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As part of this year's Smissmas celebrations - it's a thing - Team Fortress 2 has received a new way to play it. It's called Mannpower Mode, and it features grappling hooks.
Merry Smissmas, one and all!
Mannpower Mode is very much a beta offering, being used to test the water for a bunch of different mechanics, including the grappling hooks. Because there are grappling hooks in it.
Currently you can play the capture the flag-alike Mannpower on modified versions of the Ctf_foundry and Ctf_gorge maps, and as well as the grappling hooks (did I mention those?) there are a few other tweaks and features added.
Nine power-ups, including strength, resistance, haste and warlock, are currently available, though there are more on the way. Each... well, powers you up, obviously, just in a different way for each of the nine.
There's also a grappling hook! Wait, I said that a couple of times already. But the fact is, grappling hooks are brilliant and should be in all games - so it's great to see them added for all classes in Mannpower Mode.
Accessing it is as simple as this: "Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode."
In a new beta release as part of Team Fortress 2’s Smissmas update, the game is getting grappling hooks! And as is well established, grappling hooks make any game’s score go up by 10%. On a site that doesn’t give scores, that makes TF2 now infinity/100.
Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.
While we're all standing around waiting for the smooch maelstrom, dear reader, why not take a look under the Smissmas tree?
Let's see, this year we've we've got:
We've also made a change to MvM loot drops. Specifically, in addition to the usual Botkiller drops, there's now a chance to get Australium weapons (including the incredibly rare Golden Frying Pan) to all advanced and expert MvM tours. The tours affected by this loot drop change are Steel Trap, Mecha Engine and Gear Grinder.
And that's it! Merry Smissmas, everyone! See you next y
Wait. there's something else under the tree! Way in the back, by that power outlet overflowing with plugs! Is it...? Sweet Smissmas, it is! By popular demand...
As part of this year's Smissmas Update, we'd like to Introduce Mannpower Mode, a new beta game mode for TF2! There's enough to tell you about it that we thought it deserved its own post.
We want to stress a very important word in that last sentence: beta. All of the art is temp and all of the game mechanics are in flux. This is an unpolished beta game mode we're releasing specifically so we can get playtest feedback from everybody and improve it moving forward. So dive right in! Your feedback will be heard and incorporated into the development process.
What's Mannpower Mode?
It's an in-beta CTF-like game mode with grappling hooks and nine different types of powerups. (A lot of this will change during this mode's development. We'll be tweaking rules and adding/subtracting powerups as we go.) It's currently playable in modified versions of Ctf_foundry and Ctf_gorge.
Mannpower alters a few game rules. For one, random critical hits have been disabled. Additionally, teams won't be able to capture the enemy flag unless your flag is at your base. (When your flag is away from your base, you can touch it to instantly return it to base.)
What was that part about grappling hooks?
Right, that! There's a grappling hook available to all classes in Mannpower Mode. You can equip it in your action slot and use it by switching to slot 6. Press fire to shoot out a hook. As soon as it hits something, it ll start to reel you in. Release the fire button when you want to detach.
You mentioned powerups?
Yep, there are currently nine with more on the way. Note that these are works-in-progress, so the specifics of these power-up boosts might (and probably will) change as the mode improves:
Mannpowers exist in the world and can be picked up by all classes. When picked up they add abilities and enhancements to the player carrying it. Mannpowers can be dropped at any time by hitting your "dropitem" key, and will drop automatically when the player carrying it is killed. Note that you can only carry one at a time, and that you can't take powerups into respawn rooms.
How do I participate?
Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.
Why is this in beta?
We would like to include the community early in the development process to gather feedback as we try variations in the map layout and game play mechanics.
How can I help the development process?
Play Mannpower Mode! Playing and providing feedback is the biggest way you can help us develop this game mode. Having servers full of users interacting with each other is the quickest way to isolate and fix gameplay problems.
How do I submit feedback?
Are there Mannpower Beta servers? Can we host our own?
Yes and Yes. We're running a set of official Valve Beta servers using quick play matchmaking. Community server owners are welcome to host too.