Community Announcements - lars.doucet
Hey everyone! A lot of new stuff to announce in today's update.

First of all, we have added Steam Workshop integration for Defender's Quest DX. You'll now be able to create and share your own mods. And to make that easier, we've created an official Mod Editor, which makes it really easy to add new bonus battles and special items.



Even better, the new mod system lets you load several mods at the same time, combining their effects!



Some helpful links:


Finally, we've added Chinese translations. All of the gameplay-related text should now be translated into both traditional and simplified Chinese. This does not yet include the game's story text (found in cutscenes and the journal), but it should at least let Chinese players experience the actual gameplay content. If there is enough interest from the Chinese market, we will definitely consider translating the remaining text in the months to come.

To Defender's Quest fans old and new, thanks for all your support!

------------

Status:
Windows: YES
Windows GL: YES
Mac: NOT YET
Linux: NOT YET

Changelog

2.1.5:
- Added level editor
- Added multi-mod functionality
- Added "custom item" graphic support
- Added "unload mod" / "reload mod" to title screen in mod mode
- Added Simplified Chinese translation (no story content yet)
- Added Traditional Chinese translation (no story content yet)
- Change healing cross from red to green to comply with Geneva Convention
- Fix mod menu dialogue
- "Fancy cursor" is now "Finger cursor"
- Fix various bugs
- Patch to russian translation
- Fix many controller support bugs
- Fix recruit screen bug
- Fix overworld scrolling bug
- Fixed naming recruits with steam's soft keyboard overlay
- Fixed "configure steam controller" button doing nothing
- Fixed autosave error popup (false negative)
- Fixed shader scale bug
- Added PS4 / XBOXONE / XBOX360 button glyphs for steam
- More Steam Controller support (will now polyfill missing glyphs from newly added controllers)
- Add missing blank controller buttons for ps3/ps4/ouya
- Fix steam controller glyph bugs & weird movement when a spell is selected
- Fix sorceress "fake boost" bug
- Fix bonus battle menu not displaying completion status
- Fix spell updating
- Fix mouse glitch with Steam Controller
- Fix overworld scroll being too low
- Fix save conflict screen not being navigable with Steam Controller API
- Make bonus battles a scrollable list
- New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController
- Other stuff I probably forgot
Community Announcements - lars.doucet
We just published three quick hotfixes in short succession over the last few days, the last one five minutes ago, and wanted to be sure people saw the changes. These mostly have to do with small regressions, null crash errors, and tweaks to steam controller & conventional controller support.

We also now have new builds up for Mac, Windows, and Linux.

Also we're on sale for 67% off during the Holiday sale!

Status:
Windows: YES
Windows GL: YES
Mac: YES
Linux: YES

And for those of you who are into the Steam Controller:

- We have official default configs for BOTH the Steam Controller *and* the Dualshock 4. Currently we're not able to properly label these in the "recommended configurations" section, but if you click the wrong one for your device you should get a warning. If everything's weirdly jumbled, use the other config!

- We have exposed more actions than those used in the default configuration, these are meant for advanced users to play with.

- We have provided a bunch of custom icons to use with Steam Controller configurations. We use some of these ourselves in the official configuration's radial menus.

-----------------

Changelog for 2.1.2c:
- Fixed overworld scrolling bug
- Fixed naming recruits with steam's soft keyboard overlay
- Fixed "configure steam controller" button doing nothing

Changelog for 2.1.2b:
- Fixed leftward drift on steam controller
- Fixed skills/equip button toggle in party menu for gamepad/steam controller
- Fixed wrong recruit screen button
- Fixed "infinite buy" bug on shop screen for gamepad/steam controller
- Fixed inconsistencies with mouse cursor

Changelog for 2.1.2a:
- Added a equip/skills toggle to party screen for gamepad & SC mode
- Added mouse-clickable rename/reset pts btns to party screen for SC mode
- Fixed soft keyboard input for SC (was broken)
- Added gamepad button to recruit/redesign screen for easy renaming
- Added cycle defenders back/forth to Left & Right grip on default SC config
- Fixed crash bug for windowed mode
- Fixed bug where fancy mouse would be forced even if you'd selected default

As usual, let us know if there's any issues so that we can get a patch out before the Steam servers go down again :P
Community Announcements - lars.doucet
Status:
- Windows: YES
- Windows GL: YES
- Mac: YES
- Linux: YES

Today's patch fixes a lot of issues with Steam Controller support and also officially turns on cloud saves. I've tested the cloud saves, and they seem to work well without issue, but they are not turned on by default for safety's sake. Instead, the game will ask if you want to turn them on or not. In the event of a steam cloud conflict, the game will bring up a screen to resolve it, and you will have the option of backing up whichever file you do not choose.

We also fixed a lot of little bugs. There's always the possibility that we introduced new ones, so please let us know if you have any issues so that we can swiftly respond with a hotfix either today or tomorrow.

Thanks for your patience and support!

Changelog for 2.1.2b:
- Fixed leftward drift on steam controller
- Fixed skills/equip button toggle in party menu for gamepad/steam controller
- Fixed wrong recruit screen button
- Fixed "infinite buy" bug on shop screen for gamepad/steam controller
- Fixed inconsistencies with mouse cursor

Changelog for 2.1.2a:
- Added a equip/skills toggle to party screen for gamepad & SC mode
- Added mouse-clickable rename/reset pts btns to party screen for SC mode
- Fixed soft keyboard input for SC (was broken)
- Added gamepad button to recruit/redesign screen for easy renaming
- Added cycle defenders back/forth to Left & Right grip on default SC config
- Fixed crash bug for windowed mode
- Fixed bug where fancy mouse would be forced even if you'd selected default

Changelog for 2.1.2:
- Adds proper steam cloud support
- Fixed lots of bugs with controller support
- Fixed lots of bugs with steam controller support
- Updated Russian localization (still some bugs left that are my fault, not the translators')
- Fixed various crashes
- Replaced triangular "fancy" cursor with hand-shaped "fancy" cursor
- Fixed a bug in the final battle where enemies who reached an unoccupied alternate end point would damage the main character immediately instead of turning around
- Fixed incorrect shade background in bonus menu
- Enabled proper mouse movement/clicking with steam controller
- Avoid insta-clicking bug in party menu with controller
- Fixed broken tutorial in party menu with controller
- Fixed invisible characters in party summon menu bug
- Fixed "phantom fireball" bug on crystal explosion
- Fixed bug where "use same party formation as last time" would allow you to summon characters on top of crystals
Community Announcements - lars.doucet
This is technically a quick hotfix/compatibility patch addendum to Patch #9 - 2.1.0c , but it also finally resolves a few key issues.

Current status:
Windows ANGLE: Yes
Windows GL: Yes
Mac: Yes
Linux: Yes

Changelog:

- Fixed issues with Steam Controller support
- Auto-detect input device on start, fix issues with options menu navigation
- If launched in big picture mode, default to fullscreen
- Added official Steam Controller configuration
- Fixed annoying crashdumper popups on startup

This should therefore be the first version of the game that fully and properly supports Big picture mode as well as Steam controllers and conventional controllers.

Linux note:
We are officially dropping 32-bit Linux support. Based on our game's stats from the Steam Hardware survey, not a single surveyed user was using a 32-bit build of Linux. Now, the survey sample was about 7% of our players so it's possible that there are some 32-bit Linux players out there, but given the very very low rate of usage and the significant time & work burden involved in maintaining 32-bit builds, we've decided to focus our efforts elsewhere.

We have, however, created a new public beta branch called "linux32" that you can opt into to access an archived build of version 2.0.8x, the last version to support 32-bit Linux.

Update
Also I just posted this on the blog, for those of you who are interested -- has some details about DQII and various other things:

http://www.fortressofdoors.com/decembers-quest/
Community Announcements - lars.doucet
Hey everyone!

New patch just in time for Thanksgiving!

Current status:
Windows ANGLE: Yes
Windows GL: Yes
Mac: On test_public beta branch
Linux: On test_public beta branch

Update Dec. 5 2016
Version 2.1.1 is now up on test_public, which includes Macintosh and Linux builds (64-bit only from now on, you can keep using archived Linux 32 bit builds by opting into the "linux32" beta branch).

Here's a brief changelog:

- Conventional controller support
- Steam controller support
- Fixed performance bottlenecks
- Fixed some various crashes
- Added soft keyboard overlay for gamepad text input
- Includes initial stab at Japanese / Korean input if you are using those locales. Could be totally wrong! Please provide feedback if you're Japanese or Korean.
- Fixed incorrect wave count bug in endless battles
- Fixed bug in overworld where you could click on off-screen battles
- Fixed unselect defender on select bug
- Fixed journal crash when resolution is small
- Fix glitch with some HP bars
- Fixed tileset glitch at desktop resolution
- Fixed missing lines in cutscenes

A note on performance:
There's been some issues with slowdown in endless battles before, and I *think* I've finally tracked down the issue with this latest performance patch. I used a profiler and found some pretty big slowdown issues and solved them. As with all patches, I could have introduced a regression that slows things down on configurations other than my own machine, so do let me know if you think the performance is better or worse and I'll take another look -- and please confirm that you're actually running version 2.1.0c (title screen, lower right hand corner has the version number). Also note that I can't guarantee solid performance on x16 speed when you've got levels slammed with enemies -- my goal is just to get to reliably solid performance at x2 or x4.

A note on localizations:
This patch adds some new interface text to the game and I haven't had time to get the new text localized. So if you're playing in another language and see english text in various places, that's why.

Bug reporting
Please report all bugs you find over here:
http://www.github.com/larsiusprime/tdrpg-bugs

Community Announcements - lars.doucet
Lot of updates in this one, including a fix for a notorious bug -- the "final battle white overlay"

Status:
- Windows: YES
- Linux: YES
- Mac: YES

2.0.8b:
- Fixed skill upgrade green numbers & missing stats
- Fix infinite white screen bug in ET battle
- Fix typos in tips & the journal
- Fix sneaky video button in battle via accessibility
- Fix too long names in redesign menu
- Fix missing dialogue images in ET battle
- Fix offset icons w/ bad tooltips in enemy status effect preview
- Fix bleed effect visual
- Fix post-ET puppet show
- Make ET's dark heal spell look different
- Fix "book of blood" + "zap" spell insta-murder bug
- Fix untranslatable reward text in map preview
- Fix untranslated tutorial/dialogue
- Fix crash
- Hide level of certain bosses
- Fix "upgrade all weapon" achievement
- Fix stat boost special for certain items
- Show numerical value of enemy "barrier" stat (ET)
- Localization:
- Add goodies/mod files
- Fix german journal
- Fix many (but not all) text overflows
- Fix some english typos
- Update spanish text
- Lots of other things
- Fix untranslatable text files
- Fix untranslated text in many screens
- Fix problem with spell icon text in non-english locales
Steam Cloud, Steam Workshop, and Steam Controller support are coming soon. I'm also due for another performance pass for those of you running into issues with the endless levels.

And finally, I've been updating the mod documentation for the DX version, a work in progress can be found here:

https://github.com/larsiusprime/tdrpg-mod-docs

And I'm proud to announce that a community member has started work on a DQDX mod editor! It's still quite early but I will give it as much support as I can:

https://github.com/Autoquark/dq1-unofficial-mod-editor
Community Announcements - lars.doucet
This is a big bugfix patch. The first few patches were so focused on performance that I built up a bit of a backlog and I'm trying to work through that so I can clear some time out for new features like Steam Cloud, Steam Workshop, Mod documentation, Controller support, etc.

As always, if you have a bug, please report it at:
http://www.github.com/larsiusprime/tdrpg-bugs

Changelog for version 2.0.7a:

- Show high scores in bonus level previews
- Fix scaling for original art mode in shops & you got screens
- Fix book status effects, should not apply to bosses
- Fix phantom cutscenes on beating "The Way Out" & restarting
- Crash guard in party screen on skill assignment
- Fix status effect icons in battle defender menu
- Fix Achievement Popup timing bug
- Fix Achievement location in battle
- Fix Achievement pop-under bug
- Fix range preview boost artifact on deselect
- Fix furious end book
- Fix mute button inconsistency
- Fix "double evni" upgrade/equip bug
- Fix item tooltips for defenders in battle
- Fix status effect offset in defender menu
- Fix mcguffin health bar on failure not @ 0
- Right click now unselects spell, defender, enemy, etc.
- Fix rare crash with swimming enemies
- Fix retro art equipment icon artifact in party/reward menu when nothing is selected
Community Announcements - lars.doucet
Well, this was a lovely surprise! Youtube Rock Start TotalBiscuit AKA The Cynical Brit has just featured us on his new show, "After Hour," and it looks like he really enjoyed it!

https://www.youtube.com/watch?v=RwVm4vlcC-Y&feature=youtu.be&a=

As I expect this will bring an influx of new players, rest assured we are committed to maintenance and community support; we're confident now that the game is in a much better place than when it launched but please do continue to report anything you find -- we're listening! We'll probably do another patch on Monday that incorporates everyone's latest feedback.
Community Announcements - lars.doucet
This patch is all about bugfixes as we've started to turn the corner on performance gains and stability. That's not to say I won't have another performance patch (still more things I could improve), just that I want to catch up on the regular stuff. This fixes several major and minor bugs that have been widely reported.

STATUS:
Windows: YES (ANGLE + GL)
Mac: Not Yet
Linux: Not Yet

Changelog

2.0.6b:
- Fixed a crash associated with battle numbers

2.0.6a:
- Fixed a weird bug where pressing spacebar in the options menu crashes the game

2.0.6:
- Fix NG+ achievement mixup with endless modes
- Fix ice mage parallel ice shard bug
- Increase ice mage orthogonalization
- Fix "idle healer" bug
- Fix E.T. health bar display bug
- Fix vs_type bug in Archshepard Stave & The Beast's Weapon
- Fix bonus progress display
- Fix "strange symbol" display in foreign locales
- Fix save slot time display
- Make "flashing effects" on by default
- Fix "Error Sheep" appearing in NG+ boss battle
- Minor cutscene fix

IF YOU FIND ANY BUGS AT ALL PLEASE REPORT THEM! Some of you might have noticed that TotalBiscuit recently did a Live stream of the game, and if there's any new problems introduced with 2.0.6 I will swiftly revert to 2.0.5c given the sudden increase in visibility we're under.
Community Announcements - lars.doucet
Another day, another patch, in our quest to continually improve DQDX until it's shining like a star.

Status:
Windows: YES
Mac: YES
Linux: YES

Changelog:

2.0.5c:
- Fixed a crash bug on beating bonus levels

2.0.5b:
- Crashdumper will provide a helpful notice on crashing
- Fixed crash bug with mods
- Turning off crash reports will also disable crash-dumper (possibly improves performance if you disable crashdumper, not sure. Certainly doesn't hurt performance to disable crashdumps).

2.0.5a:
Performance:
- Optimize pathfinding
- Kill memory leak
- Make sure projectiles are properly destructed & recycled
- Make sure shadows are properly destructed & recycled
- Make sure HP bars are properly destructed & recycled
- Make sure effects are properly destructed & recycled
- Make sure enemy wave blocks are properly destructed & recycled

Bugfixes:
- Added safer file saving (gracefully prevent crashes if file permissions forbid saving)
- Added warning if game cannot autosave
- Fix crash in mod interface
- Fixed the crashdumper so crash log files will now be produced in your game's save directory! (Screenshots on crash is currently broken, but everything else is logged)
- Fix some random crashes
- Make sure battle layouts are preserved in imported saves
- Removed redundant achievements.xml file write when boosting to level 5 (caused slight lag)

There are more patches to come. We will continue to fix any performance issues, bugs, or crashes you report, as well as bring a few new feature online such as Steam Cloud, Workshop, and Controller support.
...

Search news
Archive
2017
Feb   Jan  
Archives By Year
2017   2016   2015   2014   2013  
2012   2011   2010   2009   2008  
2007   2006   2005   2004   2003  
2002