Community Announcements - OVERKILL_Hampe


Heisters,

4 Million?!
Last week we reached 4 Million Steam Community members which is both insane and very humbling!

In celebration of this we made some special masks for you guys and also took the opportunity to release a big patch for the game. Remember that you need to be a part of our Steam Community Group in order to get access to the masks.

Check the masks out here: http://www.overkillsoftware.com/games/4million/

We're looking forward to keep working on PAYDAY 2 as long as you guys keep on playing. OVERKILL salutes you!

Best,
OVERKILL_Hampe

Update 104 Changelog
Update size: 889.3 Mb

General
  • Reversed the buttons for resetting skill trees with controller
  • The reset skill tree dialog will not be shown if there are no bought skills
  • Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
  • The animation for resetting the skill tree now only plays for the active tree
  • Fixed a crash when playing with someone who is using the Santa's Slayers Skin
  • Fixed a crash when getting a new safe before updating the game
  • Fixed an issue where the player could pick up broken sentry guns
  • Fixed an issue where the wrong message would appear when going infamous past infamy level 5
  • Changed the prompt when grabbing new throwables out of the asset
  • Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended

Levels
    Aftershock
  • Fixed ralling by the construction yard that was not connected properly
  • Removed interaction on a fence that could be cut open for no purpose
    Back To Basics Loud
  • Tweaked collisions to prevent players from exiting the level on day 2
  • Fixed an issue where the cocaine bag could be thrown out of the level
  • Tweaked when the level goes loud if the player tries to stealth the level
    Back To Basics Stealth
  • Fixed an issue where a collision was not removed above a door when the door was opened
  • Fixed an issue where the double door would not open if the player shoots the lock
  • Fixed an issue where the cameras would not turn off if the camera guard was dominated
    Big Bank
  • Speeded up the spawn of Captain Winters after he has been announced
  • Made a flower pot slightly heavier to prevent it from hovering above the ground
    Boiling Point
  • Tweaked AI Pathing around pallets in the lumber mill
  • Tweaked AI Pathing around a door so player will have a harder time hiding from the enemies
    Cook Off
  • Added collisions to prevent players from throwing loot bags outside the level
    Firestarter
  • Removed an invisible wall in the first hanger to the right on day 1
  • Removed a box that was clipping with a garbage dumpster on day 1
    Framing Frame
  • Removed a collision between the doors on day 1
    Go Bank
  • Fixed an issue where an interaction to open a trunk would be present even if the car was not
    Goat Simulator
  • Removed a flagpole that was not suppose to be present on day 2
    Hoxton Breakout
  • Added a collision to prevent players getting stuck behind a door on day 2
  • Added a collision to prevent players getting stuck in the back of the van on day 2
  • Fixed an railing that was clipping with the wall on day 2
  • Prevent the server from being picked up through the wall on day 2
  • Removed flying monitor on day 2
  • Moved two gage packets that was floating in the air on day 2
    Hoxton Revenge
  • Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
  • Added collisions around the river to prevent dead guards from falling down
    Murky Station
  • Prevent the alarm to be triggered again once it has already sounded
  • Prevented dead guards and civilians from falling down holes in the basement
  • Moved a fence that was clipping with the environment
  • Fixed an issue where the loot bag limit was set to low
  • Fixed an issue where the player could leave the level
    Slaughterhouse
  • Moved an invisible wall near a truck that was misplaced
  • Removed overlapping floor object that caused texture flickering
    The Biker
  • Fixed a crash when leaving the heist mid-game
  • Added collisions to prevent players getting stuck behind a door on day 1
  • Moved a chair so players should not be able to get stuck on day 1
  • Tweaked collisions to prevent players from getting stuck in a corner of the house on day 1
  • Tweaked enemy spawns to enable more enemies on the ground and less on the roof on day 1
  • Fixed a crash that could occur with the female bikers
    Undercover
  • Tweaked collisions to prevent players from entering a room not intended to be part of the level
    Santa's Workshop
  • Fixed an issue where a gate was not properly attached to the fence

Skills
  • Fixed an issue were Trigger Happy damage bonus was not being correctly applied.
  • The Trigger Happy skill will no longer trigger when enemies are shot by other players or AI.

Sound
  • Replaced some voice line for securing bags for Bodhi, Sydney, Jimmy and Rust with ones not mentioning numbers

Steam Market
  • Saw weapon skin can now be applied to both primary and secondary weapons
Community Announcements - OVERKILL_Almir

Image courtesy of: http://mdlune.tumblr.com/

4 Million Community Members!
The ːPːːAːːYːːTheDːːAːːYːː2ː community has just reached 4 million members. Wow! Thank you all so much. ːoverkillː

What a few weeks it has been. First we get update 100 out the door and free up the Black Market. In one fell swoop we reversed the most hated addition to our game and essentially ended microtransactions.

With update 100 a few weeks ago we announced that we are making the Black Market free along with news about a new skill system, as well as adding a free grenade explosive to all players (removing one argument that the game is “pay to win” by giving all players access to all damage types). Additionally, we announced that we acquired all the rights to the PAYDAY-franchise from our publisher 505 Games.

How do you celebrate reaching 100 updates or reaching 4 million community members? How many games will ever reach that far, and how do we as a developer answer the expectations built up around an epic centennial update? Many nights in the office were spent discussing what kind of offering we could present the Hype God that would be pleasing enough. While the offering seems so obvious in hindsight, it was unfathomable before being uttered:

“What if we remove all microtransactions?”. Brilliant. Why didn’t anyone dare to think of this before?

The reason is this: money. We need money to make video games. But in order to make video games, we also need players. Happy players.


Image courtesy of: http://mdlune.tumblr.com/

Why We Did It, and What Happened After
The addition of microtransactions and the implementation of the Steam marketplace in the form of weapon skins was always our own idea. Before we launched PAYDAY 2 in 2013, we had no intention whatsoever of adding microtransactions to the game. In fact, you in the community were so vocal about your opinions that we had to clarify our stance to our players before the release of the game, as you were worried that our weapon modification system was going to use an MT system. We wanted to make this point abundantly clear, and on the SPUF forums I personally wrote the infamous “PAYDAY 2 will have no microtransactions whatsoever (shame on you if you thought otherwise!)”.

To explain it better, let us go back to 2015, two years after the game was released and we were working on post-launch content for PAYDAY 2. In 2015 the crew had tripled in size, pushing new content out the door faster than ever before. As we increased the amount of developers and thus the amount of content for PAYDAY 2, we were also looking at new, engaging ways to retain and amuse our community. What to do? After months of discussions, we believed we found a way.

We love working on PAYDAY 2. We want to continue working on PAYDAY 2 as long as players permit us and we want to continue making bigger, better and cooler content for our players. You can only do that if we have the continued support of the community and make money. As time passed, sales declined. We pushed out DLC to cover costs, but we felt there was more to be done to create a more diversified way to retain revenue and not tax the players with only DLC. So we found a clever way - or so we thought - on how to add another layer to the game that people could enjoy, while at the same time making a small profit margin. We introduced the Black Market.

Suffice to say, the reception was horrendous. You hated it, and us for it. You felt betrayed, you were angry with us and media covered the outrage thoroughly. It was difficult for us developers, but we endured, as we believed it was for a greater good – the continued survival of the game.


Image courtesy of: http://mdlune.tumblr.com/

A New Beginning
While the Black Market update has made us a fair amount of money, it did so at the cost of player and community happiness. Something was lost, and it has not been the same since. Our players felt it, and we felt it too. While we’ve done the utmost to stand by our decision, you have to realize when it’s time to think different. With update 100, we hope to have found the perfect opportunity to break the curse and start anew.

Like we said when update 100 came out, we have updated the Black Market so that going forward, any safe that is released will be for free, starting with Rust's safe that was launched this Thursday. No purchase of drills required. Previously, you got angry at the sight of a safe in your loot drop. By changing how the system works, we hope that we can get you to appreciate the content and be excited when you now receive a safe.

We have already seen positive effects by changing the old Black Market and us trying to make amends. We currently enjoy 100% overwhelmingly positive approval on Steam in the past 30 days which is mind-blowing. You seem to be able to focus on enjoying the game, and discussions can focus on the game itself rather to questions about stuff happening around the game. People have been telling others to check the game out, which is very humbling. Any action you do that might lead to a sale supports the continued development of the game. Thank you all for your support.

An Apology
Some players seem to think that we haven’t properly apologized for what we did last year. We think it’s important to realize that we can’t be sorry for wanting the best for the game, trying to work on the game and improving it, ensuring its continued development. What we can be sorry for however is the pain we caused to community members who's trust we broke by doing what we did. We apologize. You have helped teach us that there are better ways to release new systems into post-launch development. You have also made it clear on where else we need to improve, like our communications, transparency and more. For this we thank you and hope you accept our apology.

Throughout these past five years of PAYDAY 2 development, there has been one single constant. The unwavering support of our community, and that of our publishing partner 505 Games. Through the years, our players have supported our every decision known and unknown to them. 505 Games has been with us from the beginning of the project, and have been there to support and guide us when we had no other bandwidth than for developing the game. It is in part thanks to 505 Games and their incredible support that PAYDAY 2 is what it is today, and that we now had the opportunity to acquire the full rights and bring the franchise back home. The perfect scenario for any game developer.


Image courtesy of: http://mdlune.tumblr.com/

Thank You!
We want to take this opportunity to say thank you to 505 Games and thank you to our community. We will stay committed to listening to your feedback and extend our PAYDAY 2 support until at least the end of 2017. Thank you all fellow heisters, keep those helmets flying. We will continue robbing banks and getting paid. Thank you all for supporting us and for continuing to believe in us. We salute you!

When we in the OVERKILL crew see each other come Monday we’ll talk about what we should do to celebrate reaching 4 million community members. Stay tuned for more information on that.

TL;DR: We tried something new, we screwed up, we apologize, we're still alive and kicking and want to continue making PAYDAY 2 better all the time. Thank you for being a part of it and please be patient as we come up with something nice to give you!

ːdallasːːwolfːːhoxtonːːchainsː

Almir
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Hampe


Hotfix 103.1 changelog
Update size: 29.7Mb

General
  • Fixed an issue with the reset skill build feature where the skills was not correctly refunded

Levels
    The Biker Heist
  • Changed the payout for the Pro job

Best,
OVERKILL_Hampe
Community Announcements - OVERKILL_Hampe

Heisters,

The Biker Safe is here!

Rust joined the PAYDAY crew last week and today the Biker Safe is available in the Card Loot Drop and can be opened for free!

Check it out here: http://www.overkillsoftware.com/games/biker/#bikersafe

All safes released from now on can be opened for free, no purchased drills required. Enjoy!


The final batch of Completely OVERKILL Masks have arrived!

All Completely OVERKILL Pack owners out there have now received their final five Completely OVERKILL Masks!

Check them out here: http://www.overkillsoftware.com/games/overkillmasks/


Free to Play and Summer Sale is active!

From now till the fourth of July, PAYDAY 2 and all previous DLC are 75% off!*

PAYDAY 2 is also Free to Play for the duration of the sale. If you have any friends who don't own the game, tell them they can try it out for free and see if they like it.

If you haven't tried PAYDAY: The Heist, you can also get it at 90% off - a steal!

Click the image above to go to the full list of discounted DLC!

Update 103
Patch Size: 1.0GB

Update 103 Changelog

General
  • Improved the syncing of crouch and strafe states between clients and host to partially decrease the occurrence of desync issues
  • Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
  • Added a button to unequip the equipment
  • Sentry guns will now display how much ammo is left on the interaction prompt
  • Fixed an issue where a family shared DLC could tag a player as cheater
  • Fixed an issue that caused some mods not to be able to read skill builds

Levels
    Back to Basics Loud
  • Added a driver to the van on day 1
  • Changed spawn location for enemies on day 2
  • Tweaked the collisions of the ground on day 2
  • Fixed an issue where the bag could become unobtainable in the backroom on day 2
  • Changed so that the Team AI can't be interrupted on day 2
  • Tweaked Team AI logic on day 2
  • Fixed an issue where the Team AI could not access the roof on day 2
  • Fixed an issue where the player could get stuck under the chopper on day 2
  • Fixed an issue where the player could run past the shield enemy on day 2
  • Fixed a collision issue with the store front on day 2
  • Fixed the LOD distance for the items in the back room of the store on day 2
  • Fixed an issue with the domination cop being able to flee through the wall on day 2

    Back to Basics Stealth
  • Guards can not be dominated anymore on day 1
  • Fixed an issue where the player could ignore the first camera on day 2

    The Biker Heist
  • Changed the idle animations of bikers to not have drawn weapons on day 1
  • Fixed a collision issue that could cause the bike to flip on day 1
  • Fixed an issue where the helicopter did not sync as being destroyed for drop-in clients on day 2

    Birth of Sky
  • Moved the chairs in the car shop so players can't get stuck

    Boiling Point
  • Removed collision from parachutes to avoid players falling to their deaths

    Framing Frame
  • Fixed a hole in the world by the stairs to the sewers on day 2
  • Added functionality to re-spawn bags that wore thrown up on the train on day 2

    Watchdogs
  • Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2

Skills
  • Added ability to reset the active skill set or the active skill tree
  • Rifleman: Basic will now apply to all weapons
  • Rifleman: Aced will now also activate for SMGs
  • Aggressive Reload: Aced will not reset the timer if already active
  • Aggressive Reload: Basic will now work for SMGs and Sniper Rifles as well
  • Saw Massacre: Basic will now correctly reduce the wear down of the saw blade of 50% instead of 25%
  • Desperado: Basic will now increase accuracy instead of decreasing it
  • Marksman: Basic will now only work with SMGs, Sniper Rifles and Assault Rifles
  • Resilience will now correctly increase your armor recovery rate
  • Bloodthirst: Aced will now correctly end its effect after 10 sec for all weapons
  • Painkillers: Basic and Aced will work as intended

Weapons
  • You can no longer sprint directly from the Bipod stance
  • Increased the texture resolution of the Frag Grenade

Sound
  • Dallas can now call for Bodhi, Sydney, Jimmy and Rust
  • Dallas can now call out for Captain Winters
  • Bodhi can now comment on killing a shield during an assault

Art
  • Fixed an issue with the Wild West Classic Mask that did not push down characters hair
  • Tweaked the look of John Wick's suit
  • Tweaked the look and fixed a small graphical issue with Jiro's suit


Best,
OVERKILL_Hampe

*The base game, GOTY, Weapon- and Heist Bundle and all 33 DLC are 75% off except The Biker Heist, Biker Character Pack, The OVERKILL B-Sides Soundtrack and A Merry Payday Christmas Soundtrack. The reason the first two are not on sale is because we just released them and it would be unfair for players who supported us by purchasing it on day one to reduce their price point so close to launch. The last two are not on sale because they cost less than a dollar each to start with. Steam has a cap on how cheap something can be, and we decided that the original price was sufficiently rebated as-is. Thank you for your understanding and sorry for any grievances our wording might have caused you.
Community Announcements - OVERKILL_Almir

Click the image to go to the website!

ːoverkillːHEISTERS!ːoverkillː

Check out the website: http://www.overkillsoftware.com/games/ftpjuly2016/

If you've been waiting for a sale, wait no more! From now till the fourth of July, PAYDAY 2 and all previous DLC are 75% off!*

PAYDAY 2 is also Free to Play for the duration of the sale. If you have any friends who don't own the game, tell them they can try it out for free and see if they like it.

If you haven't tried PAYDAY: The Heist, you can also get it at 90% off - a steal!

Click the image below to go to the full list of discounted DLC!


Click the image to go to the list of discounted items!

Also - the biker safe is coming on Thursday - and it'll be free! ːsteamhappyː

ːdallasːːhoxtonːːwolfːːchainsː

Almir
OVERKILL - a Starbreeze Studio.

*The base game, GOTY, Weapon- and Heist Bundle and all 33 DLC are 75% off except The Biker Heist, Biker Character Pack, The OVERKILL B-Sides Soundtrack and A Merry Payday Christmas Soundtrack. The reason the first two are not on sale is because we just released them and it would be unfair for players who supported us by purchasing it on day one to reduce their price point so close to launch. The last two are not on sale because they cost less than a dollar each to start with. Steam has a cap on how cheap something can be, and we decided that the original price was sufficiently rebated as-is. Thank you for your understanding and sorry for any grievances our wording might have caused you.
Product Release - Valve
Play PAYDAY 2 free and save up to 75% on the game and DLC during this week's Midweek Madness*!

PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.

*Offer ends July 4th at 10AM Pacific
Community Announcements - OVERKILL_Jules
This is truly a DreamHack that keeps delivering. All the crews are blowing our minds with their determination and skills. Yesterday we got to see yet another world record shattered by Rustey and The Americans. 10:08 is madly quick and all crews today really have to push hard to beat it.

If you’re at DreamHack Jönköping we’d love for you to come by our booth and why not see if you and your crew have what it takes? If you’re not here, you can follow all competing teams on our Stream.

The first crew is Rustey and The Americans at 11:00 CEST/GMT+1.

Tournament information :

http://www.overkillsoftware.com/payday2-tournament/


See you online or at the booth...

Starbreeze twitch


Here you can find the tournament schedule :

Tournament Schedule
Community Announcements - OVERKILL_Jules
This is truly a DreamHack that keeps delivering. All the crews are blowing our minds with their determination and skills. Yesterday we got to see yet another world record shattered by Rustey and The Americans. 10:08 is madly quick and all crews today really have to push hard to beat it.

If you’re at DreamHack Jönköping we’d love for you to come by our booth and why not see if you and your crew have what it takes? If you’re not here, you can follow all competing teams on our Stream.

The first crew is Rustey and The Americans at 11:00 CEST/GMT+1.

Tournament information :

http://www.overkillsoftware.com/payday2-tournament/


See you online or at the booth...

Starbreeze twitch


Here you can find the tournament schedule :

Tournament Schedule
Community Announcements - OVERKILL_Jules
This is truly a DreamHack that keeps delivering. All the crews are blowing our minds with their determination and skills. Yesterday we got to see yet another world record shattered by Rustey and The Americans. 10:08 is madly quick and all crews today really have to push hard to beat it.

If you’re at DreamHack Jönköping we’d love for you to come by our booth and why not see if you and your crew have what it takes? If you’re not here, you can follow all competing teams on our Stream.

The first crew is Rustey and The Americans at 11:00 CEST/GMT+1.

Tournament information :

http://www.overkillsoftware.com/payday2-tournament/


See you online or at the booth...

Starbreeze twitch


Here you can find the tournament schedule :

Tournament Schedule
Community Announcements - OVERKILL_Jules
This is truly a DreamHack that keeps delivering. All the crews are blowing our minds with their determination and skills. Yesterday we got to see yet another world record shattered by Rustey and The Americans. 10:08 is madly quick and all crews today really have to push hard to beat it.

If you’re at DreamHack Jönköping we’d love for you to come by our booth and why not see if you and your crew have what it takes? If you’re not here, you can follow all competing teams on our Stream.

The first crew is Rustey and The Americans at 11:00 CEST/GMT+1.

Tournament information :

http://www.overkillsoftware.com/payday2-tournament/


See you online or at the booth...

Starbreeze twitch


Here you can find the tournament schedule :

Tournament Schedule
...

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