PlanetSide 2 - DBG_RadarX


While the fight over Auraxis rages on, factions take a moment to celebrate their independence… from one another. From now until July 10th, you can find the following holiday items available:
  • Blue Sparkler Hood Ornament
  • Gold Sparkler Hood Ornament
  • Cyan Sparkler Hood Ornament
  • Purple Sparkler Hood Ornament
  • Red Sparkler Hood Ornament
  • NC Patriot Flare Gun
  • TR Patriot Flare Gun
  • VS Patriot Flare Gun
  • NS Patriot Flare Gun
  • NC Triumph Flare Gun
  • TR Triumph Flare Gun
  • VS Triumph Flare Gun
  • VS Patriot Camo
  • TR Patriot Camo
  • NC Patriot Camo
   
All players will receive access to complementary FREEDOM THRUSTERS on the Light Assault class for the duration of the July 4<sup>th</sup> holiday event. If you are looking for something a bit more practical, Infantry Gear is 40% off so it's a great time to add to your colloection!   Enjoy the event and remember, you can't celebrate freedom without a Freedombration!
PlanetSide 2 - DBG_RadarX
 

The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for a brief hotfix. Estimated downtime is 3 hours.

 

 

New Additions

NSX Tengu

The newest addition to the Nanite Systems export family of weapons is the NSX Tengu. This mischievous SMG is defined by its automatic firemode that releases four pellets per shot, perfect for dispensing of close quarters adversaries. From the hip, the weapon has a wider spread, and while aiming down sights, a built-in smart choke narrows the pellet spread for engaging mid-range targets.

 

Implants System

New implants have been added to the drop tables of Novice, Basic, Deluxe implant packs, and the ISO-4 Recycler.
  • Carapace - Replaces your shield bar with an additional health bar.
  • Infravision - Provides you with permanent infrared vision.
  • Nightmare - Knife kills cloak the user for a short time.
  • Ocular Shield - Reduces the effectiveness of tactical grenades used against you.
  • Sensor Shield - Allows you to move undetected among recon devices.
  • Aerial Combatant - Regenerates jump jet fuel upon killing enemies. (Light Assaulty only.)
  • Combat Surgeon - Revives and kills restore Nano-Regen Device energy. (Combat Medic only.)
  • Nanomesh Specialist - Reduces down time for depleted overshields. (Heavy Assault only.)
  • Robotics Technician - Increases the armor of nearby deployables you own. (Engineer only.)
  • Deep Operative - Increases the refractive capabilities of the Infiltrator's cloak. (Infiltrator only.)

Adjustments

Target Focus and Safeguard (the default starting implants) and Tier 2 version of common implants have been removed from all implant bundles.

Drop rates for less common implants have been improved.

 

World Updates

Vehicle Terminals

Terminal types have been consolidated for all non-Koltyr continents.
  • Ground vehicle terminals now spawn all ground vehicle types with the proper benefits.
  • Air vehicle terminals now spawn all air vehicle types with the proper benefits.
  • All vehicles can be spawned in the Warp Gate regardless of benefits.

Facility Benefits

Tech Plant
  • Is now required for both Main Battle Tanks and Liberators.
  • Hacked Tech Plant terminals will always yield MBT and Liberator spawns, regardless of whether that faction owns a Tech Plant or not.

Amp Station
  • No longer increases heat efficiency for base turrets. This benefit is now awarded on Indar continent lock, instead.
  • Amp Stations still provide turret repair over time, same as Live.

BioLab
  • BioLabs still provide infantry health regeneration in friendly regions, same as Live.

Continent Benefits

Amerish
  • No longer reduces infantry consumable costs.
  • Now allows base generators to regenerate 5 health per second when destroyed.
  • This is equivalent to a 10 minute self-repair on non-SCU targets, and slightly more than a 13 minute self-repair on SCUs.

Indar
  • No longer reduces air vehicle costs.
  • Now increases heat efficiency for base turrets (previously the Amp Station benefit.)

Esamir
  • No longer reduces ground vehicle costs.
  • Connected bases you own now regenerate 10 infantry shield per second.

Hossin
  • Remains unchanged.

Amerish Refresh
  • The grassy continent of Amerish has been refreshed with improved environment art, and many bases have received adjustments and additional polish as well.

Ikanam BioLab
  • The Ikanam BioLab has been replaced with an entirely new superstructure.
  • Two new vehicle-capturable control points can be found on the outskirts of the base.
  • From there, infantry can fight their way deep into the superstructure to capture a third and final control console.
  • Construction bases can be built atop Ikanam, allowing for quick access to the underground structure.
  • The lattice links surrounding Ikanam have been adjusted to allow for players to move through satellite bases without having to pass directly through Ikanam itself.

Xelas and Onatha Biolabs
  • The two remaining traditional Biolabs have received a pass on cover and overall combat flow.

Subterranean Nanite Analysis
  • SNA has been removed, as well as its link on the lattice.
  • The area has been replaced with areas prime for vehicular combat and construction bases.

Ikanam Triage Station
  • Added more cover with improved sight lines geared toward defenders.
  • Refined terrain and increased pain field size around spawn and teleporter rooms.

Sungrey West Gate
  • Restructured spawn room flow and added an additional vehicle pad facing west.
  • Various cover improvements and terrain polish.

Lithcorp Central
  • Moved the teleporter room to bypass camping from the banana building.
  • Minor additions and adjustments to attack and defense routes.
  • Made the vehicle pad more accessible.

AuraxiCom Network Hub to The NC Arsenal
  • The road between these two bases has been completely redone to create a more open flow that doesn’t contest The Auger directly.

The NC Arsenal
  • A new road down the mountain north of NC Arsenal allows players to cut close to Moss Ravine, and fight in the field north of Sungrey West Gate.

The Ascent
  • Refined Sunderer locations.
  • Increased cover and restructured flow over capture points.
  • Removed a number of jump pads and added anti-infantry turrets to the tower.
  • The lifts on the northern side of the base now only go down, and a hackable vehicle pad can be found at the bottom.
  • Attackers from Rockslide Outlook can assault the base using two new paths that scale the mountain.

Hossin

The continent of Hossin has received a new, clearer sky.

 

BioLabs

The BioLab domes have been made opaque. This change increases performance when fighting in or around BioLab areas. All BioLabs have received this new opaque dome (and new interior lighting,) but the performance increase is currently only available to Amerish, Hossin, and Esamir, with Indar coming in a later patch.

 

Warp Gates

Players will now log in at a continent's Warp Gate.

 

Construction

Elysium Spawn Tube
  • The spawn tube can now be exited from any direction, and is surrounded by a one-way shield. Damage to this shield will also damage the spawn tube.
  • Respawn time from 3sec. to 20sec.
  • Health from 12000 to 8000.

Vehicles

Lightning, Vanguard, Prowler

These vehicles have received overall improvements to their traction on slopes, braking power, acceleration, and turn rates.

 

Infantry

Motion Spotters, Recon Devices, Scout Radar, Proximity Radar
  • Detection versus infantry is no longer contingent on player speed
  • Now detects infantry targets that are not crouching, standing, or crouch-walking

Hardlight Barrier
  • Deploy time from 1000ms to 100ms
  • Deploy slope limit from 20 degrees to 30 degrees
  • Draw Fire Ribbon kill requirement from 20 to 15

Claymore
  • Detonation angle from 90 to 135 degrees (does not widen trigger area.)

EMP Grenade
  • Cost from 75 to 50
  • No longer drains ability energy
  • No longer disables Sunderer Deployment Shield
  • (Still drains Minor Cloak implant, Sunderer cloak, and infantry affected by a Sunderer cloak.)
  • No longer clears HUD indicators (but still shows HUD static)
  • Fixed an issue where players within line of sight, and greater than 12 meters, but less than 15 meters would only have their shields reset, instead of take them offline.

AV MANA Turret
  • The AV MANA Turret will now render more often at further ranges.

Underbarrel Grenade Launcher
  • Ammo capacity from 2 to 3

Underbarrel Smoke Launcher
  • Ammo capacity from 2 to 3
  • Ammunition resupply tick rate from 4000ms to 5000ms
  • Now has a 2x headshot multiplier (like Underbarrel Grenade Launcher)

Emergency Repair
  • MAX Emergency Repair has received new particle effects on use.
  • Fixed an issue with where using this ability would create broken Infiltrator cloak states after use.

Bugs
  • Fixed an issue with Trooper Immortal helmet showing headless at certain ranges.
  • Fixed attachments on NS-15 Gallows.
  • NS-15 Gallows can now equip camouflage.
  • Mended broken fingers on wielded knife animations.
  • Fixes for Saron muzzle flash.
  • Knifing from rumble seats now uses new animations.
  • Infantry no longer inherit a strange glow when getting struck with explosives.
  • Explosions are now more consistent on different material types.
  • Usurper cosmetics should now show.
  • Fixed a bug where the Medic's Shield Recharging Field would not show its special effects to some players.
PlanetSide 2 - contact@rockpapershotgun.com (Brendan Caldwell)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Pew pew pew. Zap zap. EXPLODE.> Those are the sounds of Planetside 2 [official site] which is a videogame you may have heard about. … [visit site to read more]

PlanetSide 2 - DBG_RadarX


The Nanite Systems export division is proud to announce the newest addition to its family of weaponry, the NSX Yumi. After a short firing delay, the Yumi will unleash an accurate five-round burst, allowing for quick and efficient mid-range takedowns. Yumi also has access to a large selection of attachments, including Underbarrel Smoke and Grenade launchers, extended magazines, optional ammo types, and more.

Cosmetics
  • The "Stop Killing Yourself" decal is now available in the Depot.
  • Doku’s Nomad armor set is now available to New Conglomerate soldiers, and may be found on the depot.



Misc. Adjustments and Additions

Ammo Printer
  • Necessary proximity to vehicle to restock ammo from 15m to 50m (Dev note: This change was necessary to allow fast-moving air vehicles to restock ammunition.)
  • Made adjustments to ammo printer so that it is more consistent
  • Changed implant description
Infiltrator Cloak
  • Ammo Printer now resupplies cloaked Infiltrators.
  • Ammo boxes now resupply cloaked Infiltrators.

Bug Fixes

  • Fixed typo in Valkyrie’s Scout Radar tooltip.
  • Corrected typo on Harasser Nanite Systems cosmetic kit.
  • You can now correctly enter the Valkyrie from the top of the vehicle.
  • Fixed faction color on infantry terminals inside constructed bunkers.
  • Target Focus implant now shows the correct description in the skill line.
  • Fixed missing texture on Sunderer Riot Armor.
  • Catlike Rank 4 now correctly uses Rank 4 benefits.
  • Fixed missing icons for Counter-Intelligence in the loadout screen.
  • Fix for impact effects not appearing on certain Hossin mud tiles.
  • Using the Deconstruction Tool on a constructed Bunker will now also deconstruct the terminal inside.
  • Fixed a bug with Orbital Strikes not correctly verifying strike zones.
  • Fixed a bug with nanites incorrectly resupplying.
  • Reduced the overlap of Hossin's moon over terrain during certain times of day.
PlanetSide 2 - DBG_RadarX
Hello again! For those who haven’t seen me, I’m Nick Silva, Producer on Planetside 2. First I would like to thank all of you for your continued support of the game. The team has been working very hard on this patch and we are excited to deliver both the Orbital Strike and our new and improved Implant system. Both of these features have been in development for a long time and it feels great to deliver them to our Live environment for everyone to see.


We believe Orbital Strike adds a vital element to the construction system and are excited to see how players will change their construction play. We have also based on your feedback made changes to prevent players from placing construction objects in areas not in the spirit of how the game is meant to be played.


For the new Implant system we hope you find them more interesting and compelling to interact and experiment with. Remember that your old implants will be automatically broken down into the new ISO4 currency used for upgrading your new ones. For PS2 players that have supported the game by purchasing implants with DBC in the old system, they will be receiving free new Implant Packs for the new system. Please give us some time to arrange all of those free packs on our end, it could take a week or two.


We hope that you enjoy all of the improvements made with this patch and look forward to hearing your feedback.

 



Orbital Strike

Attention all units planetside, incoming Orbital Strike to your Live servers. Players can unlock the Orbital Strike Uplink from the Depot and spawn it with the Construction System. Once charged, players can grab the targeting device from the Uplink and call in a devastating Orbital Strike on the target location.

 

New and Improved Implants System
  • The Implants System has been completely overhauled to be more engaging and rewarding, while also alleviating the frustrations caused by the old system.
  • Energy has been removed, and a new currency called ISO-4 will now upgrade implants directly.
  • Old implants have been converted into ISO-4, and duplicate implants can be broken down into additional ISO-4.
  • All players receive Tier 1 Safeguard and Tier 1 Target Focus implants for free.
  • Additional implant bundles can be purchased for Certs or Daybreak Cash in the Depot.
 

New Implants Available
  • Target Focus - Reveals spotted targets' health bars and increases how long you can hold your breath.
  • Safeguard - Upon being revived, reduces damage taken for a short duration.
  • Ammo Printer - Periodically restocks ammunition for you and your vehicle.
  • Assimilate - Headshot kills restore shield health.
  • Battle Hardened - Reduces screen shake and flinch caused from damage and explosives.
  • Vampire - Restores health upon killing an enemy with a melee weapon.
  • Catlike - Reduces the movement speed penalty for crouching.
  • Sweeper HUD - Relays target distance information, and automatically spots nearby explosives.
  • Safe Fall - Reduces damage from falling.
  • Regeneration - Restores health while out of combat.
  • Counter-Intelligence - Automatically spots targets who damage you, and provides HUD notifications when spotted by an enemy.
  • Minor Cloak - Remaining stationary for a time will cloak you.
 

Hardlight Barrier
  • Engineers can now unlock and equip a Hardlight Barrier which, once deployed, provides chest-high cover from incoming attacks.
  • “Draw Fire” experience and ribbons have been added; triggering when targets who damage your Hardlight Barrier are killed.
  • A Draw Fire directive has also been added to the Engineer’s Directive Tree.
 

Spartan Armor
  • New Player Studio NC armor bundle available in the marketplace. Created by fuzzbuket. Check it out.
 
Known Issues:
We plan on fixing these issues in the next hotfix.
  • Designator tools for the orbital strike and Glaive ION cannon aren’t playing nicely with each other. If you have one in your loadout, then go pick up the other one, you’ll be unable to fire that new designator successfully. There is a quick workaround for this if you run into it - if you cycle to any other tool or weapon in your loadout, then back to the problem designator, it should function properly from there out.
  • Minor cloak activate timer can fire shortly after beginning to fire your weapon, you will cease firing and be unable to continue firing until you disengage minor cloak.
  • Infantry terminals inside the updated constructed bunkers display only VS graphics/color no matter what faction you are.
    • These terminal will work correctly despite the fact they are showing VS graphics/color.
 
Continents
  • Faction continent population imbalance threshold from 15% to 10%.
  • Made adjustments to the Reinforcements Needed system to select more ideal spawn locations, and increased the maximum number of available spawns from 2 to 3.
  • Eastern and Western AV Turrets at The Crown are now Anti-Infantry Turrets
  • A lattice link from Rime Analytics to Eisa Mountain Pass has been added.
 
Construction
Misc.
  • Additional sockets have been added to Construction items to reduce exploitable placements.
  • Bunkers now contain an Infantry terminal within them, and are powered by an active Silo.
  • Deployable Decon Tool renamed "Deconstruction Tool"
  • Various string adjustments.
  • Added Faction Banners to the Decorations tab of the Construction screen.
 

AI Phalanx Turret

Dev Note: AI controlled anti-infantry turret effectiveness is being toned down; these changes only affect the turret while it is unmanned and automated.
  • Cone of Fire from 1.45 to 2
  • Damage from 200@10m-167@85m to 125@10m-75@50m
 
Infantry
Misc.
  • Knives have received new wield animations.
 

TRAP M1

Dev Note: These adjustments should increase the range and accuracy on the 2x burst, and further separate it from the 3x burst.
  • Tooltip no longer mentions single-fire mode.
  • 2x burst horizontal tolerance from 0.4375 to 0.15
  • 2x burst ADS bloom from 0.07 to 0.06
  • 2x burst Hipfire bloom from 0.14 to 0.12
 
Misc. Adjustments
  • C-4 can now be deconstructed by Engineer Repair Tools
  • AVA armor may now be purchased per class, in addition to the armor bundle.
  • Removed all weapon cert lines from the certs list page. Dev Note: The overhead to maintain this list had left it in an undesirable state. We can look at returning the feature once we find a better way to maintain it.
 
Bug Fixes
  • Polish to NSX Kabuto.
  • Explosive damage should once again award assist experience.
  • Various fixes to exploitable Construction areas.
  • Made solid some base banners that were acting like one-way shields.
  • Tawrich Tower should no longer spawn aircraft on a collision course for the cliff.
  • Fixes to broken decals.
  • Fix for VS Munitions Pouch rank 1 not providing ammo
  • Repairing Harassers no longer connects the repair beam to the sky.
  • Air Pads at the Indar Northern Warp Gate should now resupply ammo.
  • Fixed skinning on Female Darkstar shoulders.
  • Adjustments to VS HA arms in first person.
  • Fixed broken UI strings for remote vehicle spawning.
 
Community Announcements - DBG_RadarX
Performance
Server Performance Improvements have been made.

Utilities
Restoration Kit
Overwriting a Restoration Kit will now properly restart the use duration.

Medical Kit
Medkits now using the correct icon.

Construction
Cortium is now more likely to spawn near Warp Gates.

Glaive IPC
Glaive IPC range increased to 1000 from 750

Construction Damage Resist
Corrected significant irregularities with the damage resists of construction objects while building; for the most part construction objects will now be easier to destroy while being built.

Bug Fixes
Medic Revive should now correctly cancel the death counter.
NC female infiltrator Hard Light armor is once again the correct size.
Glaive IPC targeting dart FX fixed
Fixed various broken decals.
Implant icons on centered HUD should no longer overlap ability icons after swapping from the Engineer class.
Forward flap animation on the mosquito while hovering/landing added.
Community Announcements - DBG_RadarX




Well, Auraxians. You’ve been fighting a brave fight for four years now. We’re impressed by your dedication to your empire, your fortitude on the battle field, and your willingness to always answer the call of duty. 

To celebrate this auspicious occasion, Fourth Anniversary Bundles have arrived in the Depot and we've turned on double experience between now and November 27th!

 The bundles cost 3999 Daybreak Cash (PC) The bundles include:
  • Four Weapons (a sniper, SMG, assault rifle, and archer) per Empire
  • Fourth Anniversary Camo for each Empire
  • Fourth Anniversary Armor Decal for each Empire
  • Fourth Anniversary Vehicle Decal for each Empire
  • 6-Month Heroic Boost*
 

*The 6-Month Heroic Boost in this bundle can only be used on the character who purchased the bundle. The other items are account-wide.  

 Join us on Twitter @planetside2 as we celebrate the 4th Anniversary. Use hashtags #PS2 and #4thAnniversary to join the conversation. 
Community Announcements - DBG_RadarX
Auraxians – get ready to blast into battle with three new infantry armor sets! With options for each empire, there’s never been a better time to show your true colors.

Vanu Sovereignty – Darkstar Armor



Terran Republic – Havoc Armor



New Conglomerate – Sigma Armor



You can pick up each empire’s bundle in the Depot on PC for 3999 DBC. Plus, if you want to complete your deadly look, be sure to pick up the Faven helmet bundles as well!
Community Announcements - DBG_RadarX


Soldiers! You’re needed on the battlefields of Auraxis, and we want to make sure you’re extra prepared. That’s why we have Double XP + a SALE on Utilities and Boosts! And this isn’t just your regular weekend… these bonuses will be available for over a week!

Here are the logistics:

Double Experience will be available for EVERYONE beginning at 12:01AM PDT on Friday, May 13th and running for over a full week (two weekends!), ending on Sunday, May 22nd at 11:59PM PDT.

During that same time frame, you’ll also be able to get 20% Off Utilities and Boosts. This includes:
  • Experience Boosts
  • Resource Boosts
  • Squad Experience Boosts
  • Character Slots
  • Additional Loadouts
  • Banners
BUT THAT’S NOT ALL! Just for this sale, the 30 Day Boost is returning! That’s right, you can buy Experience Boosts in 1 hour, 1 day, 3 days, or 7 days, OR you can buy one that’s good for THIRTY DAYS.

If the Double XP + the Sale wasn’t enough, we’re also adding New Player Studio Items to the Depot. You’ve got so much added firepower, you might as well spruce up your vehicle and helmet at the same time, right? Here’s a selection of the new items coming this week*:

VEHICLES:
  • Harasser Roll Cage
  • Sunderer Ambulance Armor
  • Sunderer Comm Array
  • Scythe Usurper Plating
  • Prowler Cavalier Armor
  • Prowler Peacekeeper Armor
HELMETS:
  • Spartan Helmet
  • Farseet Hood
  • Shwarz Corp Culture Helmet
  • Shwarz Corp Storm Helmet
  • Shwarz Corp Skull Helmet
  • Schwarz Corp Medic Helmet
  • Schwarz Corp Bulwark Helmet
  • Inspector Cap (no not Inspector Spacetime)
  • MK 4 Brute Helmet (This is for the MAX)
  • Singularity Helmet
  • Lucanis Helmet
  • Buyce Helmet
  • Rift Helmet
*Unlike the Double XP + Sale, which are only available for a limited time, the Player Studio items will remain in the Depot.

Take advantage of the Double Experience and the AMAZING Boost Sale (did we mention the return of the 30-Day Boost? We did, yeah? Just making sure you saw it!), before it’s too late!
Community Announcements - DBG_RadarX


***UPDATE: To celebrate our biggest update ever, we’re going all out with 2XP for everyone from 5/13 – 5/22! And, XP boosts will be 20% OFF during double XP week. So get out there soldier, and grab your extra certs while you can! ***


In case you missed it, the construction system is now live on PC! The discovery of the powerful new mineral Cortium has given rise to all new objects, tools, and vehicles – so here’s all the intel you’ll need to start building your way to victory!

HOW IT WORKS

ANTs
Players can summon an Advanced Nanite Transport (ANT) at any vehicle terminal. ANTs are 4-man transports that have mining lasers for harvesting Cortium nodes, which are scattered around the map. The ANT can be deployed at any time, which will reveal access to a building terminal from which you can equip and then place fortifications (at a cost to Cortium).
Placing Construction Objects
When placing fortifications, you can rotate the object using left or right click. Move the object closer or further from you by holding left and right click at the same time. Raise or lower an object by looking up or down without clicking the mouse. All objects have blue and green “placement points” which help the player determine the right height of an object. Blue points must be beneath the terrain, while green points must be above the terrain. When your object is in position, press “E” to place it.

Silos
A “Cortium Silo” can store large quantities of Cortium, and also “claims” the land for you and your squad. Claimed land means that players cannot deconstruct any of your fortifications with the “Decon Tool” (also found in the ANT terminal). ANTs can offload Cortium to friendly Silos using the same method as harvesting minerals: just approach the Silo and hold the firing button.

Powered Construction Objects
Some construction objects require a nearby Silo (with stored Cortium!) to remain active. Modules, for example, are constructs that can improve surrounding fortifications, but go offline if the Silo runs out of Cortium. While a module is near a Silo, Cortium will be drained automatically. The more objects that require power, the faster your Cortium Silo will drain.
HIVEs
Hardline Interference Volume Emitters or “HIVEs” are structures which can generate Victory Points over time. These structures also require a nearby Silo for power, but only when they are active. A HIVE becomes “active” when your faction has an available core.

Victory Cores
When a continent unlocks, each faction has a certain amount of cores available. By default, each faction gets 2 cores, with an additional core given to whichever faction unlocked the current continent. Cores are automatically placed in HIVEs closest to an enemy Warp Gate. The closer the HIVE is to an enemy Warp Gate, the faster it will generate Victory Points.
When an active HIVE is destroyed, the faction who destroyed it will recover that core for their faction, and it will then automatically activate the most ideal HIVE, provided another empty HIVE exists.
It’s worth noting that Silos must be restocked with Cortium constantly, as HIVEs, like modules, require an active power source to function. If a Silo runs out of Cortium, an active HIVE will no longer generate Victory Points.
Lastly, Victory Cores will occasionally jump from HIVE to HIVE. Cores gravitate to whichever HIVE is capable of generating the most Victory Points, but will not do so if there are too many enemies in the target region, and cores will also not leave a HIVE currently under attack.

CONSTRUCTION OBJECTS
By default, each player is given access to Rampart Walls, Bunkers, Anti-Infantry Phalanx Turrets, Silos, and Repair Modules as default construction objects, and HIVEs are also unlocked at Battle Rank 15 for free. New types of fortifications may be purchased with Certs or DBC.
All structures are much weaker while being constructed than they are when they’ve been completed, and at the moment, each structure type takes 45 seconds to complete.

CURRENTLY AVAILABLE TOOLS AND CONSTRUCTS
  • Decon Tool
    Can be used to deconstruct misplaced structures.
  • Rampart Wall
    Long, horizontal wall with high health and firing areas for infantry.
  • Bunker
    Small, durable fortification with firing areas for infantry and an open area on top.
  • Sunderer Garage
    Small garage with enough cover to house a single Sunderer.
  • Cortium Silo
    Small, durable, and provide power to a base. A single Silo can store up to 50,000 Cortium at a time. It also claims the nearby area for you and your squad, which prevents unsquadded allies from deconstructing nearby objects.
  • HIVE
    Initially a vulnerable “chassis” when unpowered. While housing a Victory Core, the chassis becomes indestructible, and a small shielded area becomes the only point where it can receive damage. Active HIVEs generate Victory Points based on their proximity to the enemy Warp Gate, and require Cortium from a nearby Silo to operate.
  • Repair Module
    Cortium-powered module which quickly repairs nearby structures. This is an extremely important component of any base.
  • Structure Shield Module
    Cortium-powered module that creates one-way shields for most of the openings on Bunkers, Rampart Walls, and Sunderer Garages.
  • Skywall Shield Module
    Cortium-powered module which projects a shield above, protecting from aerial bombardment.
  • Turret AI Module
    Cortium-powered module which provides nearby deployed turrets with automated tracking abilities, allowing them to fire on enemies who stray too close.
  • Anti-Infantry Phalanx Turret
    Mannable turret which excels at taking down enemy infantry.
  • Anti-Vehicle Phalanx Turret
    Mannable turret which excels at destroying enemy vehicles.
  • Anti-Air Phalanx Turret
    Mannable turret which excels at destroying enemy aircraft.
Ready soldiers? It’s time to put your new construction system training to test on the battlefield!

...

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