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Call of Duty®: Ghosts

Show posts for all products, not just Call of Duty®: Ghosts
Product Release - Valve
Outnumbered and outgunned, but not outmatched. Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Call of Duty®: Ghosts owners can now enhance their experience with these exciting packs:

Call of Duty: Ghosts - Weapon - The Ripper
Call of Duty: Ghosts - Weapon - The Maverick
Call of Duty: Ghosts - Blunt Force Character Pack
Call of Duty: Ghosts - Inferno Character Pack
Call of Duty: Ghosts - Bling Character Pack
Call of Duty: Ghosts - Leopard Personalization Pack
Call of Duty: Ghosts - Abstract Personalization Pack
Call of Duty: Ghosts - Hydra Personalization Pack
Call of Duty: Ghosts - Skulls Personalization Pack
Call of Duty: Ghosts - Tattoo Personalization Pack
Call of Duty: Ghosts - Nebula Personalization Pack

PC Gamer
rel="bookmark"
title="Permanent Link to Call of Duty: Ghosts tires of half-baked DLC, gets fully baked with cannabis-themed pack">CoD Blunt 2







Some would argue that paid-for personalisation packs are endemic in the games industry chronic, even. But is there anything wrong with showing off some style while high at the top of a leaderboard. Infinity Ward are no dopes, they know how to hit their target markets. Presented with a money making opportunity, they're not going to make a hash of it. And so, some Call of Duty developers embarked on a skunkworks mission to create the Blunt Force Character Pack a marijuana-themed DLC release.







The DLC, priced $1.99, is one of three new character packs now available for the Xbox version of the game. The other two character packs are themed as "Inferno" and "Bling". Infinity Ward definitely know their audience.



Each character pack contains a uniform and two helmets. In addition, the recent DLC drop also makes available six new 'Personalisation' packs and two new weapons. You can see the full round-up here. Expect all items to arrive on PC after the standard Xbox-exclusivity period expires likely next month.







Of course, maybe you're thinking, "but why can't I re-skin my gun in a garish cannabis pattern?" Don't worry, you already can!



Thanks, PCGamesN.
Product Release - Valve
Outnumbered and outgunned, but not outmatched. Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Call of Duty®: Ghosts owners can now enhance their experience with these exciting packs:

Call of Duty: Ghosts - Astronaut Character Pack
Call of Duty: Ghosts - Bling Personalization Pack
Call of Duty: Ghosts - Extinction Personalization Pack
Call of Duty: Ghosts - Fitness Personalization Pack
Call of Duty: Ghosts - Heavy Metal Personalization Pack
Call of Duty: Ghosts - Koi Personalization Pack
Call of Duty: Ghosts - Spectrum Warrior Pack
Call of Duty: Ghosts - Unicorn Personalization Pack

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Shooting Hitler is weird

What do Hitler, Snoop Dogg, George Washington, and Shakespeare have in common? If you said they all appear in Rik Mayall’s autobiography Bigger Than Hitler, Better Than Christ*, you’re wrong. Washington and Snoop aren’t mentioned in that. The correct answer is that each has been digitised and reformed–Weird Science style–into your games as DLC.

There’s a lot of DLC out there, ranging from the mundane to the insane, and I think I know why. Games are increasingly serious business, with huge budgets and a cast amount of public scrutiny. DLC–well some of it–feels like the passion projects that don’t fit into the canon. An outlet for the stuff that gets cleared from the whiteboard for being too off message, or too niche. DLC is cathartic. I’ve been on a strange journey, readers. I’ve been looking through games catalogues and hunting down the sort of DLC that could be described as ’boutique’. I’ve been on a boutique call, ahahahahahahaha!

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Just a mariachi spirit nbd

Call of Duty: Ghosts seems to have rediscovered a bit of the Quake and Half-Life mod scene spirit. Hear me out, right. I know it’s all usually very po-faced and dull, but the next DLC map pack seems to throw together whatever weirdness its creators found kooky or funny or cool–as so many mods did. See, ‘Invasion’ will bring ghost pirates and mariachi revenants and I’m surprised to find CoD DLC making me nostalgic. It’s just a shame this attitude is confined to paid DLC.

… [visit site to read more]

PC Gamer
rel="bookmark"
title="Permanent Link to Call of Duty: Ghosts Invasion DLC trailer shows new maps, contains actual ghosts">Invasion







You know, I've been genuinely inspired by the new Call of Duty: Ghosts DLC announcement. Invasion contains among other things a "refreshed" version of the Modern Warfare 2 map Favela. In that spirit, I'm going to similarly "refresh" an old Call of Duty news post...



Why do Call of Duty characters hate each other so much? Yes, they're at war that I can understand but the lengths they'll go to annihilate their enemy is almost sadistic. In , one of the four maps included in the DLC, somebody has gone through the time, danger and expense of . It's as if Infinity Ward have created an fiction in which every person is a .







Other deathtraps include the standard military issue , and some weird device called . Whatever will they think of next?



In addition to the four maps, players will also get the episode of "the Extinction saga" co-op campaign, and .



All this will be available sometime after 3rd, which is the date the Xbox lot start their exclusive access period. It's annoying, sure, but if they don't get first dibs, they'll spend the rest of the year saying mean things about your mum.
Product Release - Valve
Outnumbered and outgunned, but not outmatched. Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Call of Duty®: Ghosts owners can now enhance their experience with these exciting packs:

Call of Duty: Ghosts - Squad Pack - Extinction
Call of Duty: Ghosts - Soap Legend Pack
Call of Duty: Ghosts - Drill Instructor Voice Pack
Call of Duty: Ghosts - Snoop Dogg Voice Pack
Call of Duty: Ghosts - Classic Ghost Pack
Call of Duty: Ghosts - 1987 Personalization Pack
Call of Duty: Ghosts - Blunt Force Personalization Pack
Call of Duty: Ghosts - Eyeballs Personalization Pack
Call of Duty: Ghosts - Heartlands Personalization Pack
Call of Duty: Ghosts - Hex Personalization Pack
Call of Duty: Ghosts - Molten Personalization Pack

Product Release - Valve
Call of Duty: Ghosts - Devastation, all new content for Call of Duty: Ghosts is Now Available on Steam!

Prepare yourself for Devastation, the second DLC Pack for Call of Duty®: Ghosts, featuring four unique multiplayer maps, an all-new tactical 2-in-1 weapon that can be switched from Sub Machine-Gun to Assault Rifle on the fly, and Episode 2: Mayday - the next installment in Extinction’s four-part episodic narrative.



Announcement - Valve
The Activision Publisher Weekend continues today with great deals on Activision titles! From now through Monday* pick up titles up to 75% off!

Additionally, play the Call of Duty: Ghosts Multiplayer for Free throughout the weekend!

Today's Daily Deal features the Call of Duty franchise** at 50% off!

*All discounts end Monday, March 17th at 10AM Pacific Time.

**Does not include Call of Duty: Ghosts



















PC Gamer
rel="bookmark"
title="Permanent Link to The week’s highs and lows in PC gaming">watchdogs_top







Each week PC Gamer probes the previous seven days to scientifically establish what rocked our world and made us despair for its future. As usual, we begin with the good stuff



THE HIGHS



Tyler Wilde: It s my birthday as I write this, so that s nice. Or is it? I m never sure whether or not I m supposed to enjoy getting older. I did enjoy playing Watch Dogs recently. I m disappointed by the fidelity-breaking parts of the world (the dumb pedestrians, the lack of consequences for terrorizing Chicago), and by the lack of experimentation in the story missions I played but where it s open-ended, where I can choose my own plan of attack (or plan of sneaking), and where hacking is a real tool for survival, I m happy to say that Watch Dogs diverges from GTA and leans in the direction of Far Cry. I m most surprised that I m looking forward to the story. I can t tell if Ubisoft wants Aiden Pearce to come off as a badass, or if he s supposed to be the way I see him: a loser who messed up his life and his family by running around in a trench coat acting like a big time tough guy when he d be better off at home watching Hackers again. I like my goober version of Aiden, so I m sticking to it.



Wes Fenlon: We're two weeks into our Dark Souls 2 coverage, and I'm still over the moon with the work that modder Durante has done for us. First, he analyzed the Dark Souls 2 PC port. Then he wrote a tweak guide for the average user to make the game look better. And now he's debuted a brand new tool with us that he calls GeDoSaTo that enables downsampling, texture modding, and other graphical enhancements in Dark Souls 2 and other DirectX games. It's still a work-in-progress tool, but I can't wait to start taking 8K screenshots with GeDoSaTo on the Large Pixel Collider. And the fact that he's helping gamers mod Dark Souls 2 the very minute the game launches on PC that's just too cool. I'm glad we can help spread the word.







Evan Lahti: Hell yes, Rising Storm got a big update. The indie-developed WWII FPS is one of our favorite games over the past few years, but it could certainly benefit from a larger playerbase. It s great to see Tripwire pouring more content into it in addition to making its sibling game Red Orchestra 2 temporarily free earlier this week.



Tim Clark: It s entirely improper for someone of my age to get excited about box art, but Dragon Age: Inquisition is delivering almost Frank Frazetta amounts of epic here. Luckily, we ve had plenty more to go on that just the box art this week. Like Chris s huge interview with the game s executive producer, info on the game s digital edition bonus content, and this very saucy looking gameplay trailer. Although it s of course right to remain cautious given that not everyone thought Dragon Age 2 was an unalloyed triumph, but the delay to The Witcher 3, and the fact Bethesda will surely revisit Fallout before doing another Elder Scrolls game, means Inquisition effectively has the high fantasy field to itself.







Andy Kelly: FRACT OSC is a first-person exploration game that sees you wandering around a bizarre, abstract world that shifts and pulses with music as you solve puzzles. It s initially confusing and a bit aimless, but as you feel your way around its surreal, vivid world, it starts making a weird kind of sense. It doesn t hold your hand at all, which demonstrates a trust in the player I wish more developers would have. As you solve puzzles you unlock different parts of a giant step synthesizer. You can create bass lines, pads, and synth leads, tweaking volume, tone, filters, and pretty much everything you d expect from a VST, but represented in 3D. I know nothing about the developers behind this, but they already have my attention. If you like exploratory games, music, and puzzle-solving, it s pretty much a must play.



Tom Senior: My game library shrank drastically last week thanks to a severely throttled internet connection (more on this later), but Dark Souls somehow worked, even with its cumbersome Games for Windows Live wrapping. I'm glad. My abortive first attempt ended in frustration, and not because of the game's oft-mentioned difficulty. It's easy to play it wrong. The bonfires scattered throughout the world offer comfort and replenish your health flasks, but bring nearby monsters back to life. I would run and re-run an area to amass souls and level up, locking myself into a cycle of boredom. I was trying to game Dark Souls as an RPG, when I should have been mastering Dark Souls as a combat game.



Now, with light armour and a fire-enchanted club I dodge under each enemy's thrusts and swings, and deliver crunchy critical hits to their exposed spines. I'm moving through each area at a satisfying pace, and can finally admire how the world has been intricately knotted together. I've been locked into the game by a scuppered connection, so perhaps this the Stockholm syndrome talking, but now I love the mystery and melancholy vibes of Lordran. I hope Dark Souls 2 can capture that too.











THE LOWS



Andy Kelly: The image of an in-game rendered soldier from a presentation slide at GDC was used this week to run teaser stories about the next Call Of Duty game. Yes, that s right, the next CoD will contain soldiers. I don t have anything against Activision s world-conquering series. I don t play it, but people like it, so whatever. But it says everything about the paucity of the series ambition that a close-up of the hyper-realistic pores of a face is considered newsworthy.



Before Ghosts came out, they wouldn t shut up about that dog and its fur. Now maybe they ll do a series of elaborate making of documentaries about that guy s pores, and how you can make out individual blackheads if you look really closely at his nose. Call of Duty is formulaic because Activision won t dare mess with the formula. It s the gaming equivalent of a Marvel film. A dumb, flashy distraction. But I really wish they d make some attempt to innovate beyond frivolous visual details.



Wes Fenlon: I'm afraid that the dream of net neutrality is dead. The Wall Street Journal reported that the FCC soon plans to introduce new regulations that would allow Internet Service Providers to charge different prices for the data they're carrying. This is doomsday scenario I outlined a few months ago when I wrote about how net neutrality affects PC gamers. Companies like Comcast could charge Netflix or Valve more money for a faster connection to their end users, since their services require vast amounts of data. Those kinds of costs will likely end up being passed down to people like us.



And it's not just about the money. If the Internet isn't open and equal, ISPs could charge us more for access to certain sites, or block services entirely to promote their own stuff. Comcast's Video on Demand vs. Netflix, for example. I think something like that happening is less likely, but I'm still worried about it, and unless some good news comes out of the FCC soon, things aren't looking great for the Internet as we know it.







Evan Lahti: CS:GO has been my main game for four months, and it s wonderful. What it s made me unhappy about, though, is how absurdly few shooters we have on PC that feature competitive matchmaking. Across the other genres, StarCraft II, Dota 2, Hearthstone, League of Legends, and Smite all offer skill-based matchmaking. Can you name another FPS with a smart matchmaking mode? I love dedicated servers, but CS:GO s five-on-five, structured, carefully-balanced competitive mode is so reliably tough and fair (save for the handful instances where I ve been matched with hackers) that it s the only thing I play. It makes me long for the return of arena shooters. I m hoping something like Extraction will help fill this near-void.



Tyler Wilde: I spent the beginning of the week getting over a flu I picked up at PAX. It was horrific. If you ever go to PAX, douse your entire body in hand sanitizer every two hours. Drink a bit of it, too. I m also very disappointed, as I touched on in my From The Archives column over the weekend, that I can t play along with the NHL playoffs on my PC. I m not mad at EA and 2K for focusing their sporting efforts on the consoles a few years ago, I d probably have made the same decision but I do hope someone plugs the gap. On PC, where modding and customization reign, it doesn t even matter to me whether or not sports games are licensed by the NHL, NBA, MLB, or whatever. It would be convenient to have the rosters and stats built in, but if not, I ll figure out how to get 2001 02 Evgeni Nabokov in his number 35 solid black jersey into the game, don t worry about that.







Tim Clark: While I m delighted with our first guide article for Hearthstone, which details the decks that are dominating the current metagame and explains why they re so effective, I m also conscious of the fact we ve probably just helped unleash even more Zoo Warlocks onto the server. Which, as shown here, is unfortunate. However, next week our expert will be showing you how to build your own killer deck, so perhaps a PC Gamer reader will come up with a perfect countermeasure for all those Zoos. (Other than fire, obviously.) To help the process, we ll also be listing our 40 favourite cards soon. I d be curious to know which ones you think are must haves in your decks. Hit me up here with suggestions. Job done.



Tom Senior: My internet router has existed in a state of near-death for a week now, allowing only the faintest breath of data to reach Steam's authentication servers. At times like this I'm reminded that my digital library is a transient thing, reliant on systems that may one day fail, or fall to market forces. Will Steam last forever? Gamespy's shutdown has inspired some quick action from 2K, but what will happen when Games for Windows Live meets its maker? Dedicated fans have been known to set up their own servers to save games from the scrapheap, but often it's down to publishers to maintain a game's online infrastructure, and that may not always be in their financial interests. Physical media is hardly infallible I've lost a few golden oldies to dust and disk scratches but the death of third-party authentication systems threaten to take relatively recent games out of circulation. I can only hope Dark Souls survives the GfWL cull.
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