Community Announcements - OVERKILL_Andreas


Heisters,

We’re now live with with update 97.7 and an update to the skills beta.

Patch up time
So the skills beta has been live for almost 24 hours and we’re releasing our first patch. You’ve given us a lot of feedback, thoughts, ideas and last but not least bug reports. But this first patch is not focused on all that stuff - just the crucial issues that crashes the game.

So this will be a smaller, but necessary patch to make sure that you can continue playing the beta.

We will of course update the beta further down the line, but then we’ll gather more stuff into one larger chunk rather than just patch smaller fixes here and there. So in the future you can expect bigger things coming.

So keep playing and stay active in the skills beta sub forum!

Skills beta update 1 changelog
Update size: 77.5 MB

General
  • Fixed an issue where the game crashed if players tried to respec skills with an Xbox 360 controller or by pressing “R” on the keyboard
  • Added a description to the Jack Of All Trades skill in the Technician skill tree
  • Fixed an issue where you could not remove individual skills when using an Xbox 360 controller


Update 97.7
Update size: 18.4 MB

Skills
  • Fixed an issue where players could earn money by respeccing skill trees

Time to watch others play again!
As we’ve done other fridays, it’s time again to Stream some BETA gameplay with Danijel and Jules and two forum guests! They’ll kill cops, try out some skills and chat during reloads. Hopefully you’ll get some pointers or maybe you have some thoughts to share?

So check it out at: https://www.twitch.tv/starbreeze

Thanks again for your continued feedback on the skills beta!

Andreas
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Andreas


Heisters!

We’re now live with the skills beta and update 97.6!

Update 97.6 changelog
Update size: 115.3 MB

Levels
    Armored Transport
  • Changed the rotation of the C4 interaction icons on the trucks

    First World Bank
  • The computer will now have an outline

    Boiling Point
  • Fixed an issue where the last body did not give any exp

    Hotline Miami
  • Bile will no longer use a police helicopter
  • Fixed an issue where bags would appear at an inactive secure zone

    The Bomb: Dockyard
  • Fixed an issue where only the first pile of meth the player cooked was visible

    Cook Off
  • Fixed an issue that caused an additional caustic soda to spawn
  • Moved a escape zone that was hovering in the air

Skills Beta
We’ve been working, reworking, revamping and overhauling skills and perks as we’ve felt it wasn’t all it could be. As we’ve said before we’ve taken your feedback in account and we’ve checked which perks and skills that were in high demand.

So now we want to hear what you think!
Because this is a BETA. This can’t be stressed enough really. So things might change, a percentage might go up or down, and names might change. So some stuff is gone and some are kept. This will of course affect the gameplay, and hopefully to the better! Basically we want it tested by the very best testers out there, namely the players, but this is not finished. So keep it together and just play, play, play.

After you’ve done some heists we’d be more than glad if you share your thoughts with us. We wanna take it slow and don’t rush things. Cause we know as much as you do, that this is a big deal, so it’s of utmost importance that we gather all information we can get our hands on before we have something final. And that’s where your ideas and feedback play a vital part!

In our skills beta document you can read about the new skills - all summarized into a nice little document. The document contains a change log, state of the skills and this will be updated in real-time. Have a look:
https://docs.google.com/spreadsheets/d/1-bYcYu2zg5Fa_sT9QO2De2Mdoj63Pee_kts0uuRVLGw/edit#gid=0

We’ve also created a sub-forum where we’d like you to gather and post all of your feedback, thoughts, ideas, problems and bugs you might have! Here it is: http://steamcommunity.com/app/218620/discussions/23/364040166673394162/

So go on a try our our new creation and let us know what you think!

Open skills beta
Update size: 80 MB

Skills beta update Info:
  • When switching between Regular Version and BETA version of the game all your Skill Points will be refunded without any lost. But you need to re-purchase and place new Skill Points.
  • There are some placeholder Skills in the current BETA. These are highlighted in the BETA Skills Document.
  • For the moment we have 4 Skills that are not yet implemented, but will be soon.
  • Infamy Bonuses that’s not working will be implemented in a later stage.

Skill Tree point limit is set to 120
  • Tier 1 Unlock Cost is 0 - Basic: 1 / Aced: 3
  • Tier 2 Unlock Cost is 1 - Basic: 2 / Aced: 4
  • Tier 3 Unlock Cost is 3 - Basic: 3 / Aced: 6
  • Tier 4 Unlock Cost is 18 - Basic: 4 / Aced: 8

The following Perks are, for now, excluded from the current BETA version:
  • Fire Trap
  • More Firepower
  • Combat Engineering
  • Optic Illusions

Participating in the Open Beta
1) Restart Steam
2) Right click on PAYDAY 2 in your Steam library
3) Go to properties
4) Go to the "BETAS" tab
5) Switch to open_beta (there is no password)
6) Press "CLOSE"
7) Download the update

PLEASE NOTE:
Participate in the Open Beta at your own risk. You might lose your save file so please back it up before you start.

How to back up save files
http://steamcommunity.com/sharedfiles/filedetails/?id=170416480

Enjoy!

Andreas
OVERKILL - a Starbreeze Studio.

Community Announcements - OVERKILL_Andreas



Heisters,

We're live with a hotfix.

Hotfix 97.5 changelog
Update size: 22.4 MB

Levels
  • Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured

Have a great weekend everyone and make sure to try out the akimbo SMGs that we launched yesterday!

Andreas
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Andreas



Heisters,

We're live with update 97.4

Twice the Fun
Akimbo is all about fun as hell bullet spraying. So naturally we want broaden our Akimbo family. Therefore we’re adding it to two more submachine guns. Krinkov and the Compact-5 are now available to dual wield - Akimbo style.






Be the Killer in PAYDAY 2


Now you can rob banks as a psychotic Killer with his mind set on slaying whatever comes in his way. Join the Dead by Daylight Steam group to get another cool Dead by Daylight mask by going here: https://steamcommunity.com/games/381210

Our friends at Behaviour just released the latest dev diary for their upcoming horror game Dead by Daylight where you get to learn more about the Killer and what kind of pain infusing items you can use to snare, trap and kill the survivors.

https://www.youtube.com/watch?v=SS3DvvOQI04

Last but not least, this weekend it’s time for PAX East! And at it you’ll get the chance to play Dead by Daylight! You’ll find out how life is on both sides of the machete - playing either as a survivor or the Killer.


Update 97.4 changelog
Update size: 825.2 MB

Weapons
  • You can now equip the Compact-5 Submachine Gun as akimbo
  • You can now equip the Krinkov Submachine Gun as akimbo
Masks
  • Added “The Killer” mask. Join the Dead by Daylight group to gain access to it. You’ll find it in the community tab in the mask inventory

General
  • The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
  • Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
  • All players will be given an infamous Jimmy Mask
  • John Wicks glasses will be given to all players instead of being in the infamous loot pool
  • Added a smoke effect when a deployable sentry gun breaks
Levels
    Slaughterhouse
  • Special units will no longer be able to enter the level through locked doors
  • Moved a fire ladder to prevent clipping
  • Added extra gas cans on higher difficulties

    Counterfeit
  • Fixed an issue where the assault phase would not stop even if the level is cleared of enemies
  • AI teammates will be better to react to the heist going loud
  • Fixed issues related to cops interrupting the power boxes, the drill, the code breakers or the printer
  • Mitchell has taken cooking lessons, he will no longer burn his food
  • Zip-tied civilians will no longer continue having a conversation

    Undercover
  • Fixed an issue where the computer became non interactable
  • Fixed a lamp that was not disabled when the power went down
  • Tweaked the logic on the Taxman interrogation

    Golden Grin Casino
  • Added a waypoint to the ventilation
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels

    Boiling Point
  • Tweaked the spawn rate of enemies from the cliff
  • Fixed an issue where enemies would flee as soon as the wall was destroyed
  • Fixed an issue that caused the AI to have problems to navigate around the scanner
  • Tweaked a collision to prevent the player from entering the compound in unintended ways
  • Changed the initial enemy spawns

    Murky Station
  • Fixed an issue with a guard that could walk into a wall
  • Fixed an issue where players coudln’t use the camera loop skill on a camera
  • Moved some boxes to prevent the players from getting stuck
  • Removed the “Risk level” Asset

    First World Bank
  • Fixed an issue where Bain would repeat himself when waiting for the thermite
  • Replaced the escape truck for one with tinted windows
  • Fixed an issue where a sofa would change colors
  • Tweaked spawn locations for the escape route
  • Removed some lamps by the elevators
  • Removed a collision in front of the bank
  • Fixed an issue where the player could climb the trees outside the bank
  • Fixed an issue where player could use the key-card on non-existent card-readers

    Shadow Raid
  • Stopped AI teammates from walking around the level
  • Removed the “Risk level” Asset

    Lab Rats
  • AI will have easier to navigate
  • AI will be able to walk behind the blue bucket

    Safehouse
  • Removed a box and a jug that was clipping with a container
  • Removed the “Risk level” Asset

    Jewelry Store Job
  • Fixed an issue where players could climb the pipes in the alley

    Big Oil
  • Removed the flashbang that can spawn when entering the house on day 1

    Hotline Miami
  • Blocked players from looking into the gas station

    Car Shop
  • Removed the “Risk level” Asset
Art
  • Fixed a graphical glitch on Bodhi's arm
  • Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
  • Fixed a graphical issue with the SWAT van’s windows
  • Jimmy will now use the correct mask when picked as an AI teammate
  • Fixed a graphical issue that caused flickering on card readers

Sound
  • Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
  • Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game

Weapons
  • Fixed an issue with the GSPS Shotgun reload animation
  • Tweaked the animations for the Lion’s Roar Rifle
  • Fixed an issue with the Buzzsaw 42’s reload animation
  • Tweaked the idle stance of various weapons
  • Tweaked the sprint animations of the GL40 Grenade Launcher
  • Tweaked the sprint animations for the China Puff Grenade Launcher
  • Fixed an issue with the China Puff Grenade Launcher’s reload animation
  • Tweaked the melee animation of the Compact-5
  • Tweaked the dominate animation of the plainsrider bow
  • Fixed an issue where the stock of the Heather SMG could be visible through walls
Achievements
  • Added “Saint Francis” achievement to all the Bank Heist Jobs and day 3 of the Firestarter Job
  • Added “Mellon” achievement to Birth of Sky Job
  • Added “High Time” achievement to The Bomb: Dockyard Job
  • Added “Looting in the Dark” achievement to the Murky Station Job
  • Added “Kiss the Chef” achievement to the Cook Off Job
Side Jobs
  • Added “Saint Francis” achievement as a side job in the rotation of daily side jobs
  • Added “Mellon” achievement as a side job in the rotation of daily side jobs
  • Added “High Time” achievement as a side job in the rotation of daily side jobs
  • Added “Looting in the Dark” achievement as a side job in the rotation of weekly side jobs
  • Added “Kiss the Chef” achievement as a side job in the rotation of monthly side jobs

Andreas
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Andreas



Heisters,

We're live with update 97.3

Check out the website to read more about the update: http://www.overkillsoftware.com/games/hardcorehenry-safe

Update 97.3 changelog
Update size: 334.5 MB

Black Market
  • Added the Jimmy Safe and the Jimmy Drill

General
  • Fixed a graphical issue where the hand would clip with the gloves when playing as Jimmy and using Electrical Brass Knuckles, 350K Brass Knuckles and Specialist Knives
  • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
  • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
  • Fixed an issue where guards sometimes didn’t spot broken cameras

Sound
  • Increased the distance for hearing third person footsteps from 1m to 20m
  • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino

Achievements
  • Fixed an issue where the "Crazy Ivan" achievement was obtainable on normal and hard on the Boiling Point Job
  • Changed to "Pacifist" achievement to not trigger if any civilians were killed

Levels
  • Fixed an issue where Jimmy voice lines weren’t played when successfully completing the Murky Station Job
  • Fixed a couple of issues where loot bags could get stuck on railing on the Murky Station Job
  • Fixed issues related to the guard patrols on the Murky Station Job
  • Added additional respawn spots for bags thrown in the water on the Murky Station Job
  • Turned off the red lights inside the trains until they are first opened
  • Changed the font on the info board on the Murky Station
  • Moved some boxes to avoid the player getting stuck on the Murky Station Job
  • Even if the player has not found both EMP parts yet, the objectives will still update to "Secure the EMP parts 0/2" when the first EMP part is picked up on the Murky Station Job
  • Fixed an issue on the Murky Station Job where players couldn’t open the control panel hatch on the trains while using an ECM Jammer
  • Fixed a hole in the roof of the lab in the Boiling Point Job
  • Fixed an issue that caused a black line floating in the air through the forest area of the Boiling Point Job
  • Fixed an issue that caused a texture to change when dominating Russian mercenaries on the Boiling Point Job
  • Fixed an the issue where Russian mercenaries would sometimes speak English in the Boiling Point Job
  • Fixed an issue where enemies could get stuck and not find the players on the Boiling Point Job
  • Increased the spawn rates in the lab of the Boiling Point Job
  • The C4 bag will now disappear after a player has interacted with it in the Boiling Point Job
  • Fixed a collision so the players camera will not shake when walking next to one of the walls outside the house in the Counterfeit Job
  • Fixed a collision so the players camera will not shake when walking on the hedges on the Counterfeit Job
  • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job


Andreas
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Almir

Let's do this!
Heisters,

Like many of you already know, we're hosting a PAYDAY 2 Tournament across the globe together with our partner DreamHack. In order to make it more clear, we're going live with its very own website. Next stop is Austin, Texas with the total cash prize of $30.000; every day during three days one crew is going to walk away with $10.000. And yes, it can be the same crew - best time wins.

Read more on the official website by clicking the picture above or the link below.

The Website
http://www.overkillsoftware.com/payday2-tournament/

Remind me, why are we doing this again?
As a part of last year's Spring Break event in PAYDAY 2 the community unlocked the opportunity to compete in PAYDAY 2 for cash prizes. After a lot of planning and work we have since December 2015 been hosting tournaments for players to compete.

Where can I ask additional questions?
We will continiously update the following FAQ: http://steamcommunity.com/app/218620/discussions/10/371918937275405440/

See you there!

Almir
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Almir

Heisters,

Above you see the concept art for the five final Completely OVERKILL Pack masks! What do you think? Share your thoughts in the comments section below, in the community hub and the PAYDAY community subreddit.

Mega Grin:
The Grin was once the face representing a man's breakdown as he had to accept defeat. But now the times have changed, and the same man is back again, stronger than ever before. Rejuvenated and ready to take on the world with a determined fierceness and cunning, the mask still represents the face of a mad man, but a mad man that is winning.

Mega Mark
The mask is modeled after a legendary bear that was known to terrorize humans and other animals in an Eastern land far, far away. The story is wildly popular in the criminal underworld, and getting compared to the fierce beast is considered a great honor, reserved only to the greatest and most ruthless criminals.

Mega Gage Blade
Gage has given his favorite ballistic mask an upgrade. Before it was only practical, now it's also stylish.

Mega Doctor Crime
In issue #34 of The Amazing Career Criminals, we saw the assumed death of Doctor Crime, but fear not - the Doctor is back! With a new power armor and a fancy new mask, he's set to take out his vengeance against our unknowing heroes.

Mega Zombie
All his life Jeremy only wanted was to be a dentist, but fate had other plans for him. After dying in a gruesome car-crash, he was somehow animated back to life again. Unfortunately, his past dreams died the day of the crash, and the only thing Jeremy wants now is to suck out the brains of the living.

Read more about what the Completely OVERKILL Pack is here: http://payday.wikia.com/wiki/The_COMPLETELY_OVERKILL_Pack

You can check out the previous five masks here: http://www.overkillsoftware.com/games/overkillmasks

Keep those helmets flying!

Almir
OVERKILL - a Starbreeze Studio.
Community Announcements - OVERKILL_Andreas


Heisters,

We're live with update 97.2

Update 97.2 changelog
Update size: 91.4 MB

General
  • Removed the April fools joke

Hope you had fun with the enhanced sounds ;)

Have a great weekend everyone.

Andreas
OVERKILL - A Starbreeze Studio
Community Announcements - OVERKILL_Andreas


Heisters,

We're live with update 97.1

Update 97.1 changelog
Update size: 130.3 MB

General
  • Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
  • Fixed an issue where the Russian Mercenaries used the wrong health values
  • Removed the duplicate of Arch Nemesis mask from the "Normal" mask tab

Achievements
  • Fixed an issue where the Boiling Point Job was not required for the difficulty achievements
  • Fixed an issue where the Murky Station Job was not required for the difficulty achievements
  • Fixed an issue that caused the achievement "Crazy Ivan" not trigger for multiplayer lobbies
  • Fixed an issue that caused the "The Ground Is Too Cold" achievement to get triggered when it should not
  • Fixed an issue that caused the timer for the "Ghost Run" achievement to start before the players had spawned in the level

Level
  • Fixed an issue where the EMP's Effect on Bain voice would persist even after failing the Boiling Point Job
  • Fixed an issue where a door that could be opened by picklocking did not have a picklocking icon on the Boiling Point Job
  • Added the ability to use the SAW and C4 on the doors in the Boiling Point Job
  • Fixed an issue where players could hide under the stairs on the Boiling Point Job
  • Fixed an issue when using a drill on a door the drill was not placed correctly on the Boiling Point Job
  • Fixed an issue where the value of the master server did not depend on the amount of bodies you scanned on the Boiling Point Job
  • Fixed an issue where the text from the door to the server room remained in the air after using a C4 on the door in the Boiling Point Job
  • Fixed an issue where clients could hear the EMP explosion when dropping in after the EMP had been set off on the Boiling Point Job
  • Fixed an issue where the civilians did not get outlined when being transported on the Boiling Point Job
  • Slightly reduced the weight of the EMP Bomb loot bag on the Murky Station Job
  • Added red lamps under the trains on the Murky Station Job
  • Fixed an issue with the computer screen not being bright enough on the Murky Station Job
  • Fixed an issue where a piece of additional loot in the basement was orientated in the wrong direction on the Murky Station Job
  • Added some signs in the basement of the Murky Station Job
  • Fixed an issue where some items were hovering in the air in the Murky Station Job
  • Fixed an issue where visual effect on the blowtorch was placed wrong for the NPC worker on the Murky Station Job
  • Fixed an issue where shadows were rendered on the ground even if the cars were not there on Day 1 of the Goat Simulator Job
  • Fixed an issue where enemies could hide inside a car on Day 1 of the Goat Simulator Job
  • Fixed an issue where the team AI would warn about enemies coming from the roof when they actually came from helicopters on Day 1 of the Goat Simulator Job
  • Fixed an issue where the players could see interaction icons from Longfellow cars that had not spawned on Day 1 of the Goat Simulator Job

Weapons
  • Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails

Sound
  • Enhanced some sounds

Thanks for your continued feedback on The Hardcore Henry Heists!

Have a great weekend everyone.

Andreas
OVERKILL - A Starbreeze Studio
Community Announcements - OVERKILL_Andreas


Heisters!

We're now live with the third day of the website, update 97 and the Hardcore Henry Heists: Boiling Point and Murky Station. They can both be found under the contact Jimmy

Check out the website: http://www.overkillsoftware.com/games/hardcorehenry-heists/


PAYDAY 2: Hardcore Henry Packs Trailer - Directed by Ilya Naishuller
https://www.youtube.com/watch?v=F6Xuk_cieHQ



Watch the OVERKILL crew play the Boiling Point heist
The OVERKILL crew will now take on russian bad guys in our new heist “Boiling Point” on our live stream! Feel free to watch them play while you're waiting for the update to download: https://www.twitch.tv/starbreeze


Update 97 changelog
Update size: 2.2 GB

Start up crash
  • Potential fix for a common start up crash for users with Intel HD Graphics Cards

Hardcore Henry Heists
  • Added the job "Boiling Point". You'll find it under the contractor "Jimmy"
  • Added the job "Murky Station". You'll find it under the contractor "Jimmy"
  • Added the "White Streak" Pistol
  • Added the "Electrical Brass Knuckles" melee weapon
  • Added the "Cloaker-San" mask
  • Added the "Zero 68" mask
  • Added the "Augmentation" mask
  • Added the "Safety First" mask
  • Added four new materials
  • Added four new patterns
  • Added the "Blackout" achievement
  • Added the "Ghost Run" achievement
  • Added the "The Pacifist" achievement
  • Added the "Janitor" achievement
  • Added the "No Witnesses" achievement
  • Added the "Red Snow" achievement
  • Added the "The Ground is Too Cold" achievement
  • Added the "Crazy Ivan" achievement
  • Added the "Megalo-Mania" achievement
  • Added the "When is Russia... Do as the Russians do" achievement
  • Added the "Sweat" in game song by Simon Viklund
  • Added the "Pulse" in game song by Simon Viklund
  • Added the "Bad Motherfucker" menu song by Biting Elbows
  • Added the "For the Kill" menu song by Biting Elbows

General
  • Added Bain voice lines to the end screen when failing a heist
  • Fixed an issue that caused enemies to be able to taze players while parachuting
  • Changed the name of the "Weapon" Loot bag to "Assault Rifles"
  • Fixed an issue that caused the Black Bulldozers to deal higher damage than intended

Levels
  • Fixed a gap between the floor and a wall on the second floor on Day 2 of the Firestarter Job
  • Fixed an issue that caused the "Santa Slays Slackers" Achievement to be acquirable on any difficulty
  • Fixed an issue where a camera could be pointing towards a mandatory mission objective on Day 3 of Framing Frame Job.
  • Fixed an issue where players could jump out of the level in the Cook Off Job and Day 1 of the Rats Job
  • Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job

Weapons
  • Fixed an issue that caused skins to behave in unexpected ways when a weapon or weapon mod was used both as a primary and secondary at the same time
  • Fixed an alignment issue with the sights for the Baby Deagle Pistol
  • Fixed an alignment issue with the sights for the Lion's Roar Rifle
  • Fixed an alignment issue on some sights for the M308 Rifle
  • Fixed an issue where the wrong sight would appear in third person on the Heather SMG

We hope that you’ll enjoy both heists and have a great time in a snow covered Russia!

Andreas
OVERKILL - A Starbreeze Studio
...

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