Community Announcements - [Sector3] Sonat Ozturk
- Fixed an issue related to display adapter information that was causing game to not launch with the recent graphics driver updates, specifically the Windows Anniversary update.
Community Announcements - [Sector3] Sonat Ozturk
Highlights:
- Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel.

- Changed login flow and integrated with Steam Web API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.


Game
- Added support for Fanatec pedal vibration. Players who have a Fanatec pedalset with vibration can tweak these via the controller file.
FFB pedal throttle vibe zero magnitude = 0.01 // Throttle pedal vibration at 0rpm (reference point) can be set between 0 and 1.0
FFB pedal throttle vibe slope = 0.15 // can be set between -99999999.0, 99999999.0
FFB pedal throttle slip vibe= 1.0 // Throttle pedal vibration on tire slip. can be set between 0 and 1.0
FFB pedal brake slip vibe= 1.0 //Brake pedal vibration on front tire slip. can be set between 0 and 1.0
FFB pedal brake vibe slope= 5.0 // Slope for brake pedal vibration based on speed and braking %. can be set between -99999999.0, 99999999.0
- Fixed an issue where the game could crash while loading a replay.
- Fixed an issue where game was adding fuel in liters instead gallons while refueling during pitstop.
- Increased controller axis movement threshold used when detecting input (so that the player has to press the axis 90% down before it gets bound in options).
- Removed the now obsolete manual login screen, modified error screen and added retry button so the player can retry login instead of having to exit the game completely to retry.
- Added potential fixes for freezes that were occurring when game was trying to save replays.
- Removed fuel multipliers from DTM 2015 as they were causing issues in Championship.
- Fixed an issue where cars started without brakes if player skips the first race session in a 2 race format race.
- Fixed speed of background music changing after watching a replay.


Multiplayer
- Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. The garage phase ends either at 60 seconds or when all players have readied up by pressing Race.
- Added a new setting to dedicated server called “Non Ready Pitlane Start Delay”. If set to 0, players that failed to press race before garage phase ends, gets put on the grid as normal. If set to any other value, the player starts from the pits as penalty and cannot drive until that value in seconds has passed.
- Fixed an issue related to slow responses from/to servers that fixes cars continually remaining at ping 0.
Added potential fixes for connection issues that were causing some players to get disconnected.
- Fixed issue with session timer being off by 10-16 seconds sometimes, and not counting laps done within that time.
- Fixed an issue with drivetrain oscillation calculation that was causing inaccurate torque values in Multiplayer, causing cars to flip and float around unnaturally when elapsed time was reset to synchronize time.
- Fixed issue with being unable to change gear after walkthrough phase in Multiplayer.
- Fixed issue with "Waiting for Server Response" popup sometimes showing up and remaining on screen, after joining a multiplayer server.


Sounds, Cameras, Physics & AI:
- Fixed handbrake pressure being null on cars with recently updated physics.
- Fixed Honda Civic rear view camera.
- Added new TV Cameras for Nurburgring, Mid Ohio, Zandvoort, Sonoma Raceway.
- Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst.
- Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit.
- Fixed a congestion issue when all AI’s would pit in simultaneously at some of the Nordschleife layouts.
- Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session.
- Nurburgring: Merged cut rules between difficulty levels.
- Monza: Fixed issue with AI not pitting.
- Laguna Seca: Fixed issue with AI not pitting.
- Zolder - Fixed AI hitting pit exit sign when leaving pits in practice and qualifying sessions,
- Mid Ohio Turn 1 - Made the cut track rule less strict.
- Added bigger grids for Suzuka, Hockenheim, Hungaroring, Slovakiaring, Monza, Laguna Seca, Norisring, Nurburgring, Oschersleben, Lausitzring and Raceroom Raceway, Mid Ohio, Moscow Raceway, Shanghai, Zolder.


Art:
- RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
- Tatuus F4: made brake disks visually bigger to better match the real car.
- Brands Hatch - Various art fixes and visual improvements.
- Chang - Various art fixes and visual improvements.
- Hockenheim - Fixed DTM pit stall being behind wall.
- Indianapolis - Fixed missing collisions on some road surfaces, improved collision walls placement so they match concrete walls properly, closed some gaps between fences, added some tirewalls.
- Monza - Fixed trees clipping through sign and the flickering Hyflex banner after 1st chicane
- Nurburgring - Fixed an issue with some of the curbs.


Portal & Backend:
- Changed login flow and integrated with Steam API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.
- Removed Switch Accounts option from Account Settings.
- Removed Password change section in account settings as it’s no longer relevant.
- Removed change email button. Email can be changed on the field itself and will be highlighted if it’s not verified.
- Added email validation to competition launch. We no longer require e-mail for a player account but a valid e-mail is required for competitions.
- Fixed an issue where hidden content used for a competition was appearing in regular car selection menu.
- Added a check on login for owned DLC’s so the refunded DLC’s will no longer remain owned.
- Fixed an issue where an error would appear after purchasing a track through the Multiplayer browser.
- Fixed so the purple server entry in Multiplayer browser refreshes immediately after purchasing the needed item, instead of player having to back out and re-enter the browser to refresh.
Community Announcements - [Sector3] Sonat Ozturk
24-05-2016


Game
- Added a default profile for the Logitech G920. This requires G920 users to update the firmware for their controller.

Sounds, Cameras, Physics & AI:
- New TV Cameras for Nurburgring GP.
- Increased grid size for Suzuka East to 46 vehicles.
- Increased grid size for Hockenheim National and Short to 32 vehicles
- Increased grid size for Hungaroring to 48 vehicles
- Increased grid size for Slovakiaring to 44 vehicles
- Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst
- Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit
- Fixed a congestion issue when all AI’s would pit in simultaneously on Nordschleife layout.
- Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session
- Fixed handbrake pressure being null on cars with recently updated physics

Art:

- New liveries for the Ford Mustang GT3 in GTR3 class
- New liveries for the P4/5 Competizione in GTR3 class
- RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
- Tatuus F4: made brake disks visually bigger to better match the real car
Community Announcements - [Sector3] Sonat Ozturk
03-05-2016
Hotfix Patch

Game:
- Fixed a typo in the DTM 2015 loading screen fallback folder.


Sounds, Cameras, Physics & AI:

- Fixed an issue where the player car would park for its pitstop but no pitstop action would take place.
- Bentley Continental GT3: Fixed chase camera
- Brands Hatch: Maximum opponent increased to 34 vehicles
- Hockenheim: New TV cameras
- Nuerburgring Short layout: Maximum opponent increased to 40 vehicles
- Oschersleben: Fixed a wrong fuel consumption that resulted in AI pitting around the last lap of a race
- Salzburgring: Maximum opponent increased to 32 vehicles
- Suzuka West layout: Maximum opponent increased to 34 vehicles


Art:

- Brands Hatch: Fixed a hole in the ground
- Hockenheim: Fixed various holes in alternative layouts
- Salzburgring: Reduced grip, moved tyre stacks a bit further away from apex (TCOne)
- Zolder: Fixed some bumps

- Formula RaceRoom 2: Fixed shiny tyres when viewed from a distance
- Formula RaceRoom Junior: Improved shadows
Community Announcements - [Sector3] Sonat Ozturk
26-04-2016

We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.
- Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.
- Turn Opponent cockpit off in Video Settings.
- Reduce Track and Car Texture Quality in Video Settings.
- Reduce Shader and Car Reflection Quality in Video Settings.

Some users have reported that loading a car with a custom car setup after a physics update was deployed would sometimes result in a broken car behavior. We recommend to Reset your car setup to the new default values to prevent any such issue.

Update Highlights:
- Fixed the join lag in multiplayer
- Unlocked bigger grids for everyone in dedicated servers
- Chat messages in MP are now yellow and allow 156 characters
- Group 5 class physics update
- Ford Mustang GT3 moved to GTR3 class


Game:
- Fixed an issue with game finding wrong camera in pitlane.
- Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
- Fixed a crash that could occur during loading.
- Reduced memory usage when loading into a level.
- Fixed an issue in Garage menu where FFB remained active
- Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
Due to this exploit we will soon remove entries that were created since the exploit was introduced.
- Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
- Fixed cars full throttling at pitstops.
- Fixed an issue where players were getting cut track penalties at pit entry.
- Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
- Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
- Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
- Added proper filtering to car setup load/save system.
- Restyled the car setup a little.
- Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
- Fixed header formatting for certain system backend requests that might reduce certain timeouts.


Multiplayer:
- Fixed the severe freeze that occurred in MP when another player joins.
- Added Bigger grids to player dedicated servers.
Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.

- Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
- Increased chat message max length to 156.
- Changed message area/box text color to yellow so it’s more readable if background is white.


Sounds, Cameras, Physics & AI:

- Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
- WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
- Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
- GTO Classics Class : AI tweaks, improved fuel estimates
- Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
- Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
- Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
- P4/5 Competizione : Added Downshift Prevention beep
- Hockenheim : Camera sets added
- Suzuka : Fixed incorrect spawn positions when using high amount of opponents
- Nordschleife - 24H layout : AI tweaks
- Shanghai : Fixed AI going too fast into the hairpin

Art:
- Bentley Continental GT3 : Approvals tweaks
- Group 5 class: Fixed holes in shadows
- Chevrolet Dekon Monza : Fixed some cockpit gauges
- Nissan Skyline 2000RS : Fixed tacho dial
- Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
- Ford Mustang GT3 : Improved some old looking textures on the tail lights
- BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
- Brands Hatch : Fixed a hole in the ground
- Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
- Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
- Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
- Zandvoort : Upped the maximum opponents to 32


Portal:
Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.
Community Announcements - [Sector3] Sonat Ozturk
26-04-2016

We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.
- Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.
- Turn Opponent cockpit off in Video Settings.
- Reduce Track and Car Texture Quality in Video Settings.
- Reduce Shader and Car Reflection Quality in Video Settings.

Some users have reported that loading a car with a custom car setup after a physics update was deployed would sometimes result in a broken car behavior. We recommend to Reset your car setup to the new default values to prevent any such issue.

Update Highlights:
- Fixed the join lag in multiplayer
- Unlocked bigger grids for everyone in dedicated servers
- Chat messages in MP are now yellow and allow 156 characters
- Group 5 class physics update
- Ford Mustang GT3 moved to GTR3 class


Game:
- Fixed an issue with game finding wrong camera in pitlane.
- Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
- Fixed a crash that could occur during loading.
- Reduced memory usage when loading into a level.
- Fixed an issue in Garage menu where FFB remained active
- Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
Due to this exploit we will soon remove entries that were created since the exploit was introduced.
- Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
- Fixed cars full throttling at pitstops.
- Fixed an issue where players were getting cut track penalties at pit entry.
- Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
- Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
- Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
- Added proper filtering to car setup load/save system.
- Restyled the car setup a little.
- Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
- Fixed header formatting for certain system backend requests that might reduce certain timeouts.


Multiplayer:
- Fixed the severe freeze that occurred in MP when another player joins.
- Added Bigger grids to player dedicated servers.
Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.

- Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
- Increased chat message max length to 156.
- Changed message area/box text color to yellow so it’s more readable if background is white.


Sounds, Cameras, Physics & AI:

- Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
- WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
- Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
- GTO Classics Class : AI tweaks, improved fuel estimates
- Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
- Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
- Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
- P4/5 Competizione : Added Downshift Prevention beep
- Hockenheim : Camera sets added
- Suzuka : Fixed incorrect spawn positions when using high amount of opponents
- Nordschleife - 24H layout : AI tweaks
- Shanghai : Fixed AI going too fast into the hairpin

Art:
- Bentley Continental GT3 : Approvals tweaks
- Group 5 class: Fixed holes in shadows
- Chevrolet Dekon Monza : Fixed some cockpit gauges
- Nissan Skyline 2000RS : Fixed tacho dial
- Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
- Ford Mustang GT3 : Improved some old looking textures on the tail lights
- BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
- Brands Hatch : Fixed a hole in the ground
- Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
- Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
- Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
- Zandvoort : Upped the maximum opponents to 32


Portal:
Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.
Community Announcements - [Sector3] Sonat Ozturk
26-04-2016

We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.
- Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.
- Turn Opponent cockpit off in Video Settings.
- Reduce Track and Car Texture Quality in Video Settings.
- Reduce Shader and Car Reflection Quality in Video Settings.

Some users have reported that loading a car with a custom car setup after a physics update was deployed would sometimes result in a broken car behavior. We recommend to Reset your car setup to the new default values to prevent any such issue.

Update Highlights:
- Fixed the join lag in multiplayer
- Unlocked bigger grids for everyone in dedicated servers
- Chat messages in MP are now yellow and allow 156 characters
- Group 5 class physics update
- Ford Mustang GT3 moved to GTR3 class


Game:
- Fixed an issue with game finding wrong camera in pitlane.
- Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
- Fixed a crash that could occur during loading.
- Reduced memory usage when loading into a level.
- Fixed an issue in Garage menu where FFB remained active
- Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
Due to this exploit we will soon remove entries that were created since the exploit was introduced.
- Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
- Fixed cars full throttling at pitstops.
- Fixed an issue where players were getting cut track penalties at pit entry.
- Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
- Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
- Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
- Added proper filtering to car setup load/save system.
- Restyled the car setup a little.
- Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
- Fixed header formatting for certain system backend requests that might reduce certain timeouts.


Multiplayer:
- Fixed the severe freeze that occurred in MP when another player joins.
- Added Bigger grids to player dedicated servers.
Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.

- Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
- Increased chat message max length to 156.
- Changed message area/box text color to yellow so it’s more readable if background is white.


Sounds, Cameras, Physics & AI:

- Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
- WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
- Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
- GTO Classics Class : AI tweaks, improved fuel estimates
- Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
- Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
- Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
- P4/5 Competizione : Added Downshift Prevention beep
- Hockenheim : Camera sets added
- Suzuka : Fixed incorrect spawn positions when using high amount of opponents
- Nordschleife - 24H layout : AI tweaks
- Shanghai : Fixed AI going too fast into the hairpin

Art:
- Bentley Continental GT3 : Approvals tweaks
- Group 5 class: Fixed holes in shadows
- Chevrolet Dekon Monza : Fixed some cockpit gauges
- Nissan Skyline 2000RS : Fixed tacho dial
- Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
- Ford Mustang GT3 : Improved some old looking textures on the tail lights
- BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
- Brands Hatch : Fixed a hole in the ground
- Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
- Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
- Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
- Zandvoort : Upped the maximum opponents to 32


Portal:
Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.
Community Announcements - [Sector3] Sonat Ozturk
LIVE

What’s New (Summary)

- Massive physics overhaul for GT3-Specs classes, Prototype classes, GTO class. (Please note that the leaderboards of these classes have been wiped due to the overhaul)
- Compact HUD to replace the mini hud.
- FFB additions. Minimum force, slip effect, ffb meter, ffb multiplier per car.
- Load/Save Car setups. Players can now save and load their car setups.
- Bigger Grids. Maximum opponents on certain tracks can now go up to 100.
- Fuel management in car setup
- Oh, and new content too.

Game:

- Added support for Logitech G29. Please note that all Logitech users need to get the latest drivers from Logitech to have wheel ranges working properly.
- Implemented Compact HUD which replaces the minimalistic HUD.
- Added Bigger Grids, allowing tracks to have more than 24 opponents. The maximum number depends on the track and can go up to 100. (SP only for now)
- Implemented FFB Meter which can be used to check the ffb output for clipping.
- Implemented FFB Minimum Force which allows player to amplify small FFB forces. This is mostly for players that have the “dead center” problem when driving straight.
- Implemented FFB Slip effect which simulates when the tires struggle for grip during wheelspin, understeering, sliding, heavy braking.
- Implemented stationary friction in FFB to solve wheels that rotate by themselves while the car is stationary.
- Implemented FFB Multiplier per car in the car setup, allowing player to adjust the overall FFB strength for a car individually.
- Added a new Steering Animation Setting in Vehicle Settings. Player can now set the steering animation rotation to be a custom degree or to match what’s in car setup under steering settings.
- Added Load/Save in Car setup. Also reorganized the settings a bit.
- Removed old auto saving of setup when leaving car setup screen and related logic. Car setup will no longer auto save and the unsaved changes will disappear when leaving the game session.
- Added fuel to car setup.
- Implemented lap invalidation for wallriding.
- Fixed some threading exceptions that could trigger a crash.
- Fixed some camera related rendering thread issues that could trigger a crash.
- Fixed random crash that could occur when pulling out of pits in single race practice session.
- Fixed an issue where the game was only seeing the integrated graphics card on laptops with NVIDIA Optimus.
- Changed fallback null texture format to better support older low end graphics cards that were getting crashes on startup.
- Fixed an issue where start lights could get stuck on screen on certain occasions.
- Fixed an issue where the game would spawn the player at an incorrect garage spot.
- Improved Shadow split calculation
- Added a potential fix for parts falling off car at race restart.
- Fixed so that pitmenu, pit window and pit related overlays don’t show up post race.
- Fixed a crash that could occur while using instant replay.
- Fixed cars flickering in replay.
- Changed so ambient sounds for tracking cameras are initialized after the loading is done to fix some wrong calls.
- Optimized the logic performance.
- Fixed issue with test drive losing audio when alt-tabbing and going back to the game.
- Fixed an issue with returning to garage after pause.
- Fixed cars popping in and out on occasion.
- Fixed error messages in the new menus appearing as white text on white background.
- Revised several controller profiles according to the new ffb additions.
- Added Logitech G29, Fanatec CSR and Thrustmaster T300 F1 Wheel addon profiles.
- Tweaked keyboard default profile for better steering at higher speed.
- Fixed issue with ffb gain only being updated on device initialization which meant that changing it in options didn’t change anything).
- Fixed so wheel range, rev lights and led display are reset when game is closed.
- Added supplemental controller type so that devices such as shifters and pedals trigger the right dialogue when initialized.
- Changed so control set evaluation is only done on controller that's not supplemental. This fixes the with wrong control set being selected by pedals etc and removes extra dialogs asking the player if he wants to create a profile for them.
- Fixed a crash that could occur in driver logic.
- Fixed a freeze that could occur after the initial track load.
- Fixed gear damage that was occurring when downshifting on cars with downshift prevention.
- Changed LiveTimings, Race Monitor and Session Info to be part of the Menu System instead of being static variables/singletons. This is an attempt to clear up some of the mess and to hopefully fix the issue with menu being broken sometimes after session switches.
- Fixed so “Visible Cars” feature applies on any camera, including free cam.
- Fixed so only timing and position overlays are disabled when the tv overlay setting is off.
- Changed so low fuel, push to pass and drs overlays are not shown if the compact data display is active.
- Fixed a crash that sometimes occurred when bringing up the pit menu.
- Fixed issue with PitPresets not being shown if they're created mid race through the pause menu.
- Added menu music and music volume setting in sound options.



Multiplayer:
- Added bigger grids in company dedicated servers for testing. We will set up few servers with more than the usual grid size (up to 100) to test and would like you all to join to help us testing.
- Various potential fixes for a crash that was occurring when switching from qualifying to race in Multiplayer.
- Increased stack size for game to fix the stack overflow crash that could have occurred when joining MP.
- Fixed small issue with garage screen not refreshing after session switch in MP (still showed old session type name if player was in the menus during switch).




Sounds, Cameras, Physics & AI:

- AI now better respects track limits.
- AI now visually use default steering settings for their car. Player’s car under AI control now also uses player’s steering settings.
- AI cars now properly use the correct Final Ratio for their gearbox on the current track.
- Updated chase cameras for all so player can feel the car better and be able to see enough of the road ahead
- FallOffDistances (distance at which sounds can be heard) adjusted so replay volume on TV Cameras are balanced with gameplay volume. Engine sounds now have a longer audible distance
- Ambient sound samples on old tracks are now starting at random moment in the samples.
- RoadFeel Effects and Suspension Squeak sound option levels are now set to 40% by default.
- Helicopter cameras now play a constant Helicopter sound sample (was using a fixed area before)
- Wind sound sample (open cockpit cars) updated, volume decreased for a better balance in Stereo setups
- New sound sample for rumblestrips
- Fuel Estimates adjusted for all cars and tracks
- FFB Multiplier adjustments for various cars
- Audi 90 GTO : Massive physics update, cranked idle engine volume to 11
- Chevrolet Greenwood (Gr.5) : Suspension sounds were missing.
- Formula RR2: Fixed rearview camera in triple screen
- GT3-specs cars: Massive physics update, new external sounds for the Z4 and P4/5, improved standing starts for AI’s
- Prototype cars: Massive physics update, new sounds for all, action cameras added.
- NSU TTS : Fixed a floatiness feeling, AI’s should now be better at standing starts
- Hockenheim GP : TV camera files updated
- Indianapolis: merged cut track rules
- Macau : Tweaked AI lines around the hairpin, Fixed a couple TV cameras that were affected by guardrail / tree objects
- Paul Ricard : TV Cameras updates
- Salzburgring : AI tweaks
- Spa-Francorchamps : TV camera files updated
- Suzuka : AI tweaks
- Zandvoort : TV cameras cleanup



Art:

- Added new content
- P4-5 : swapped liveries in GTR3
- Mercedes SLS GT3 : Fixed weird polygon on hood when damaged
- New sky textures ( global )
- Minor livery fixes
- Audi 90Q GTO : fixed a weird keyhole in taillight
- Brands Hatch : Reduced bumpiness


Portal:
- Added Improved Newsfeed system which now works as a standalone application.
- Added fallback functionality on timeouts on steam callbacks to ensure the transaction gets cancelled if Steam store times out as it did during holidays.
- Fixed a purchase processing issue that could have triggered “nothing to buy” message, buying twice, and things not appearing as purchased problems.
- Fixed a store content filtering issue in competition launcher and game menu.
- Fixed so player can challenge other cars in a class where they own one of the class if they filter by class in LB (All cars in LB list).
Community Announcements - [S3] J-F
Steam Trading Cards are now enabled in RaceRoom! ːr3eː

There are 8 cards to collect to complete a deck, 4 custom backgrounds to unlock for your profile, and 5 emoticons in total!

If you're not familiar with this Steam feature, you can read up on it at http://steamcommunity.com/tradingcards

ːr3eflagː ːR3eRimː ːr3ehelmetː
Community Announcements - [Sector3] Sonat Ozturk

- Updated game with another hotfix for the crash that occurs in Multiplayer when switching from Qualifying to Race.
...

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