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RaceRoom Racing Experience

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Community Announcements - [Sector3] Sonat Ozturk
16-09-2014

- Fixed an issue where the AI difficulty was not working correctly in certain cases.
Community Announcements - [Sector3] Sonat Ozturk
- The game now ignores server-side issues while racing. Server error or maintenance mode warnings will appear after the race.

- Tweaked MultiPlayer code to reduce cars jittering.

- Added a fallback code in case race length for a track is not set in the database for Single Race.
Community Announcements - [Sector3] Sonat Ozturk
- Fixed an issue where the linked discount was not applying to the linked car (e.g. ADAC 2013 Mercedes SLS <-> GTR3 Mercedes SLs for a while due to cache not refreshing after a pack purchase.
- Fixed an issue with competitions not launching if the content of the competition is of another experience. Re-enabled the DTM Lausitzring competition.
- Removed EvO (R3E Event Version) controller profiles that was uploaded by accident.
- Fixed an issue with the race length being 5 laps on most tracks.
- Fixed an issue where the user could not inspect the pack he/she purchased in the “Purchased Content” tab.
Community Announcements - [Sector3] Sonat Ozturk
What’s New (Summary):
• New RRE menus and overlays.
• Single Race in R3E.
• Multiplayer Alpha for R3E.
• Pack system in store.
• Dynamic discount system.
• New Force Feedback
• New Road bumps in listed tracks below.
• AI difficulty can now be selected (R3E only for the moment)
• New skyboxes.


New Content:
New Class in R3E - ADAC GT Masters 2013 Car Class
• Ford GT GT3
• Chevrolet Corvette Z06.R GT3
• Audi R8 LMS Ultra
• BMW Z4 GT3
• Chevrolet Camaro GT3
• Nissan GT-R GT3
• Mercedes-Benz SLS AMG GT3

New Car in GTR3 Car Class
• Mercedes-Benz SLS AMG GT3

New Tracks in R3E
• Nürburgring
• Motorsport Arena Oschersleben
• EuroSpeedway Lausitz
• Red Bull Ring Spielberg

New Liveries
• 18 new Free liveries for Aquila CR-1 Sports GT
• 20 new liveries for BMW M1 Procar
• 10 new liveries for Chevrolet Daytona Prototype


Game:
• Added a new force feedback settings tab in options with modified and added ffb settings.
• Optimized loading performance
• Changed car reflection option to have Low and High settings.
• We now automatically center the window on screen in windowed mode.
• Changed default value for cockpit head movement from 0.5 to 0.1
• Added option to change AI difficulty in R3E.
• Added Single Race in R3E.
• Added Multiplayer Alpha in R3E.
• Optimized reflections and rendering.


Multiplayer:
• Fixed an issue where the player count wasn’t updating until player had actually joined the track which was resulting in wrong player numbers in the browser.
• Fixed an issue when a player comes from a session without damage and starts a new session in another game mode with damage, damage was off.
• Fixed incorrect wheels RPM for remote cars.
• Improved precision for wheels RPM for remote cars.
• Fixed off-by-one error when rendering remote cars.
• Added smoothing to velocity and rotation of remote cars for better collisions.
• Fixed an issue where the player would get a replay without thumbnail after exiting a MP game during practice.

Art:
• Updated skyboxes.
• Updated Oschersleben with new road shader, optimizations for performance and ffb.
• Updated Zandvoort with new road shader, optimizations for performance and ffb.
• Updated Lausitzring with new road shader, optimizations for performance and ffb.
• Updated Hockenheim with new road shader, optimizations for performance and ffb.
• Updated Red Bull Ring with new road shader, optimizations for performance and ffb.
• Updated Lausitzring with new road shader, optimizations for performance and ffb.
• Updated Portimao with new road shader, optimizations for performance.
• Fixed a flashing building issue in Mid Ohio.
• Updated RaceRoom Raceway with optimizations for ffb.



Camera & Physics & Force Feedback:
• Updated default profiles to the new FFB improvements. Note: Your old custom profiles will be renamed and backed up when you launch the game after the update. These profiles should not be used due to the new FFB changes.
• Added Thrustmaster T300RS Racing Wheel default profile.
• Added Thrustmaster TX Racing Wheel default profile.
• Modified grip on grass.
• Decreased opponent car volume for all GT3 cars.
• Fixed Brands Hatch Turn 2 camera.

Audio
• BMW 635 CSi - Adjusted external sounds.
• Fixed naming issues with DTM pitstop samples.
• Improved BMW GT3 Z4 external sounds.
• Updated GT3 car backfire sounds.


Portal:
• Added pack support. Store can now have content packs.
• Added dynamic discount functionality that gives additional discount on overlapping or owned content.
Community Announcements - [SimBin] Sonat Ozturk
Game
• Added content that will be used in upcoming competitions. Check insider.simbin.com for more information soon.
• Added new content that will be available in store soon.
• Multiplayer: Fixed cars spawning in the same grid/pit spot
• Multiplayer: Fix: dedicated server not always notifying clients when join request was refused.
• Multiplayer: Fixed "p2p" flickering in some cases.
• Multiplayer: Fixed a memory leak in network code.
• Multiplayer: Fixed resetting fastest sector time holders when players leave (fastest lap time bug) and a bunch of similar bugs in timing screens/HUD overlays.
• Multiplayer: Players count does not update until player has actually joined the track.
• Single Player: Player avatar does not appear in starting grid and podium screens.

Portal

• Advanced stats tab in DTM Experience now displays DTM content only as originally intended.
• Changed filtering so that when selecting 'all cars" of a class in a leaderboard, it shows the best entry of the user, if he/she have different entries with different cars.
• Rebuilt the leaderboard index for performance.
• Added qualify and race length in the MP server browser info box.

Known issues

• Lap by Lap split time overlay always show both as position 12.
Community Announcements - Marcus
The first phase of online multiplayer is now available to all DTM Experience players. Fire up the game today and start competing alongside race enthusiasts from around the world!

The Multiplayer release is in an early Alpha stage, and while extremely fun, it is not yet feature complete. Our development team is working continuously to add more features and improvements with coming game updates.

A further release of Multiplayer to all RaceRoom Racing Experience (R3E) users is scheduled after the summer vacations within Q3 of this year, when it will be released together with the much awaited Single Player game mode.

Read More...
Community Announcements - [SimBin] Sonat Ozturk
18-06-2014

Game:

- Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.
- Added new content for upcoming competitions.
- Added new content that will be available soon.
- Added keybinding options to increase/decrease head movement in cockpit.
- Fixed a memory leak in car setup screen.
- Various updates and fixes to localization.
- Fixed some issues that was occurring with the lap counter in Instant replay.
- Fixed an issue with the resource clean up when exiting to menus.
- Fixed an issue where the options menu would become broken in DTM, after playing a championship.
- Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)
- Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.
- Fixed the lap distance for RaceRoom Hillclimb.
- Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.
- Fixed an issue where player could drive while in garage menu in HillClimb track test.
- Fixed a threading issue in screenshot sharing.
- Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.
- Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.
- Fixed an issue where the steering would look choppy in replays on high rotation usage.
- Fixed a memory leak on startup of Leaderboard challenges. (Stats)
- Fixed steering linearity/ratio issues.
- Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).
- Fixed an issue where Championship replays were saved as Track Test.
- Fixed an issue with DTM Experience Q4 parameters.
- Fixed sector times appearing when disabling all HUD via options.
- Improved replay fidelity by improving wheel deflection calculation.
- Fixed an issue where HUD overlays could show during post race results.
- Fixed exhaust flames appearing while the car is stationary.
- Fixed so the reverse lights go off with ignition and when engine is starting.
- Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.
- Fixed a bug in media hub with screenshots and vault files.
- Added start lights to HUD.
- Fixed a crash that was occurring when completing a hillclimb session.
- Optimized HUD overlays for better performance.
- Various memory optimizations.
- Optimized Object physics (non-car objects).
- Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.
- Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.
- Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.
- Updated Shared Memory with more data. Documentation coming soon.

Rendering:

- Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)
- Fixed an issue with the sun bloom blowing up at the edges of the screen.
- Fixed slow-mo motion blur for num-pad controls.
- Fixed an issue with shadow rendering.
- Added 4K resolution support.
- Fixed color issues on car windows.
- Fixed an issue with the preset shader quality on medium settings.
- Fixed LOD issues with rim types and trunk on cars.
- Improved particle culling of systems.

Art:

- Fixed Hud rev not matching with the gear indicator on various cars.
- Fixed a texture intensity issue on BMW M1 Procar.
- Updated all DTM tracks for corner marker update.
- Various minor art fixes to all DTM tracks.
- Updated liveries on various cars.
- Various art fixes to BMW Alpina B6

Audio:

- Fixed an issue where engine sound was louder from front on some cars.

AI & Physics & FFB

- Slight vibration tweaks to surface values of main road and secondary roads.
- Refactored AI code.
- Fixed an issue where loss of force feedback could occur when starting a new session.

Portal & Online Protocol

- Added various improvements to the Leaderboard system in backend.
- Added ability to display Leaderboard entries for ANY difficulty level.
- Made minor changes to the transaction history.
- Added Multiplayer Browser.
- Added sorting by player numbers by default.
- Added show friends on the server, in the MP browser.
- Added additional information about the server, in the MP browser.
Community Announcements - [SimBin] Sonat Ozturk
Updated several tracks for upcoming competitions. Check insider.simbin.com for more information soon.
Community Announcements - [SimBin] Sonat Ozturk
08-05-2014

- Added content that will be available in store soon.
- Added content for a special event this weekend. Check insider.simbin.com for more information soon.

Sound
- Improved multichannel read/front balance volume for all cars.
- Added locked brake sounds for all cars.
- Updated P4/5 Competizione cockpit sounds.

Portal:
- Fixed an issue where some players were getting Error 404 after exiting a competition.
- Fixed an issue where only the first 500 subscribers were getting updates on newsfeed from fan pages.
- Various optimizations and fixes to the portal backend and frontend.
Community Announcements - [SimBin] Sonat Ozturk
Game:
- Optimized rendering for better performance when mirrors are toggled off.

Art:
- Updated Zolder for the corner marker toggle.
- Updated Hungaroring for the corner marker toggle.
- Updated Indianapolis for the corner marker toggle.
- Updated Monza for the corner marker toggle.
- Improved performance issues in Portimao.
...

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