RaceRoom Racing Experience - [Sector3] Sonat Ozturk
20-04-2017

Added McLaren 650S GT3 which is now available in the store.

Game:
Data displays:
- Fixed wrong color of delta and laptime on some of the new data displays.
- Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
- Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
- Enabled tire temperature even when tirewear is disabled.
- Added speed limited revlight blinking to old data displays.
- Citroen data display had a typo in "Brake balance"
- Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.
- Various other fixes and tweaks to existing displays.
Flag system:
- Fixed yellow flag appearing during private Qualifying.
- Fixed White flag appearing in MP Qualifying session that used rolling start.
- Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.
- Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
- Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
- Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
- Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
- White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
- Fixed 2 Race Format only saving replay of second race.
- Fixed Multiple Race format giving overall results that did not count points.
- Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
- Possible fix for the issue where some players, depending on setup had their input frozen.
- Added some logging when initializing texture and setting video mode.
- Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
- Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.



Multiplayer:
- Added handling for more JOIN_FAIL messages so error messages are more specific.
- Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
- Added some fixes when on occasion, connections were not dropping when leaving sessions.
- Changed so client doesn't respond to ping requests unless connected or trying to join.



Sounds, Cameras, Physics & AI:
- Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.


Art:
- Audi TT cup cars have a new display
- Audi DTM 2016 finally has its new display

Backend & Portal:
- Fixed top Leaderboard banner in competitions not scaling properly.
- Fixed a minor alignment issue with VIP drivers description box in Portal.
- Fixed exit "x" button on partner page section clipping with the page and looking out of place.
- Fixed facebook section in partner page overlapping with top banner.
- Some fixes to the redeem popup in portal.
- Fixed error 13 some players were receiving after exiting wtcc championship round 1.
- Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
Update
---
08-04-2017 RaceRoom has been updated (hotfix)

- Fixed Replay playback menu being disabled.

---

07-04-2017

Hotfix

- Fixed a memory leak on spectator mode that was causing a crash for the spectator.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
06-04-2017
Hotfix Patch

- Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.

- Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.

- Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.

- Fixed issue where spectator clients were not able to join multiplayer servers.

- Fixed a flag issue where a car that caused the yellow could not be safely overtaken.

- Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
05-04-2017

What’s New (Summary)
- Flags
- WTCC 2016


Game:
- Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
- Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
- Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
- Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
- Fixed refueling sound continuing when refueling and returning back to garage in practice.
- Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
- Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
- Fixed issue with time of day setting not applying for race 2 and 3.
- Fixed so slowdown cannot reach more seconds than post race penaltytime.
- Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
- Fixed Xbox One controller vibration issue.
- Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.
- Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
- Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
- Shadow splits are now always enabled.
- Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
- Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
- Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
- Increased shared memory minor version to 5.
- Various tweaks and fixes to data displays


VR:
- Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
- The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.



Sounds, Cameras, Physics & AI:
- Various AI tweaks and improvements
- AI: spread out their pitstops more also in shorter races
- AI: moved what they consider middle of race in lapped races back one lap
- Idle engine sounds no longer include a slight presence of on-throttle samples
- Fixed a case where brake sounds could be heard when standing still and steering


- Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FR2 and FRUS


- Audi TT RS VLN: AI speed tweaks
- Aquila : AI speed tweaks
- BMW M1 Procar : Chase camera tweaks
- BMW M6 GT3 - Engine Throttle volume increased in cockpit
- Formula Raceroom US : new sounds, AI speed tweaks
- WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
- WTCC TC1 : tweaked action cameras


- Karlskoga : lap not counting when passing through pitlane
- Hungaroring : tightened cut track detection
- Macau : Added TV camera sets
- Monza : cut track detection tweaks
- Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
- Paul Ricard 2A: TV camera to see the starting grid properly
- RaceRoom Raceway: Added TV cameras sets
- Sonoma IRL layout: Tweak AI lines
- Zandvoort : Tweaked AI lines

Art:
- WTCC TC1 cars : New driver animation
- Switched Macau light setting to same as Paul Ricard.
- Bathurst - removed tirewall blocker in mountain chicane
- Zolder - Fixed weird bushes and smoothed track bumps a bit further

Portal & Backend:
- Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+

- Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.
RaceRoom Racing Experience - [S3] J-F



This weekend, you are granted unlimited access to the Tatuus Formula 4 at the Chang International Circuit, also known as Buriram. This is a great combo, easy and fun to drive, but hard to wring the final tenths out of. Be smooth and focus on your lines and you should be fine.

Here's a presentation of the car:
https://www.youtube.com/watch?v=zLfGquCnuQU

And a presentation of the track:
https://www.youtube.com/watch?v=goJXBuyB6lk


We like to hear what you think, let us know in the comments if you enjoy these free weekends and which content you'd like to see in our next ones!
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
- Fixed an issue with fuel use in car setup.
- Fixed a crash on dedicated server that occurred when mechanical damage was on and players attempted to get front or rear wings fixed.

RaceRoom Racing Experience - [S3] J-F
The now retired BMW Z4 GT3 will soon welcome its younger but bigger sister in RaceRoom, the BMW M6 GT3. This week-end, we are celebrating this awesome race machine and its so characteristic sounds on the legendary circuit of Spa-Francorchamps on which the Z4 achieved several of its best performances.

Check out those videos to get a glimpse of what awaits you:

https://www.youtube.com/watch?v=JcuqsNcY7b4

https://www.youtube.com/watch?v=YUw2o_vVqFg

RaceRoom Racing Experience - [Sector3] Sonat Ozturk
08-03-2017
Hotfix Patch

Game:
- Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor.
- Fixed mouse going offset for menu after changing resolution.
- Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash.
- Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings.
- Fixed a crash that could occur due to spring based range lock failing to initialize.
- Fixed an issue with new data displays not showing laps remaining when race has a laps based duration.
- Fixed an issue with new data displays showing wrong text if fuel usage is disabled.
- Fixed an issue where the free flight camera speed was not affecting the camera tilt.

Multiplayer:
- Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get - kicked out to the lobby without seeing the race result.
- Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP.

Sounds, Cameras, Physics & AI:
- BMW M6 GT3 - Adjusted sound balance for more presence of the engine

Art:
- Bentley Continental GT3 - Adjusted steering wheel / column position
- Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20


Portal & Backend:
- Fixed so the currency preference of the player is saved on logout.
- Fixed an issue where linked content discount was not applying so the linked car was appearing at full price.
- Fixed essential packs showing twice in the storefront.
RaceRoom Racing Experience - [S3] J-F


From Friday to Monday, enjoy the thrills of the Audi Sport TT Cup series and the American track of Sonoma for free!

https://www.youtube.com/watch?v=5zks3llU7Xg

Our Audi TT cup was developed with input of several racing drivers from the Audi Sport TT Cup series.

Check out those short clips from back then:
Mikaela Åhlin-Kottulinsky: https://www.youtube.com/watch?v=A5tXWWg5xQU
Joonas Lappalainen: https://www.youtube.com/watch?v=O5QuQjCqSeY
Community Announcements - [S3] J-F
Highlights of this update include:
  • Formula RaceRoom US is now available!
  • VR updates
  • First appearance of new data displays
  • Various track updates

Game:
  • Shared Memory: Added information on upcoming flag system, updated minor version number. Flag system is currently awaiting UI implementation and made unavailable to players.
  • Shared Memory: Changed how tire wear is reported so it matches the tire wear text in data displays (1.0-0.0 range when tire wear was between 1.0-0.94).
  • Added support for starting the game on any detected screen. The option resides in General Video Settings. Fullscreen changes are only applying after a game restart.
  • Fixed an issue with updating a profile avatar with the game in fullscreen where the dialogue box would appear behind the game
  • Added a possible fix for a rare case where only the car shadow of a car would be rendered after switching focus from car to car or from camera set to another
  • Implemented Reputation System that will run and track player incidents. This is in alpha stage and we’re gathering data in the background. Nothing will be visible for players just yet.
  • Fixed bug where opponents session data sometimes caused championship files to be broken due to conflicting ids.
  • Fixed so the game doesn't crash when trying to load championships affected by the bug above.
  • Fixed issue with game window using the wrong style when going from fullscreen to windowed in a resolution that's lower than the default resolution.
  • Fixed a menu issue with percentage stepper buttons not being enabled when switching from minimum<->maximum allowed values.
  • Broadcast : Fixed a case where camera selection requests were resulting in the game cycling through cameras instead.
  • Added an upper deadzone setting for the throttle axis in advanced controller settings.
  • Fixed an issue with DRS getting disabled before the race ends in timed based race sessions.
  • Fixed an issue where the race was starting without the player if Race Monitor was clicked instead of “Drive” at race start.
  • Fixed an issue where the DRS wing animation would remain deployed after the race.
  • Fixed an issue where on certain tracks the result timing was showing A.I. cars doing an extra lap.
  • Made lap times go invalid if player is speeding in the pitlane, so you can’t get fastest lap that way. New HUD overlay to signal it. (Stowe Long is a good example of where pitlane could be exploited to shortcut the first chicane)
  • Fixed a crash that happened in Single Player championships if the player clicked the pit preset button and then the continue to next race button before game entered the pit preset menu.

Multiplayer:
  • Fixed the issue where a player's contact shadow was being left on the track after disconnecting from the server.
  • Fixed an issue where a time penalty for a non performed drivethrough had no effect on results.
  • Various fixes to some inconsistencies that was occurring on certain IPv4 to IPv6 mappings.
  • Fixed issue with MP results taking a long time to arrive when running a dedi locally where backend communication fails.
  • Fixed issue with DRS animation not working in race sessions for opponent cars.
  • Fixed so multiplayer replays are now marked as such in the Media Hub.

VR:
As of the moment of this post, the current SteamVR Beta is causing some issues on one of the eyes in RaceRoom. We recommend that you opt out of SteamVR Beta for now.
  • Rendering through coupled draw calls to improve performance while also taking care of the issue reported that objects and cars would appear 2D from time to time.
  • Multi-threaded some of the rendering to improve performance
  • Added three bindable keys to modify the user’s headset translations multiplier, which alters in-game head movement and eye-to-eye distance. Default value is 0.9.
  • Fixed an issue where the Startup Argument that was set for RaceRoom in the Steam client wasn’t being used when launching game from an external link. (ie a competition webpage)
  • Shortened the distance at which lower poly car models are used.
  • Temporarily disabled the rendering of particle clouds. They’re bugged at the moment in VR.


Sounds, Cameras, Physics & AI:
  • Fixed a bug where H-pattern gearbox cars would receive delays for both up and downshifts.
  • Fixed TV cameras at the bridge and gantry areas for Nordschleife Tourist layout
  • Cars no longer hover a few cm above the track
    Formula RaceRoom 2 and Formula RaceRoom US have a special pitting system allowing them to perform fast pitstops.
  • Reduced bigly the probability of stress induced mistakes by AI’s
  • Fixed an issue where AI’s were accumulating stress by being followed by an opponent in the pitlane.
  • AI’s now ignore cars in the pitlane entrance lane if they’re not on it themselves.
  • Improved AI navigation in the pitlane.
  • Fixed an issue where AI would never start a qualifying lap around Nordschleife 24H when fuel multipliers were enabled.
  • Fixed so only damaged AI or AI’s on their inlap will use the Nordschleife VLN / 24H pitlane entrance by the start/finish straight
  • Fixed an issue where an AI going back to garage during a practice or qualifying session would never go out on track again
  • Fixed AI using up their P2P in the beginning of a race without saving them
  • Many more AI code tweaks to improve awareness
  • Formula Raceroom 3 : Improved the blending of the sound samples
  • Turbo cars : unloaded turbo pressure increased to deliver a better boost from a standing start.
  • Laguna Seca : Tweaks to AI lines
  • Mid Ohio GP and Chicane : Tweaks to AI lines
  • Moscow : added TV camera sets
  • Suzuka GP : Tweaks to AI lines

Art:
  • Bentley Continental GT3 : added data display
  • DTM cars : added data display
  • Formula RaceRoom 2 : added data display
  • McLaren MP4 12 C : added data display
  • Tatuus F4 : added data display
  • WTCC TC1 cars : added data display (except Lada Granta)
  • Hockenheim : Smoothed out bumps
  • Laguna Seca : Smoothed out bumps, audience update, updates and tweaks
  • Lausitzring : Smoothed out bumps, audience update, fix to vegetation
  • Monza : Smoothed out bumps, updated the track to match 2016 season
  • Norisring : Smoothed out bumps
  • Nuerburgring : Smoothed out bumps
  • Sachsenring : Smoothed out bumps
  • Sonoma : Smoothed out bumps
  • Zandvoort : Smoothed out bumps


Portal & Backend:
  • Made optimizations to code handling content in portal.
  • Implemented individual car packs system which includes all liveries of a car. Livery packs will roll in very soon. For testing purposes we will start with just one in this case the FR US.
  • Changed so the livery clusters show how many liveries there are in total and how many you own in parenthesis.
  • Added so the essential packs that are purchased show date of purchase when hovering over them.
  • Added so we show prices in real currency based on player currency preference.
  • Changed so cars in which there are still liveries to purchase, the car does not appear as fully owned in store.
...

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