Rock, Paper, Shotgun - email@example.com (John Walker)
You probably like action games. But which ones should you like best?! We’ve narrowed it down to 25, and then put them in the unimpeachably correct order. Read on for details of the best action biff-zap-collect-me-do gaming you can stuff down your trousers.
When I saw the release trailer for Half-Line Miami, I assumed it was a gag whipped up by somebody bored with the wait for Half-Life 3, or a set of skinned levels built in Hotline Miami's level editor. It is neither. Half-Line Miami is a free, fully playable mash-up of Hotline Miami and Half-Life 2, complete with the G-Man introduction, and it's really good.
The actual gameplay is straight out of Hotline Miami, but the maps, enemies, and sound effects are taken from Half-Life 2. And instead of the usual assortment of blunt objects and firearms, you're equipped with the gravity gun, which works exactly like it does in HL2: Pick something up—explosive barrels included—and then fire it at your enemies to turn them into pulp.
There are eight levels in all, one for each area in Half-Life 2. For players who are into the DIY thing, it comes with a level editor as well. The soundtrack by Sung is pretty fantastic too. And it's free!
"I made this game as a declaration of my love for these 2 games, and as an experiment in game design," creator Thomas Kole explained.
Grab it—trust me, it's worth your time—at Itch.io.
Rock, Paper, Shotgun - firstname.lastname@example.org (Philippa Warr)
I have just booted up Half-Line Miami [official site] – a mashup of Hotline Miami and Half-Life as created by student Thomas Kole.
As someone who has never really played Half-Life 2 or Hotline Miami (I did about one level of Hotline Miami at a demo booth one time and apparently own it on this here PC – who knew? As for the Half-Life games, I played the original until a bit where you have to climb into a ceiling vent which you reach by dragging a box over. I’d killed something directly below the vent and their corpse became an immovable object so I couldn’t put the box in the right place to climb up. After trying all the solutions I could think of I gave up rather than restart at my last save which was ages away. I tried the second game as part of the Orange Box on XBox 360 and got as far as Water Hazard.) I feel well placed to explain Half-Line Miami.
1/6 SCALE BIKER FIGURE DETAILS: The primary figure is 12" tall and comes with two removable heads: Biker helmet and unmasked Biker. The figure also comes with interchangeable clothing including two removable vests pair of jeans, and removable boots. Two weapons - a meat cleaver and a set of three throwing knives. A signature HOTLINE MIAMI doll stand is included for BIKER to be posed using the 15 points of articulation.
Hey gang, our friends at Roll7 have just released their brilliant fast-paced, cover-based shooter Not A Hero. Take a look at the launch trailer below and then head on over to check out more of the game.
Rock, Paper, Shotgun - email@example.com (Emily Gera)
Ah man, this one’s pretty good. A while back the producers at ComplexTV flew out to London to interview the reclusive developers of Hotline Miami [official site]. You can watch the results below: A just-about 30 minute-long documentary telling the tale of how two Swedish hipsters created one of the greatest indie games of all time. One of the guys cries in it, so you know it’s good.
The Hotline Miami Story from Complex is an official and definitive look at the creation of the series with interviews from those involved. Thanks to all of you for your support from the first step and the love you've shown for the series. This is for you and we hope you enjoy it!
Rock, Paper, Shotgun - firstname.lastname@example.org (Alec Meer)
Adam’s already run his review of Dennaton’s sequel to neon-hued tactical murder party Hotline Miami, but while he’s a big fan, Hotline Miami 2: Wrong Number hasn’t been met with universal praise. Alec, more cautious about the game, joins Adam to discuss what may and may not be deliberate about its design choices, its bewildering story and its bugs.
Rock, Paper, Shotgun - email@example.com (Ben Barrett)
I’ve been a fan of lovely game-related tat in oversized boxes for some time, so here’s a thing that’s cool to me. RPS allies Gamer Network have announced a service for helping independent developers to create AAA-tier collector’s editions called Gamer’s Edition [official website]. They’re partnering up with Idea Planet Collectibles to allow devs and their fans to set the specifications and then crowdfund a one-off production load through pre-orders. The first games to get the GE treatment will be Papers, Please and a double pack of Hotline Miami and its sequel.