Community Announcements - DBG_RadarX
System Requirement Change:
PlanetSide 2 on the PC will now require a 64 bit operating system.

New Weapon:
NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Gold/Black variants

Gameplay Changes:
Sunderer Blockade Armor rear armor has been reduce to match the other sides
Awareness/Render changes
Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
Butcher horizontal recoil has been reduced from .225 to .213
Tank Mines will now detonate on MAX units
TR MAX Lockdown deploy/undeploy times have been modified
Undeploy time changed from 2 seconds to 1 second
Deploy time changed from 1 second to 2 seconds

Spawn Rule Changes:
Spawn beacons will now be range based, initial distance is set at 600 meters
Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
Squad spawn on vehicles within friendly uncontested regions has no range limit.
Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
Instant Action rules have been simplified
Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.

Depot:
Added new Armor/Vehicle flag decals for Portugal and Australia

Misc:
Tank Mine LOD range increased by 25 meters to 70
Updated TR reticule sizes to be smaller across the board
Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles

Bug Fixes:
Enemy vehicles disappearing when the driver exits the vehicle has been addressed
Medic regen device will no longer regen the Sunderer Deployment Shield
Resist shield now resists melee damage
Defensive/Offensive requests will display on the map
Updated the game credits to properly reflect the change to Daybreak Games
Black Horse Company Armor/Vehicle decals have been made available to all factions
Hacked spitfire turrets should now properly track kills, grief, and XP
Magrider Auraxium Lumifiber Trim should now apply properly
Corrected the TR AMP pistol's muzzle flash to be the correct size
TR Amp muzzle flash has been reduced
Fixed issue with not being able to overload SCU or Shield Generators.

Known issues:
Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Scott Constantine)

Hi folks!

Here’s what happened in May in the RPS community.

In this alliterative edition: Blood Bowl [official site] brethren batter and bludgeon in preparation for the new game; Cities: Skylines [official site] succession games subsequently succeed; Dirt Rally [official site] roadsters rack-up a riveting league; Guild Wars 2 [official site] troopers take to hammering out their differences; and PlanetSide 2 [official site] players participate profoundly in another smashing of servers.

… [visit site to read more]

Community Announcements - DBG_RadarX
Membership benefit improvements:
  • Removing the Copper, Silver and Gold tiers and everyone who is a member is treated like they have max-level-Auraxium membership going forward, with all the benefits that entails.
Intra-Facility Missions:
  • Intra-facility missions are dynamically created missions that point you towards the important objectives inside a mission facility based on distance. So, if you're near Cap Point A, your mission will say "Capture A". If you're an Engineer and you're near a destroyed generator, your mission will be "Repair Generator". This system is intended to give new players a better sense of a facility's objectives and some direction on how to find them.
MBT and Harraser Weapon Tuning:
  • Enforcer ML85/Enforcer ML65-H: The Enforcer now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
  • C85 Canister: The C85 Canister now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
  • C85 Canister-H: The C85 Canister-H now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process. Additionally, the clip size reduced to 8
  • Proton II PPA: PPA COF Recoil reduced to .3 and max COF reduced to 2.25
  • Proton II PPA-H: PPA COF Recoil reduced to .45 and max COF reduced to 2.25
  • Prowler G30 Vulcan: COF reduced to 0.9
  • Saron can aim lower than previously
New Galaxy Defensive Slot Items
  • Vehicle Ammo Dispenser: Resupply ammunition of nearby vehicles
  • Nanite Proximity Repair System: Repair nearby damaged vehicles
Battle Rank Certs Until 15
  • We felt the cert gain rate at low levels was too restrictive for new players trying to grow their characters. With this change, each battle rank achieved through BR 15 now provides 100 free certs to help new players get their characters rolling.
Depot Pricing Changes
  • We’ve made some pretty significant changes to our cert and DBC pricing across the Depot. The vast majority of DBC prices will be dropping, some only slightly, but in many cases pretty significantly. There is one noteworthy exception, and that’s NS weapons that are available to all factions on purchase – those are going up slightly to account for the extra value they bring to the table. We also updated many of our cert prices to account for the two years we've let them go unattended – and this meant that in addition to many prices going down, or staying the same, cert prices increased for a number of weapons as well. To give some context and hopefully alleviate some fears, our updated weapon cert prices range from 200-1000 certs, so there’s no drastic departure on that front.
Vehicle Optics
  • Zoom optics can now be purchased independently
  • Vehicle optics can now also be purchased with DBC
  • Vehicle optics will be removed from loadouts and the certs spent to unlock refunded. You will need to repurchase them .
Spawning Adjustments
  • [FONT=Arial] You can no longer spawn at a base that is not connected to your warp gate via lattice unless you die in that base’s region; the idea here is to add more strategic importance to territory and logistics
Misc
  • Changes have been made to how we track awareness in an effort to fix issues where you can take damage from a player you cannot see.
  • The tank mine now has a unique trigger sound
  • [FONT=Arial] Pass on all of the icons and text in the HUD, Map, and Minimap to make them more readable and well, iconic. We've also changed the settings for things like when HUD icons get pinned to the side of your screen and the distance at which the opacity changes.
Bug Fixes

  • Speculative fix for the vehicle ejection seat bug
  • Updated Interceptor Windshield and Bumper for Harasser
  • Added grime overlay to Harrasser
  • Fixed Neutron armor to LOD farther out
  • Slat armor adjustment to work with composite armor on Lightning
  • Fix for NC heavy assualt shoulder pads going yellow on LODs
  • Launcher projectile trail effect appears larger and denser than before last update
  • Fixed Vindicator Badge Decal
  • Corrected several Decal Alphas
  • Hunter Cloaking 1 now has the ability description
  • Updated infantry rocket smoke trail FXs to be directly dependant on particle quality settings.
  • Adjusted Vanguard Mammoth plating to not block as much of gunners view
  • Typo displays in the Adrenalin Shield description
  • Adjusted NS Blackhand: Default cross reticle scope aimpoint
  • ESF: Wing Mount: A2AM: Utility: Lock-on Range certification is now functioning
  • Spitfire turret proximity no deploy zone was removed from the spitfire and applied to the AV/AI turrets
  • Now only one vehicle terminal at the bio lab facilities spawns MBTs
  • NC Infantry and MAX weapons tint mask fixed to allow weapon to tint correctly now
  • Magrider Callisto exterior cosmetic adjusted to not look deformed at range
  • Fixed Galaxy intake right rear panel to not have a ‘hole’
  • NS Blackhand: Camo now applies in the 3d preview
  • UI: Loyalty Level: Copper [[[ text displays for membership level [*] Deployables at Saurva Overflow no longer Explode [*] Sky box no longer turns to black if if an UI screen has a GUI model on it [*] Harasser: Shatterguard windshield adjusted to display camo [*] VS: Composite armor leg piece no longer separates from the body if a female heavy assault is killed [*] Zepher and Dalton will now be more visible for first person [*] FX: scaled shotgun bullet impacts to be about 1/4 current size [*] Fixed Death Screen issue where the kill info was from previous kill and not last kill [/L
    [*] Deployables at Saurva Overflow no longer Explode
  • Sky box no longer turns to black if if an UI screen has a GUI model on it
  • Harasser: Shatterguard windshield adjusted to display camo
  • VS: Composite armor leg piece no longer separates from the body if a female heavy assault is killed
  • Zepher and Dalton will now be more visible for first person
  • FX: scaled shotgun bullet impacts to be about 1/4 current size
  • Fixed Death Screen issue where the kill info was from previous kill and not last kill
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

… [visit site to read more]

Community Announcements - DBG_RadarX
Hey everyone! We've got an update brewing for next week that we wanted to tell you guys about. Take a look and let us know what you think.

Intra-Facility Missions
Intra-facility missions are dynamically created missions that point you towards the important objectives inside a facility based on distance. So, if you're near Cap Point A, your mission will say "Capture A". If you're an Engineer and you're near a destroyed generator, your mission will be "Repair Generator". This system is intended to give new players a better sense of a facility's objectives and some direction on how to find them.

Membership Changes
The current membership system with Copper, Silver, Gold, etc, tiers of membership is pretty clunky and unintuitive. With how complicated it was to explain and surface all the information needed for it to make sense, it ended up feeling counterproductive. With that said, we’re taking out all those extra tiers – everyone who is a member is treated like they have max-level-Auraxium membership going forward, with all the benefits that entails.

Pricing Changes
We’re making some pretty significant changes to our cert and DBC pricing across the Depot. The vast majority of DBC prices will be dropping, some only slightly, but in many cases pretty significantly. There is one noteworthy exception, and that’s NS weapons that are available to all factions on purchase – those are going up slightly to account for the extra value they bring to the table.

We also updated many of our cert prices to account for the two years we've let them go unattended – and this meant that in addition to many prices going down, or staying the same, cert prices increased for a number of weapons as well. To give some context and hopefully alleviate some fears, our updated weapon cert prices range from 200-1000 certs, so there’s no drastic departure on that front.

We understand there might be some concern at the notion of any prices going up, but we hope that once everyone gets to see the entirety of the pricing changes first hand, the net reaction will be a positive one.

Battle Rank Certs Until 15
We felt the cert gain rate at low levels was too restrictive for new players trying to grow their characters. With this change, each battle rank achieved through BR 15 now provides 100 free certs to help new players get their characters rolling.

Spawn Rule Changes
You can no longer spawn at a base that is not connected to your warpgate via lattice unless you die in that base’s region; the idea here is to add more strategic importance to territory and logistics.

Icon Readability
We've done a pass on all of the icons and text in the HUD, Map, and Minimap to make them more readable and well, iconic. We've also changed the settings for things like when HUD icons get pinned to the side of your screen and the distance at which the opacity changes.

We are doing this on PC and PS4 for a couple reasons:
  • A lot of the overhead text was pretty unreadable in certain lighting
  • The brackets around many of the icons on the minimap used up precious pixels
  • Most of the outlines and glows on text means you really have to squint to read it
Check out the forum post here if you want to see some screen shots: https://forums.station.sony.com/ps2/index.php?threads/hud-map-minimap-icon-text-readability.225118/

High Profile Bug Fixes
  • The Vehicle Ejection Bug: One day we will be able to finally eradicate this bug in a cleansing flame… and hopefully that day is the day of this update. We have a speculative fix for the infamous vehicle ejection bug that sends you flying into the stratosphere.Please cross your fingers and continue to report this if you see it.
  • Awareness changes: It is now less likely that you are rendered by/visible to players that aren’t being rendered for you.
Other Changes

Galaxy Repair and Ammo: The Galaxy has new defense slot options, Vehicle Ammo Dispenser and Nanite Proximity Repair System.
  • Vehicle Ammo Dispenser: Resupply ammunition of nearby vehicles
  • Nanite Proximity Repair System: Repair nearby damaged vehicles
MBT Updates
  • New Conglomerate
    • Enforcer ML85/Enforcer ML65-H: The Enforcer now has a continuous reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
    • C85 Canister: The C85 Canister now has a continuous reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
    • C85 Canister-H: The C85 Canister-H now has a continuous reload mechanic and the clip size on the Harasser variant has been reduced from 10 to 8.
  • Vanu Sovereignty
    • Proton II PPA: PPA max COF has been reduced from 0.6 to 0.3 and COF Recoil has been reduced from 0.6 to 0.3
    • Proton II PPA-H: PPA max COF has been reduced from 3 to 2.25 and COF Recoil has been reduced from 0.6 to 0.45
    • Saron HRB down pitch angle limit has been improved by 10 degrees
  • Terran Republic
    • Prowler G30 Vulcan: The Prowler version of the Vulcan COF reduced from 1.1 to 0.9
  • The visual effect of Vehicle night vision has been improved
  • Aegis shield should now block AOE damage more accurately
  • Vehicle zoom optics can now be purchased individually, optics have been reset and their certs refunded
  • Due to a lack of being awesome, the Decoy grenade is being removed from game and certs spent on it refunded. If we can find a way to make it awesome, we’ll look at adding it back in.
That’s it for now! We understand we may not have hit every issue/bug you've brought up recently, but we’ll continue to hammer away at these while working on new content. We look forward to your thoughts!

With warm regards, but not too warm because this is war,

- The PlanetSide 2 Team
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Scott Constantine)

Get involved!

Rock, Paper, Shotgun has one of the friendliest and most active games communities online, but it’s possible that you’ve never peeled back the mask of the frontpage to discover the forums, guilds and game groups that lie beyond.

If you’re intrigued and you’d like to join the forum, find people to play with, or chat with other RPS readers, read on for a guide to what’s happening and instructions on how to get involved.

… [visit site to read more]

Community Announcements - DBG_RadarX
Our celebration of Daybreak Games week continues and today's focus is PlanetSide 2! Drop in and earn double experience all this week, but if you are looking to pick up a new weapon this is your day!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Scott Constantine)

Hi folks!

I’m Scott and I help moderate the RPS community forum. There’s some great discussions going on over there but what I’m really interested in is what the members of the community do together – whether that’s in games or out of them. Every month I’m going to provide a summary of what RPSers have been up to and how you can get involved. This month: Cities: Skylines [official site] succession games; our Guild Wars 2 [official site] guild get more involved in PvP; the PlanetSide 2 [official site] outfits do battle in a server smash; and how to join the capers of our Grand Theft Auto 5 [official site] crew.

… [visit site to read more]

Community Announcements - DBG_RadarX

Hey everyone,

We're so excited to finally reveal our new company logo. If you haven't seen it yet, here it is!



Today we also launched our new company website, http://www.daybreakgames.com! Take a tour through the new site and let us know what you think.

A few other things you may notice -- Station Cash is now called Daybreak Cash. Your Station Account is now your Daybreak Account. And if typing "Daybreak" is ever too cumbersome, we'll be using DGC.

This week we've got a lot of fun celebration activities planned to go along with the unveiling. You can read details in this article and follow along on social for more fun!

Thank you for being part of this journey with us, fellow #Daybreakers. We're looking forward to what our future holds!

Be sure to jump in game this week for double experience and a new sale each day!
Community Announcements - DBG_RadarX


Flight Controls Changes
  • To get an improved level of control when using a gamepad, some changes needed to be made to our base physics interpretation of inputs; for maintainability splitting at this level was not an option
  • The bounded inputs (keyboard,gamepad) now respond in a more predictable and controllable fashion
  • The mouse (unbounded) input is applied overtime to as-closely-as possible match what previously existed
  • There will be subtle differences but they should be mostly unperceivable
  • This does mean controller support for our PC flyers just got an upgrade and you should give it a try!
Valkyrie Balance
  • Valkyrie resilience changes
  • Valkyrie resistance to ESF nose cannons provided by composite armor is being made base line. Composite armor will no longer provide a bonus resistance against ESF nose cannons
  • Base resistance to ESF nose cannons increased from 85 to 90%
  • Composite armor no longer provides a bonus.
  • Resistance to HEAT and AP is also being adjusted. These adjustments make the Valkyrie a little more resilient, similar to a Liberator
  • Resistance to HEAT increased from 0 to 25%
  • Resistance to AP increased from 25% to 35%
Hover Stability Airframe
  • Doubled the improved hover effect. Max rank will now completely negate vertical descend.
CAS-14
  • Needed to be a little better at its job. Blast damage increased so it takes 8 hits to kill infantry instead of 10 within the inner radius.
    • Increased blast damage from 100 to 125
Pelter Rocket Pod
  • The blast damage size on the Pelter is modeled after the banshee. Although it is not intended to be effective anti-personnel, this model is too harsh considering it also has a slow muzzle velocity and a smaller magazine. The blast damage is being remodeled to be part-way between an ESF rocket pod and the Banshee. This should add some versatility to the Pelter where it is more of a hybrid between the CAS-14 and Hellion.
    • Inner blast damage increased from 100 to 200
    • Inner blast radius increased from 0.35 to 0.75
    • Outer blast radius size increased from 1 meter to 3 meters
Hellion G20
  • The Hellion needs a small range increase.
    • Cone of Fire reduced from 1.25 degrees to 1 degree
    • Maximum damage range increased from 10 to 25
    • Minimum damage range increased from 75 to 100
Instructional Events
  • Some of the tutorial notifications will have VO
  • A whole slew of new events have been added
    • Terminals, friendly fire, grief levels, grouping, map screens, profile screens, resources
  • Key reminders have been streamlined
NS-44L Blackhand
  • With an extended barrel and integrated scope the NS-44L Blackhand provides significant advantages over similar pistols when engaging threats at longer ranges.
MAX Weapon Model Updates
  • The following weapons now have new models:
    • TR Mutilator
    • TR Onslaught
    • TR Mercy
    • VS Cosmos
    • VS Blueshift
    • VS Nebula
    • NC Grinder
    • NC Mattock
    • NC Hacksaw
Camo Coverage Changes
  • Updated NC, TR, and VS textures to help with IFF issues. This update revolves around the camo mask and targeted areas on the character to show empire color. This is a work in progress so these edits may change in the future.
Player Studio Items
  • Added a rack of decals
  • Added a ton of helmets
  • Added a wealth of vehicle cosmetics
  • And just a smattering of camos
Misc
  • Changed the impact FX for the Lancer and Vortex to something that does not contain an explosion since the weapons do not inflict blast damage.
  • Smoke grenades have been adjusted to still have a tactical impact at lower graphics settings.
  • Performance pass on 3rd person grenade launcher smoke trails.
Bug Fixes
  • Fixing the Railjack so it does not have a camo applied to it by default
  • Fixed claymores being incorrectly held when viewed in third person and in weapon select.
  • Lowered the volume of heavy bullet impact audio (when inside a vehicle)
  • Fixed missing string in some item descriptions.
  • 1P & 3P: Crossbows: Forearm appears to over rotate when reloading
  • 1P: Shield Regen Device: There is a slight stutter in the equip animation while sprinting
  • Corrected the name of the Ordnance Helmet.
  • 3P: Engineer: Character model is missing arms while using a turret
  • 3P: Harasser is missing a panel on the bottom at the rear
  • 3P: Hunter QCX: Character's left hand does not grip the lock handle fully
  • 3P: Left hand is twisted too much holding a forward grip in the relaxed stance and model preview
  • Supernova-R PC for the Magrider now animates correctly
  • 3P: NS-30 Vandal does not display the ammo clip falling out when reloading
...

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