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Product Release - Valve
Wargame: European Escalation - ''Fatal Error'' (Free DLC), all new free content for Wargame: European Escalation is Now Available on Steam!

The "Fatal Error" DLC brings you a brand new 5-mission long Operation, as well as a new and finely tuned multi-touch gameplay for owners of Ultrabook™ with touch¹ display.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Phwoargame, more like.Eugen send word that they’ve released a free DLC (aka “a patch”) for Wargame. It contains a new game mode, they explain: “Wargame’s DLC features “Economy”, a new game mode available in both multiplayer and AI matches with new objectives for commanders worldwide. To earn victory in this mode, you will have to reach a certain number of Command Points before your opponents (points obtained by taking control of areas in the field). These points can also be used to deploy reinforcements, and a hard choice will quickly be imposed: continue your march toward victory or batten down the hatches and build your defenses!” There are also five new maps. Better still, the game is currently super cheap. So now’s the time to start the downloading of this excellent piece of Cold War RTS.

Announcement - Valve
Save 66% on Wargame: European Escalation during the Midweek Madness!

Plus, the new Wargame: European Escalation - "COMMANDER" DLC is Now Available! This FREE DLC includes the new Economy mode and 5 news maps for many modes!

2 sides, 8 nations, and one battlefield: Europe!

Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines. With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3.

Offer ends Thursday at 4pm Pacific Time.

Kotaku





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allowfullscreen="true">

Wargame: European Escalation, released on PC earlier this year, was great. Developed by the team behind RUSE, and very much in the spirit of the just-as-excellent World in Conflict, W:EE took us back to the Cold War with a gorgeous, intimate look at fictional tussle between NATO and the Soviet Bloc.



Next year, it'll be getting a sequel, called...Wargame: AirLand Battle. I know, I know. They're European, let's give 'em a break. Adding new factions and new units - with an emphasis on aircraft, with 150 new planes in the sky - it shifts the focus of the war away from Germany and towards Scandinavia.



It'll be out on PC sometime in 2013.


Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Product Update - Valve
GAMEPLAY :

==> Adding a new map : « Mecklenburg ».
==> Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.
==> Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».
==> New game lobby interface (multi & skirmish).
==> Better visibility of the number of people in the ranked games.
==> Major tuning patch (see below).


BUG FIXING :

==> Fixing a bug causing a crash when a game host leave the lobby.
==> Fixing a bug causing a crash when using custom flares.
==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, …).
==> Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patch’s weight …


TUNING :

• GENERIC :

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
=> All flamethrowers are now able to auto fire.
=> Aiming time for all flamethrowers decreased.

=> Aiming time for all ATGM decreased.
=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.


• PACT :

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

=> Replacing the actual (NATO ) rocket pods of the MI-2URN with a correct 16-rockets S-5 57mm pod.

=> Accuracy of the FJB-40’s Strela-2 increased from 4 to 8 (on par with the SAS & Rangers’ Redeyes).

=> Accuracy of the MT-LB Strela-10 increased from 4 to 6
=> Aiming time of the MT-LB Strela-10 decreased.

=> Price of the Soviet BRDM-2 Malyutka-M & NVA SPW-40P2 Malyutka-M decreased from $35 to $30.
=> Price of the Soviet BRDM-2 Malyutka-P & NVA SPW-40P2 Malyutka-P decreased from $45 to $40.

=> Price of the Soviet BM-21 Grad & NVA MFRW BM-21 decreased from $80 to $70.
=> Price of the CSLA RM-70 & NVA MFRW RM-70 decreased from $150 to $130.

=> Fire range of the obsolete 85mm gun of the Polish T-34/85M1 & NVA KPz T-34/85 decreased from 1.925 to 1.500m.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-76B & NVA SpPz PT-76B decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-76B & NVA SpPz PT-76B decreased from 30$ to 25$.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-71 decreased from 35$ to 30$.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* T-62M-V
* T-64A & T-64B
* T-72A

=> The following ATGMs' AP value is increased :
* Falanga from AP 10 to 12.
* Fleyta from AP 10 to 12.
* Malyutka from AP 10 to 11.
* Malyutka-M from AP 10 to 11.
* Malyutka-P from AP 10 to 12.
* Bastion from AP 10 to 12.
* Sheksna from AP 10 to 12.
* Kobra from AP 11 to 13.
* Svir from AP 11 to 14.
* Refleks from AP 11 to 15.
* Fagot from AP 10 to 11.
* Konkurs from AP 10 to 12.
* Konkurs-M from AP 11 to 14.
* Kokon from AP 11 to 14.
* Ataka V from AP 11 to 14.


• NATO :

=> Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant).
=> Price of the US M109 decreased from $50 to $40 (does not affect the Bundeswehr variant).

=> Size of the British FV102 Striker changed from "Small" to "Normal".
=> Speed and maniability of the SwingFire increased.

=> Price of the French MILAN F2 team increased from $20 to $25.

=> Price of the German Panzergrenadiers decreased from 35$ to 30$.

=> Blindicide (German Jäger)’s caliber changed to 83mm (no gameplay effect, just a realistical change ).

=> Availability of the US M132 Zippo increased from 8 to 12.

=> Stabilizer of the US MBT-70 changed from "None" to "Bad".

=> Price of the German SPz 11-2 Kurz decreased from $35 to $30.

=> Speed of the British Saracen increased from 65km/h to 70km/h.

=> Price of the US V-150 90mm decreased from $50 to $45.

=> Speed of the British FV432 Rarden increased from 45km/h to 50km/h.

=> Replacing the Marder 1A3’s actual MILAN F1 with a MILAN F2.

=> Price of the US ATGM jeep M151A2 I-TOW increased from $25 to $30.

=> Price of the French ATGM team MILAN F1 increased from $15 to $20.
=> Price of the French ATGM team MILAN F2 increased from $20 to $25.

=> Price of the US ATGM team M47 Dragon decreased from $15 to $10.
=> Price of the US ATGM team M47 Dragon II decreased from $20 to $15.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* Leopard 1A4 & Leopard 1A5
* Chieftain Mk.10
* M1 Abrams & IPM1 Abrams
* M8 AGS
* AMX-30B Valorisé & AMX-30B2
* M60A3 Patton & Super M60


=> The following ATGMs' AP value is increased :
* Shillelagh from AP 10 à 11.
* Shillelagh-C from AP 10 à 12.
* TOW from AP 10 à 12.
* I-TOW from AP 11 à 14.
* TOW 2 from AP 12 à 15.
* HOT 1 from AP 11 à 13.
* HOT 2 from AP 12 à 15.
* MILAN F1 from AP 10 à 12.
* MILAN F2 from AP 12 à 15.
* Swingfire from AP 11 à 13.
* SS-11 from AP 10 à 12.
* Hellfire from AP 13 à 16.
Announcement - Valve
This weekend only, save 50% on Wargame: European Escalation!

Plus, the new Wargame: European Escalation - "CONQUEST" DLC is Now Available! This FREE DLC includes the new Conquest mode, maps and more!

2 sides, 8 nations, and one battlefield: Europe!

Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines. With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3.

Offer ends Monday at 10am Pacific Time.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Phill Cameron)

Wargame: European Escalation snuck up on me like a Delta Squad stealthing around the side of the map in a pair of Chinooks. The dull, heavy register of the rotors sounded a rhythmic beat that went utterly unnoticed by the net of Luchs Recon Vehicles that I’d spread like an ill-repaired net across my game-spotting flanks. Which is to say that I didn’t hear about it until a good month after it was released, both because my friends who play strategy games are useless, and no one> seemed to have covered it. But once it landed that surgical strike on my wide-open brain, it was difficult to understand why> there weren’t people on nearby hilltops, shouting about how great it was. It looks beautiful, has unique, interesting battle mechanics, and a meta-game of deck building that makes each encounter different, thanks to the units that people bring to the game.

It’s time to talk about those encounters, and you shake you by the lapels. This is why Wargame is worthy of your attention. (more…)

Product Update - Valve






- Fixing save of keys remapping.
- Fixing a crash in custom flares interface.
- Fixing a crash in the friends invitation interface.
- Improving vehicles pathfind among buildings
- Improving pathfind on some maps.
- Fixing a bug causing some call-in helos to stop on a map’s edge when entering it (occurred only when a savegame was reloaded)
- Fixing a bug causing ATGM to disappear in flight.
- Fixing a bug causing low stability ATGM to pass above a target when they should hit.
- Fixing a crash/infinite loading when host quits a lobby with more than 2 players in it
- Updating localization files.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

The RPS community, yesterday.Yes, they’re all at it. There’s a whole bunch of them playing Tribes Ascend, and they even have their own server. The same is true of the Arma corps, who get up to regular shenanigans, which now even includes shooting zombies. Then there’s the surprisingly popular Mass Effect 3 shootery, which is taking place over here. If you prefer things a little more persistent then the Eve and Perpetuum corps are both recruiting, while the unstoppable Blood Bowl league persists in quite a different way. Long may it continue. Finally, it’s worth pointing a wizened finger at the Wargame: European Escalation gang, because that game is certainly worthy of your attention. There’s plenty more, of course, over here

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