://www.reddit.com/r/insurgency/comments/2d7cme/looking_for_more_insurgency_supporters_and/

Spread the word! Our goal is to reach the Top 20 viewed games on Twitch!
Community Announcements - Argyll
We've just pushed a build that will (hopefully) address issues with the statistics system for Linux servers. There's also a new 'stats' tag that you can enter into the server browser to ensure you are collecting stats. Also, your name in the Leaderboard will remain visible.

Other changes include updated nav mesh for Market and Buhriz to improve bot navigation, and fixed small issues in Panj and updated its nav mesh. HUD icons viewed through sights are improved.

We wanted to get out a new patch as soon as possible to address the stats issues many people have reported. Keep up the feedback, thanks!

Secondly, a big milestone reached today was hitting the #1 slot on the Top Sellers list! To us, it's like being a number one song on the Billboard charts, or having a book be at the top of the New York Times list. When we launched in January, we only hit #3 (since Rust and DayZ had recently also released).

Thanks to everyone who bought the game after trying it out. There were over 200,000 unique players during the weekend! The reviews continue to be overwhelmingly positive. It's great to know our hard work over several years is worthwhile.
Community Announcements - Argyll
We surpassed 10,000 concurrent players this afternoon - a milestone we were hoping to hit with this free weekend! Thanks to everyone who has played so far! It's been a tremendous success so far.

Starting at 2:30pm EST we are livestreaming on our official Twitch.tv channel

http://twitch.tv/insurgencygame

Special guests include Thom Clancy (yup, offspring of the famous author, and a game developer in his own right), AlabasterSlim and Bluedrake42.

Join us on the chat!
Community Announcements - Argyll
We just released a patch to address some issues from the last update. Changes include:

New Features

  • Basic implementation of tiers, ranks and leaderboards for matchmaking-enabled servers.
  • Added Practice Mode back into the game, for practicing multiplayer game modes against bots. The mode can be accessed from the Training section.

Gameplay Improvements

  • Updated Maps: Panj, Uprising and Buhriz.
  • Fixed M14 and FAL bipod recoil.
  • FAL now costs 3 supply instead of 2.
  • UMP now costs 2 supply instead of 3.
  • Adjusted barrel lengths of weapons so that the weapon collision system is a little bit less sensitive.
  • HUD icons now show in their proper location when optics are being used.

User Experience Improvements

  • Fixed non-widescreen resolutions in Main Menu.
  • Removed Peak Coop from “allowed_maps” in Matchmaking. Should prevent coop servers that fail to load a mapcycle from allowing Peak Coop in the map vote and causing a server crash if voted for.
  • Player no longer says “Changing Mags” when reloading the M203 or GP25 underbarrel grenade launchers.
  • Game settings filters now have a “don’t care” option if you don’t care whether it’s on or off.
...

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