Community Announcements - Zantai
We are pleased to announce that Build 21 is now live, and with it the era of the Arcanist. This 5th class mastery rounds out our selection with an array of elemental and arcane spellcasting abilities. Not only will Arcanist open up many new build possibilities and synergies with the existing class masteries but, for the first time, people will be able to make more traditional full caster builds.

To support the host of new caster builds people will be creating, we are also introducing new caster oriented weapons. Befitting our setting and vision for casters, we have created ritual daggers and eldritch scepters. The main purpose of these weapons is to provide suitable bonuses to enhance spellcaster skills, rather than to become a main attack, which is why we've kept them melee. With their base magical damage though, they should provide an interesting option for melee caster hybrids.

You can also now start collecting Steam Trading Cards. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!

The build includes various fixes, including several for multiplayer, balancing adjustments and improvements such as a move-only binding that can be applied via to the toolbar to left or right mouse button.

Enjoy!

You can read the complete changelog here.
Community Announcements - Zantai
As always, we are highly committed to ensuring that your experience playing Grim Dawn is as fun and stable as possible.

Over the last 2 weeks, we have released a series of hotfixes for Build 20, which resolved various issues reported by our players.

You can read the complete hotfix changelogs here.

Work is now progressing full steam ahead on getting Build 21 out to you as soon as possible!
Community Announcements - Zantai
The age of multiplayer has arrived. With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn!

Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings at our forum.

Multiplayer is just the tip of the iceberg however. There are tons of amazing changes that should enrich your experience, even if you are a fan of singleplayer.

You can read the complete changelog here.
Community Announcements - Zantai
Over the last week, we have been making sure that our latest major update, Build 19, was a stable and fun experience for all of you.

In light of that, we released a series of hotfixes that addressed several issues our players had brought to our attention, as well as some small adjustments to the new Constitution mechanic.

In case you missed our Build 19 notes, you can read the (huge) list of changes here.

Hotfix changes below:

  • Fixed an issue with +Skill bonuses not appearing on Relics and Component Completion bonuses. As this was a display issue only, existing items that had generated these bonuses should now correctly display all of their stats.
  • Fixed an issue with items being deleted from the Shared Stash
  • Fixed an issue with the Ancient Shambler boss sometimes not spawning
  • Updated community localication fonts. This includes missing fonts for Russian users.
  • Increased the drop rate of Food Rations and Vital Essence
  • Increased the fast-regen rate of Out-Of-Combat Regeneration
Community Announcements - Zantai
We are proud to announce that another major build has just gone live for Grim Dawn.

With this update, you can now access some of the most challenging content available in Grim Dawn to date, with the addition of two rogue-like floors to the Steps of Torment. Also, those of you who prefer to take on hordes of monsters with a huge hammer can now do so with the brand-new two-handed melee weapons category, Epics included!

And that's only scratching the surface. You can read the complete changelog here.
Community Announcements - Zantai
We are proud to announce that another major system has come online: Crafting!

With the addition of crafting, Grim Dawn has taken another significant step towards feature-complete. This system is available now with the release of Build 18.

In case that was not news enough, Build 18 adds several other exciting features to the game, including:

  • Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer. Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.
  • Over 150 crafting recipes have been added to the game.
  • The character sheet has been overhauled to provide a much more detailed view of your stats from gear and skills. Offensive and Defensive Ability rollovers now display the chance to hit/crit based on your last target/attacker.
  • Normal difficulty now has "Veteran" mode, which boosts various enemy stats, notably damage and also increases the number of champions and heroes that can spawn. Veteran isn't meant to be brutally challenging but should be enough to make normal difficulty more interesting for skilled players, while allowing us to balance the default for the average player. Veteran can be turned on and off from the character selection screen. Characters who play through normal difficulty on veteran mode should end up a little better equipped to tackle epic difficulty once it becomes available.
  • Increased randomization of enemy spawns - a new method of placing spawn proxies allows us to provide much greater randomization in terms of how enemies are distributed. You'll now find that the location of enemies is more random and that they can sometimes appear in much larger and more diverse packs.
  • Dual wielding of pistols is now possible via skills granted by items. One such item can be crafted with the new blacksmith.


You can read the complete changelog here.

Development News:
We've made significant progress with multiplayer after having to rewrite a lot of the existing code that was originally written for GameSpy (which is shutting down). The last tricky component is designing a system to resolve differences in player's quest progress and quest choices. Allowing people who have made divergent quest choices to play together is particularly difficult but we think we've arrived at a reasonable solution and have begun implementing it. We're currently estimating that multiplayer may be ready in late July but we'll have a better idea once we finish the quest syncing and do some testing to see how well it is functioning.

Two-handed melee weapon animations have been finished and the last of the common item art is almost done. You can expect to see them in the next build, which shouldn't be long.

The lower floors of Steps of Torment will also be included in the next build and introduce a new "Rogue-like" mechanic where a key must be used to enter and then, once inside, portals do not work and the only way out is by death or surviving to the end. New varieties of traps will make reaching the end especially challenging.

The first section of Act III, the Jagged Waste, which leads into Homestead, the Act III "town," is nearly finished but missing quests and points of interest. The basic layout of the survivor enclave in Homestead is done and build-out has begun on the farmland around it. We should be able to show off some early screenshots in the next month or two.
Announcement - Valve
Today's Deal: Save 33% on Grim Dawn!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Community Announcements - Zantai
You guys have been busy with Act II, and we have been busy making sure your experience is as smooth as possible

In light of this, we just released our latest patch for the game, bringing Grim Dawn to v0.2.3.4!

This hotfix includes corrections to several issues players have observed since Act II went live, as well as some balancing adjustments to gear and masteries.

You can read the full patch notes here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

There was a time when I found ARPGs exciting, my buttocks glued to the tiny swivel-stool before the one-armed bandits of Diablo II and Titan Quest, hoping that they would spew shiny loot into my lap. In recent years I’ve managed to shake the habit. I poked at Diablo III for a while but kept my distance and even though I enjoyed Path of Exile in its early days, I haven’t felt compelled to revisit its blighted shore. Grim Dawn tempts me though. My memories of Titan Quest have become rosier than dawn’s fingers and Alec’s impressions of the team’s long-awaited follow-up were pleasing. Act II of the Early Access release is now available, and it introduces choice and consequence.

… [visit site to read more]

Community Announcements - Zantai
We are pleased to announce that Act II, roughly the second third of the full release, has been released to the public!

This release should just about double the available content and raises the level cap to 35. There are many general improvements, including the redesigned HUD, some graphical enhancements, loads of new items and insidious quests.

In summary, you can look forward to:
106 New Items!
23 New Bosses and Mini-Bosses!
17 New Quests!
10 New Enemy Types!

We hope you enjoy and look forward to your feedback. :)

You can check out the changelog here
...

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