Community Announcements - Megapull_Neocore
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

The Incredible Adventures Of Van Helsing v1.3.0.
Major changes include:

  • Force 32 bit option in the video options menu - choose this if you have performance issues
  • Disable Controller option in the controls menu
  • Improved Multiplayer connection system
  • Progress gets saved in co-op mode for both the client and the host.
  • Copy progress console command:
    Use this command to copy the progress from another save file.Before the current multiplayer system, the progress was not saved on the client side. You can use this command to continue your game with the original host. Just get the host's save file, copy it somewhere easily accessible location, enter the game, open the chat by pressing enter, and use the command like this:/CopyProgress D:\hostssave.sav

Fixed bugs
  • Fixed the activation trigger for the Lurking Hunter Machines quest
  • Fixed the interaction trigger for the Rogue Hunter Machines
  • Fixed an item disappear bug at Artifact Forging
  • Fixed numerous strings such as the active quest one
  • Fixed a display error for item tooltips
  • Fixed text alignment for Level up and Reputation up messages
  • Fixed a gamelogic FPS error
  • Fixed character art display error
  • Fixed alignment of mastery bar
  • Fixed achievements: Brute Force, They are So Cute
  • Fixed Katarina's potion icon
  • Fixed a bug where summoned units did not die
Arcane Mechanic
  • Fixed Offensive/Defensive synergy calculation
  • Fixed Turret damage
  • Fixed a bug where the Pholiston Torch got stuck in animation
  • Fixed an error where characters where determined invalid for no apparent reason
  • Fixed numerous connecting and resolving issues
  • Fixed party member icons on the minimap
  • Fixed TD controls with controller
  • FIxed an interaction bug with Todor Schimko
  • Fixed a companion menu error
  • Fixed a bug where sigils could not be attacked
  • Fixed an interaction bug with the merchant escort quest
Community Announcements - Valkyrie_Neocore
Good news!

As you can see the big day finally came, there isn't much left till the final release of the linux version, but in the meantime we would need some help so you can have fun with the game as we imagined, without possible errors.

To sign up for beta-testing, you'll have to send an email to

The mail should contain some of your system specifications and your OS version.

CPU, RAM, VGA, DISTRO with version number.
Community Announcements - Megapull_Neocore
The wait is finally over. Exactly a year after the release of the first game, The Incredible Adventures of Van Helsing II is officially out today for $14.99 on Steam, bringing back the marvelous steampunk world of Borgovia filled with supernatural foes and creatures of weird science. Fellow Hunters, we are at war! The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

Steam Store link:
Community Announcements - Valkyrie_Neocore

I'm sure that all of you know that the release of The Incredible Adventures of Van Helsing II is really close now (May 22), so let's celebrate it by giving away 3 copies for the members of the Van Helsing Trilogy group

Also if you are interested in our exclusive giveaways, join our unofficial group.

Good luck,
Fellow hunters
Rock, Paper, Shotgun - (Adam Smith)

The latest trailer for The Incredible Adventures Of Van Helsing II plays out like an advertisement for a monster hunting seminar. An encouraging pitchman takes budding slayers through their development options, suggesting that some might want to try out a spot of thaumaturgy while ensuring that their pet chimera is cleverly utilised and well-fed. The benefits of companionship are outlined, as are new crafting and enchantment systems. Dedicated Drac-dusters may be slightly irked when the host recommends they abandon their solitary lifestyles in order to brush up on their people skills so that they can command and train armies – the world’s at war now and the stakes are higher than ever.

… [visit site to read more]

Community Announcements - Valkyrie_Neocore
So hey! Go to Steamgifts and try your luck.

Also if you are interested in our exclusive giveaways, join our unofficial group.

Good luck,
Fellow hunters
Rock, Paper, Shotgun - (Alec Meer)

The Incredible Adventures of Van Helsing was an action RPG which prompted John to use such breathless superlatives as “pleasant” and “absorbing”, so I assume you’re all pre-ordering its sequel immediately. Said sequel is out next month, and while it broadly looks like another sup from the same clicky-deathfest-with-tower-defence-bits cup, it promises more character classes, weapons and whatnot, as well as the slightly discomfiting claim to have “even more humour” and “MOAR easter eggs.” … [visit site to read more]

Community Announcements - Megapull_Neocore

Dear Friends,

the time has finally come to open our second pre-order season. Some of you might already know the drill, some of you might be new, so let me give you a taste of what is ahead of us: last May marked the release of our first Action RPG, The Incredible Adventures of Van Helsing, the first of three planned games, a steampunk trilogy set in a gothic-noir universe.

We never would have made it this far without you, at least not as an indie company.

Now the adventure finally continues and we are ready to announce the release date for the second installment in the Van Helsing trilogy, as well as open the pre-order for various supporter packages in various price ranges. There is still tremendous work ahead of us, but we are positive that the game will be released on April 17th with a plenty of amazing features!

And now we ask you once again to show your generous support. It's quite easy, actually: purchase one of the special packs, and in return we will provide you with pack-exclusive materials as a token of our appreciation. These packs are to support our work and the dedication pays off: the higher the price range, the more exclusive the gift.

To see the list of packs and to pre-order the game, visit
Community Announcements - Megapull_Neocore
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

The Incredible Adventures Of Van Helsing v1.2.73

Fixed bugs:
  • Katarina's Chillwave now affects cast speed too.
  • Katarina's basic ranged attack is now homing to guarantee a hit.
  • Parry now works on ranged attacks, if the enemy is close enough.
  • After defeating the final boss, now all the enemies on the map die immediatly, as they should.
  • Swirling Void no longer sticks to the selected enemy if it's no longer selected.
  • The game now correctly plays videos again.
  • Traps are now working correctly again.
  • You can now disable controller by starting the game with "nocontroller" (without quotes) command line argument.
  • Fixed a bug where the final boss did not change attack state on the client side.
  • Fixed a bug where the final boss did not play charge sound during charging on the client side.
  • In some special cases the cooldown could go to infinite cooldown. This bug has been fixed.
Community Announcements - Valkyrie_Neocore
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

The Incredible Adventures Of Van Helsing v1.2.72B.
Major changes include:

Balance changes

- Defense, Parry and Dodge are now working even if you are being held by a spell.
- Mines placed by enemies were nerfed.
- Cooldown for Ghastly Shape is reduced for the Hunter class but not for the Thaumaturge.

Fixed bugs

- Enemy in Tunnels quest no longer gets stuck if you complete the Lair Siege before accepting it.
- The Dark Alchemist quest no longer gets stuck if you talked with the NPC before killing the ghouls.
- There were some errors in the Active Quest text space calculation.
- Masteries of Clearshot, Aura of Counterbalance and Barrier have been fixed.
- Rampage aura no longer appears twice, if the mastery is active and the first mastery now affects the second mastery.
- You can no longer write [] characters in chat (it would break the formatting).
- Fixed the chat coloring bug.
- You can now start neverending story if you are level 30 even if you haven't finished the story mode.
- Infinite glory level bug is now fixed.
- Critical damage multiplier is now fixed to 400% (instead of 500%)
- Fixed a bug with the glory leveling. Sometimes you got reward twice for one level up.
- FixQuest 17 for those who can't complete the Ritual quest for Saffi.
- The character no longer moves if you press an unassigned action key.
- Mines no longer explodes when destroyed before activating.
- From now on, you get magic item find bonus for playing Nerverending Story.
- From now on, you get Glory XP for every 50 XP you would normally get from quest rewards. (E.g. for a 400 XP quest, you get 8 Glory point.)
- Difficulty, NG+, Player count bonuses now applies to summoned allies too.
- NG+ modifiers now applies to sigils, and other objects.
- Harpies in the Scarecrow bossfight no longer spawn inside the Scarecrow.
- Fixed some Damage Over Time skills' damage.
- Fixed the Hunters Rejuvenation aura, and the tooltip.
- Enemy objects (sigils, mines, etc.) now have a higher priority than monsters when selecting a target.
- Fixed a bug where HP potions restored mana too.
- Your character no longer loses the targetted enemy if you cast an instantly castable spell (e.g. Arcane Healing).
- Fixed a potential crash on map change.


- Monsters now properly attack other monsters under the effect of the Control spell.
- Mind Blast now works properly.
- When using the Control spell, the controlled monster's max hp usually changed for the duration of the spell. This issue has been fixed.


- Fixed the Dodge, Defense and Resist effects in PVP
- Fixed the effects of the shrines on the Pocket Realm Battle Royale map
- The name of the server can now be only 80 characters long (too long names crashed the game).
- There is now an assist system in the Battle Royale. If you didn't make the final blow, but damaged the target within 10 secs, you get half of the score.
- In PVP, you can now get the killing score, even if a neutral monster done the killing blow, if you hit the target within 10 secs.
- Fixed a bug where Auto Drink Potion function ignored the potion cooldown in Battle Royale.
- Being invited or joining a friend no longer bypasses the normal limitations to joining a game like level limits or Hardcore incompatibility.
- Hardcore characters no longer die permanently in PVP mode.
- Fixed some errors that could prevent updating of HP in some special cases.
- Fixed a bug where the critical damage animation didn't play correctly in some cases
- Lobby window no longer remains visible after you have been disconnected.
- Quiting and returning to the lobby will now clear previous messages.
- Kick/Ban/Steam Profile now works in the lobby
- Self-Winding for the Pocket Mechanoid now works correctly on the client side too.
- The effect of Pocket Mechanoid should now properly appear on the client side.


- "Old town" and "Abandoned Research Laboratory" map related crashes fixed.
- Sound related artifacts and crashes fixed.
- Memory related crashes fixed.

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