Rock, Paper, Shotgun - (Nick Rush-Cooper)

I’m being flown westwards in a Galaxy dropship transport along with the 11 other players in bravo squad. A couple of dozen friendly fighter planes pass below us, heading north east, moving to support another battle elsewhere. Red tracers begin to fill my screen as we take fire from enemy flak positions supporting a battle in the north. Veering left, our pilot moves to approach our destination from the south.

I ask for a sitrep: delta squad have arrived in advance, and are watching enemy positions for activity. Alpha and charlie squad leaders report that they now have ground support vehicles en route. Seconds later I arrive with bravo and we drop onto our objective; a small building in the east of this base. Alpha and charlie squad begin finding placements for Sunderers (mobile infantry spawn vehicles) and I see another platoon drive up with support vehicles, take up positions and begin assaulting the western side of the same base.

Over half an hour ago we broke the world record for the largest number of players in an FPS battle, but there’s still an hour of laser war left in Planetside 2.

… [visit site to read more]

Rock, Paper, Shotgun - (Alice O'Connor)

Not pictured: 1,100 players.

“Dedication’s what you need if you wanna be a record breaker,” goes an old song. But ugh> dedication is such an effort! Trying is a real hassle! No thank you. No, what you need is to find someone dedicated to organisation, then ride their coattails to a world record by joining in a ‘most people…’ attempt simply by turning up in a place at a time. Far easier.

And why, here’s just such an opportunity! PlanetSide 2 players are aiming to break the Guinness World Record for Most Players Online in an FPS Battle, and you could be one of them. The current record is 999 players, held by a game created solely to beat the first PlanetSide’s playercounts.

… [visit site to read more]

Community Announcements - Mkae
Celebrate PlanetSide 2’s second anniversary with this mega bundle. You can’t beat this incredible deal on fantastic PS2 goodies such as cool camo, unique armor, special weapons, decals, and of course a 6-month heroic boost. Even better, these items are unlocked on each character on your account.

Get your bundle now because they are only available for a limited time!
Rock, Paper, Shotgun - (Jim Rossignol)

Planetside 2 is two years old today and still going strong. It’s a Planniversary, if you will.

Ahem. I’ve written a bunch about my time with the game, including this. Yes, I like it a lot. One person who has been at the forefront of that long campaign of making me like something for two whole years, and who was also implicated in the complex saga of development beforehand, is Matt Higby. He’s headed up the SOE team throughout the twenty-four months of the game being live, and still seems to have plenty of energy for the future of this peerless F2P shooter. With those two years in mind, I had a chat with him.

Read on below for a myriad of thoughts on the game that does a war of red, blue, and purple like no other.

… [visit site to read more]

Rock, Paper, Shotgun - (Jim Rossignol)

There have been so many beautiful and clever games appear in the past two years that I find myself surprised to be saying this: Planetside 2 is my favourite game of the past two years. Sure, I’ve practically lived off Teleglitch at times, and actually been made to like an adventure game via KRZ, but Planetside’s bright and sparkly sequel has truly colonised my PC. Can a sci-fi shooter sequel really> have been the game that held my attention for the longest? There have been prettier games, there have been smarter games, games which were more innovative, moving, or simply better designed. But SOE’s giant red-blue-purple MMOFPS has been the one for me. It’ll be two years old> in a couple of months, and I like it more now than I did when it launched.

What’s going on?

… [visit site to read more]

Rock, Paper, Shotgun - (Jim Rossignol)

visit site to read more]

Rock, Paper, Shotgun - (Jim Rossignol)

Hello you.

We’re going to be streaming Planetside 2 at 8pm, and you’ll be able to watch that in the further expanse of this post if you tune your computer to Twitch-o-vision at that time (that’s two hours after the publication time of this post.) We have a special guest, Planetside 2′s senior art director, the tremendous Tramell Isaac, who will be talking us through the new swamp continent, Hossin. Then we’ll join our VS Planetside 2 outfit for some purple battle action. Needless to say, we’ll post up the full thing after the event.

In conclusion: Join us!

… [visit site to read more]

PC Gamer

PlanetSide 2 is getting a new progression system know as 'Directives' later this week, and they'll bring more than just bragging rights. According to the notes for a huge patch releasing on Tuesday, the Directives will unlock 'exclusive' Auraxium prestige weapons and decorative items, so that you can easily flaunt your Directive Tree progress to all and sundry.

The system will support all roles, and in some cases will even apply retrospectively, according to this recent post from Sony Online Entertainment. More details on Directives will release when the patch goes live on Tuesday.

Meanwhile, the patch will bring sweeping changes to how resources are managed. Formerly split into three distinct categories, resources will now be consolidated into one category, Nanites. These will replace all other resources and can accrue at 60 per minute.

Full details on the changes and fixes are over on the PlanetSide 2 forum. It follows a major expansion in June which introduced the new Hossin continent, as well as Continent Locking.

PC Gamer
Planetside 2

By Sterling Hammer

PlanetSide 2 is two years old in November, and has changed a lot. In constant contact with the community, SOE have reformed the economy, restructured Auraxis' vast planetary bases, redesigned the UI, and even added entire continents, like the long-awaited Hossin swampland. PlanetSide has a proud legacy, but PS2 has evolved into something unique a free-to-play game that supports multiplayer warfare on a startling scale. If you haven't played since launch, it's time for another visit.

Accessibility upgrades

PlanetSide 2 is about combined arms and persistent warfare on a massive scale. Co-ordinated squads, platoons and outfits can have a profound impact on the territorial layout of PS2's maps, but it's a daunting prospect for new players. Accessibility was one of PlanetSide 2's main issues at launch, and two years since release has been spent making the game easier for new players to pick up, so they can get into fights as quickly as possible. Some of these changes are immediately obvious to those who have been playing since launch while others are a bit more subtle.

The certification system, which dictates access to guns and new skills, was given a complete overhaul to make it less confusing. Now each class has specific certifications (of which, there are fewer), which are conveniently listed under the class in the redesigned UI. Vehicles have received the same treatment.

The tutorial is another good addition. It gives players a quick overview that explain how to use terminals, weapons and vehicles. The virtual reality training area can help you learn the ropes without hundreds of your enemies brutally ending your practice session. It s also a great way to try out new weapons without having to dodge hostile fire, and before investing precious Station Cash.

Level and map redesign

If you haven't played since day one, you'll find a vastly different base-design mentality from the game's original cookie-cutter structures. The development team has made multiple passes on Indar and most recently Amerish to bring more varied terrain base-design to the game, which encourages more interesting battles. Underground tunnels were added to the game to add additional exits from Spawn rooms. Many outposts were redesigned from the ground up so that some are better for infantry fights, and less susceptible to air attacks. Hossin was released with the disclaimer that much of what has been learned on Indar, Esamir and Amerish has not yet been implemented on Hossin, so expect lots more tweaking in the coming months.

Community-driven features

PlanetSide 2 is Sony Online Entertainment's first serious foray into community-driven development. Many features of the game are a direct result of player feedback, delivered via Twitter, Reddit and community fan sites. You could even meet the development team face to face and give your feedback if you wanted to at SOE Live, their yearly community event.

The death screen is a direct result of that feedback. When original alpha footage was shown, the community was not happy with a killcam in PlanetSide. The dev team replaced it with a display of stats about your session and your killer, complete with a shot of your killer s customized avatar. The team is also working on a new resource system, championed by player-turned-developer, which aims to bring some of the original mechanics of PlanetSide to the game.

SOE has found this development approach so successful that it's using it for H1Z1, and Landmark. Frequent development sessions on Twitch and development participation on Reddit have become the norm. The team even took a suggestion for a feature and developed it in one day on Twitch, from development meetings all the way up to the final implementation of the feature in-game. You can tune in to the PlanetSide 2 Twitch channel and see the developers create bases and artwork for the game live, and give direct feedback as they go.

The state of Auraxis

With the accessibility updates in place, the development team has started to shift their focus onto PS2's seasoned elite. Hence the addition of Hossin, a swamp continent with large, lush, trees and the potential for more interesting ground-air interaction. Light assault troops can scale trees, and aircraft have to swerve around large crops of vegetation to make effective ground-attacks.

This update also brings 'continent locking.' One empire can now 'lock' a continent by owning at least 94% of the territory or winning an in-game alert. This kicks the other two empires off, and claims the continent for the winning empire, granting bonuses for the duration of a lock. Warp gate rotation is another great update. To help keep the game dynamic and interesting, ownership of the warp gates that serve as the main base for each faction can change hands, causing a massive scramble as armies adjust the the new position of their home base.

The Hossin update also brings several new features for Outfits (PS2's player-formed armies), including a much needed in-game recruitment system, outfit decals which will one day be customizable, and outfit base capture where the highest scoring outfit during a base capture gets in-game credit, and their decals displayed on the base.

Ultimately, PS2 simply feels better than it once did. It really comes into its own when you play with a group of organized people, but there's still plenty of room for lone combatants. If you haven t ever played PS2, or decided to take a break, now is the time to go back and check out the vast number of changes that have been made since release. The majority have been for the better, and as a result PlanetSide 2 is a much more fun and polished experience, with less downtime, and more opportunity to battle huge enemy armies.
Community Announcements - Mkae
Explore a brand new continent with over 80 new bases in a brand new biome.
This is an Early Expedition. Read about what that means in this post from Creative Director Matt Higby:

Continent Locking:
Continents can now be locked to a conquering empire in one of two ways:
Dominate the continent by owning at least 94% of the territory.

Win an Alert:
When a continent locks, the conquering empire automatically captures all remaining regions on the continent.
All players on the locked continent will be prompted to redeploy to another continent.
A maximum of 2 continents can be locked at any one time.
Whenever a continent is locked the oldest existing locked continent will automatically unlock.
A Continent Benefit is now only active while the continent is locked.

Continent Benefits have changed:
Amerish gives -50% Infantry Purchases (up from -10% Aerospace Purchases)
Esamir gives -50% Mechanized Purchases (up from -10% Mechanized Purchases)
Indar gives -50% Aerospace Purchases (up from -10% Infantry Purchases)
Hossin gives +25% XP (new) (It's almost like we want you to play there!)
To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent
When a continent is unlocked the warpgates on that continent will rotate, and territory will be reset to a default starting configuration for each warpgate. (Tired of your warpgate location? Now you can fix it)
Warpgates will no longer rotate every other week and are now exclusively rotated via continent locking.

Outfits Recruiting:
Do you run an outfit? Looking for some new blood? List your outfit in the brand new recruiting system.
Are you looking to join an outfit? Want to meet some new friends? Find an outfit to join in the brand new recruiting system.
To list your outfit go to the outfit screen and there is a Manage Recruitment button.
To view recruiting outfits, go to the outfits button on the social tab. On the main page is a button to find an outfit.

Outfit Decals:
Your outfit can now select a decal to represent yourselves.
Purchase Infantry or Vehicle Outfit decals in their Depot categories for 100 SC or 250 Certs
Equip like a normal decal. If you’re in an outfit and the outfit has a decal selected, the decal will display as the selected decal.
If you’re not in an outfit, the decal will not display.

Outfit Base Capture:
When your outfit captures a base your outfit’s decal will be displayed on the faction banners at the base, on the scoreboard, and on the map.
An outfit is recognized as being the captors by being the highest scoring outfit during the base’s capture
For now, this score is simply the cumulative score of the outfit members that participated in the base capture (i.e. the scores that are displayed on the scoreboard).

The descriptions on the Medical Applicator now list the hotkeys required for healing and reviving.
Adjusted ranges of “Enter Vehicle” and “Equipment Terminal” interactions on Sunderer.
Change reduces overlap and is intended to reduce the chances of accidentally triggering the interaction you don’t want.
When the vehicle is deployed, you will need to get closer to the terminal and closer to the vehicle.
When the vehicle is undeployed there should be no change in the enter vehicle interaction.
A lattice link has been added between TI Alloys and Ceres Hydroponics on Indar.

Bug Fixes:
Desynch fix for multiple situations.
Fixed focus issues with the chat window after hitting escape.
Fixed an issue where thermal optics for the Dual-75 Duster were not set up like other belly guns.
The TR Honeycomb camo will now scale correctly.
Updated the descriptions for Liberator belly weapons to be more accurate with recent changes.
The un-purchasable magazine size certification should no longer appear for the Hyena Missile Launcher.
Camo will now apply correctly to the Bruiser Plating and Scrapper Vanguard attachments.
Kills caused by explosions will no longer grant double experience.
Equipping the Ammunition Package during a weapon reload will no longer skip the reload animation.
Adjusted the Ammunition Package so that it it less likely to continuously shake when thrown on uneven terrain.
Fixed an issue where tank reverse turning speed would change when toggling the ‘Invert Reverse Steering for Tanks’ option.

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