PC Gamer
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Employee 432

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

The Stanley Parable was big when it came out. Its sense of humour, its impossible architecture, its multiple narration strands all came together to form a wonderful breath of fresh air with a wide-ranging appeal.

But it turns out there are at least, like, eight people who didn’t play it, either as a Source mod or as a standalone game. It is at those eight that this HYP is aimed.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

A perfectly normal office

About a year ago I interviewed Davey Wreden and William Pugh about the architecture of The Stanley Parable but never published the article. I’d been thinking about how the game intertwines narration and level design for a while, but it was a gif which finally converted solo pondering into getting the pair on Skype. Here’s what happened when Wreden and Pugh dug into the ideas behind The Stanley Parable’s disorienting and utterly impossible building.

CAUTION: There will be spoilers.

… [visit site to read more]

PC Gamer

It says a lot about the good health of games when The Stanley Parable, a strange narrative-driven adventure with origins in the modding community, can sell over 1 million copies. Developer Davey Wreden revealed the sales figure on Twitter earlier this week. "A few years ago no one had any idea who I was," he wrote. "Today The Stanley Parable has sold a million copies. Thank you."

The last we heard of the game's sales progress, it had shifted 100,000 units in its first week. PC Gamer's Phil Savage described it as "effortlessly inventive, frequently surprising and consistently hilarious" upon release, later naming it as his game of the year

Originally a Source Engine mod, The Stanley Parable released as a standalone title on Steam in 2013.

Announcement - Valve
Today's Deal: Save 66% on The Stanley Parable!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
Product Release - Valve
The Indie MEGABOOTH Solid Gold Collection is now available on Steam!
Includes: Guacamelee! Gold Edition, Hotline Miami, The Stanley Parable, Octodad: Dadliest Catch, Monaco: What's Yours Is Mine, FRACT OSC

You love indie games, and so do we. In fact, we love them so much, we've spent the last three years at shows like PAX, gamescom, and GDC doing all the heavy lifting so that indies would have a space to come and show their games for dedicated gamers like you.

Today, we are super excited to announce a whole new way for you to connect with your favorite indie devs: The Indie MEGABOOTH Solid Gold Collection. Think of it as the gaming equivalent of a prized box set from your favorite classic rock band, but without all the weird "lost tracks" from their freestyle-jazz period. Sound awesome? That's because it is awesome. And by buying this awesomeness you're not only helping to support the indie developers who made the games, you're also supporting the MEGABOOTH, so we can keep doing our thing and bringing you the best indie games, live, in person, at gaming conventions all over the world.


















Community Announcements - Gran PC
Yo! I've just pushed out an update to Stanley Parable! Here's the changelog:

  • Fixed cyrillic font issues
  • Fixed crash on startup on some Windows 8.1 computers
  • Added localization: Ukrainian, Turkish, Polish, German
  • Fixed Portuguese localization
  • (Edit) Updated choice PSA
  • R88888888888888

Please let me know if you run into any issues!
Announcement - Valve
Save 50% on The Stanley Parable as part of this week's Weekend Deal*!

Plus, The Stanley Parable Announcer Pack for Dota 2 is Now Available! Check it out here.

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Struggling with success is always a hard sell for empathy. It s all too easy to dismiss such expressions with an easy, Oh, you poor rich thing. But it is, of course, far more complicated than that.

Davey Wreden, co-creator of The Stanley Parable, has already written in detail about how phenomenon of his game has personally affected him, in an eloquent blog post last month. Since the release of The Stanley Parable, and its remarkable success, the lives of both of its creators have been turned upside down. At 25 and 20 years old, Davey Wreden and William Pugh, haven t had an easy time. I spoke with them about their last six months, how the reaction to the game has affected them and their partnership, and how they’re dealing with it all. And Pugh’s desire to create a rivalry with Steve Gaynor.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

RPS is at GDC! It’s a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue – far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss the best, most important goings-on. Expect very special guests shouting over each other and probably using words like “cultural zeitgeist” and “doodieface.” Today, somewhat belated and also very bad at staying on topic: John, Cara, Hayden of PCWorld/my floor infamy, and myself all gathered on John’s hotel bed for an uncomfortably salacious chat about This War Of Mine, The Stanley Parable‘s emotional aftermath, SoundSelf, weeping American eagles, hedonism, and Cara’s refusal to stop posting PORNOGRAPHY on our virgin website that’s exclusively for children.

… [visit site to read more]

...

Search news
Archive
2015
Apr   Mar   Feb   Jan  
Archives By Year
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002