PAYDAY 2 - OVERKILL_Tobias

Hotfix 170.1
We are going live today with a hotfix to the update from yesterday. The fixes only affect the PC version so there is no update to VR today. This update will fix the issue where a lot of levels were missing from the Crime Spree roster as well as a red dot issue. Included are also some fixes for Crime Spree issues related to controllers and a crash fix when joining a heist, this should improve the experience and avoid some seemingly random crashes that have been reported in the past.


Crime always pays unless you get cloaked.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Update 170.1 Changelog
Update size: 13.5Mb

General
  • Added the missing Crime Spree levels
  • Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
  • Fixed so that you can press “start the heist” or “reroll” after finishing a heist in Crime Spree when using a controller
  • Fixed so that when you open a safe the animation is no longer infinite
  • Fixed so that the Compact Holosight has a reticle
  • Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
  • Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
  • Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
  • Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
  • Fixed the strings on some of the "Becoming ..." achievements that they refer to the correct infamy level
PAYDAY 2 - OVERKILL_Tobias


New Year, More Heisting!
We are back again after the holidays and new year celebrations. We ended last year with a bang and we start the new year with a crimewave over Washington.

Four more levels gets added to the Crime Spree to further expand the roster of levels available to you.
Attention:
As new levels are added to the rotation any active Crime Sprees will be reset.
You pay continental coins to start again from the same level or claim your reward and start over.
We are also continuing the tweaks we started last year. This time the focus is Special Weapons, Sniper Rifles and some other weapons. The Swan Song skill has also been adjusted.

VR Beta
For VR beta we have improved the Inventory Belt customization. You can now set the location of the boxes and further improve your experience in the game and improve your heisting capabilities.

At the same time we looked over the fadeout system when your head collides with a wall or ceiling. You now have more options to define how you want the game to react.

Last but not least we added a new red dot shader to all non-zoomed red dot sights. This should further increase the realism when you make the helmets fly. This does not affect zoomed sights. You can find a complete list below in the change log.

Special Weapons and Swan Song tweaks
The Rocket Launchers and the Thanatos were originally designed to be the best weapons for dispatching bulldozers. Recently we feel like they have not been competitive enough to compensate for the drawbacks they bring with them. For this reason we are raising their damage to reduce how many shots they need to kill Bulldozers.
While we like the way Swan Song works, it is often viewed as a mandatory skill for the One Down difficulty due to how strong of a counter it is to the one down mechanic. With the reduced duration the player will have to work harder to make the most out of the skill.



To a new heisting year of loot and gunfire.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.



Update sizes:
Update 170: 152MB
Update 170 to VR Beta 1.6: 96.7MB
VR Beta 1.52 to VR Beta 1.6: 173.4MB
Update 170
Crime Spree
  • Added Brooklyn Bank Heist to the Crime Spree rotation
  • Added Alaskan Deal to the Crime Spree rotation
  • Added Reservoir Dogs: Garnet Group Boutique to the Crime Spree rotation
  • Added Reservoir Dogs: Highland Mortuary to the Crime Spree rotation
General
  • Updated the crimenet loading screen hints with the new Crime.net interface
  • Fixed an issue where vehicles could get stuck on debris from the SWAT turret
  • Fixed an issue with Ethans health being to low on the One Down difficulty when having him as team AI
Sound
  • Removed an Ethan line where he mentions Cloaker instead of intended Bulldozer.
Weapons
  • Arbiter
    • Fixed an issue where it was not using the intended damage values
  • China Puff
    • Fixed an issue where it was not using the intended damage values
  • Interceptor 45
    • Fixed so that the red dot sight is not misaligned if you use the expert slide
  • HRL-7 Rocket Launcher
    • Rocket damage increased to 12500 (up from 10000)
  • Commando 101 Rocket Launcher
    • Rocket damage increased to 6200 (up from 5000)
  • Thanatos .50 cal Sniper Rifle
    • Bullet damage increased to 3500 (up from 2800)
  • DMR Kits Weapon Mods
    • Ammo pick up has normalised to reliable pick up one bullet per box
  • Broomstick Pistol - Precision Barrel
    • Ammo pick up has normalised to reliable pick up one bullet per box
  • Galant Rifle
    • Ammo pick up decreased by 20%
  • M308 Rifle
    • Ammo pick up decreased by 20%
  • Cavity 9mm
    • Ammo pick up decreased by 20%
  • Little Friend 7.62 Assault Rifle
    • Ammo pick up decreased by 20%
  • STRYK 18c Pistol
    • The recoil pattern was tweaked to be easier to control and more predictable for the player
    • The camera shake effect has been reduced
  • The Judge Shotgun
    • Total Ammo decreased to 35 (down from 40)
Skills
  • Swan Song - Aced
    • Skill duration bonus is reduced to 3 seconds. (down from 6)
Level
  • Alaskan Deal
    • Replaced a door in the level that opened in to water
    • Fixed a spot where bags could be thrown out of the level
  • Beneath The Mountain
    • Fixed an issue where players could get stuck in the vault area
    • Fixed so that bags no longer fall off the helipad
  • Big Bank
    • Fixed so that you can no longer use the button to open the vault from the outside
  • Biker Heist
    • Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
  • Brooklyn Bank
    • Fixed an issue where cops would climb through the fence on the second floor inside the bank
    • Fixed so that enemies won't spawn on the second floor until the player has access to that area
    • Fixed so that the crescent windows in the bank break when cops jump through them
    • Added VO to the escape driver
    • Added waypoints to the winch parts
    • The thermite VO now only plays once that objective has been started.
    • Fixed several issues with portals, occluders and lod steps on the level
    • Fixed an issue where one blue swat would spawn on higher difficulties
    • Fixed an issue with floating graffiti on a door
    • Fixed an issue where players could lock pick the strongbox under the floor before the c4 had detonated
    • Moved one of the lance drill outwards a little bit to not clip with the door
    • Fixed an issue with floating papers on a desk inside the bank
    • Fixed so that the laptop on the second floor now has the text "hold F to hack" instead of "place the laptop"
  • Car Shop
    • Added collision behind a door close to the water cooler to prevent the player from getting stuck
  • Diamond Heist
    • Fixed an issue where the alarm would not go off if you broke the glass of the display cases after you had opened them with a glass cutter
    • Fixed the issue where the stealth secure zone sometimes wouldn't be disabled when going loud
    • Fixed an issue where you could not pick up a certain bag
    • Fixed an issue where AI could walk through a glass window
  • Firestarter
    • Fixed the issue where money wound count as weapons destroyed
  • Golden Grin Casino
    • Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
  • Heat Street
    • Fixed so that you no can no longer climb the trees by the crash site
    • Moved a trashcan where the player could get stuck on the way to the crash site
    • Added tinted windows on the crashed van
  • Jewelry Store
    • Fixed so that the animation for the police cars entering the level has the wheels in the right place
  • New Safe House
    • Fixed issue where client could interact with one of Dukes paintings on tier 3 of his safehouse "room"
  • Nightclub
    • Added collision to prevent bags from getting stuck on a ledge above the safe
  • Prison Nightmare
    • Fixed so that you can no longer get pushed out of the level when opening a warhead crate
  • Reservoir Dogs
    • Fixed an issue where "Defend the warehouse" objective would never end in rare occasions on day 1
    • Fixed portal issues on day 2
  • Shadow Raid
    • Fixed an issue where the team AI would walk around the level after player drops out
  • Slaughterhouse
    • Turned a container around so that the correct doors open to prevent enemies from clipping through it
    • Resized some portals to prevent objects from popping in and out
  • The Bomb: Dockyard
    • Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
  • The Diamond
    • Removed a Bain line from The Diamond that mentions that "the cops have the MALL locked down".

    VR Beta 1.51 Changelog

    General
    • Removed christmas tree from lobby room
    • Improved inventory belt customization
    • Improved wall collision fadeout options

    Red Dot Sights
    • Improved the The Professional's Choice Sight
    • Improved the Surgeon Sight
    • Improved the See More Sight
    • Improved the Compact Holosight
    • Improved the Speculator Sight
    • Improved the Trigonom Sight
    • Improved the Solar Sight
    • Improved the Pistol Red Dot Sight
    • Improved the 45 degree red-dot Gadget
    • Improved the Riktpunkt 45 degree Gadget

    Levels
    • Added Boiling Point
    • Added Counterfeit
    • Added Election Day
    • Added Hotline Miami
    • Added Hoxton Revenge
    • Added Panic Room
    • Added Scarface Mansion
    • Added Shadow Raid
    • Added Transport: Train heist
    • Added Undercover
PAYDAY 2 - OVERKILL_Tobias

Happy Holidays PAYDAY Players!
Here’s something that’s kinda small.
But with it you will we have a ball.
It’ll make a real loud bang.
Greetings from the PAYDAY gang.


Compact 40mm Grenade Launcher
A compact secondary grenade launcher equipable at a low level and perfect for clearing a room.
Unlocks at level 20.

Statistics
Magazine 1
Total Ammo 6
Rate of Fire 30
Damage 1300
Accuracy 84
Stability 84
Concealment 22
Threat 37
Reload Time 3.1

Snow, Bullets and Booms makes the Holidays.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.



Update sizes:
Update 169.2: 15,5MB
Update 169.2 to VR Beta 1.52: 94.3MB
Update VR Beta 1.52: 23.2MB

Update 169.2 and VR Beta 1.52 Changelog
Weapon
  • Added the Compact 40mm Grenade Launcher
Dec 22, 2017
PAYDAY 2 - OVERKILL_Tobias


Hotfix 169.1
The holiday spirits flow through Brooklyn and the bullets fly.
And to keep the season red and jolly we've got a hotfix for you.

The spirit of the season is bullets and loot.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Update sizes:
Update 169.1: 44.8MB
Update 169.1 to VR Beta 1.51: 93,1MB

Update 169.1 and VR Beta 1.51 Changelog
General
  • Updated waypoints for the trash bin objective
  • Updated waypoints for the dumpster objective
  • Fixed a sound issue related to a door opening animation
  • Improve performance by reducing shadow draws
  • Replaced a cop car parked by the side of the road with a regular vehicle
  • Fixed an issue where the escape van was visible from the start of the level
  • Lowered the chance of the SWAT Turret to spawn
  • Reduced the amount of simultaneous snipers to 1
  • Improved some spawn animations
  • Updated the AI navigation inside the Vault
  • Updated the AI navigation in the pre-vault room
  • Removed laptops from the offices on ground floor
  • Updated the CrimeNet summary
  • Updated description for the “Layers of Steel” and the “All the Gold in Brooklyn” achievements

Reservoir Dogs
  • Fixed spelling error on an objective
PAYDAY 2 - OVERKILL_Tobias

Christmas comes early in Brooklyn!
Locke got some plans for the PAYDAY gang and is stepping into the role he now finds himself in. He has a new heist lined up for you. A bank out in Brooklyn with more secrets than meets the eye.

Mask up and get your guns out this Christmas to join Locke and wreak some havoc in the streets of New York. Our first ever Christmas heist was contracted by Bain and with Locke settling into his shoes it’s only fitting that he now brings us out to play in the snow. And if you think the snow is too cold Locke brings you some soft presents to put on when you heist on Alaskan Deal.

On top of it all we also have a pack of vicious animal masks inspired by snow and frosty climate. How do you want to heist? As a majestic Moose or a fierce Wolf? Have your pick among four animals you really don’t want to mess with.



Aim Down Sight in VR
We have improved the Aim down sight system. From now on it will trigger when you hold the gun up in front of your eyes with either one or two hands..

Ho Ho Ho, I got a Machine Gun.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.


Update size: 481,3MB

Update 169 Changelog
Reservoir Dogs
  • Fixed an issue where bags could become impossible to reach under the ground
  • Fixed an issue where bags could become impossible to reach behind containers
  • Fixed an issue where bags could become impossible to reach in the vault
  • Fixed an issue where bags could become impossible to reach on house facades
  • Fixed an issue that caused the Garnet Group sign to disappear over the vault

Alaskan Deal
  • Added special suits in the form of winter jackets

Weapons
  • GL40 Grenade Launcher damage increased to 1300 (up from 960)
  • Piglet Grenade Launcher damage increased to 1300 (up from 960)
  • RPK Light Machine Gun stability is decreased to 8 (down from 16)
  • RPK Light Machine Gun concealment is decreased to 1 (down from 5)
  • Brenner-21 Light Machine Gun stability is decreased to 8 (down from 16)
  • Brenner-21 Light Machine Gun concealment is decreased to 1 (down from 2)
  • KSP 58 Light Machine Gun stability is decreased to 28 (down from 36)
  • KSP 58 Light Machine Gun concealment is decreased to 1 (down from 2)
  • Buzzsaw 42 Light Machine Gun stability is decreased to 28 (down from 36)
  • Buzzsaw 42 Light Machine Gun concealment is decreased to 1 (down from 2)


Update VR Beta 1.5 Changelog
Update sizes:
Beta 1.4 - Beta 1.5 - 487,4MB
Main Branch to Beta 1.5 - 97,4MB

General
  • Improved the ladder climbing system
  • Fixed an issue where bags were thrown from the chest of clients instead of the hand
  • Fixed an issue where you could grab a magazine with manual reload even if there was no bullets in the magazine
  • Fixed an issue where the manual reload would display a full clip reload even when the player does not have enough ammo for it
  • Improved the Aim Down sight system and removed two-handed trigger for ADS skills
  • Removed the movement speed penalty while ADS is triggered
  • Fixed issue where the player could interact and move at the same time with the direct movement system
  • Fixed an issue where warp functionality was not interrupted by interactions
  • Improved the wall check system for automatic weapon
  • Disabled belt while being tased
  • Disabled belt while being cuffed
  • Prevented controller input during in the pause menu to affect gameplay
  • Fixed so ingame vissual effects and waypoints won't appear in the pause menu

Weapons
  • Added the Ksp 58
  • Added the RPK
  • Added the KSP
  • Added the Brenner 21
  • Added the Buzzsaw 42
  • Added the Vulcan Minigun

Levels
  • Added the Brooklyn Bank
  • Added the Brooklyn 10-10
  • Added the White Xmas
  • Added the Jewelry Store
  • Added the Ukrainian Job
  • Added the Murky Station
PAYDAY 2 - OVERKILL_Tobias


Hotfix 168.1 and VR Beta 1.4
We are really happy to see how well our latest addition to CrimeNet, the Reservoir Dogs Heist, has been received. We saw a few issues reported on the forums and we quickly got to work on ironing out the wrinkles.

We also bring an update to the VR Beta today. Jump in and have a blast with some grenade launchers and a few new levels. We are adding the new level here as well so that you can do some classical heisting with modern tech. Finally we are also including some updated animations for grenade launchers, shotguns and revolvers.

As some might have seen on our twitter we are bringing direct movement to PAYDAY 2 VR. You can now choose to play with either Dash + Direct movement or Dash only. With this update we also updated the How to play PAYDAY 2 VR (Version 2) thread on our steam forum. It will now reflect the new movement system and better represent both HTC Vive and Oculus Rift controllers.


One thing that we missed to mention in yesterday's changelog is that since the Cursed Kill Room and Safehouse Nightmare will now be permanently available under Event heists in the contract broker they have also been added as requirements to the following achievements:
  • Criminal Origins
  • Tough Act to Follow
  • Shit Just Got Real
  • Completely OVERKILL!
  • Master of Mayhem
  • OVERKILL Salutes You!
  • One More Down, No More To Go
  • Holiday Special
  • This is Not Normal? Is It?
  • Fever Dream
  • Marked in the Calendar
  • The Heisters Day Out
  • Expanded Reality
  • And Now for Something Completely Different



Time to heist like a smooth criminal.
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Update 168.1 Changelog
Update size: 14,3Mb

General
  • Fixed an issue that cause safety deposit boxes to be a lot harder to open
  • Fixed the 45 Degree sight that was misaligned on the Union 5.56 Rifle
  • Fixed a graphical issue on the Union 5.56 Rifle when using the Tactical Laser Module

Reservoir Dogs Heist
  • Fixed a crash related to a button near the escape on day 1
  • Fixed lootbags remaining in the air after Mr. Blonde leaves
  • Fixed a crash that could occur in the beginning of day 1 on the One Down difficulty

Update VR Beta 1.4 Changelog
Update sizes:
Beta 1.31 - Beta 1.4 - 1,2Gb
Main Branch to Beta 1.4 - 94,9Mb

General
  • Added Dash + Direct movement system for HTC vive and oculus
  • Fixed and issue where the hands and weapons would lag behind when dashing

Levels
  • Added The Basics - Stealth
  • Added The Basics - Loud
  • Added the Reservoir Dogs Heist
  • Added the Watchdogs job
  • Added the Prison Nightmare job
  • Added the Nightclub

Weapons
  • Added the China Puff 40mm
  • Added the GL40
  • Added the Piglet

Animations
  • Added reload animations for Shotguns
  • Added reload animations for Revolvers
  • Added reload animations for Grenade Launchers
  • Added visual shotgun shells for the manual reload system
  • Added visual grenades for grenade launchers for the manual reload system
  • Added visual bullets for revolvers for the manual reload system
PAYDAY 2 - OVERKILL_symN

What’s good Heisters?
The year is nearly over but we all know, sleep is for the weak! Today we proudly present our collaboration with the biggest Heisters in movie history! Reservoir Dogs is coming to PAYDAY 2. It’s time to wear your best suit, clean those good old guns and get out there to steal some diamonds!

But don’t get too comfortable in your chairs, like the movie, this heist may hide some surprises for you... enough talking, check out the ​trailer and get your ass out there!


With a new heist, comes a new weapon. The Union Rifle could become your new favourite heisting companion, but try it out for yourself.


It’s not Reservoir Dogs if there’s no razor blade involved. Time to give those cops a close shave with your new Alabama Razor. But be careful, that thing is sharp!


If a mask is too warm, but wearing nothing at all just feels wrong. Then maybe it's time for a new pair of sunglasses.. And since taste can differ greatly, we hereby bring you three fabulous choices.


Slurrp…
OVERKILL_symN
OVERKILL - a Starbreeze Studio.


Update 168 Changelog
Update size: 1.1 GB

General
  • Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI

Level
  • Brooklyn 10-10
    • Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards

  • First World Bank
    • Fixed an issue that could block progression if you went loud by using a keycard at a specific moment

  • Green Bridge
    • Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
    • Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
    • Added a waypoint for where you have to go when you escort the prisoner

  • Heat Street
    • Fixed so that players are no longer able to run in front of the van in the beginning of the level

  • Hotline Miami Day 1
    • Fixed the issue with too many snipers spawning
    • Fixed an issue with enemies not going in to one of the rooms on the second floor
    • Fixed a location where the player could get stuck down in the basement

  • Nightclub
    • Fixed an issue where bags could be thrown up onto a ledge that the player could not reach

Weapons
  • GL40 Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)

  • Piglet Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)

  • China Puff 40mm Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)

  • Little Friend 7.62 Assault Rifle
    • Frag grenade damage decreased to 960 (down from 1300)

  • Arbiter Grenade Launcher
    • Frag grenade damage decreased to 480 (down from 700)

  • Compact-5 Submachine Gun
    • Damage is increased to 40 (up from 36)
    • Accuracy is increased to 44 (up from 28)
    • Stability is increased to 80 (up from 76)
    • Concealment is increased to 24 (up from 23)
    • "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
    • "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
    • "Straight Magazine" Modification - Stability is increased to 8 (up from -28)

  • Vulcan Minigun
    • Ammo pick up increased by 833%
    • Accuracy is increased to 32 (up from 16)
    • Stability is increased to 24 (up from 4)
    • Damage is decreased to 25 (down from 38)

  • RPK Light Machine Gun
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 16 (down from 36)

  • Brenner-21 Light Machine Gun
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 16 (down from 36)

  • KSP Light Machine Gun
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%

  • Buzzsaw 42 Light Machine Gun
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%

  • KSP 58 Light Machine Gun
    • Damage is increased to 80 (up from 37)
    • Accuracy is increased to 52 (up from 32)
    • Ammo pick up is increased by 150%

Perk Decks
  • Biker
    • Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
    • "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
    • "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing

Developer Notes
  • Grenade Launchers
      The grenade launcher were too much of a power house, while we want to make them a bit less powerful we did not want to take away the impact they had. The grenade launcher will still take care of your shield needs but will require you to be a bit more accurate to get out the same effect as before.
  • Vulcan Minigun
      This change aims to make the Minigun all about a continuous storm of bullets that shreds everything in close to medium range. Even with its damage reduced, it’s still the highest DPS weapon in the game.
  • Biker
      The Biker regeneration was to hard to predict for players, we worked into reducing the cooldown of the on team kill abilities to give a more reliable source of armor and health.
PAYDAY 2

Heist shooter Payday 2 will crack open on Nintendo Switch early next year - on 23rd February in the UK.

North America will get the game just a few days later on 27th February, meanwhile.

Payday 2 will be getting a digital and physical launch - prices for which are still to be confirmed. There's no word yet on exactly what content will be included.

Read more…

Dec 9, 2017
PAYDAY 2 - OVERKILL_Almir


Our Next Game
Heisters,

If you have been wondering what we have been working on since we released PAYDAY 2, tune in tomorrow Sunday Dec10 12pm PT.

www.overkillsthewalkingdead.com

Washington is about to fall.

Almir
OVERKILL - a Starbreeze Studio.
PAYDAY 2 - OVERKILL_Tobias


Hotfix 167.1 and VR Beta 1.31
Today we bring you a small hotfix to the update that was released yesterday, both for the main game and the VR beta.

The main branch of the game is getting a fix for a broken link to the steam marketplace for the new safe. We also made some fixes to snipers on Hotline Miami and The Diamond.

The VR Branch is getting fixes for a crash related to being cuffed. We also fixed some preplaning and VR settings issues.

As I wander down to the Contract Broker! My gun goes Bang Bang, and pop goes the Cloaker!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

Update 167.1 Changelog
Update size: 11.1Mb

General
  • Fixed an issue where snipers could spawn in the corridors on The Diamond
  • Fixed an issue where snipers would stop to spawn after a while on Hotline Miami Day 1
  • Fixed an issue where the link to the Community Armor Safe did not work

VR Beta 1.31 Update Changelog
Update sizes:
Beta 1.3 - Beta 1.31 - 76,3Mb
Main Branch to Beta 1.2 - 136,5Mb

General
  • Fixed a crash that could occur if a VR-player was cuffed and tried to shout at a teammate or AI
Menu and UI
  • Removed ”Rotate player angle” in the gameplay menu on HTC Vive
  • Fixed an issue where VR-players could not interact with the menu in preplanning
  • Fixed a visual issue on skinned weapons while in the main menu
...

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