STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
It's all in the wand. This tool of mystical power may be threaded with a phoenix feather in J. K. Rowling's ubiquitous mythology, but here, in the latest of Traveller's Tales' similarly successful mash-ups, its core is pure brick.
Create and destroy. These twin, conflicting concepts have fired Lego's success for over 60 years: the joy of building a plastic house only to knock it down again; the wonder of being able to rebuild a spaceship as a handgun or a robot as a kitten. The wand presses this same power into our palms.
A purplish glow hovers around clumps of bricks on screen as you point. Squeeze the button and the bricks hover and swirl before assembling themselves into a meaningful shape: a bridge, a staircase, a statue. Meanwhile, another button unsheathes the wand, not as a the tool of a creator, but as the weapon of a destructive god, firing magical bullets that disassemble those same objects into a dozen pieces, spitting out coins to collect.
Traveller's Tales may have established the fundamental mechanics in the Star Wars universe, but it's in Harry Potter's world that the concepts really click into place. A Jedi wields the Force of creation in a palm and the force of destruction in a lightsaber. In Lego Harry Potter, it's all in the wand. As such, there is a harmony of idea and expression that envelops the game.
This isn't the only happy correlation between the ideology of Lego and the mythology of Potter that helps make this the strongest of the developer's games. Rowling's world is held together with a mixture of magic and logic, the two key ingredients to any video game in search of fathomable wonder.
Broomsticks and cars can fly, but people can merely levitate; Chimneys offer warp points, but if there are none around, you must take the stairs or catch a lift. Green spells cause cloying vines to retreat, opening up new pathways or releasing objects, while white spells scare away ghouls. Harry Potter has an unflinching game logic, all keys, locks and hard-and-fast rules that can be written in C++. As such, in the right hands, this written world is ripe for turning into a video game.
A less straightforward challenge is steering a story through three books' worth of plot, all of which take place within the shifting structure of Hogwarts School. As with the previous Lego Harry Potter game, the structure is surprisingly complex and forward-thinking. There are, in effect, two hub worlds to explore, each leading into the six discrete levels that comprise each book's story.
The first, Diagon Alley, is where new characters are purchased, cheats are unlocked, videos are re-watched and previous levels are accessed. The second nested hub world is Hogwarts itself, a mystically mechanical building filled with shifting secrets that changes dynamically as you progress through the game. You follow a ghoulish guide through its corridors towards the trigger point for the next level, uncovering its own secrets en route as you gain access to new spells and abilities over the course of the adventure.
These environments have been reworked from the previous game, with new angles and details ensuring freshness for those who mined Years 1-4. Changes are also evident in the darker, more mature aesthetic (mimicking the same shift in the movies).
The core rhythms of the game are consistent with all of the Lego titles: short, sharp levels that require different character abilities to be used in order to progress, while a host of collectibles beg your distraction. But you are now able to cast spells freely without needing to sweep a reticle around the screen for a lock-on, while a clutch of new spells, puzzles, characters and a smart, dramatic duelling mini-game layer on micro-evolutions to keep what is now a very familiar formula interesting.
The cut-scenes are directed with typical flair, taking the Reduced Shakespeare Company approach to recounting the events of the film with compact glee. In truth, the story is impossible to follow if you don't have a firm grasp of the books' plot, but for those familiar with the story's key beats, the cut-scenes do a typically excellent job of communicating the arc with charm and condensed humour.
Traveller's Tales again displays its attention to fine detail as, for example, you find you cannot shoot Dolores Umbridge with a spell if you bump into her while wandering Hogwarts (your missiles simply divert around her), as to do so would surely see you expelled. At the same time, there's a willingness to allow you to be playful with the mythology - one scene inviting two players to have Professor Snape and Potter join one another on a seesaw ride in the playground.
This is comfortably the most stylish of the Lego games too, with flashback scenes rendered in de-saturated colours, while one Panzer Dragoon-esque fly over the River Thames early in the game is directed with wonderful flair. Indeed, Lego Harry Potter captures the essence of J. K. Rowling's stories in a way no other licensed game based on the mythology has managed - a testament to the team's directorial skill as well as their implicit understanding of what makes the series so beloved of children.
Nevertheless, there are times when the realisation sets in that, if you were to remove the copious collectible shopping lists, there would only be a slender game left. The lifeblood of the Lego games is the incessant pursuit of the collectible (and the way that gaining one collectible enables the capture of the next), and almost every interaction within the game feeds into this broad aim. Succumb to these demands and agree to fill in the litany of blanks (100-odd characters, 60 students in peril, 200 gold bricks, 24 school emblems and 20 game-enhancing cheats) and you will have fun curating your collection towards completion. But if your brain isn't wired like this, and blanks in a collection are less a gauntlet than a space to shelve your ambivalence, what's left is relatively slight.
Within the Lego legacy, however, Harry Potter Years 5-7 is arguably the strongest entry. The lack of ledges means that, in contrast to the Star Wars titles, falling to a coin-spilling death is a rarity for younger players, while Potter's world is filled with enough diversity to make every excursion feel unique and interesting.
Traveller's Tales continues to demonstrate its mastery of the local co-op form, the locked, directed cameras allowing two players to freely move around the screen without needing to wrestle with one another for a prime view on the action. Meanwhile, John Williams' iconic theme melds with Nicholas Hooper and Alexandre Desplat's distinguished scores from the later films to create a magical, nostalgic ambiance.
But the true wonder of the game is in its clockwork structure, the way dynamic story and environments that shift with time thread with the permanence of its collectibles and secrets. There is an intricacy of design here as impressive as any of the miniature towns on view at Legoland.
Now the Potter mythology is finished, Travellers' Tales' challenge is to break apart what it has so carefully constructed and rebuild it into a new shape, with new purpose and form. One wonders, however, if they will ever again find an IP so well suited to their designs as that of Harry Potter. It's all in the wand.
What really stands out this time is how good the game looks and feels. As a cinematic adventure the game stays pretty close to plot as far as I can tell, within the first 15 minutes you are flying broomsticks and fighting dementors like a boss.
If you liked other LEGO games this is a no-brainer, if you haven't had the time before this could be the game to try, Although I do wish this game had more lightsabers.
Lego Harry Potter: Years 5-7 launches on 18th November, Warner Bros. has announced.
It's coming for - deep breath - 3DS, DS, PC, PlayStation 3, PSP, Wii and Xbox 360.
A PlayStation Vita version was also previously announced.
For those who wand more after Harry Potter Years 1-4, Years 5-7 covers the last three books in the boy wizard series - snorefest Order of the Phoenix, dark Half-Blood Prince and final battle-fuelled Deathly Hallows.
Lego franchise veterans TT Games are once again at the helm as the plastic versions of Harry and Voldemort duel to the death.
Sam: Harry Potter would not be in it at all!
Jen: Hahahaha uh agreed.
Sam: I want to be an Auror hunting down death eaters, potentially before Voldemort's fall from power. It's such a huge universe with so much going on and so much to work with, but nobody has really looked away from things that Harry is directly involved in.
Jen: So like a prequel universe?
Sam: Sure, mostly because I don't think it would work to have somebody hunting death eaters or something similar during the actual HP timeline; they'd be stepping on Harry/ the Order of the Phoenix's toes.
Jen: Not to mention they'd be in direct contradiction of the people running the ministry, considering it's all corrupt and what-not. If there were a prequel game, I'd want to see the original Order, and the Marauders! James and Lupin and Sirius are so dynamic and they barely get any screen/page time!
Sam: Very true! Seeing those guys in their prime would be awesome. I'm surprised there hasn't been more wand action in HP games, since we live in the era of motion control gaming...
Jen: Yeah, we've seen lightsabers but so little wand action! I guess maybe the sensor's aren't precise enough for different wand motions? Can that be right? I mean, there's an app for the iPhone that you can practice spells with, but that's a touch screen. hmmm.
Sam: I feel like the sensors shouldn't have a problem, maybe it's more of an issue with how you aim your spells. Whipping the wand around then attempting to shoot a spell at a moving target could prove problematic for the camera.
Jen: WHATEVER WE LIVE IN THE FUTURE!! You know what? I want a game with a complete map of Hogwarts and everything is interactive.
Sam: WII U MARAUDERS MAP
Jen: YES! You can buy an "authentic" Marauder's map for like thirty bucks. As a very good friend once said, "Make that shit magic and then maybe. MAYBE" The Wii U...would make it magic.
Sam: Maybe the world needs a Harry Potter facebook game.
Jen: Oh that exists. It's boring. It's also not licensed, so it's like "magical school game" or something.
Jen: Ew indeed. The only Harry Potter game I actually ever enjoyed was Sorcerer's Stone for the Gameboy Color.
Sam: That's actually as far as my experience with them got, at least as far as ownership is concerned.
Jen: I gave it to Prisoner of Azkaban (PS2) and that was okay but not great. I think the GBC game came out before the movies were being made. In fact I'm nearly sure of it because the box art was that funny digital Harry, not Daniel Radcliffe. Plus also, I was playing it in middle school, when the movies definely weren't out yet. Maybe that's the problem- the other games that DO exist are too concerned with reproducing the movie and not as concerned with bringing a fictional world to life...
Sam: That's a good point. Part of what makes Harry Potter what it is isn't just the main story. Just like Lord of the Rings it's a whole world and we run into tons of interesting characters and places we'd like to know better.
Jen: Which is probably why our video game wishlist is all outside of the direct canon. Have you played LEGO Harry Potter?
Sam: Sadly no, have you?
Jen: YES and it was AWESOME!
Sam: I'm a big fan of the LEGO Star Wars games so I'm not surprised. Those are extremely open ended aren't they?
Jen: Yep. I spent more time exploring the castle than I did in story mode. You can explore Diagon Alley, too, and then go into Gringotts and unlock mini-levels.
Sam: That's the way all Harry potter games should be!
Jen: Yeah!! Lots of exploring, and the magic makes everything sort of mutable so you get to go back as you acquire new spells and do stuff you couldn't do before. So. Perfect Harry Potter game: Wii?
Sam: I'd go beyond that and look ahead to the Wii U since it uses the wiimote and the new tablet controller.
Jen: Yeah, and if we're going with a prequel storyline it would REQUIRE Marauder's map action.
Sam: It could be cumbersome having all those controllers, but keeping their actions seperate so you can put down the wiimote when you're using the Wii U controller could keep things clean. Maybe even more realistic since maps and wands would take up so much room in your hands.
Jen: Yeah. I'm trying to think of a good title for this game, but everything I come up with sounds dirty. Voldemort's first rise is about as far as I've gotten. -_-
Sam: This sounds like a job for the harry potter wiki, maybe there's some kind of old motto or code for aurors or just a general anti-evil motto.
Jen: TO THE WIKI!
Author's Note: At this point, Sam and Jen failed to come up with a legitimate sounding name for this game that they have already spent too much time thinking about, and got distracted by other shiny articles on the Harry Potter Wiki.
Sam: I wonder if anyone would produce a Harry Potter game based in the height of Voldemort's power. It would be a big change—emphasis on the darker side of the series and an older target audience.
Jen: Who would you play as? (I call DEATH EATER!)
Sam: Oooooooooo, KOTOR style moral decisions!
Jen: Play as a young Lucius Malfoyyyyyy!
Sam: I pledge allegiance to the dark lord. Use unforgivable curses or stay pure. Imagine the controversial level where you slaughter hundreds of muggles.
Jen: WHY STOP AT HUNDREDS? Thousands, or gtfo.
Sam: I thought of how aiming would work! Boomblox style! Point, lock on, Wand motion!
Sam: List 'o names: HARRY POTTER: WIZARD'S WAY
HARRY POTTER: WORRIED WANDS
HARRY POTTER: BE A DEATH EATER
Jen: Clearly Be a Death Eater is the most poetic. I still vote Voldemort's First Rise.
At this point, Voldemort appeared out of nowhere and recruited both Jen and Sam to join the ranks of his third rise. Their whereabouts are still unknown.
Warner Bros. has announced expected Lego Harry Potter: Years 1-4 follow-up Years 5-7. It launches sometime during 2011's fourth quarter - from October to December.
The game covers the latter portion of the boy wizard saga - chunky yawn-fest Order of the Phoenix, tissues-at-the-ready Dumbledore-killing Half-Blood Prince and the final battle-filled Deathly Hallows.
It's out for every console under the sun - Nintendo 3DS, DS, PlayStation Portable, PlayStation 3, Xbox 360, Wii - and, interestingly, the Next Generation Portable. Sony is yet to set a firm release date for its new handheld, though this confirms what we knew already - it will be out sometime before the end of the year.
Either that or Warner has said too much and Sony's lawyers are preparing the Cruciatus curse at this very moment.
Lego Harry Potter: Years 5-7 is being developed by franchise veterans TT Games and features all the locations from final books and films, as the series builds to Harry's final confrontation with Voldemort.
Spoilers: Voldemort wins.