We’re now live with with update 97.7 and an update to the skills beta.
Patch up time
So the skills beta has been live for almost 24 hours and we’re releasing our first patch. You’ve given us a lot of feedback, thoughts, ideas and last but not least bug reports. But this first patch is not focused on all that stuff - just the crucial issues that crashes the game.
So this will be a smaller, but necessary patch to make sure that you can continue playing the beta.
We will of course update the beta further down the line, but then we’ll gather more stuff into one larger chunk rather than just patch smaller fixes here and there. So in the future you can expect bigger things coming.
So keep playing and stay active in the skills beta sub forum!
Skills beta update 1 changelog
Update size: 77.5 MB
Fixed an issue where the game crashed if players tried to respec skills with an Xbox 360 controller or by pressing “R” on the keyboard
Added a description to the Jack Of All Trades skill in the Technician skill tree
Fixed an issue where you could not remove individual skills when using an Xbox 360 controller
Update size: 18.4 MB
Fixed an issue where players could earn money by respeccing skill trees
Time to watch others play again!
As we’ve done other fridays, it’s time again to Stream some BETA gameplay with Danijel and Jules and two forum guests! They’ll kill cops, try out some skills and chat during reloads. Hopefully you’ll get some pointers or maybe you have some thoughts to share?
We’re now live with the skills beta and update 97.6!
Update 97.6 changelog
Update size: 115.3 MB
Changed the rotation of the C4 interaction icons on the trucks
First World Bank
The computer will now have an outline
Fixed an issue where the last body did not give any exp
Bile will no longer use a police helicopter
Fixed an issue where bags would appear at an inactive secure zone
The Bomb: Dockyard
Fixed an issue where only the first pile of meth the player cooked was visible
Fixed an issue that caused an additional caustic soda to spawn
Moved a escape zone that was hovering in the air
We’ve been working, reworking, revamping and overhauling skills and perks as we’ve felt it wasn’t all it could be. As we’ve said before we’ve taken your feedback in account and we’ve checked which perks and skills that were in high demand.
So now we want to hear what you think!
Because this is a BETA. This can’t be stressed enough really. So things might change, a percentage might go up or down, and names might change. So some stuff is gone and some are kept. This will of course affect the gameplay, and hopefully to the better! Basically we want it tested by the very best testers out there, namely the players, but this is not finished. So keep it together and just play, play, play.
After you’ve done some heists we’d be more than glad if you share your thoughts with us. We wanna take it slow and don’t rush things. Cause we know as much as you do, that this is a big deal, so it’s of utmost importance that we gather all information we can get our hands on before we have something final. And that’s where your ideas and feedback play a vital part!
Akimbo is all about fun as hell bullet spraying. So naturally we want broaden our Akimbo family. Therefore we’re adding it to two more submachine guns. Krinkov and the Compact-5 are now available to dual wield - Akimbo style.
Be the Killer in PAYDAY 2
Now you can rob banks as a psychotic Killer with his mind set on slaying whatever comes in his way. Join the Dead by Daylight Steam group to get another cool Dead by Daylight mask by going here: https://steamcommunity.com/games/381210
Our friends at Behaviour just released the latest dev diary for their upcoming horror game Dead by Daylight where you get to learn more about the Killer and what kind of pain infusing items you can use to snare, trap and kill the survivors.
Last but not least, this weekend it’s time for PAX East! And at it you’ll get the chance to play Dead by Daylight! You’ll find out how life is on both sides of the machete - playing either as a survivor or the Killer.
Update 97.4 changelog
Update size: 825.2 MB
You can now equip the Compact-5 Submachine Gun as akimbo
You can now equip the Krinkov Submachine Gun as akimbo
Added “The Killer” mask. Join the Dead by Daylight group to gain access to it. You’ll find it in the community tab in the mask inventory
The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
All players will be given an infamous Jimmy Mask
John Wicks glasses will be given to all players instead of being in the infamous loot pool
Added a smoke effect when a deployable sentry gun breaks
Special units will no longer be able to enter the level through locked doors
Moved a fire ladder to prevent clipping
Added extra gas cans on higher difficulties
Fixed an issue where the assault phase would not stop even if the level is cleared of enemies
AI teammates will be better to react to the heist going loud
Fixed issues related to cops interrupting the power boxes, the drill, the code breakers or the printer
Mitchell has taken cooking lessons, he will no longer burn his food
Zip-tied civilians will no longer continue having a conversation
Fixed an issue where the computer became non interactable
Fixed a lamp that was not disabled when the power went down
Tweaked the logic on the Taxman interrogation
Golden Grin Casino
Added a waypoint to the ventilation
Fixed an issue where civilians would stand inside each other when playing slot machines
Optimized the level to be more in line of other levels
Tweaked the spawn rate of enemies from the cliff
Fixed an issue where enemies would flee as soon as the wall was destroyed
Fixed an issue that caused the AI to have problems to navigate around the scanner
Tweaked a collision to prevent the player from entering the compound in unintended ways
Changed the initial enemy spawns
Fixed an issue with a guard that could walk into a wall
Fixed an issue where players coudln’t use the camera loop skill on a camera
Moved some boxes to prevent the players from getting stuck
Removed the “Risk level” Asset
First World Bank
Fixed an issue where Bain would repeat himself when waiting for the thermite
Replaced the escape truck for one with tinted windows
Fixed an issue where a sofa would change colors
Tweaked spawn locations for the escape route
Removed some lamps by the elevators
Removed a collision in front of the bank
Fixed an issue where the player could climb the trees outside the bank
Fixed an issue where player could use the key-card on non-existent card-readers
Stopped AI teammates from walking around the level
Removed the “Risk level” Asset
AI will have easier to navigate
AI will be able to walk behind the blue bucket
Removed a box and a jug that was clipping with a container
Removed the “Risk level” Asset
Jewelry Store Job
Fixed an issue where players could climb the pipes in the alley
Removed the flashbang that can spawn when entering the house on day 1
Blocked players from looking into the gas station
Removed the “Risk level” Asset
Fixed a graphical glitch on Bodhi's arm
Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
Fixed a graphical issue with the SWAT van’s windows
Jimmy will now use the correct mask when picked as an AI teammate
Fixed a graphical issue that caused flickering on card readers
Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
Fixed an issue with the GSPS Shotgun reload animation
Tweaked the animations for the Lion’s Roar Rifle
Fixed an issue with the Buzzsaw 42’s reload animation
Tweaked the idle stance of various weapons
Tweaked the sprint animations of the GL40 Grenade Launcher
Tweaked the sprint animations for the China Puff Grenade Launcher
Fixed an issue with the China Puff Grenade Launcher’s reload animation
Tweaked the melee animation of the Compact-5
Tweaked the dominate animation of the plainsrider bow
Fixed an issue where the stock of the Heather SMG could be visible through walls
Added “Saint Francis” achievement to all the Bank Heist Jobs and day 3 of the Firestarter Job
Added “Mellon” achievement to Birth of Sky Job
Added “High Time” achievement to The Bomb: Dockyard Job
Added “Looting in the Dark” achievement to the Murky Station Job
Added “Kiss the Chef” achievement to the Cook Off Job
Added “Saint Francis” achievement as a side job in the rotation of daily side jobs
Added “Mellon” achievement as a side job in the rotation of daily side jobs
Added “High Time” achievement as a side job in the rotation of daily side jobs
Added “Looting in the Dark” achievement as a side job in the rotation of weekly side jobs
Added “Kiss the Chef” achievement as a side job in the rotation of monthly side jobs
Like many of you already know, we're hosting a PAYDAY 2 Tournament across the globe together with our partner DreamHack. In order to make it more clear, we're going live with its very own website. Next stop is Austin, Texas with the total cash prize of $30.000; every day during three days one crew is going to walk away with $10.000. And yes, it can be the same crew - best time wins.
Read more on the official website by clicking the picture above or the link below.
As a part of last year's Spring Break event in PAYDAY 2 the community unlocked the opportunity to compete in PAYDAY 2 for cash prizes. After a lot of planning and work we have since December 2015 been hosting tournaments for players to compete.
Above you see the concept art for the five final Completely OVERKILL Pack masks! What do you think? Share your thoughts in the comments section below, in the community hub and the PAYDAY community subreddit.
The Grin was once the face representing a man's breakdown as he had to accept defeat. But now the times have changed, and the same man is back again, stronger than ever before. Rejuvenated and ready to take on the world with a determined fierceness and cunning, the mask still represents the face of a mad man, but a mad man that is winning.
The mask is modeled after a legendary bear that was known to terrorize humans and other animals in an Eastern land far, far away. The story is wildly popular in the criminal underworld, and getting compared to the fierce beast is considered a great honor, reserved only to the greatest and most ruthless criminals.
Mega Gage Blade
Gage has given his favorite ballistic mask an upgrade. Before it was only practical, now it's also stylish.
Mega Doctor Crime
In issue #34 of The Amazing Career Criminals, we saw the assumed death of Doctor Crime, but fear not - the Doctor is back! With a new power armor and a fancy new mask, he's set to take out his vengeance against our unknowing heroes.
All his life Jeremy only wanted was to be a dentist, but fate had other plans for him. After dying in a gruesome car-crash, he was somehow animated back to life again. Unfortunately, his past dreams died the day of the crash, and the only thing Jeremy wants now is to suck out the brains of the living.
Watch the OVERKILL crew play the Boiling Point heist
The OVERKILL crew will now take on russian bad guys in our new heist “Boiling Point” on our live stream! Feel free to watch them play while you're waiting for the update to download: https://www.twitch.tv/starbreeze
Update 97 changelog
Update size: 2.2 GB
Start up crash
Potential fix for a common start up crash for users with Intel HD Graphics Cards
Hardcore Henry Heists
Added the job "Boiling Point". You'll find it under the contractor "Jimmy"
Added the job "Murky Station". You'll find it under the contractor "Jimmy"
Added the "White Streak" Pistol
Added the "Electrical Brass Knuckles" melee weapon
Added the "Cloaker-San" mask
Added the "Zero 68" mask
Added the "Augmentation" mask
Added the "Safety First" mask
Added four new materials
Added four new patterns
Added the "Blackout" achievement
Added the "Ghost Run" achievement
Added the "The Pacifist" achievement
Added the "Janitor" achievement
Added the "No Witnesses" achievement
Added the "Red Snow" achievement
Added the "The Ground is Too Cold" achievement
Added the "Crazy Ivan" achievement
Added the "Megalo-Mania" achievement
Added the "When is Russia... Do as the Russians do" achievement
Added the "Sweat" in game song by Simon Viklund
Added the "Pulse" in game song by Simon Viklund
Added the "Bad Motherfucker" menu song by Biting Elbows
Added the "For the Kill" menu song by Biting Elbows
Added Bain voice lines to the end screen when failing a heist
Fixed an issue that caused enemies to be able to taze players while parachuting
Changed the name of the "Weapon" Loot bag to "Assault Rifles"
Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
Fixed a gap between the floor and a wall on the second floor on Day 2 of the Firestarter Job
Fixed an issue that caused the "Santa Slays Slackers" Achievement to be acquirable on any difficulty
Fixed an issue where a camera could be pointing towards a mandatory mission objective on Day 3 of Framing Frame Job.
Fixed an issue where players could jump out of the level in the Cook Off Job and Day 1 of the Rats Job
Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
Fixed an issue that caused skins to behave in unexpected ways when a weapon or weapon mod was used both as a primary and secondary at the same time
Fixed an alignment issue with the sights for the Baby Deagle Pistol
Fixed an alignment issue with the sights for the Lion's Roar Rifle
Fixed an alignment issue on some sights for the M308 Rifle
Fixed an issue where the wrong sight would appear in third person on the Heather SMG
We hope that you’ll enjoy both heists and have a great time in a snow covered Russia!