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Street Fighter X Tekken

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PC Gamer
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title="Permanent Link to Street Fighter x Mega Man released">SFxMM







Some things are better when combined. A cup of tea is infinitely improved by the addition of a rich tea biscuit, leftover Chinese takeaway boxes are immensely enhanced when introduced to a bin... I should probably stop just listing things around my desk. Still, it follows that when you mash-up Mega Man and Street Fighter - both games that I'm rubbish at - the resulting fusion will be so hard, I'll not get past the first screen. For fans of either series, though, this Capcom-blessed fan project celebrating their 25th anniversaries is now released and kicking players' asses.



As in other Mega Man games, you can pick the order you in which you face each boss. This time, however, it's not robots you're fighting, but instead the roster of the Street Fighter games, complete with their own themed stages leading up to each encounter.



It's expectedly tricky and clearly lovingly made, deftly blending both games and backed by an original, but era appropriate soundtrack. You can download Street Fighter x Mega Man for free at Capcom's website.







Thanks, RPS.
Product Release - Valve
Save 75% on Street Fighter X Tekken during this week's Midweek Madness*!


Will You Cross the Line?

The long awaited dream match-up between the two titans of fighting is here! Street Fighter® X Tekken® is the ultimate tag team fighting game, featuring one of the most expansive rosters of iconic fighters in fighting game history. The critically acclaimed Street Fighter® IV game engine has been refined with new features including simultaneous 4-player fighting, a power-up Gem system, Pandora Mode, Cross Assault and more. Street Fighter and Tekken players alike will cross the line in this revolutionary battle!


*Offer ends Thursday at 4PM Pacific Time
Kotaku





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OMFG, you guys are not going to believe what Street Fighter X Tekken has in store for you with its 2013 Version. New characters? Alternate costumes? A bunch of shit already locked on the disc? Nope, nope, and nope.



Get ready because you will be able to initiate unobscured combat 0.666666666667 seconds faster once the 2013 Version arrives. That's right, the "FIGHT!" command is gonna get the hell out of the way that much more quickly. Oh guess what else? Close-ups are eliminated to speed up battles and for easier combo timing! I know, right?



[CORRECTION] This video runs at 29.97 frames per second, which means the graphic gets the hell out of the way 0.667334 seconds faster.



Now hold on, let's slow down. Specifically we mean let's slow down recoverable health, because it's gonna take twice as long to regenerate one... thing of health (look at that grid at 0:50. I mean, look at it! It takes, hell, I don't know, twice as long to recover health?) But hey, FOOLED YOU because slowing this down means they're actually SPEEDING the tempo of the game up.



What else? Well Angel Knee Ascension can be jump canceled for new combo possibilities! Shippu Jinraikyaku range and damage increased! EX Kunai now cancels into itself! Goddamn! My nipples are hard!



See for yourself in that five-minute video jampacked with minute details. Hot damn, this is going to be the most fine-tuned Street Fighter X Tekken ever. Oh yeah, this is a title update, which means the thing is free when it arrives Jan. 29.


Kotaku

It's a Thursday, So Capcom Must Be Having a Problem With Street Fighter X Tekken DLCThose who preordered Street Fighter X Tekken on the PS Vita didn't receive all of the downloadable content bonuses—alternate costumes and additional characters—promised to them.



It's been three days without a definitive answer for what the heck is going on, although Capcom, via Twitter, acknowledged over Twitter that "we're aware of the DLC redemption issues and are working with Sony on a solution. You will receive your content."



Basically, Vita players were promised 12 new characters (the DLC characters of the console version), 12 alternate costumes for those characters (a pre-order bonus), and then 38 alternate costumes for the characters in the original main roster. The PSN redemption code contained in the game's retail version gave them only the 12 alternate costumes, literally just the preorder bonus. No additional characters or costumes.



Capcom has a really short leash on disappointments of this sort, considering that nearly all DLC in Street Fighter X Tekken's console version was locked on the disc, an incredibly cynical practice that Capcom said it would "re-evaluate" in light of gamer outrage.



For now, Capcom has vowed that everyone will get the downloadable content to which they are entitled. There's just no word on when that will be delivered.



SFXT DLC for PS3 when purchasing the Vita version [Capcom-Unity. h/t Frost.]


Kotaku

Pummel Your Pals in the Street Fighter X Tekken Facebook GameCelebrating the release of Street Fighter X Tekken on the PlayStation Vita, Capcom has released Friend Fighter on Facebook, a silly little app that's not much more than an excuse to prove I have more friends than Kirk Hamilton.



Pick a friend, pick a criteria (photos posted, travel miles, amount of friends, etc.), and get the results. There's a leaderboard of sorts that ultimately means nothing. Really this is just a fun way to poke at your Facebook friends, like Kirk Hamilton.



Seriously Kirk, you need to step up your game.



Friend Fighter [Facebook]


Kotaku

Street Fighter and Tekken Brought to Life Before Your EyesAt a recent Street Fighter X Tekken tourney in Taiwan, a slew of cosplayers showed up, bringing the iconic fighters to life. This isn't a first for Capcom—and Street Fighter producer Yoshinori Ono once again got in on the act and dressed up as Chun-Li! He's such a great Chun-Li.



Lots of game companies embrace fandom. Few game makers embrace fandom—and talented players—like this. Kayo Satoh was also on hand for the event. Kayo is a top-ranked Crimson Viper player—and a solid Viper cosplayer to boot. She's also a famous model and mainstream celebrity in Japan, making her, perhaps, the country's most famous gaming talent?



Have a look at the other cosplayers.



Note: This was part of the Street Fighter 25th Anniversary tournament in Taiwan. It included Street Fighter X Tekken, Super Street Fighter 4 AE 2012, Super Street Fighter 2 Turbo and Street Fighter 3 Third Strike (more on website EventHubs).



台湾で行われたストリートファイター25周年イベントで春麗の勝利のポーズがワロタ [アサガヲBlog]





Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes Street Fighter and Tekken Brought to Life Before Your Eyes


Product Release - Valve
New DLC for Street Fighter X Tekken is Now Available on Steam!

Kotaku

DLC for Street Fighter X Tekken's Steam Release Delayed to This Coming WeekThe first release of downloadable content for Street Fighter X Tekken's PC version has been delayed—on Steam. If you use Games For Windows Live, you could get it on Friday, says Capcom. What's the holdup? "An unforeseen error with the Valve submission process," according to the Capcom-Unity blog. The pack should release early this week.



SFxT DLC Now Available on Games for Windows Live, Coming Soon to Steam [Capcom-Unity]


PC Gamer
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title="Permanent Link to Street Fighter X Tekken review">Street Fighter X Tekken review thumb



Crossover fighting games are often just about the characters – WHAT will HAPPEN when TWO worlds COLLIDE and so on. Rarely are they true crossbreeds like Street Fighter X Tekken, a game that takes the peerless Street Fighter IV as its base but adds a huge Tekken character roster and key mechanics from Namco’s series.



Most Street Fighter games have eventually found their way to the PC, but we’ve been largely spared the winding history of Tekken. There are two key differences, which Street Fighter X Tekken has a real go at bringing together. The first is that in Tekken each button maps to a specific limb on the fighter, as opposed to Street Fighter’s six-button system of light, medium and heavy punches and kicks. The second is the importance of ‘juggling’. In Tekken, when an opponent has been hit and is in mid-air, you can follow-up with attacks that can’t be blocked and will end only when that victim hits the ground. Keeping your opponent in the air can be tricky, but it’s always possible to tag a few extra hits on.



It’s a more fluid system than Street Fighter’s more rigid hierarchy of combos. There, a snappy input pulls off a devastatingly smooth series of moves. In Tekken things are a bit messier: there are fixed high-damage combos, but it’s possible to interject other moves, especially when your opponent’s not fighting back.







This finds its way into X Tekken in a brilliant way, one of the game’s shining successes, as the ability to combo from any low-damage attack into any higher-damage attack. For example, light kick into medium punch into heavy kick will produce a combo using any character, providing you get the timing right. Not only that, but this system is the basis of tagging in and out properly – which we’ll come to in a second.



First, the rules. Street Fighter X Tekken is a 2 vs 2 fighting game, with two fighters on screen at once and the ability to tag your team members in and out. Both fighters have their own health bar, which recharges to a degree when they’re off-screen, but the first knockout on either team decides the round. Learning when to tag in and out is by far the most important trick in the early stages of SF X Tekken. Although there’s a button combination for a straight switch, it leaves the incoming fighter vulnerable for a split-second and usually means eating a mega-combo.



The name of the game is switching mid-combo, which sounds complex but is easy thanks to the ability to combo into higher-damage blows. If you execute a combo with the strength of blows ascending, the last blow will be a heavy launcher attack (fighting jargon for ‘knocks them into the air’) and after it hits the characters instantly switch out – and the incoming fighter, if swift enough, can start juggling the airborne opposition.







In full flow Street Fighter X Tekken can turn up some incredible fights. There are back-and-forth grudge matches ending in Super combos, blood-and-thunder offensives that bully opponents to death, and knockdown- drag-out wars of attrition where the final blow is a light tap on the ankle. Sometimes whole flurries are exchanged without anything breaking at all, both fighters pirouetting away from the maelstrom in a brief second of calm before charging headlong back in.



More than anything else, it’s about team play, with the fights constantly punctuated by character switches. At its simplest this means launching an enemy when low on health, and storming in with a charged-up dragon punch. Often it can be used mid-combo, if you can manage some extremely tight timings, to pull off ridiculously long strings. At its most complex, or so it seems initially, switching can mean health-bar chomping multitasking where the victim doesn’t touch the ground.



It’s the most eye-catching aspect of Street Fighter X Tekken, and it also ends up as its Achilles’ Heel. When two fighters are facing each other, poking away and looking for an opening, it plays in a similar manner to Street Fighter IV. But as soon as that first hit lands all bets are off – you could be in for a few smacks around the chops, or 30 seconds of watching your guy get battered from pillar to post without a chance of intervening.







It doesn’t sound like fun because it’s not fun. The chaining aspect of Street Fighter X Tekken’s system is implemented with a huge amount of skill, but it badly needed the brakes put on it beyond a certain stage. As it is, almost half of the online fights I have degenerate into watching my poor saps get pummelled in the corner. Rolento and Rufus are among the worst offenders, capable of turning a landed jab into an endless string of blows that regularly removes over half your health bar – and these strings are not particularly difficult to execute, which makes them incredibly common.



This is not sour grapes. I’m not amazing at Street Fighter IV, but have sunk over 200 hours into it and am well-versed in the art of losing graciously. In Street Fighter X Tekken you’re often just left watching a fight rather than participating in one. Everyone would accept that if an opponent breaches your defences, they should have the opportunity to deal some heavy damage – but here the skill ceiling is so low that almost every combo can end up being a huge one. This is a fighting game where you’re often reduced to the status of punching bag.



It’s a tremendously sad misstep, because in other ways Street Fighter X Tekken is a magnificent beast. Visually it’s an astounding achievement, with more detailed versions of Street Fighter IV’s chunky brush-textured models alongside definitive treatments of the Tekken cast. The marquee characters are superb, and Namco are going to have a difficult time topping Capcom’s Heihachi and Kazuya, never mind the sensitive transformations of characters like Hwoarang. The latter is a Tae Kwon Do expert whose style pivots on the ability to change stance in an instant, which in Street Fighter X Tekken manifests in a fluid range of combo attacks and stunning midchain switches. These characters feel worth learning, worth investing your time in.







The tragedy is that the game lets them down. There are extensive singleplayer modes to practise and refine every single technique for every character, as well as an arcade mode and countless ways to customise fighters. But if the online matches aren’t fun for us to play then all the tournaments, ranking points and video channels are just so much fluff. It’s an impressive creation, but who cares?



Don’t take that to imply this is a particularly good PC version, either. Street Fighter X Tekken is, as Capcom cheerfully admit, a functionally identical port of the Xbox 360 version. Bad enough, but the 360 version was inferior to the PlayStation 3’s in the first place, lacking local co-op play (in a team fighting game!), and your five gigabyte download includes a bevvy of characters locked until Capcom graciously allow you to buy them at some point in the future. Regardless of whether Street Fighter X Tekken is the best game in the world or not, that’s a scummy tactic – and Capcom’s money-obsessed form with Street Fighter IV suggests there’s a lot more to come.







None of this would matter if the fighting was better. There are stretches of X Tekken where it seems to work perfectly, with the right combinations of characters and similarly skilled players resulting in tense standoffs where every hit counts. But it’s never too long before the loading screen shows your opponent has picked Poison and Hugo, and you know before the fight starts that they’ve memorised these characters’ simple back-and-forth chains of combos. Those low expectations are duly realised. You should be excited when a fight’s starting, not resigned.



It feels almost incredible to say it, but Street Fighter X Tekken is a bad game. It doesn’t seem like a bad game, because everything looks amazing and in your hands the controls are fluid and punchy. But as soon as you start playing online, patterns are quickly spotted, and soon they become dominant themes. Such is the time you spend unable to influence the on-screen action that Street Fighter X Tekken just feels like a big drag.



Played offline or with a mate, this is a decent scrapper. But going beyond casual play is impossible, because Street Fighter X Tekken’s clearly deep combat system is riven by an all-consuming flaw that rapidly smothers your interest. This game was given an easy ride on consoles, but don’t be taken in. That’s not a gi Ryu’s wearing – it’s the emperor’s new clothes.
Kotaku

Street Fighter X Tekken Puts Its On-Disc DLC on Sale at the End of JulyA dozen new fighters in Street Fighter X Tekken will go on sale July 31, Capcom said yesterday at EVO 2012. It'll cost 1,600 Microsoft Points/$19.99 to unlock them from the Xbox 360 or PlayStation 3 disc where they reside.



Now, those with a PS Vita may still wish to wait, as its version of Street Fighter X Tekken will offer the 12 additional fighters, plus all of the costume swaps for the 38 others on the main roster, for free. All DLC can be shared between PS Vita and PS3 versions of the game.



The 12 new fighters were originally planned to release later this year after the PS Vita version arrives Oct. 2.



What do you get? Well, the roster includes Blanka, Sakura, Guy, Cody, Dudley, Elena, Jack, Bryan Fury, Alisa, Lars, Lei and Christie. Anyone who registered as a competitor at EVO (which you can watch live, right here) gets all of this stuff for free, too.



A rebalancing patch will also roll out (for free, of course) on the same date. It includes a hitbox size reduction for Ryi, Ken, and Akuma's Tatsumaki Sempuu kyaku, and addresses for Rolento's jabs, Xiaoyu's crouching hard kick phoenix loops and Raven's crouching HP loops. The auto-block gem also has been re-balanced.



"I know the 12 DLC characters have been a contentious topic since they were discovered on the disc, but your reactions have been heard," said Brelston over on Capcom-Unity. "We can cite our reasons why they were on the disc all day - compatability for all players, save HD space, download bandwidth etc - but in the end you have to hear what the community has to say. The dev teams are listening, and promise to incorporate that feedback into future titles - fighting or otherwise."



12 DLC fighters coming to SFxT on July 31, balance patch included [Capcom-Unity]


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