Community Announcements - OVERKILL_Tobias


Heisters needed for immediate assistance. OVERKILL_Jules and OVERKILL_Tobias will be playing PAYDAY 2 on Overkill Difficulty and will seek the help of community members.
Do you have what it takes to carry this incredibly heavy backpack? Join in our Discord here: https://discord.gg/zNVWj
Join the waiting room channel and if you are lucky you might get selected as one of the randomly chosen players to join us in the game. Keep in mind you need a working microphone and an unmodded game to be able to join. You will also need to have a build ready for Overkill difficulty.
Community Announcements - OVERKILL_Hampus


Heisters!

We’ve got a small update for you with a few fixes and also some very special masks.


The 45th Mask
As have become tradition we have added a parody mask of the upcoming 45th president of the United States of America. Also we've added the God-Emperor Mega Mask. Enjoy!


Developer Stream
A couple of people from our OVERKILL crew are hosting a stream going through the changes that our latest release have brought.

Check it out here!

Gage Spec Ops Pack
Gage Spec Ops Pack went live yesterday and for those of you that missed it, check it out here!

Beta is reactivated
We've reactivated the beta. Check out the latest news here.

Have a nice weekend everybody!

Best,
OVERKILL_Joakim & OVERKILL_Hampus

Update 125 changelog
Update size: 35Mb

Weapons
  • Fixed some issues with the mod preview windows, it will now be more intuitive to use
  • Fixed an issue where the Duckbill barrel extension could be equipped to silenced barrels
  • Fixed so you can preview skins and weapon mods in the preview window even if you do not own the skin or dlc

Skills
  • Fixed an issue where the Inspire: Aced skill would become unavailable after using the Stockholm Syndrome skill
Community Announcements - OVERKILL_Almir


http://store.steampowered.com/app/548420/

HEISTERS!

We've got several things up our sleeves today so brace for it! A big patch with a couple of nice changes as well as new content. Check it out below!

Gage Spec Ops Pack
Gage used his military contacts to get some really special gear for you this time. 12 new mods in total with some real goodies in there.

For example:
  • The new muzzle for shotguns narrows the pellet spread.
  • A new sniper sight and a sight with a distance meter for Assault Rifles, SMGs and some shotguns.
  • A magazine applicable to certain weapons that increases the reload speed.

Additionally, we’ve added a new weapon, The Arbiter, that you can unlock by completing Gage’s special missions. Also there are masks, patterns, materials and achievements included. Enjoy!

Check out the website for all the details!


Autumn Sale is live!
Steam’s Autumn Sale is live and of course we’re in it! 75% off all PAYDAY 2 DLC except for the John Wick Weapon Pack which is 50% off! Also PAYDAY: The Heist and its content are 75% off!

Check it out here!


Sydney's Swim Challenge
Help Georgia "Sydney" Van Cuylenburg to reach heir charity's goal! https://www.crowdrise.com/24000-is-so-much-more-than-a-number/fundraiser/georgiavancuylenburg1

If we reach 24000 Dollars, Almir will shave his beard off which will bring great shame upon him. Also donate as it’s for a great cause!

Participants will get a Mega rendition Sydney mask. Others will be able to get them for free at a later date through community and PAYDAY streamer competitions, raffles, giveaways and more. Voice actors of PAYDAY 2 will also be able to give away codes through giveaways on social media and community members will be made mask ambassadors in order to share codes.

https://www.youtube.com/watch?v=4M3jbHwUEwA&feature=youtu.be
Watch the video here!

#getthebeard #PAYDAY2

Vote for us in the Steam Awards
Here!

Beta Situation Update
We’ve temporarily disabled the beta due to some update issues. We will put it back online as soon as possible.

Happy Thanksgiving or Happy Thursday!

Best,
OVERKILL_Joakim & OVERKILL_Hampus


Update 124 changelog
Update size: 1.1Gb

General
  • Added 10 additional Skill slots
  • Added 10 additional Player Profiles
  • Players can now hold space to speed up the End of Heist screen
  • Made the enemy flashbang destroyable
  • Added a countdown sound to the enemy flashbang. 3 seconds on Normal to OVERKILL, 2 seconds on Mayhem and above
  • Added a throw animation to the enemy flashbang
  • Added ear-ringing sound to the enemy flashbangs effect
  • Unacquired mods are now more notably marked in the weapon mod menu
  • Fixed so Steam marketplace will not open when trying to preview a skin with a controller
  • Fixed a crash when trying to hit a team ai with the kunai while having the Friendly Fire Mutator active
  • Replaced content update with an information feature on the main menu showing new content available
  • Fixed an issue where the Crew Loadout would not update correctly
  • Fix an issue that showed an incorrect melee kill when shooting tasers
  • Fixed an issue where players could get a deployable interaction while leaning out of a car window
  • Added optional contours on all throwables
  • Added optional contours on ammo boxes
  • Added Toggle Chromatic Aberration in the Advanced Video Option Menu
Levels
    Big Oil
  • Made the level available to level 0 players
    Golden Grin Casino
  • Made the level available to level 0 players
    Jewelry Store
  • Fixed an issue where a window could be lock picked even when the container was spawned outside the window
    Panic Room
  • Changed a couple of art assets
    Prison Nightmare
  • Removed shields from the train and the bridge during the escape
    Safehouse
  • Added more VO for Aldstone, the butler
  • Fixed an issue where the Longfellow trophy got rewarded within 10 minutes instead of the intended 7 minutes
    Train Heist
  • Made the level available to level 0 players

Skills
  • Made High Value Target work with sensor mines
  • Change the description on some skills to say "increase reload speed" instead of "reduce reload time"
  • Fixed an issue where Lock N' Loud: Aced checked for current ammo in the clip rather than the total ammo in the clip
Weapons
  • Updated skinning texture for Matever .357 Revolver
  • Made weapon mod screen available in buy weapon menu
  • Increased the fire damage on dragons breath round from 10 to 100
  • Fixed the warning message for incompatible mods so it will not appear for mod the player does not own
Community Announcements - OVERKILL_Almir


HEISTERS!

Help Georgia "Sydney" Van Cuylenburg to reach heir charity's goal! https://www.crowdrise.com/24000-is-so-much-more-than-a-number/fundraiser/georgiavancuylenburg1

If we reach 24000 Dollars, Almir will shave his beard off!

Participants will get a Mega rendition Sydney mask. Others will be able to get them for free at a later date through community and PAYDAY streamer competitions, raffles, giveaways and more. Voice actors of PAYDAY 2 will also be able to give away codes through giveaways on social media and community members will be made mask ambassadors in order to share codes.

Watch the video here!

https://www.youtube.com/watch?v=4M3jbHwUEwA&feature=youtu.be

#getthebeard #PAYDAY2

Almir
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Hampus


Community Safe 2 is here!

This close to christmas we all want something new to use for our criminal activity. So we put the best 16 of your workshop skins in a safe. As usual we also added a few fixes to the game.

Check the skins out on our website: http://www.overkillsoftware.com/games/communitysafe2/

A big congratulations to all you skin makers who made it into the game!

Beta Update
So based on your feedback for our Mayhem tweaks we’re going to change things up a big. Basically we’ve switched so that Mayhem will have the health pools of Death Wish and the damage of OVERKILL. We’ve also changed the Medic’s health so it scales correctly with the difficulties.

Try it out and tell us what you think in the forums!

Additionally, the beta is not available for SteamOS users until further notice.

Best OVERKILL_Joakim & OVERKILL_Hampus

Update 123 changelog
Update size: 1Gb

General
  • Fixed an issue where players below level 30 would get an experience penalty when playing the The Basic heists
  • Updated the risk level assets for Deathwish and One Down
  • Fixed an issue where players could crash if they were doing fire damage while being downed
  • Made the Side Jobs panel in the Safe House menu scrollable if there are enough Side Jobs
  • Fixed an issue where Infamy items would not drop on Death Wish and One Down
  • Fixed an issue where the description was not visible on Side Jobs in the Safe House
  • Fixed an issue where the player could crash if he spammed the left mouse button while obtaining Continental Coins
  • Fixed an issue where trophies would restart their counter when the trophy was acquired
  • Fixed an issue where buying the grenade case and switching between profiles would award the "Share the Love" achievement
  • Fixed an issue where Continental Coins were shown from level 0
  • Fixed a rare crash that could occur when terminating a contract
Levels
    Murky Station
  • Fixed an issue where a particle effect on the level could noticeably lower the frame rate

    New Safe House
  • Fixed an issue with the shooting range displaying the wrong damage for bullet projectile weapons

    Prison Nightmare
  • Made general optimizations to the level
Skills
  • Enabled profile switching in loadout with a controller
  • Aced High Value Target now works when spotting cameras
Weapons
  • Fixed an issue with the timing of the throwing knifes
Text
  • Changed objective description on Panic Room
Weapon Skins
  • Fixed an issue where the stock mods were white on the Krinkov Chopper skin
  • Fixed a spelling error on the Mosin Waves
Sound
  • Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
Achievements
  • Fixed an issue where No Blood on the Carpet would not trigger if Frenzy was equipped
Community Announcements - Overkill_Joakim


Heisters!


NEW BETA

After we released the difficulty update during Hoxton Housewarming Party we have received a lot of feedback and a lot of different opinions about it which have all been really helpful to us!

Because of this we are now opening up a new beta where we are going to tweak the difficulty bit by bit, starting with a reduction to the health pool of enemies on Mayhem.

Right now the general opinion is that it's not too much of a difference between Death Wish and Mayhem. The leap between OVERKILL and Mayhem is almost as big as the original leap between OVERKILL and Death Wish. We want Mayhem to feel like it's in the middle of OVERKILL and Death Wish.

To download the Beta:
  • Go to your steam library and right click PAYDAY 2 and choose properties.
  • Press the Betas Tab
  • Choose Open_beta
  • Press ok

We will continue working on this beta until further notice.
For feedback and to participate in the discussions here is the link to the forum feedback thread.

http://steamcommunity.com/app/218620/discussions/8/224446614467306010/

Best
OVERKILL_Joakim & OVERKILL_Hampus
Community Announcements - Overkill_Joakim


Update 122.1 changelog
Update size: 30.8mb


General
  • Fixed an issue where the cost for assets on a level would not scale with difficulties
Levels
    Boiling Point
  • Fixed an issue where the experience reward for the contract was displayed incorrectly
    Car Shop
  • Fixed an issue with the player’s secondary weapon was floating in the air
    Cook Off
  • Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
    Rats
  • Fixed an issue where securing bags could cause a block in level progression
  • Removed a plant that could cause the player to get stuck on Day 2
  • Added a missing wall on a building on Day 2

Options
  • Fixed missing strings for Chromatic Aberration in the Advanced Video Options

OVERKILL_Joakim & OVERKILL_Hampus
Community Announcements - Overkill_Joakim
Heisters

Halloween is always fun but now its time to clean up PAYDAY for something new and fun. so we are removing Safehouse nightmare and the safehouse hallowen decoration for now. But we will leave Prison Nightmare as a permanent level for all you hallowen loving heisters.


OVERKILL_Joakim & OVERKILL_Hampus


Update 122 changelog
Update size: 211,7Mb


General
  • Fixed an issue with some trophies being removed due to changes in code
  • Fixed an issue with the “Who´s there” trophy

Levels
    Biker Heist
  • Fixed an issue with flickering bricks on day 1
  • Fixed an issue with floating coke on day 1
  • Fixed an issue were SWATs would spawn instead of cloakers on day 1
  • Fixed an issue with double windows on day 1
  • Fixed an issue where you could see the underside of the turret in the turret van on day 1
  • Fixed a text issue when interacting with the mechanic on The Biker Heist day 1

    Car Shop
  • Fixed an issue with the players secondary weapon was floating in the air

    First World Bank
  • Fixed an issue where the escape zone was floating in the air
  • Fixed an issue with collision on the escape truck
  • Fixed an issue with character VO was loud when in stealth
  • Removed helicopter by the entrance to the bank
  • Fixed a hole in the wall above the wall strip with golden edges

    New Safehouse
  • Removed halloween decoration from safehouse
  • Fixed an issue where you could fall through the world in Sokols room on Tier 3
  • Fixed an issue with clipping hockey sticks in Sokols room
  • Fixed an issue where you could get stuck in Sydneys room on Tier 2
  • Fixed an issue where you could throw bags to unreachable places in Safe House Raid
  • Fixed an issue with the “Who´s there” trophy description

Skills
  • Fixed skill description for Up You Go skill
  • Fixed descriptions for the skills Underdog, Overkill, Berserker and the perk Fast And Furious
  • Fixed description for Hardware Expert basic
  • Fixed an issue with the “Who´s there” trophy description

Sound
  • Added call out medic lines for Wolf
  • Added new sounds for mag drop on snow, gravel and water materials

Art
  • Fixed an issue where the Zebra pattern did not tile properly on some masks




Community Announcements - OVERKILL_Hampus


Heisters!

Hotfixing Halloween!
Yesterday we released our latest heist, the Prison Nightmare and it was a blast seeing you guys’ playing it! Thank you for your feedback and your bug reports, they help us out a lot in finding issues faster, like today! We’re rolling out a hotfix today with a couple of fixes. See changelog below!

And if you haven’t seen the heist yet, check out the website here!

Developer Stream Today
Later today, people from our OVERKILL crew will host a live stream on our Twitch channel.

Check it out here!

Have a nice weekend!

Best,
OVERKILL_Joakim and OVERKILL_Hampus



Update 121.1 changelog
Update size: 29 Mb

General
  • Fixed an issue where an Event mask was visible to all players
  • Fixed the six difficulty achievements to include Prison Nightmare
Levels
    Prison Nightmare
  • Adjusted some sound volumes
  • Fixed an animation issue with the Necrocloaker

Skills
  • Fixed the description of the Up You Go skill to correctly state the reduction to convert time
Community Announcements - ♥Overkill_Ashley♥


Heisters!

Your Nightmare Is Nigh
Hello weary heisters. Come in, rest for a while, close your eyes. Sleeeeep. When you wake up, don’t be scared, if you can.

The Halloween Heist Is Live!
The Necrocloaker is back and he is so very happy. His favorite pets, you, are stuck in his prison and forced to play at his game.

Spin the wheel, get your fortune or get out. But beware, this prison is where many a heister has met their doom, where dreams are crushed and lives squandered. Survive, brave heister. Don’t die.

Check out the website here!

Developer Stream Tomorrow!
Tomorrow guys from our OVERKILL crew will host a stream and play the Halloween heist.

Check it out here!

Together with the heist we’re also updating the game with a bunch of bug fixes. Check out the changelog below!

Best,
OVERKILL_Joakim and OVERKILL_Hampus

Update 121 changelog
Update size: 1.4 Gb

Heists
  • Added Prison Nightmare Heist
  • The Safehouse Nightmare heist has returned

    General
    • Fixed an issue where menu item highlight sound could be played for menu items that did not exist
    • Fixed an issue at the end screen where continental coins would count incorrectly
    • Fixed an issue at the end screen where continental coins count up sound could get stuck
    • Added additional feedback when the player can't afford a weapon mod
    • Fixed an issue where FOV Relative Sensitivity under Controls are not affected by Default Control Options
    • Fixed so player can unequip the selected equipment
    • Fixed an issue where the new Heavy Zeal SWAT had no body armour
    • Fixed an issue where Snipers did not count as special kills on the stats screen
    • Fixed an issue where SWAT Turrets did not count as special kills on the stats screen
    • Fixed an issue where Chavez did not count as special kills on the stats screen
    • Fixed an issue where The Commissar did not count as special kills on the stats screen
    • Fixed an issue where Biker Boss did not count as special kills on the stats screen
    • Fixed an issue where Hector did not count as special kills on the stats screen
    • Fixed an issue where Captain Winters did not count as special kills on the stats screen
    • Fixed an issue where security guards used the Zeal Enemies VO filter when playing on One Down difficulty
    • Fixed an issue where street cops used the Zeal Enemies VO filter when playing on One Down difficulty
    • Fixed an issue where FBI agents and guards used the Zeal Enemies VO filter when playing on One Down difficulty

    Weapons
    • Fixed a crash when deploying the LMG Bipod while switching weapons
    • Added low resolution textures to the Concussion Grenade
    • Adjusted distance between weapons for the Weapon Butt Melee option to cause less overlap
    • Adjusted the animation of the Concussion Grenade to avoid a graphical issue where the grenade might replace the player's gun
    • Fixed issue where regular bows would register twice for cases of the accuracy rating on the end screen
    • Fixed an issue where the crossbows did not count towards the accuracy rating on the endscreen

    Levels
      Aftershock
    • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
    • Fixed an issue where you could place equipment inside the wall

      Big Oil
    • Adjusted a door collision on Day 2

      Birth of Sky
    • Fixed a graphical issue with the Jukebox

      Election Day
    • Rotated tilted C4 interaction icons on Day 1

      Golden Grin Casino
    • Fixed an issue where the "Golden Grin" Trophy was only awarded in stealth

      Hoxton Revenge
    • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth

      Jewlery Store
    • Made glass shelves bulletproof to avoid floating objects

      Murky Station
    • Fixed an issue where the "Who's there?" Trophy was not awarded for playing the Murky Station job

      Nightclub
    • Fixed an issue where using throwables did not fail the "Staying Alive" Trophy

      Safe House
    • Added variations to Bonnie's drinking animations
    • Fixed an issue with the Tier 2 Van Skins
    • Fixed an issue with the particles that spawn when shooting a poster i Bodhi's room
    • Tweaked some trophy preview images that were missing proper borders

      Safe House Raid
    • Fixed an issue with the wave counter displaying incorrect values in between waves
    • Fixed an issue where you character would duplicate on the screen when starting a Safe House Raid lobby from someone else's lobby

      Transport: Underpass
    • Fixed a misplaced collision that made it possible to place deployables in the air

      Ukranian Job
    • Fixed an issue the "So Pretty" Trophy was only awarded in stealth

    Skills
    • Fixed an issue where the Overkill Skill could be triggered on civilian kills when using fire or explosive shotgun ammo
    • Changed the Underdog Skill to correctly trigger on 3 enemies instead of 2
    • Changed the Underdog Skill description to reflect that the enemies needs to target you for the skill to trigger
    • Changed the Equilibrium Skill description to correctly show 33% instead of 80%.
    • Changed the Optical Illusions Skill description to correctly show 35% instead of 45%.
    • Changed the Up You Go Skill description to correctly describe an 40% increase of health received
    • Fixed an issue where the bonus from Marksman: Basic did not appear in the inventory menu
...

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