Community Announcements - Zantai
The latest update for Grim Dawn has just gone live. In addition to various balance changes and improvements to the modding tools, this patch bring Grim Dawn's first free content update: The Hidden Path.

You too can now set out upon the sacred route taken by the faithful of the Witch Gods. Where will it take you? And what secrets will you uncover?

Your journey begins near Lower Crossing...

For the full list of changes, visit the forum.
Community Announcements - Zantai
With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.
Community Announcements - Zantai
The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.

For the full list of changes, visit the forum.
PC Gamer
need to know

What is it? An action RPG channeling the glory days of Diablo II and Titan Quest. Expect to pay: $25/ 20   Developer: Crate Entertainment Publisher: Crate Entertainment Reviewed on: Windows 10, 16GB RAM, GeForce GTX 980 Multiplayer: Yes, co-op with up to 4 players Link: Official site

I find myself hanging from a rope in Grim Dawn, seconds from death and moments after barfing out a mutagen-colored spirit who d used me as a puppet. Some grizzlefaced bastard among the group who strung me up sees the spirit flee and saves my life by snapping the rope with two clean shots. Are there hugs? Nah, they shove a shield and sword in my hand and instantly send me to face the undead hordes outside alone, my throat still hoarse from the ordeal. This is how Grim Dawn begins, and my saviors' callousness reveals the priorities of a world long gone to hell.

So dark. So very grim. So many of us wanted this in the wake of Torchlight's Pixar-ed up heroes and Diablo III's dazzling halls, and Grim Dawn certainly delivers. It's a true heir of old ARPGs like Diablo II and Titan Quest, dumping mountains of loot in dimly lit dungeons but with far more spunk and personality than you'll find in its closest cousin, Path of Exile. It's got skill trees, five classes, and (admittedly fiddly) peer-to-peer four-person multiplayer, and it plays like Crate Entertainment used the most upvoted nostalgia posts on Reddit as a blueprint. If you want an old-school action RPG, this is it.

It sticks to that legacy with such grim determination, in fact, that it pushes it to absurdity, as if afraid any fleck of humor might oust it as a sellout. Grim Dawn unfortunately never recaptures the promising pathos of the opening cutscene, but it slathers the grittiness around in text boxes and often laughable voice acting like old crunchy peanut butter on otherwise savory fresh bread.

Here's the guy who tells me to track down the partner who stabbed him and stole his cart full of scrap; here's his partner, who tells me the other guy tried to rape his daughter. There's the traitor I let live in return for the key to a loot-filled hovel; in the distance there's a man attempting to burn his family in his house as a mercy. All this, all the time. It's so unrelenting I ended up wanting to skip over a lot of it, but Grim Dawn allows enough important choices regarding which factions to level and which NPCs to send back to base that I never felt comfortable ignoring the depressing conversations entirely.

Ten-gallon hats and telekinesis

Happily, though, the story's a mere sideshow to the action and exploration. Grim Dawn handles these aspects so well I barely cared about the origins of the "aetherials" who've borked the world and why the second act suddenly becomes Red Dead Redemption with greataxes. With the ability to mix classes like demolitionist, occultist, and soldier with one other class to make a hybrid, there's virtually no playstyle it doesn't embrace.

For me, the lion s share of its joy springs from that freedom. Rarely if ever do I slip easily into an RPG class; instead, I frown at archetypes and agonize for days over which class "suits" me. But I love my Druid. Drawn from the Shaman and Arcanist skill trees, he's my RPG dream character brought to life. I click the left mouse button, and he chops up Lovecraftian horrors with his lightning-kissed greatsword. With the right, he calls insect swarms that bring even bosses down to their knees. Press one hotkey, and twisters tear through undead hordes; press another, and magic missiles shoot out, splitting on contact and ricocheting into the rotting guts of nearby trash. I especially like how the progression of the skill trees crescendoes to a point where the screen is bursting in splattered blood and blinding magic and frenetic action. It certainly doesn't hurt that the whole game wallows in a strange Medieval England-meets-Wild West aesthetic that agreeably evokes Stephen King's Dark Tower series, allowing him to slash zombies in general stores advertising alchemical goods and slaughter otherworldly horrors in laboratories that'd fail any health inspection. 

And the massive world around him is a wonderful canvas on which I use him to paint destruction. Some settings slightly outwear their welcome and the trek from one hub to another often tends to drag, but the shattered, wasted landscape nevertheless delivers a welcome balance of light and color to serve as the yang to the yin of the gloomy dungeons and basements. Grim Dawn also caters to the challenge-minded with two starting difficulties and two tougher unlockable ones. It offers choice on virtually every front, and thus the limitation of choosing between a dirty brunette man or a dirty brunette woman on the creation screen feels like some kind of inside joke.

The loot can feel a bit like a joke, too, as gear, weapons, crafting parts, lore scraps, and more drop like Louisiana rain. More often than not, the gear's not even useful, being either vendor junk or limited by huge stat restrictions, and I found myself accidentally picking it up in my click-trance even when I meant not to. That thus leads to one of Grim Dawn's few real downsides: the perpetual trips back to town to sell it all off. At least it has the decency to give us a free portal to get back there.

But this is the experience we said we wanted, isn't it? If anything, Grim Dawn is both empowered and chained down by its retro stylings, preventing, say, the randomized levels of Diablo III and thus its endless potential for replay. But on the upside, none of its recent competitors deliver that old-style hack-and-slash experience so purely and so satisfyingly, and its hybrid class system makes each new jaunt a little different. More than once it found me playing until dawn, and my appreciation for any game that manages to do that is anything but grim.

Rock, Paper, Shotgun - (Alice O'Connor)

“If you have an ARPG itch to scratch, I can’t recommend you look anywhere else right now,” our Alec said in his Wot I Think of Grim Dawn [official site]. It’s an action-RPG in ye olde olde Diablo-y style, with wizards and warriors clicking on monsters until they explode in pleasing showers of rusty swords and golden coins. It’s got pedigree too, as developers Crate Entertainment were founded by some of the remains of Titan Quest devs Iron Lore. Now, following a Kickstarter and several years on Steam Early Access, Grim Dawn is finally properly released.

… [visit site to read more]

Community Announcements - Zantai
It's been a long road to release, but we are finally here!

We would like to thank all of our early supporters (on our website, the Kickstarter and here on Steam). You have helped make this project bigger and better than we even dreamed when we first set out to create it.

Though the release is now a part of history, this does not mean that we will not continue to support the game. You can still look forward to more updates, modding tools, Survival Mode and a full Expansion.

Thank you again, and we hope that you enjoy the game!
- Crate Entertainment
PC Gamer

More than six years after it was revealed to the world, Crate Entertainment's dark fantasy action-RPG Grim Dawn is finally ready to go live. The studio announced in a Kickstarter update that the latest pre-release build takes the game into a complete, launch-ready state, and it will thus leave Early Access and go into full release on February 25.

Crate boss Arthur Bruno said that either shortly after the launch on Steam, or simultaneously if the studio can manage it, the DRM-free version and digital rewards will also be released. The virtual goods are finished, he explained, but the logistics of distribution through the Humble Store are complicating things a bit. Production of physical rewards for backers has begun as well, but the boxed copies of the game won't ship for awhile yet because Crate still needs to create master discs from the final build and come up with someone to actually make the boxes.

Bruno also took a moment to reflect on all that's changed since work on Grim Dawn began. I started this single and childless and now I m married with two kids, he wrote. This went from a crazy dream I knew was against the odds to the current reality of a 10-person team. I struggled through PayPal freezing our first crowd-funding account, lead poisoning, the passing of family members, all manner of technical and hiring challenges. It s almost hard to believe looking back on it all.

Once the game is out and Crate has caught up with whatever bug-fixing and polish work is required, it will get started on future updates, modding tool release, Survival Mode (actual name yet to be decided) and the expansion, Bruno wrote. I d be sad to see the end of Grim Dawn, fortunately, this isn t the end. There is more Grim Dawn to come and also we may see the start of new things in the coming months.

Grim Dawn is, for now, still available as an Early Access release on Steam for the undiscounted price of $25/ 20. Find out more at

Community Announcements - Zantai
Grim Dawn exits Steam Early Access for full release this Thursday, February 25th!

The latest build also features a new story trailer, which plays upon starting a new character or you can also view it on YouTube
Community Announcements - Zantai
After all these years, we have finally arrived at the finish line. Build 31 marks the last pre-release build for Grim Dawn, and it is here! We are proud of the work the team has put in to bring you the game and we hope that you enjoy the culmination of our efforts.

With this update, we have polished nearly every aspect of Grim Dawn, from performance and environments to class balance and itemization. You can now play through the main storyline with fully-voiced NPCs and start a new character with our animated intro. Achievements have also been unlocked for the achievement hunters out there.

As always, we will be monitoring the forums for any unexpected issues, which we plan to address in upcoming hotfixes as we prepare to take Grim Dawn out of Early Access.

For the full list of changes, visit the forum.
Community Announcements - Zantai
Starting off 2016 with a bang, another big update has arrived with Build 30.

Following the game's Content Complete update in December, we can finally start looking at the finer details and focus on improving what's there rather than what we still have to add. The result of that is Build 30, the balance and bug fixing pass.

This update is heavy on Mastery changes, but there is plenty to find in the Itemization and Devotion department, as well as a few bug fixes.

For the full list of changes, visit the forum.

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