Community Announcements - Marcus Jaeger
A previously unknown bug found in the cut track rules at Portimao has been brought to our attention. Some players chose to exploit this bug and shortcut a portion of course layout, resulting in unrealistic times being recorded on the leaderboard. This exploit has now been patched.

We will relaunch the Fanatec competition with the updated cut rules and a new leaderboard, using the original competition terms and prize list. All players will need to submit a new lap time to be eligible to win. The competition will be launched anew at a later date.

We remind everyone that according to paragraph 16 of the EULA, use of exploits is not allowed anywhere in the game. Winning laps are verified manually and we reserve the right to exclude any time deemed to breach the EULA or individual competition rules.

We wish to thank the community members who reported the exploit, including some of the top competitors in the event. Thank you for your honesty!

As RaceRoom is still in development, these things can happen. Thank you all for your patience and understanding.
Dec 26, 2014
Community Announcements - Marcus Jaeger
We've been teasing it all month and today we're pleased to tell you that a new car pack has been released.

DTM 1992 Car Pack - 999 vRP

Our studio is closed for the holidays but that didn't stop passionate developers from releasing the DTM 1992 pack. A deep affection for motorsport drove us to finish this pack in 2014 and we hope you enjoy racing these cars as much as we have loved bringing them to RaceRoom.



The DTM 1992 pack contains the; BMW M3 Sport Evolution, Ford Mustang GT DTM, Mercedes 190E Evo II DTM, Opel Omega 3000 Evo500, and the Audi V8 DTM. Visit the store page to check out the trailer and to see the 25 liveries included in the DTM 1992 car pack.
Community Announcements - Marcus Jaeger
Hey everyone, Marcus here. Just a quick note to notify you about the launch of a new competition with prizes from Fantec and RaceRoom. Up for grabs are Fantec ClubSport hardware, RaceRoom race frames, redeem codes and more.

Fanatec Competition



Many prizes have been set aside for the fastest drivers in each difficulty, but we've also reserved a RaceRoom Race frame voucher and 100 DTM 1992 car pack redeem codes to be awarded via random drawing. Additionally, anyone that owns the BMW M3 GT2 and records a lap in the competition will receive the limited edition Fantec livery as a gift for participating.

View the competition terms and start driving in this free-to-play event by visiting the competition page.

Good luck!
Community Announcements - Marcus Jaeger
Greetings Drivers,

We are packing up the office in preparation for a move to our new studio in Skövde, Sweden. We plan to start the new year with optimizations to your RaceRoom experience and in the meantime many of us will head home for the holidays.

It will be quiet around the studio but we have plenty happening for you in-game, beginning with the release of a brand new experience.

ADAC GT Masters Experience 2014 is out!

The wait is over and the ADAC GT Masters Championship has joined RaceRoom with 8 tracks and 19 team cars in ADAC GT Masters Experience 2014.



Pit Stops - Released for RaceRoom & Multiplayer

In case you missed this bit of news in the update notes, pit stops are now available in RaceRoom Racing Experience, including multiplayer. Our pit stop tutorial will help you save precious seconds during the pit window.



DTM 1992 - A look at Single Race with AI

You know content is exciting when developers are racing it for fun over the weekend. Watch this DTM 1992 race with Georg "6e66o" Ortner, and keep an eye out in the coming weeks for a release of this legendary car pack.



Popular content discount

Last but not least, Bathurst Circuit and the RUF RT12R have been discounted 20% through the 25th.





Follow us:
Community Announcements - [Sector3] Sonat Ozturk
19-12-2014
Hotfix patch.

- Increased server response timeout to 6 seconds to give more time to users trying to join an MP server after clicking a livery.
- Fixed ADAC GT Masters 2014 Tomas Enge wrong spelling.
- Fixed German "Verlassen" in timing screen not fitting the button box.
- Fixed an issue with finishing the race after winner has crossing the finish line.
- Fixed a crash when setting wheel range if wheel initialization failed.
- Fixed ADAC GT Masters 2014 - Race winner overlay missing comma when 2 drivers are displayed.
- Fixed Championship Winner screen listing the wrong driver number in some screens.
- Fixed resolution option text no longer fitting the given space. The hertz in the resolution was not visible.
- Fixed an issue where DTM 2014 cars were available in RRE. Unfortunately they have to remain exclusive to DTM 2014 for now. Sorry.
Community Announcements - [Sector3] Sonat Ozturk
17-12-2014

What’s New

Experience
- ADAC GT MASTERS 2014 Experience

Cars
- ADAC 2014 - BMW Z4 GT3 2014
- ADAC 2014 - Audi R8 LMS Ultra 2014
- ADAC 2014 - McLaren MP4-12C GT3 2014
- ADAC 2014 - Chevrolet Camaro GT3 2014
- ADAC 2014 - Mercedes-Benz SLS AMG GT3 2014
- ADAC 2014 - Chevrolet Corvette Z06.R GT3 2014

And various new liveries.

New Tracks:
- Sachsenring
- Slovakiaring


Game:
- Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button.
- Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed
- Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty.
- Enabled Pit Stops in Multiplayer.
- Enabled Pit Stops in RRE.
- Added car status toggle in options.
- Fixed certain downloaded ghosts causing a crash when spawned.
- Improved pit waypoint system.
- Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language.
- Fixed an issue where split time between drivers would sometimes show bad data for opponent.
- Fixed track texture quality being linked to the car texture quality in graphic settings.
- Fixed an issue where the bangers were still deformed after repairing aero in pit stop.
- Added a check in code that makes sure the physics are definitely loaded for the player car.

- Made the following changes to the wrecker prevention system:
Ghosted if:
- Going in the wrong direction for more than 3 seconds.
- Standing still for more than 5 seconds
- When resetting the car

Unghosted when:
- Driving in the correct direction
- Going faster than 20m/s (72km/h)
- No car within 5 meters

Offline (Car reset only):
- Only ghosted when resetting the car
- Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters.

- Reduced damage when not using clutch to help with manual clutch shifting.
- Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF.
- Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end.
- Corner Markers are now OFF by default in settings.
- Fixed Lap counter in pause menu not always matching the real lap counter.
- Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels.
- Improved code flow for initializing controllers and handling ffb restarts.


Multiplayer:
- Limited the amount of server ping requests that can be active at the same time to 5.
- We now freeze session times if there are no players connected in practice and Qualifying.
- Increased MP server response timeout.


Physics & AI & Camera & Audio:
- McLaren MP4 - Improved external sounds.
- McLaren MP4 – Lowered rear-view camera for better view.
- Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound.
- Carlsson Judd – Fixed Stereo Panning Channel.
- BMW 635 CSi: Improved overall sounds.
- Made AI on main path not avoid cars in pit exit unless very slow.
- Made AI in pit entry/exit not overtake other cars unless very slow.
- Improved pit stop turn-in speed for low AI skill level.
- Fixed an issue that could cause AI to pit too late.
- Changed AI control timer when exiting pit from 3 to 0.
- Improved general AI behavior on all tracks.



Art:
- Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors.
- BMW M3 E30 – Various art fixes.
- McLaren MP4-12C: Fixed some reflection issues.
- Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes.
- Zolder – Various art fixes such as flickering white lines
- RedBull Ring – Various art fixes for shadows.
- Hockenheim – Various art fixes.
- Indianapolis – Various art fixes.
- Nurburgring: Fixed flickering issues on some time of day settings.
- Lakeview Hillclimb: Various art fixes.
- Global: Tweaked shadows. Increased draw distance and limited noise.
- Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit.

Portal
- Added a discount functionality that pre-calculates the discounts before finalizing the order.
- Added Newsfeed notification settings in profile.
- Newsfeed now shows all FB updates from subscribed fan pages.
- Various optimizations to the store page for better performance.
- Fixed an issue where players could interact with menus outside of their visual representation.
- Fixed not being able to test drive DTM 2014 cars in R3E portal.
- Fixed Leaderboards related stats not updating in profile.
- Fixed Packs not counting the liveries that comes with the cars under liveries.
- Fixed Single Player practice menu showing Leaderboards header on top in all experiences.
- Fixed “Add all to cart” option appearing under user’s profile page.
- Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track.
- Removed headline/close on all championship splashes.
- Added class icons and link to Car renders in portal to better distinguish cars with same or similar names.
- We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.





Community Announcements - Marcus Jaeger
Hello Drivers,

We're putting the final touches on ADAC GT Masters 2014 before its release next week. You can get an early look at RaceRoom's newest Experience in this pit stop tutorial.

How to perform a pit stop

This tutorial, while centered on ADAC GT Masters 2014, is applicable to all pit stops* in RaceRoom.



View the pit stop tutorial and watch all the latest game videos on our YouTube channel, where this week we have also shown two soon to be released tracks, Sachsenring and Slovakia Ring.

Check out the new videos and tell us in the comments what you'd like to see in future tutorials.



*Pit stops are enabled in DTM Experience 2014 and will be part of ADAC GT Masters 2014, with a full release expected for RaceRoom in the near future.
Community Announcements - Marcus Jaeger
Hello Drivers,

We hosted a live broadcast this week to answer questions from the community and share news about what's in store for RaceRoom. Here's what we talked about...

Sachsenring

Track artist and all-around race fan, Alex Hummler was interviewed about the process of building a track for RaceRoom.



DTM 1992

We teased the upcoming release of the Audi V8 DTM, BMW M3 Sport Evolution, Ford Mustang GT DTM, Mercedes 190E EVO II DTM, and Opel Omega 3000 Evo 500 from the 1992 DTM season.



Check out the latest game videos on RaceRoom's YouTube channel to see what else we shared, and follow RaceRoom on Twitch if you'd like to participate in the next live Q&A.
Nov 18, 2014
Community Announcements - [Sector3] Sonat Ozturk
18-11-2014

What’s New (Summary)
- DTM Experience 2014.
- Added new packs, DTM 2013, DTM 2014, European Track pack.
- Moscow Raceway, Brands Hatch and Norisring now available in RRE.
- Pit Stops (DTM 2014 Single Player only for now, it will be added to MP and other experiences later)
- We changed the way we handle Experiences. E.g. DTM 2013 owners get all DTM 2013 content unlocked in RRE. (Some licence restriction may apply e.g. DTM 2014 cars will not be available in RRE right away)
- Added Store cart system. You can now buy the exact amount of required vRP’s instead of buying vRP packs.
- Portimao is now free for everyone.
- Added new liveries to Saleen. All Saleen liveries are now free.
- All tracks updated to latest standards with new shaders and RoadFeel


Game
- Added different tyre visuals. Two sets of tyres. Dtm 2014 only.
- Fixed an issue where you would get duplicate liveries in Single Player.
- Fixed an issue where the game was using wrong driving model when launching LBC/Competition through portal before entering an experience (main green orb).
- Changed so that we can now have different race length types (laps and minutes) depending on an experience.
- Fixed an issue where the game was not pausing when alt tabbing.
- Updated localization.
- Fixed so the cut track overlay is a warning instead of a penalty.
- Fixed so the invalid lap overlay is a warning instead of a penalty.
- Implemented support for different moods per track layout instead of global moods.
- Updated localization.
- Added new HUD element for car status.
- Fixed an issue where special characters weren’t displayed correctly in the game.
- We now allow up to 32 contact shadows in settings instead of 8.
- Fixed an issue where the engine vibration setting wouldn’t save.
- Fixed Return Multiplier defaulting to 0.1 and not saving if you changed it to 0.
- Fixed: RedBull Ring audio during camera Fly By cutting off
- Fixed: Game crashing if you start a single race after failing to join MP session
- Fixed: Crash in AI adaptation when leaving event if no player was present.
- Fixed: Not being able to load DTM Championships.
- Fixed an issue with FFB lost at race start.
- Fixed starting lights overlapping with the results if you retire before the race starts
- Fixed an issue where the default camera is becomes cockpit cam when you play a session that starts in garage.
- Fixed issue where Escape wasn’t working if AI had crossed the finish line first and player had to cross the line too to finish the race.
- Fixed a gamepad rumble issue when you quit a race or get DQd
- Fixed so the hood is replaced when repairing aerodynamics.
- Updated default controlsets. Added DRS and pit menu bindings to all profiles and removed unused lines.
- Fixed an issue with Data Display showing lap 1 as lap 0.
- Increased max FFB vertical value to 400%
- Fixed data display split times.
- Removed countdown from data display and position bar.
- Fixed so that the free cam uses player volume multiplier.
- Enabled cut track rules setting in all experiences.


Art
- Monza - Fixed various art issues.
- Brands_hatch – Various art fixes and higher resolution garage interiors.
- Hockenheim – Various art fixes.
- Hungaroring - Various art fixes.
- Norisring – Various art fixes
- Nurburgring - Various art fixes.
- Lausitzring – Various art fixes
- Redbull Ring - Various art fixes.
- Zandvoort - Various art fixes.
- Laguna Seca – Various art fixes.
- Changed global fog settings.
- Tweaked global lighting settings.
- Improved road shader.
- Updated WTCC 2013 cars with various fixes.
- Updated RaceRoom Hillclimb with new road shader, optimizations for performance and ffb
- Updated Lakeview Hillclimb with new road shader, optimizations for performance and ffb
- Updated Indianapolis with new road shader, optimizations for performance and ffb
- Updated Laguna Seca with new road shader, optimizations for performance and ffb
- Updated Bathurst with new road shader, optimizations for performance and ffb
- Updated Zolder with new road shader, optimizations for performance and ffb
- Updated Portimao with new road shader, optimizations for performance and ffb.
- Updated Moscow Raceway with new road shader, optimizations for performance and ffb


Audio & AI & Physics & Camera
- Fixed an issue where player would get unfair stop and go penalty on the last turn of Raceroom Raceway.
- Updated Audi Quattro GTO physics for less understeer and improved AI for certain types of turns.
- Fixed an issue with Radical SR9 Turbo logic to fix rolling start issues.
- Increased force feedback multiplier on all cars.
- Made AI not try to overtake cars in pit entry lane, unless really slow.
- Norisring: Added more DRS activation points for AI.
- Zandvoort: Added more DRS activation points for AI.
- Hockenheim: Added more DRS activation points for AI.
- Hungaroring: Added more DRS activation points for AI.
- Moscow: Added DRS activation points for AI, improved Get Real AI behaviour.

Portal
- Added shopping cart system. You no longer need to buy VRP packages and can purchase the exact needed VRP.
- Changed the way we treat Experiences aka Experience 2.0. We no longer treat experiences as separate addons. An experience is now similar to a content that can be part of a pack.
- Newsfeed improvements. Added more feeds to the newsfeed in player profile such as, news from subscribed fan page, competitions, discounts in store, friend activities.
- Changed to new stats system. All stats prior to September 2014 have been wiped (sorry ).
- Fixed an issue with store text not appearing complete in browsers.



Community Announcements - Marcus Jaeger


EUROGAMER.net
Oct 24

That noise, if ever you hear it, is enough to send you running. The thunderous thrum that accompanies the SLS AMG GT sounds like it's been pulled from the hellish skies of the second world war, though if you ignore the instinct to flee it's enough to tease out a pretty wide grin. Seeing motorsport in the flesh - and in all that metal and rubber and glass that rushes past you - is about the sight, about the smell and, perhaps above all else, it's about the sound.

[Read More...]


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