STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
OMFG, you guys are not going to believe what Street Fighter X Tekken has in store for you with its 2013 Version. New characters? Alternate costumes? A bunch of shit already locked on the disc? Nope, nope, and nope.
Get ready because you will be able to initiate unobscured combat 0.666666666667 seconds faster once the 2013 Version arrives. That's right, the "FIGHT!" command is gonna get the hell out of the way that much more quickly. Oh guess what else? Close-ups are eliminated to speed up battles and for easier combo timing! I know, right?
[CORRECTION] This video runs at 29.97 frames per second, which means the graphic gets the hell out of the way 0.667334 seconds faster.
Now hold on, let's slow down. Specifically we mean let's slow down recoverable health, because it's gonna take twice as long to regenerate one... thing of health (look at that grid at 0:50. I mean, look at it! It takes, hell, I don't know, twice as long to recover health?) But hey, FOOLED YOU because slowing this down means they're actually SPEEDING the tempo of the game up.
What else? Well Angel Knee Ascension can be jump canceled for new combo possibilities! Shippu Jinraikyaku range and damage increased! EX Kunai now cancels into itself! Goddamn! My nipples are hard!
See for yourself in that five-minute video jampacked with minute details. Hot damn, this is going to be the most fine-tuned Street Fighter X Tekken ever. Oh yeah, this is a title update, which means the thing is free when it arrives Jan. 29.
It's been three days without a definitive answer for what the heck is going on, although Capcom, via Twitter, acknowledged over Twitter that "we're aware of the DLC redemption issues and are working with Sony on a solution. You will receive your content."
Basically, Vita players were promised 12 new characters (the DLC characters of the console version), 12 alternate costumes for those characters (a pre-order bonus), and then 38 alternate costumes for the characters in the original main roster. The PSN redemption code contained in the game's retail version gave them only the 12 alternate costumes, literally just the preorder bonus. No additional characters or costumes.
Capcom has a really short leash on disappointments of this sort, considering that nearly all DLC in Street Fighter X Tekken's console version was locked on the disc, an incredibly cynical practice that Capcom said it would "re-evaluate" in light of gamer outrage.
For now, Capcom has vowed that everyone will get the downloadable content to which they are entitled. There's just no word on when that will be delivered.
SFXT DLC for PS3 when purchasing the Vita version [Capcom-Unity. h/t Frost.]
Celebrating the release of Street Fighter X Tekken on the PlayStation Vita, Capcom has released Friend Fighter on Facebook, a silly little app that's not much more than an excuse to prove I have more friends than Kirk Hamilton.
Pick a friend, pick a criteria (photos posted, travel miles, amount of friends, etc.), and get the results. There's a leaderboard of sorts that ultimately means nothing. Really this is just a fun way to poke at your Facebook friends, like Kirk Hamilton.
Seriously Kirk, you need to step up your game.
Friend Fighter [Facebook]
At a recent Street Fighter X Tekken tourney in Taiwan, a slew of cosplayers showed up, bringing the iconic fighters to life. This isn't a first for Capcom—and Street Fighter producer Yoshinori Ono once again got in on the act and dressed up as Chun-Li! He's such a great Chun-Li.
Lots of game companies embrace fandom. Few game makers embrace fandom—and talented players—like this. Kayo Satoh was also on hand for the event. Kayo is a top-ranked Crimson Viper player—and a solid Viper cosplayer to boot. She's also a famous model and mainstream celebrity in Japan, making her, perhaps, the country's most famous gaming talent?
Have a look at the other cosplayers.
Note: This was part of the Street Fighter 25th Anniversary tournament in Taiwan. It included Street Fighter X Tekken, Super Street Fighter 4 AE 2012, Super Street Fighter 2 Turbo and Street Fighter 3 Third Strike (more on website EventHubs).
The first release of downloadable content for Street Fighter X Tekken's PC version has been delayed—on Steam. If you use Games For Windows Live, you could get it on Friday, says Capcom. What's the holdup? "An unforeseen error with the Valve submission process," according to the Capcom-Unity blog. The pack should release early this week.
A dozen new fighters in Street Fighter X Tekken will go on sale July 31, Capcom said yesterday at EVO 2012. It'll cost 1,600 Microsoft Points/$19.99 to unlock them from the Xbox 360 or PlayStation 3 disc where they reside.
Now, those with a PS Vita may still wish to wait, as its version of Street Fighter X Tekken will offer the 12 additional fighters, plus all of the costume swaps for the 38 others on the main roster, for free. All DLC can be shared between PS Vita and PS3 versions of the game.
The 12 new fighters were originally planned to release later this year after the PS Vita version arrives Oct. 2.
What do you get? Well, the roster includes Blanka, Sakura, Guy, Cody, Dudley, Elena, Jack, Bryan Fury, Alisa, Lars, Lei and Christie. Anyone who registered as a competitor at EVO (which you can watch live, right here) gets all of this stuff for free, too.
A rebalancing patch will also roll out (for free, of course) on the same date. It includes a hitbox size reduction for Ryi, Ken, and Akuma's Tatsumaki Sempuu kyaku, and addresses for Rolento's jabs, Xiaoyu's crouching hard kick phoenix loops and Raven's crouching HP loops. The auto-block gem also has been re-balanced.
"I know the 12 DLC characters have been a contentious topic since they were discovered on the disc, but your reactions have been heard," said Brelston over on Capcom-Unity. "We can cite our reasons why they were on the disc all day - compatability for all players, save HD space, download bandwidth etc - but in the end you have to hear what the community has to say. The dev teams are listening, and promise to incorporate that feedback into future titles - fighting or otherwise."