Community Announcements - DBG_RadarX

Hey everyone,

We're so excited to finally reveal our new company logo. If you haven't seen it yet, here it is!



Today we also launched our new company website, http://www.daybreakgames.com! Take a tour through the new site and let us know what you think.

A few other things you may notice -- Station Cash is now called Daybreak Cash. Your Station Account is now your Daybreak Account. And if typing "Daybreak" is ever too cumbersome, we'll be using DGC.

This week we've got a lot of fun celebration activities planned to go along with the unveiling. You can read details in this article and follow along on social for more fun!

Thank you for being part of this journey with us, fellow #Daybreakers. We're looking forward to what our future holds!

Be sure to jump in game this week for double experience and a new sale each day!
Community Announcements - DBG_RadarX


Flight Controls Changes
  • To get an improved level of control when using a gamepad, some changes needed to be made to our base physics interpretation of inputs; for maintainability splitting at this level was not an option
  • The bounded inputs (keyboard,gamepad) now respond in a more predictable and controllable fashion
  • The mouse (unbounded) input is applied overtime to as-closely-as possible match what previously existed
  • There will be subtle differences but they should be mostly unperceivable
  • This does mean controller support for our PC flyers just got an upgrade and you should give it a try!
Valkyrie Balance
  • Valkyrie resilience changes
  • Valkyrie resistance to ESF nose cannons provided by composite armor is being made base line. Composite armor will no longer provide a bonus resistance against ESF nose cannons
  • Base resistance to ESF nose cannons increased from 85 to 90%
  • Composite armor no longer provides a bonus.
  • Resistance to HEAT and AP is also being adjusted. These adjustments make the Valkyrie a little more resilient, similar to a Liberator
  • Resistance to HEAT increased from 0 to 25%
  • Resistance to AP increased from 25% to 35%
Hover Stability Airframe
  • Doubled the improved hover effect. Max rank will now completely negate vertical descend.
CAS-14
  • Needed to be a little better at its job. Blast damage increased so it takes 8 hits to kill infantry instead of 10 within the inner radius.
    • Increased blast damage from 100 to 125
Pelter Rocket Pod
  • The blast damage size on the Pelter is modeled after the banshee. Although it is not intended to be effective anti-personnel, this model is too harsh considering it also has a slow muzzle velocity and a smaller magazine. The blast damage is being remodeled to be part-way between an ESF rocket pod and the Banshee. This should add some versatility to the Pelter where it is more of a hybrid between the CAS-14 and Hellion.
    • Inner blast damage increased from 100 to 200
    • Inner blast radius increased from 0.35 to 0.75
    • Outer blast radius size increased from 1 meter to 3 meters
Hellion G20
  • The Hellion needs a small range increase.
    • Cone of Fire reduced from 1.25 degrees to 1 degree
    • Maximum damage range increased from 10 to 25
    • Minimum damage range increased from 75 to 100
Instructional Events
  • Some of the tutorial notifications will have VO
  • A whole slew of new events have been added
    • Terminals, friendly fire, grief levels, grouping, map screens, profile screens, resources
  • Key reminders have been streamlined
NS-44L Blackhand
  • With an extended barrel and integrated scope the NS-44L Blackhand provides significant advantages over similar pistols when engaging threats at longer ranges.
MAX Weapon Model Updates
  • The following weapons now have new models:
    • TR Mutilator
    • TR Onslaught
    • TR Mercy
    • VS Cosmos
    • VS Blueshift
    • VS Nebula
    • NC Grinder
    • NC Mattock
    • NC Hacksaw
Camo Coverage Changes
  • Updated NC, TR, and VS textures to help with IFF issues. This update revolves around the camo mask and targeted areas on the character to show empire color. This is a work in progress so these edits may change in the future.
Player Studio Items
  • Added a rack of decals
  • Added a ton of helmets
  • Added a wealth of vehicle cosmetics
  • And just a smattering of camos
Misc
  • Changed the impact FX for the Lancer and Vortex to something that does not contain an explosion since the weapons do not inflict blast damage.
  • Smoke grenades have been adjusted to still have a tactical impact at lower graphics settings.
  • Performance pass on 3rd person grenade launcher smoke trails.
Bug Fixes
  • Fixing the Railjack so it does not have a camo applied to it by default
  • Fixed claymores being incorrectly held when viewed in third person and in weapon select.
  • Lowered the volume of heavy bullet impact audio (when inside a vehicle)
  • Fixed missing string in some item descriptions.
  • 1P & 3P: Crossbows: Forearm appears to over rotate when reloading
  • 1P: Shield Regen Device: There is a slight stutter in the equip animation while sprinting
  • Corrected the name of the Ordnance Helmet.
  • 3P: Engineer: Character model is missing arms while using a turret
  • 3P: Harasser is missing a panel on the bottom at the rear
  • 3P: Hunter QCX: Character's left hand does not grip the lock handle fully
  • 3P: Left hand is twisted too much holding a forward grip in the relaxed stance and model preview
  • Supernova-R PC for the Magrider now animates correctly
  • 3P: NS-30 Vandal does not display the ammo clip falling out when reloading
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

A name change to the awkward-sounding’Daybreak Game Company’ isn’t the only consequence Sony’s recent shock sale of its MMOy division SOE to management firm Columbus Nova. Barely more than a week after the acquisition, Daybreak is making lay-offs, reportedly including the long-time lead and public face of the Everquest games. “The operation of current games” won’t be affected apparently, so while this is sad news at least we needn’t panic that someone’s going to take Planetside 2 or H1Z1 away from us. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Quintin Smith)

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, Quintin’s tale of Planetside heroism, originally published September 2008.>

Planetside, then. Do I have any veterans in the audience? At ease, gentlemen.

It might not have dredged up the subscribers Sony were hoping for, and you personally might have found it a disappointment, a bully, a bastard, or most unforgivably, a bore. The developers were perhaps overambitious, and in any case they managed to screw up both on paper and in practice. But their game has achieved one beautiful thing, and that’s the creation of the same invisible veterans’ club that results from a real life war. If you played Planetside you might have already encountered this phenomenon: the mutual respect that instantly exists once you find out someone’s an ex-Planetside player. Since I can’t think of a name for this whole process, I’m going to dub it “I WAS THERE, MAN” syndrome.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Sony Online Entertainment (SOE) will now be known as Daybreak Game Company after being acquired from Sony by investment management firm, Columbus Nova.

SOE is the studio responsible for games including EverQuest, PlanetSide 2, and the early access zombie survival game, H1Z1. The company notes that the acquisition will not disrupt any of its current games, but will allow them to pursue multi-platform projects.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nick Rush-Cooper)

I’m being flown westwards in a Galaxy dropship transport along with the 11 other players in bravo squad. A couple of dozen friendly fighter planes pass below us, heading north east, moving to support another battle elsewhere. Red tracers begin to fill my screen as we take fire from enemy flak positions supporting a battle in the north. Veering left, our pilot moves to approach our destination from the south.

I ask for a sitrep: delta squad have arrived in advance, and are watching enemy positions for activity. Alpha and charlie squad leaders report that they now have ground support vehicles en route. Seconds later I arrive with bravo and we drop onto our objective; a small building in the east of this base. Alpha and charlie squad begin finding placements for Sunderers (mobile infantry spawn vehicles) and I see another platoon drive up with support vehicles, take up positions and begin assaulting the western side of the same base.

Over half an hour ago we broke the world record for the largest number of players in an FPS battle, but there’s still an hour of laser war left in Planetside 2.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Not pictured: 1,100 players.

“Dedication’s what you need if you wanna be a record breaker,” goes an old song. But ugh> dedication is such an effort! Trying is a real hassle! No thank you. No, what you need is to find someone dedicated to organisation, then ride their coattails to a world record by joining in a ‘most people…’ attempt simply by turning up in a place at a time. Far easier.

And why, here’s just such an opportunity! PlanetSide 2 players are aiming to break the Guinness World Record for Most Players Online in an FPS Battle, and you could be one of them. The current record is 999 players, held by a game created solely to beat the first PlanetSide’s playercounts.

… [visit site to read more]

Community Announcements - Mkae
Celebrate PlanetSide 2’s second anniversary with this mega bundle. You can’t beat this incredible deal on fantastic PS2 goodies such as cool camo, unique armor, special weapons, decals, and of course a 6-month heroic boost. Even better, these items are unlocked on each character on your account.

Get your bundle now because they are only available for a limited time!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Planetside 2 is two years old today and still going strong. It’s a Planniversary, if you will.

Ahem. I’ve written a bunch about my time with the game, including this. Yes, I like it a lot. One person who has been at the forefront of that long campaign of making me like something for two whole years, and who was also implicated in the complex saga of development beforehand, is Matt Higby. He’s headed up the SOE team throughout the twenty-four months of the game being live, and still seems to have plenty of energy for the future of this peerless F2P shooter. With those two years in mind, I had a chat with him.

Read on below for a myriad of thoughts on the game that does a war of red, blue, and purple like no other.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

There have been so many beautiful and clever games appear in the past two years that I find myself surprised to be saying this: Planetside 2 is my favourite game of the past two years. Sure, I’ve practically lived off Teleglitch at times, and actually been made to like an adventure game via KRZ, but Planetside’s bright and sparkly sequel has truly colonised my PC. Can a sci-fi shooter sequel really> have been the game that held my attention for the longest? There have been prettier games, there have been smarter games, games which were more innovative, moving, or simply better designed. But SOE’s giant red-blue-purple MMOFPS has been the one for me. It’ll be two years old> in a couple of months, and I like it more now than I did when it launched.

What’s going on?

… [visit site to read more]

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