RaceRoom Racing Experience - [Sector3] Sonat Ozturk
- Fixed issues with Multiplayer results caused by players leaving and reentering.
- Fixed an issue with lap invalidation.
- Fixed so players leaving the server no longer show in replay as stuck on their last known position.
RaceRoom Racing Experience - [S3] J-F

This weekend, the ADAC GT Masters visits Austria. To celebrate, you are granted unlimited access to the recently released BMW M6 GT3 on the RedBull Ring!

RaceRoom Racing Experience - [Sector3] Sonat Ozturk
As promised yesterday here's our hotfix patch.

- Added CSW 2.5 wheel range support.
- Added the new flag rule settings to Multiplayer.
- Fixed the rendering issue of curbs in Hockenheimring.
- Fixed ordering issue in MP results in championships.
- Separated and added division dropdown in mp results. (Will be updated shortly)
- Fixed time left showing blank in MP browser for servers with players.
- Fixed data display issue on Aquila and Audi R18 where N was showing as 0 in the gear indicator.
- Fixed reflection calculations from the data display shaders.

RaceRoom Racing Experience - [Sector3] Sonat Ozturk

Known Issues:
- Hockenheimring: Some of the curbs are not rendered when using high track level of detail.
- The new Flag Rule Settings are not available for MP.

We will release a hotfix patch tomorrow to fix these issues along with few more.

- Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
- Added Display mode with settings windowed, borderless windowed and full-screen.
- Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
- Introduced delta timing in data displays.
- Fixed some occurrences of yellow flags for DNF cars.
- Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
- Removed so slower class in multiclass race doesn't trigger white flag.
- Disabled slip effects while changing tires during a pitstop.
- Changed so content ownership isn’t required to load a replay file.
- Fixed a crash that could occur when processing a camera reset callback after returning to menu.
- Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
- Fixed issue with replays not using asynchronous rendering.
- Fixed issue with an uninitialized variable when using Fanatec wheel.
- Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
- Fixed issue with Multiplayer advertisement banners not getting saved in replays.
- Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
- Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
- Made brake disks pre-heated when starting a Time Attack session

- Bloom and Light Shaft effects are now disabled in VR.
- Made the HUD size dependent on the distance to it.
- Made it possible to adjust the distance to the HUD via two bindable keys.
- Fixed the rendering of particles and contact shadows.
- Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.

- Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
- Fixed so checkered phase ends directly when all vehicles have finished.
- Fixed an issue with spectators not being able to join full servers.

Sounds, Cameras, Physics & AI:
- Bathurst: AI Tweaks
- Hockenheim GP : Tightened Cut detections
- Moscow Raceway FIM : Tightened Cut detections
- Nurburgring (all layouts) : Tightened Cut detections
- Shanghai (all layouts) : Tightened Cut detections, AI tweaks
- Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
- Zandvoort : AI tweaks

- BMW M3 E30 : new sounds
- BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions

- Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
- Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
- Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
- Suzuka : Smoothed a nasty bump just before 130R.

Portal & Backend:
- Fixed issue with time interval not clearing up in MP browser.
- Implemented MP results and MP Standings for championship events in Competitions.
RaceRoom Racing Experience - [S3] J-F

This weekend, the FIA WTCC visits Hungary. To celebrate, you are granted unlimited access to the Volvo Polestar S60 TC1 on Hungaroring.

The FIA WTCC eSports series already visited Budapest last week:

This week-end can be a great opportunity for you to get familiar with all the details of the car and maybe enter the next round of the FIA WTCC eSports series:


However, if high level competition isn't your thing, race at your own pace to enjoy the car developed in partnership with Polestar and the sounds of the WTCC in RaceRoom!

We like to hear what you think, let us know in the comments if you enjoy these free weekends and which content you'd like to see in our next ones!
RaceRoom Racing Experience - [Sector3] Sonat Ozturk

- Released Anderstorp Circuit.

- Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30.
- Fixed an issue where players sometimes received a penalty while on grid at the start of MP race.
- Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore.
- Increased the speed threshold needed to release a yellow flag.

- Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty.
- Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying.

Sounds, Cameras, Physics & AI:
- Mclaren 650s: Camera update following the steering wheel alignment fix.
- Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules

- McLaren 650s GT3: Fixed alignment of the steering wheel.

Portal & Backend:
- Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk

Added McLaren 650S GT3 which is now available in the store.

Data displays:
- Fixed wrong color of delta and laptime on some of the new data displays.
- Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
- Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
- Enabled tire temperature even when tirewear is disabled.
- Added speed limited revlight blinking to old data displays.
- Citroen data display had a typo in "Brake balance"
- Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.
- Various other fixes and tweaks to existing displays.
Flag system:
- Fixed yellow flag appearing during private Qualifying.
- Fixed White flag appearing in MP Qualifying session that used rolling start.
- Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.
- Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
- Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
- Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
- Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
- White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
- Fixed 2 Race Format only saving replay of second race.
- Fixed Multiple Race format giving overall results that did not count points.
- Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
- Possible fix for the issue where some players, depending on setup had their input frozen.
- Added some logging when initializing texture and setting video mode.
- Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
- Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.

- Added handling for more JOIN_FAIL messages so error messages are more specific.
- Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
- Added some fixes when on occasion, connections were not dropping when leaving sessions.
- Changed so client doesn't respond to ping requests unless connected or trying to join.

Sounds, Cameras, Physics & AI:
- Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.

- Audi TT cup cars have a new display
- Audi DTM 2016 finally has its new display

Backend & Portal:
- Fixed top Leaderboard banner in competitions not scaling properly.
- Fixed a minor alignment issue with VIP drivers description box in Portal.
- Fixed exit "x" button on partner page section clipping with the page and looking out of place.
- Fixed facebook section in partner page overlapping with top banner.
- Some fixes to the redeem popup in portal.
- Fixed error 13 some players were receiving after exiting wtcc championship round 1.
- Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
08-04-2017 RaceRoom has been updated (hotfix)

- Fixed Replay playback menu being disabled.




- Fixed a memory leak on spectator mode that was causing a crash for the spectator.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
Hotfix Patch

- Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.

- Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.

- Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.

- Fixed issue where spectator clients were not able to join multiplayer servers.

- Fixed a flag issue where a car that caused the yellow could not be safely overtaken.

- Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk

What’s New (Summary)
- Flags
- WTCC 2016

- Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
- Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
- Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
- Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
- Fixed refueling sound continuing when refueling and returning back to garage in practice.
- Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
- Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
- Fixed issue with time of day setting not applying for race 2 and 3.
- Fixed so slowdown cannot reach more seconds than post race penaltytime.
- Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
- Fixed Xbox One controller vibration issue.
- Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.
- Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
- Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
- Shadow splits are now always enabled.
- Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
- Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
- Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
- Increased shared memory minor version to 5.
- Various tweaks and fixes to data displays

- Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
- The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.

Sounds, Cameras, Physics & AI:
- Various AI tweaks and improvements
- AI: spread out their pitstops more also in shorter races
- AI: moved what they consider middle of race in lapped races back one lap
- Idle engine sounds no longer include a slight presence of on-throttle samples
- Fixed a case where brake sounds could be heard when standing still and steering

- Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FR2 and FRUS

- Audi TT RS VLN: AI speed tweaks
- Aquila : AI speed tweaks
- BMW M1 Procar : Chase camera tweaks
- BMW M6 GT3 - Engine Throttle volume increased in cockpit
- Formula Raceroom US : new sounds, AI speed tweaks
- WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
- WTCC TC1 : tweaked action cameras

- Karlskoga : lap not counting when passing through pitlane
- Hungaroring : tightened cut track detection
- Macau : Added TV camera sets
- Monza : cut track detection tweaks
- Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
- Paul Ricard 2A: TV camera to see the starting grid properly
- RaceRoom Raceway: Added TV cameras sets
- Sonoma IRL layout: Tweak AI lines
- Zandvoort : Tweaked AI lines

- WTCC TC1 cars : New driver animation
- Switched Macau light setting to same as Paul Ricard.
- Bathurst - removed tirewall blocker in mountain chicane
- Zolder - Fixed weird bushes and smoothed track bumps a bit further

Portal & Backend:
- Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+

- Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.

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