Featured Items
Games
Software Demos News Recommended
Posts in "All News" channel about:

Half-Life 2

Show posts for all products, not just Half-Life 2
PC Gamer
rel="bookmark"
title="Permanent Link to Team Fortress 2 action figures and life-sized Portal Gun hitting shops this summer">Portal Gun 3



We've seen some impressive fan-made Portal guns in the past, but they've been rare, costly one-off projects. Valve are giving us the chance to get hold of our own Aperture Science Handheld Portal Devices without having to burn ourselves horribly putting together an injection mould. Joystiq mention that, at Valve's request, toy manufacturers, NECA have put together a life-sized Portal gun. It'll hit the shops this summer with a $130 price tag attached.



There will be lights and those lights will change colour, but will it make the "pwung" noise? There's only one way to find out, and that's to buy at least five. Perhaps ten. Maybe more. More. MORE.



NECA will also be releasing a line of Left 4 Dead, Team Fortress 2 and Half-Life action figures, a few of which were shown off at the NYC Toy Fair. The Team Fortress 2 wiki has a snap of the new figures, you'll find that below along with a few shots of that Portal gun. Baggsy the Heavy.















Kotaku

ARGH, a Half-Life Barnacle for your HOUSEGerman artist Daniel Ritthanondh is the man to thank for this Half-Life-inspired lamp, which will simultaneously light up your room and darken your dreams.



As big a Half-Life fan as I am, I could not own this. Wherever it went, I couldn't walk under it. Ever. That or I'd come home one day and creep up on it, shooting at it until it coughed up a human skull and giblets all over my living room floor. Which would just be too messy.



Teptec Studio [Professional Site]

Kilh [DeviantArt]



ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE


Eurogamer


As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.


Valve's experience with Half-Life and Half-Life 2 caused a rethink, leading the company to back off from talking about future games until they're good and ready, Newell told Penny Arcade.


"Part of the reason that we backed off talking so much about what was happening in the future is that when we've done that in the past, you know, with Half-Life 1 it was a year after we originally said it would be, Half-Life 2 basically if you go and read the forum posts apparently took us 50 or 60 years to get done, so we're trying to be careful not to get people too excited and then have to go and disappoint them.


"So we're sort of reacting in the other direction and saying, 'okay, well let's have things a little more baked before we start getting people all excited about it.'"


Valve's continued silence over the next Half-Life, be it Half-Life 2: Episode 3 or Half-Life 3, has frustrated many of its fans.


Earlier this month 10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard. It was the result of a Steam Group, called A Call for Communication (Half-Life), that is lobbying Valve to release more information on the future of the much-loved series.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


"We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," Newell told Penny Arcade, while agreeing with the suggestion that there is tension between all the various projects the company is interested in doing.


"We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there's some magic way we can get more work done in a day then we'd love to hear about it.


"But we recognize that it's been a long time whereas we have so many games that people really love - Counter-Strike, Half-Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don't just get into terminal sequelitis."


In June 2009 Newell said he had "very good reasons" for not discussing Half-Life 2: Episode 3, but refused to be drawn on them or when the developer would be able to open up about the concluding chapter in the FPS saga.


"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said at the time.


And last year, Newell told Eurogamer he wouldn't trade the "enthusiasm and straightforwardness of our fans for a quieter inbox".

Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Well, if we're going to be doing more recent games for Total Recall, we'd better talk about Half-Life 2 sooner rather than later. As is true for so many people, HL2 is one of my favorite games of all time, an evergreen gem that I replay about once a year.



It's hard to put my finger on a "favorite" part, really—there are so many iconic moments that they all kind of blend together. But if I had to name one, it would be the bridge level.



You know the one I'm talking about. Near the end of "Highway 17," you'll arrive in a small villa that's located along a cliff. Up a hill is a long bridge, along which are running menacing Combine trains. To get Gordon's buggy up onto the track, you'll have to go to the other side of the bridge and unplug the combine force field that's blocking your way. And to get to the other side of the bridge… you'll have to go under it.



The wind, ripping into your ears, cutting through the air beneath this massive metal structure.

This is one of those make-or-break moments, when the designers at Valve grabbed their ambitions and carried them into the end zone so assuredly that it's still impressive, coming up on ten years later.



You enter the bridge support structure. And then you come out, and you're on a deck looking out onto the scaffolding underneath the bridge. It looks like you can jump down there… but can you? Is this safe?



The sound effects here are key. The wind, ripping into your ears, cutting through the air beneath this massive metal structure. It truly feels as though it could blow you off.



And so then, you jump. Everyone who has played this level has probably died at least once; slipping on a girder and tumbling, watching the ground come rushing up towards you. Just watching the video above gives me vertigo. I could play this level a hundred times and never tire of it—it is pure video game magic.



And once you're halfway across, things get even better. A train goes by above you, foreshadowing the coming race against the onrushing train that closes out this level. And once you've made it to the other side, cleared out the nest of combine soldiers and deactivated the force field… well then you have to make your way back. But why should you get to make your way back exactly the same way you came? Wouldn't it be much more interesting if a flying whale-helicopter attacked you and totally wrecked your shit?



This bravura section is my favorite single bit of Half-Life 2. The video of it is broken into three parts, with the middle section above. You can watch the whole thing on YouTube: Part one, part two, and part three.



Or, you know, you can just go play it again. You know you want to.



Thanks, Graag, for posting these videos.


Kotaku

Half-Life 2's Strider Comes to Life With This Custom Action FigureActually, calling it an action figure does it a bit of a disservice. The term "action figure" conjures all sorts of images, mostly of very small men. This custom Strider from the Half-Life universe is not very small at all.



Not only does it look awesome, but its builder, nomadamusic, says it was almost entirely made from scratch, and even includes a few points of articulation.



Who needs large toy companies when individual artists can make their own Striders? Not nomadamusic, that's for damn sure.



Half Life 2 Strider Combine Custom Action Figure [FigureRealm, via Toycutter]


Kotaku

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right HereKotaku was at the New York Toy Fair this weekend in full effect, snapping photos, taking footage and just generally gawking at all the awesome new video game toys that'll be lining up for your disposable incomes in 2012.



The highlight for me? NECA's Valve gear. Including the Gordon Freeman action figure to end all Gordon Freeman action figures.



You can check out a sampling of the stuff NECA had on show in the gallery above, including Team Fortress 2 plushies, Portal guns, Left 4 Dead figures and the Freeman himself. Who is looking glorious.



If you're wondering why all their legs are missing, these are actually stills from our video footage of the event, most of which will be going live tomorrow. I just figured this stuff was too good to wait for!



Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here


Eurogamer


10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard.


But that number is far less than the 50,000 users expected to make the gesture.


The A Call for Communication (Half-Life) Steam Group is lobbying Valve to release more information on the future of the Half-Life series - be that Half-Life 3 or Half-Life 2: Episode 3.


Still, the group managed to raise Half-Life 2's player figures during the event to 11th on Steam's listing, with in-game numbers up from the average 3000 active players to more than 13,000, Kotaku reports.


Group members have more than doubled since reaching 20,000 last week.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


Valve has yet to comment on the fan campaign. Did you take part? Was it fun?

Kotaku

30,000 People are Going to Play Half-Life 2 as a Protest Against Half-Life 3Or is it a protest for Half-Life 3? Whatever.



The point being, This weekend over 30,000 members of a Steam group will sit down and play Half-Life 2. Calling themselves "A Call for Communication", the group says "we have decided to gain Valve's attention by delivering a basic message: Your oldest and longest running fanbase would like better communication."



That "better communication" would come in the form of any communication as to the whereabouts of Half-Life 2: Episode 3, or as it's more commonly believed to be these days, simply Half-Life 3.



Will it work? Probably not. But hey, any excuse to play through Half-Life 2 again is a good excuse!



A Call for Communication [Steam]



30,000 People are Going to Play Half-Life 2 as a Protest Against Half-Life 3


Eurogamer


A fan campaign designed to encourage more Half-Life information from developer Valve plans a mass gameplay session this Saturday.


Steam group A Call for Communication (Half-Life), which boasts more than than 29,500 members, has organised a huge Half-Life 2 play session this weekend, designed to raise awareness of its campaign by boosting the game up Steam's most-played list.


The fan collective aims to encourage information from Valve on when the Half-Life series might return, be that in the form of Half-Life 2: Episode 3 or a fully-fledged Half-Life 3.


Group numbers have swelled from 10,000 members since the campaign first hit the headlines two weeks ago.


A Call for Communication's Half-Life 2 play session begins at 7pm UK time this Saturday night.


"Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: 'Your oldest and longest running fanbase would like better communication,'" the Steam group's description reads.


"Hopefully such attention will be recognized by Valve, and the community's voice will be heard."

PC Gamer
rel="bookmark"
title="Permanent Link to 28,000 fans to play Half-Life 2 this Saturday, why not join them?">Half-Life 2 let's play



This Saturday the 28,000 members of this Steam group are planning to play Half-Life 2 together. It's single player, of course, but there's nothing stopping fans from getting together to stroke their chins and nod slowly in mass mutual appreciation for one of the best shooters ever made.



The group hopes that the massive play session will shoot Half-Life 2 up the Steam most-played list and let Valve know how many people are still waiting for Half-Life 2: Episode 3. Valve certainly know this already, and probably receive dozens of emails every day asking "WHERE AM HL3?" but the group hopes to deliver the message in a more appreciative way.



"Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: Your oldest and longest running fanbase would like better communication," they say on the Steam group page.



Even if you're not interested in sending Valve a message, any excuse is a good excuse to dip into Half Life 2 again, so why not join in? You can join the Call for Communication to add your weight to their message, or you can boot up and play a little for old times' sake and spend some time with Eli, Alyx and the crew. It's set to kick off at 7PM GMT / 11AM PST this Saturday. Thanks to Brett and Smash for the heads up.
...

Search
Archive
2014
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002