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RaceRoom Racing Experience

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Jul 1, 2014
Community Announcements - [SimBin] Sonat Ozturk
Game
• Added content that will be used in upcoming competitions. Check insider.simbin.com for more information soon.
• Added new content that will be available in store soon.
• Multiplayer: Fixed cars spawning in the same grid/pit spot
• Multiplayer: Fix: dedicated server not always notifying clients when join request was refused.
• Multiplayer: Fixed "p2p" flickering in some cases.
• Multiplayer: Fixed a memory leak in network code.
• Multiplayer: Fixed resetting fastest sector time holders when players leave (fastest lap time bug) and a bunch of similar bugs in timing screens/HUD overlays.
• Multiplayer: Players count does not update until player has actually joined the track.
• Single Player: Player avatar does not appear in starting grid and podium screens.

Portal

• Advanced stats tab in DTM Experience now displays DTM content only as originally intended.
• Changed filtering so that when selecting 'all cars" of a class in a leaderboard, it shows the best entry of the user, if he/she have different entries with different cars.
• Rebuilt the leaderboard index for performance.
• Added qualify and race length in the MP server browser info box.

Known issues

• Lap by Lap split time overlay always show both as position 12.
Community Announcements - Marcus
The first phase of online multiplayer is now available to all DTM Experience players. Fire up the game today and start competing alongside race enthusiasts from around the world!

The Multiplayer release is in an early Alpha stage, and while extremely fun, it is not yet feature complete. Our development team is working continuously to add more features and improvements with coming game updates.

A further release of Multiplayer to all RaceRoom Racing Experience (R3E) users is scheduled after the summer vacations within Q3 of this year, when it will be released together with the much awaited Single Player game mode.

Read More...
Jun 18, 2014
Community Announcements - [SimBin] Sonat Ozturk
18-06-2014

Game:

- Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.
- Added new content for upcoming competitions.
- Added new content that will be available soon.
- Added keybinding options to increase/decrease head movement in cockpit.
- Fixed a memory leak in car setup screen.
- Various updates and fixes to localization.
- Fixed some issues that was occurring with the lap counter in Instant replay.
- Fixed an issue with the resource clean up when exiting to menus.
- Fixed an issue where the options menu would become broken in DTM, after playing a championship.
- Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)
- Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.
- Fixed the lap distance for RaceRoom Hillclimb.
- Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.
- Fixed an issue where player could drive while in garage menu in HillClimb track test.
- Fixed a threading issue in screenshot sharing.
- Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.
- Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.
- Fixed an issue where the steering would look choppy in replays on high rotation usage.
- Fixed a memory leak on startup of Leaderboard challenges. (Stats)
- Fixed steering linearity/ratio issues.
- Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).
- Fixed an issue where Championship replays were saved as Track Test.
- Fixed an issue with DTM Experience Q4 parameters.
- Fixed sector times appearing when disabling all HUD via options.
- Improved replay fidelity by improving wheel deflection calculation.
- Fixed an issue where HUD overlays could show during post race results.
- Fixed exhaust flames appearing while the car is stationary.
- Fixed so the reverse lights go off with ignition and when engine is starting.
- Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.
- Fixed a bug in media hub with screenshots and vault files.
- Added start lights to HUD.
- Fixed a crash that was occurring when completing a hillclimb session.
- Optimized HUD overlays for better performance.
- Various memory optimizations.
- Optimized Object physics (non-car objects).
- Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.
- Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.
- Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.
- Updated Shared Memory with more data. Documentation coming soon.

Rendering:

- Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)
- Fixed an issue with the sun bloom blowing up at the edges of the screen.
- Fixed slow-mo motion blur for num-pad controls.
- Fixed an issue with shadow rendering.
- Added 4K resolution support.
- Fixed color issues on car windows.
- Fixed an issue with the preset shader quality on medium settings.
- Fixed LOD issues with rim types and trunk on cars.
- Improved particle culling of systems.

Art:

- Fixed Hud rev not matching with the gear indicator on various cars.
- Fixed a texture intensity issue on BMW M1 Procar.
- Updated all DTM tracks for corner marker update.
- Various minor art fixes to all DTM tracks.
- Updated liveries on various cars.
- Various art fixes to BMW Alpina B6

Audio:

- Fixed an issue where engine sound was louder from front on some cars.

AI & Physics & FFB

- Slight vibration tweaks to surface values of main road and secondary roads.
- Refactored AI code.
- Fixed an issue where loss of force feedback could occur when starting a new session.

Portal & Online Protocol

- Added various improvements to the Leaderboard system in backend.
- Added ability to display Leaderboard entries for ANY difficulty level.
- Made minor changes to the transaction history.
- Added Multiplayer Browser.
- Added sorting by player numbers by default.
- Added show friends on the server, in the MP browser.
- Added additional information about the server, in the MP browser.
May 21, 2014
Community Announcements - [SimBin] Sonat Ozturk
Updated several tracks for upcoming competitions. Check insider.simbin.com for more information soon.
Community Announcements - [SimBin] Sonat Ozturk
08-05-2014

- Added content that will be available in store soon.
- Added content for a special event this weekend. Check insider.simbin.com for more information soon.

Sound
- Improved multichannel read/front balance volume for all cars.
- Added locked brake sounds for all cars.
- Updated P4/5 Competizione cockpit sounds.

Portal:
- Fixed an issue where some players were getting Error 404 after exiting a competition.
- Fixed an issue where only the first 500 subscribers were getting updates on newsfeed from fan pages.
- Various optimizations and fixes to the portal backend and frontend.
Community Announcements - [SimBin] Sonat Ozturk
Game:
- Optimized rendering for better performance when mirrors are toggled off.

Art:
- Updated Zolder for the corner marker toggle.
- Updated Hungaroring for the corner marker toggle.
- Updated Indianapolis for the corner marker toggle.
- Updated Monza for the corner marker toggle.
- Improved performance issues in Portimao.
Community Announcements - [SimBin] Sonat Ozturk
Game:
SimBin intro can now be skipped.
Removed the exit screen.
Increased timeout for the initial server request to avoid “Error code 0”.
Fixed an issue in the AI waypoint system that could cause a crash after race start in DTM races with AI.

Art:
Updated Bathurst Circuit Mount Panorama for the corner marker toggle.
Updated Circuit Park Zandvoort and all its layouts for the corner marker toggle.
Updated Hockenheimring and all its layouts for the corner marker toggle.
Updated Mid Ohio and all its layouts for the corner marker toggle.
Updated Portimao Circuit and all its layouts for the corner marker toggle.
Updated Suzuka Circuit and all its layouts for the corner marker toggle.
Updated Mazda Laguna Seca for the corner marker toggle.

Portal & Online Protocol:
Added VIP profiles for real life racing drivers.
Added Class based competition.
Added Competition History tab for players to see their entries in old events.
DTM Competitions can now be accessed via R3E portal.
Added translation support for Brands.
Fixed an issue where the redeem code would give an error if one of the content unlocked with the code was already owned by the player.
Fixed an issue where the photo feed widget scrollbar was broken when added to the Dashboard.
Fixed an issue where the info pane was broken if player launched the game through DTM competition and then returned to the R3E menus.
Community Announcements - [SimBin] Sonat Ozturk
- Fixed an issue where the vRP balance was not updating after purchasing DTM Experience. (Visual only)
- Updated the competition functionality to prepare for the new types of competitions that will start running soon.
- Fixed a crash some users were having when launching DTM Experience.
- Fixed an issue where the top bar of leaderboards weren't showing all friend entries (the dots on top bar).
Community Announcements - [SimBin] Sonat Ozturk
- Fixed an issue where the falken livery award was remaining hidden for users who had joined the competition.

- Fixed an issue where the loading screens were not rotating and showing the same screen each load.

- DTM Experience - Fixed an issue where the Championship standings from the first race was getting overwritten when entering second race (Brands Hatch), causing mix-up in driver names.

On a side-note the new NVIDIA drivers released yesterday no longer crashes while running the game so it should be ok to update to latest NVIDIA drivers 335.23.
Product Release - Valve
RaceRoom - DTM Experience, all new content for RaceRoom Racing Experience is Now Available on Steam!

Join the world’s most powerful touring car series, the DTM Championship. Featuring all the real teams, drivers, and tracks from the 2013 season, DTM Experience offers unrivalled immersion and gameplay to its audience.

Enjoy the 2013 DTM Championship, Single Player Races, Track Tests and Leaderboard Challenges. Review your stats and manage videos and screenshots through your DTM profile. DTM Experience provides accessibility through 3 tailor made difficulty levels, and enhanced support for all types of controllers including keyboards, game pads, and steering wheels.

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