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Well, this is slightly unexpected. Ron Gilbert’s always kinda done his own thing, but sharing a colorful roof of pure, shining whimsy with partner in pirate-y crime Tim Schafer just sort of, you know, made sense. It is, however, like they say: all good things must come to an end. Also, The Cave was actually only kind of all right, so maybe this is for the best. But what’s next for the man they call “RonnyG” (and I guess also Grumpy Gamer)? Solve a series of increasingly obtuse puzzles to get past the break for more. Hint: the first one involves clicking. And also a rubber chicken with a pulley in the middle.
The characters are the highlight of Double Fine's new adventure game The Cave. Seven wanderers, each with his or her own selfish journey to undertake (and lesson to learn), each drawn in the game's groovy art style.
Here's The Cave creator Ron Gilbert sizing 'em up:
I have enough collectible tchotchkes to last a lifetime, but I wouldn't say no to those creepy twins…
If you've been playing Double Fine's The Cave—and Tina says you probably should be—you'll have noticed the lush cave paintings you come across depicting the game's seven characters.
They're the work of Daniel Krall, and there's so much colour you could drown in it.
You can see more of Daniel's art on his personal blog.
We’d strongly hoped to bring you a review of the PC build of The Cave before now. Now the PC version is unlocked, and we’ve finally been able to play it, I’m able to tell you wot I think. And the strangest thing? The PC code is significantly better than the dodgy 360 version, making it all the more mysterious that it was kept from us.>