Community Announcements - Kimiko
Welcome to our Friday Update, where we hope to provide you with an update of what we have been working on and perhaps things to come.

* Chivalry: Deadliest Warrior: Chivalry: Medieval Warfare and Spike TV’s Deadliest Warrior join forces to bring the ultimate FPS battle in Chivalry: Deadliest Warrior. This lethal expansion will bring epic new maps, new classes and a whole new dimension to the world of first person slashers. Six elite warriors from throughout the ages have been chosen, so you can decide once and for all who is deadliest.

Check out our announcement trailer here:

Find out more on our teaser site:

* PAX Prime: Torn Banner is going to PAX Prime in Seattle, Washington from August 30th through September 2nd. It’s going to be a lot of fun and we’d love to meet you all. So if you’re in the area, be sure to stop by our booth and get the first inside look at Chivalry: Deadliest Warrior.

* Newsletter #4: If you haven’t seen it yet, our next bi-monthly newsletter is now online! Check it out here:

* Chivalry: Medieval Warfare: With the announcement of Chivalry: Deadliest Warrior, there have been concerns that we will no longer be updating Chivalry - this is not true. We will be continuing to update both games. Any updates we do will still be announced weekly in this update, or at the time of any release. With this in mind, we will have a patch up on the beta soon with fixes to the server browser, joining a game through friends via Steam and much more.

Thank you for your patience and continued support. See you next week!
Rock, Paper, Shotgun - (Nathan Grayson)

The trailer even includes a Spartan Kick. That is a thing you can do.

Yes, a first-person medieval combat game with loose roots in actual history has teamed with the enriching, life-fulfilling network that’s given us hits like Bar Rescue, Manswers, Hooters Swimsuit Pageant, and ugh I can’t even look at its website anymore. The reason? Well, it makes slightly >more sense than you’re probably expecting. Spike also lacquers its barbs with a program called Deadliest Warrior that’s – wait for it – often centered on medieval combat and has incredibly> loose roots in actual history. Basically, it pits one type of fighter against another they’d have never actually faced in a million years and has them duke it out in hypothetical combat. And now, that’s more or less what Chivalry: Medieval Warfare is doing as well.


Community Announcements - Kimiko
CHIVALRY: Deadliest Warrior


We are very excited to be able to bring the news of our new expansion to our community first! Chivalry: Deadliest Warrior will bring the most iconic warriors from the ancient world, epic new environments and all new game modes to the already expansive Chivalry content. The official announcement with more details will be coming on Monday, but you can see the announcement trailer below:

Find out more on our teaser site: Chivalry: Deadliest Warrior
Community Announcements - Kimiko
Welcome to our ‘Friday Update’, where we provide you with an update of what we have been working on and things to come.

* New Look: If you haven’t noticed it yet, our site got a fresh new look along with merging our forums over. We would love to have your opinion on the new forums as they are still a work in progress, please feel free to post constructive criticism and suggestions for the forums here:

* SDK: With the release of our Content Update 2 (Customization) Patch, our next major focus will be getting the SDK tools and Steam Workshop integrated into our game. We will continue to release updates on the beta app where you can currently use and test out the SDK. You can check out some user created maps and game modes on our forums here:

* RCon: We've written a Chivalry parser for BigBrotherBot which has been integrated into the program. While it hasn’t made it into a stable release yet, you can download the B3 daily builds which, as of, include the parser.

To use BigBrotherBot, you should still follow the directions on their site here: for installing and configuring it, but use a daily build (at least from When setting up the bot, set the "game" to chiv

To set the rcon port the game uses, add this to PCServer-UDKGame.ini:
[AOC.AOCRCon] RConPort=27960
* Community Events: Our Community Fun Night last Saturday was a great success! Thank you to everyone who came and participated in our little extravaganza. Due to the great turnout, we will be having Community Fun Nights each month with days and times varying. A special thanks to http://LowPingServers.Com who sponsored our event by hosting both the game server and Mumble we used to voice chat. They also provided a prize of a free server for 30 days for our raffle. The winner of the raffle was RushSecond. Congratulations! Stay tuned for not only our Community Fun Nights where we just casually play for fun, but also other events as which are posted in our Community Events forum located here:

* Patch: If you noticed a small 50MB patch, this was for localization only. The following changes were:

- Added new scripts into the two main fonts, including: simplified Chinese, Japanese, Hebrew, Arabic, Lao, Canadian Aboriginal Syllabics
- Removed the separate Japanese fonts (as Japanese glyphs are now part of the two main fonts)

* Translations: A new sub-section is up on our forums called Game Translations found here: If you are interested in translating the game to your language, please use this section. Please follow the guidelines here: before proceeding.

Thank you and see you next week!
Torn Banner Studios
Rock, Paper, Shotgun - (Jim Rossignol)

They say chivalry is dead, but that hasn’t stopped it selling 1,200,000 copies on the internet. Sadly that’s because it’s actually a game about smacking people’s head off with a big piece of metal, rather than a noble code of courtesy and gallantry. But that giant milestone of downloadable seems like reason to celebrate, nonetheless: The latest update brings glad tidings for Chivalry players, too. There’s lots of small tweaks to gameplay, and a new character customisation thingum. Very handsome its results are, too. Chivalric, one might say. Heraldic, at the very least. (more…)

Product Update - Valve
Chivalry: Medieval Warfare Sells 1 Million Copies

An incredible milestone has been reached, Chivalry: Medieval Warfare has sold over 1.2 million copies in just 9 months! To celebrate this milestone, Torn Banner studios has added character customization to Chivalry by way of a new update.

All info including patch notes are here:

Thank you everyone for your support and see you on the Battlefield!

Community Announcements - Kimiko
An incredible milestone has been reached, Chivalry: Medieval Warfare has sold over 1.2 million copies in just 9 months! To celebrate this milestone, Torn Banner studios has added character customization to Chivalry by way of a new update.

All info including patch notes are here:

Thank you everyone for your support and see you on the Battlefield!
Aug 10, 2013
Community Announcements - Kimiko
Hi everyone! Reminder that we have our Community Fun Night happening today at 4pm EST - about 30 minutes from this posting. Come one, come all!

All info is provided here:

See you then!

Community Announcements - Kimiko
Hi everyone! Welcome to our Friday Update, where we tell you things we’ve worked on and maybe, just maybe some things to come!

Due to unforeseen circumstances beyond our control, the majority of our Friday Update and other important information will be brought to you on Monday, August 12.

Our website and forums will also be down on Monday, so updates will be sent out on the following social outlets until they are back online:


* Community Event: We have our Official Community Fun Night happening this Saturday, August 10th at 4pm EST. Come join us while we have some fun playing on all kinds of maps and modes. Get to know your community and make some new friends! Everyone is welcome, but general rules found here: still apply. All details, including server info and mumble info can be found here:
Community Announcements - Kimiko
Friday Update: What we’re up to! August 2, 2013

Hi everyone! Welcome to our Friday Update, where we tell you things we’ve worked on and maybe, just maybe things to come!

* CU1 Patch 3 Beta 4:
The next phase of our beta patch has been released. Full patch notes can be found here:

**Remember in order to test out any changes before they are released to the live game, you need to have the beta app installed. Once you do, just click play and click the top option “Play Chivalry: Medieval Warfare Beta”. If you wish to check out the SDK and begin modding, you can click on the third option “Editor (64-bit)”. You can find help on the SDK, brainstorm some ideas and post your mods and maps in the custom content of our forums. section

* Picture time:
When I was in Toronto hanging out with my team at Torn Banner, my buddy Hugh from Unknown Worlds also came by, and he was kind enough to take some pictures of us!
Check them out here!

* Official Servers:
All official servers have been fixed up nicely. Renamed and ordered properly, so each server is now numbered only once to eliminate confusion about what server you are on. I also added more servers to each specific game server mode, specifically more US servers as those were needed, so it’s pretty even around the block between North America and Europe, with a few Australian and Asian servers mixed in.

We’ve gotten a lot of questions asking whether or not we have South American servers and unfortunately, we do not as Multiplay does not offer services there. It appears to be quite difficult to find a host who does carry game servers in South America due to them not having the proper exchange points and networks. So we apologize for this, but there isn’t a whole lot we can do for now. Hopefully we will be able to offer South America some better servers in the future!

* Community Events:
We’ve got two Official Community Events happening this month!

The first happens this weekend and is titled “Line Formations” and is being run by our Events Coordinator and Forum Moderator Chuckingit!. Full info on the event can be found here:
Sign-ups end today, August 2, so be sure to post in the thread if you are interested. There will be prizes awarded to the top 3 players, so check it out!

The second is a Community Fun Night which happens on Saturday August 10th at 4pm EST. Everyone is welcome to attend! It’s just a chance for some of the community to get together and have a good time playing with one another. We will have a couple servers set aside for this, as well as a Mumble server setup. So if you can attend, please be sure to post in the thread here:, so we can get an approximate head count of who will be attending and how many servers will need. This is the first of many Community Fun Nights we’ll be having, so let’s make this first one a success! Get to know your fellow community members and make some new friends.

And also a reminder, that we encourage others to make their own community events and post them in our Community Events sub-forum: Just be sure to read the guidelines posted here: to find out what you can and can’t do! This section is strictly for fun and we’d like to get more community involvement here. So if that’s your thing, please set something up!

Til' next week!
Kimiko, Community Manager

Search news
Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002