Community Announcements - [Muse] Bubbles
Hi everyone,
Workshop support has finally arrived!
You can now start creating hats, goggles, and ship decals.

You can go to the newly created Workshop page:

And go here to find more detailed info about how to create your items:

Have fun!
Community Announcements - [Muse] Bubbles
- Ships explode normally once again. The fireworks have been put away until the next special occasion.
- Show player levels across whole team in match lobby (was formerly crew only)

- Fixed displayed novice level range to be 1-7 in a few places
- Fixed a bug that caused default ship decorations to hang around in midair
Community Announcements - jerry
Charity Tournament Update!

The battles are done and the dust is starting to settle. So far we’ve raised $15,848 for four great causes. If you’ve like to see the battles, check out the teams, and check out their charities: click here!
We’ll keep you up to date on how much we’ve raised for charity!

- Novice levels have been changed to level 1-7.
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.
- When novice players wait in queue for more than 2 minutes, they will have the option to join normal matches. If they do, they may get into any normal match. If they don't, they may need to wait, but will not face non-novice players.
- Matchmaker will now value balanced matches more, as well as some additional balance enforcements. Players will be less likely to be sent to unbalanced matches, unless we deem that they have waited too long.
- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.
- Player level in chat message will be the max level (of 3 classes), rather than current class level.

- Some base system changes, which would allow the bounty event to show up again.
- Bug fix that caused captain in queue to be sent to crew slot or to a full lobby.
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
- Ship theme objects stuck in the air randomly are now gone.
- Wrong language in Andrew Howell (Fyraxis) voice pack has been fixed
- Image for Desert Scrap has been fixed
- Custom match list scroll bar now scales proportionally to number of listed matches.
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)
Community Announcements - Keyvias

Hey Everyone!

We've just started our 2 year anniversary sale where 20% of all sales will go to one of 4 charities.

We're now 75% off to help us drive sales and get some good money to some great causes.

Those charities will earn a percentage based on how well their youtube Champions do in the upcoming tournament.

To keep an eye on how the battles and charities are going check out

We'll keep you updated on the latest battles and big earnings!
Community Announcements - jerry
Our Charity Webpage is live and you can keep up to date on the casters records and winnings for some great causes.

With the introduction of Matchmaking we fundamentally changed how the game is played. We appreciate all the feedback we received and will continue doing our best to improve the system in every way we can. If you’d like to share your thoughts and experiences the best way to contact us is by email at

-Your current level is now linked to your name in chat so you can show off your level in global, clan, and match chat.
-Match levels are no longer shown except for the ship you are currently on. Since player level doesn’t often show a good snapshot of player skill nor balance; to reduce confusion we’ve stopped showing player levels on other ships as the system bases balance on your hidden glicko rating.
-Rematch will now always scramble from matchmade matches. We’ve added back in the ability to swap ships between sides so each team has to agree to refight the same battle.

-Velcro is gone!
-Changes pilot, gunner, and engineer to crew and captain to reflect ship roles better in matchmaker.
-Low quality textures on allied ships on match end screen.
-Invisible wall on Canyon.
-Misplaced wind on low altitude in 3v3 Firnfeld.
-Unable to see allies on respawn map.
-Ghost ship on map
-Ship unable to spawn
-Ships spawning in the same location inside of one another
-Match start timer disappearing
-Win/Lose streak display bug
-Can now click on player names in crew form.
-Arbitrary insta-gib rams removed
-Smoke particles have returned
-Achievements linked to Water Hazard and Fight on Firnfeld now work on 2v2 and 3v3
-text no longer overlaps if too many friends are in the same match
-Gunning AI crew no longer disappearing on Squid
Community Announcements - Keyvias

To help celebrate our two year anniversary, we teamed up with a team of great YouTube personalities and we’re also using this opportunity to raise money for charities. The charities are Unicef, Doctors without Borders, St. Jude, and Hearts for Healing. Every copy of the game we sell while we’re on sale will have a portion split between the charities based on their team’s wins. The more wins a team has, the more of the sale earnings will be driven to their charity!

To keep up to date on the fierce battles and donation amounts check out
Community Announcements - jerry

A sneak peek at the new peaks in Water Hazard 2v2!
To see part one of the release notes, go here:

95 Fixes:
- Social list now updates by refresh button
- Film Grain Effect added to Options
- Keybindings for more helm skills
- Voice commands now feature voice actors’ names
- Holding down mouse to rebuild/buff now definitively as fast as rapid clicking
- Fixed the long standing issue with Alt-Tab from fullscreen
- Steam Mac client instability resolved
- Fixed issue of autodeploy not working when in the menu
- Fixed issue of deploy not working when captain leaves
- Fixed issues with AI behavior when extinguishing fire, mounting guns, and onboard mobula
- Fixed issue of blue and white and upside down character in windowed mode
- Fixed issue of missing crew members in victory end match screen
- Fixed issue of player being stuck in the air if removed by script while being on gun
- Fixed issue of minor damages not shown by UI on components with high HP
- Fixed freefall sound effect played when mounting a gun while falling
- Fixed Mercury’s barrel not resetting after being fired
- Fixed UI of clan commendation when commendation is made
- Improved image res of commendation icon
- Improved ambient lighting scheme.
- Fixed issue of ‘Pinging' is shown instead of actual pings on LINUX
- Fixed issue with clan application display
- Fixed issue with clan search display
- Updated twitter and facebook links in registration confirmation emails
- Fixed issues with Wilson’s Notes related achievements
- Fixed button formatting on mouseover
- Fixed issue of putting the game on tray while a match is going gets the sound effects stacked and resulting in a loud noise when returning
- Fixed issue of networking thread stop getting time
- Fixed bug with White Whaler achievement
- Fixed issue of current map not updating after map vote
- Fixed naming inconsistency with Dustrider
- Fixed issue with mobula thrown to ground by dust storm
- Fixed issue of ship customization editor does not save position for decals
- Fixed issue of camera shakes at victory screen if your ship was affected by the "wrong way gust" at the moment of match end
- Fixed LOD issue with balloon pistons
- Fixed issue with no animation for the Hades chamber if firing with button mashing
- Fixed issue with Hades playing reload sound at ship respawn in Duel at Dawn
- Fixed issue with dye and male Khovansky costume
- Fixed Create Event text formatting bug
- Background added to ship name input field for improved legibility
- Fixed bug with character with empty hands in 3rd person view
- Added confirmation to dye application
- Added confirmation for ship renaming
- When player doesn’t belong to a clan, on clan page replaced Create Clan with Find Clan functionality for ease of finding existing clans
- Fixed issue of light not fading in/out on ship theme objects
- Flamethrowers removed from Novice builds [Note: Flamethrowers in novice hinder new players from learning the basics of the game. They appear to be balanced in veteran games based on reports and usage numbers, but they are prevalent in novice matches with novice players having a harder time countering them and us having a harder time to communicating the effectiveness of chem spray as a counter.]
- Fixed password field formatting bug
- Fixed issue of floating helm with the use of tar
- Fixed override invalid settings in Video Settings in Options
- Tutorial help text disabled for when viewing minimap or scoreboard
- Fixed issue of blanket intersecting piston on Squid when using the Valentine’s Day theme
- Fixed octopus figurehead clipping issue
- Fixed display of rope flag rings for Valentine’s Day theme on Junker
- Fixed invisible character while on ladder in 3rd person view
- Fixed flickering display on carronade
- Fixed display issue of coins hovering on gaps of gratings for Valentine’s Day theme
- Fixed issue of flickering in Fjords map
- Fixed faulty UV mapping of bucket on Junker
- Fixed issue of piston clipping with pot on Squid with Traveller theme
- Fixed issue of decoration is 'hanging in the way” of the propeller on Pyramidion with Traveler theme
- Fixed issue of light having no effect on certain theme objects
- Fixed Mechanist cap hair bug
- Fixed texture bug on Spire
- Fixed wheel placement and clipping on Lumberjack
- Fixed texture bug on Pyramidion
- Fixed misplaced steam leak on Mobula with Industrial theme
- Fixed missing hitmarkers if hitting a ship hidden by dust clouds
- Fixed display and flickering issues with water in Fjords map
- Fixed bug with effects remaining after respawn
- Fixed issue of map vote choice not being shown if going to other menus and returning
- Fixed display issue with lighting in ship customization and store
- Fixed issues with video setting save state displays
- Fixed issue of falling through a plank on Junker
- Fixed texture issue on Battle on the Dunes
- Fixed issue of gun handles not having fireproof coating if not in 'idle' position
- Fixed wonky display of “Connection Attempt Failed” when loading into a match
- Added button instructions on profile page
- Fixed issue of display of incorrect achievements when pressing Q in practice or tutorial
- Fixed pipe display error on Junker for the Industrial theme
- Fixed lobby naming consistency issue
- Fixed issue of name color display in chat
- Fixed issue with active ship loadout preset switches when restarting the game client
- Fixed display issue with War Room costume [Details available upon request]
- Fixed issue with voice command notifications overlapping onscreen tutorial text
- Fixed issue with Basic Tutorial ending without target dummy destroyed
- Unified dye UI between character and ship customization
- Fixed gun object display and ship customization issues in Linux
- Fixed display error of Khovansky Special Hair portrait
- Fixed issue with flickering coins on Spire with Valentine’s Day theme
- Fixed hair issue with male Newsboy Cap
- Fixed issue with respawning with different customization options
- Added more tools for better map and ship creation [Internal]
- Fixed issue of ladder pushing character in wrong direction
- Fixed issue of chat text clipping and overlapping with player popup
- Fixed clan commendation display bug
Community Announcements - jerry
Update 1.3.8 Release Notes
With our second anniversary just around the corner, this update will also be one of our biggest. With this update, we’re improving and expanding on the way you get into matches, revamping the progression system, making spectating matches a lot more fun, and finally integrating with Steam Workshop so people can create hats, goggles, and ship decals.

Release Vlog:

Upcoming Events:
1. 2nd Anniversary Youtuber Charity Tourney
With our 2nd anniversary, we want to celebrate by giving back. Born in the eye of Hurricane Sandy, we’re extremely fortunate and grateful to have the support of our community and to have persisted for two years. Starting on Oct. 27th, we’ll have a 2 week celebration where everyone in game will unlock the anniversary ship theme as well as birthday hat 2 - arguably our funniest hat ever.

The game will be on sale on Steam, and 16 casters will take part a huge charity tournament to fight for charities of their choices. We will donate 20% of the all net proceeds to from sale of the game during our anniversary celebration to charities of the casters’ choices, with the winningest teams bringing more to their charities. To be the first to see the battles and keep track of each team’s winnings check out our page dedicated to the event!

2. Rob & Dan Invitational - Our first MLG event
Guns of Icarus’s first official MLG event featuring some of the best team to ever grace our skies. Starting November 8th watch it live at 1-3pm EST (6-8PM UTC) for the European bracket and 5-7PM EST (10-12PM UTC) for the American bracket at
Click here to check out the rules and the brackets

3. Sunday Community Skirmish
Info: The 25th week of Sunday Community Skirmish happens this week and getting in is as simple as signing up on the forum page. This event has had some amazing battles and brought a bunch of competitive teams into the forefront of the competitive scene. Keep an eye out for the weekly sign up thread!

1. New Match System
The long awaited new match system is finally here! After months of testing, iterating, collecting and implementing your feedback, it’s finally ready for release. In the new match system, it now takes a more active role in placing players into matches quickly and in a more balanced fashion. Captains can recommend loadouts to crew. Crew form is readily available to help crews and teams of friends enter a match much quicker. Players who refer to play entire matches with people they know can still create and join custom games. The match list is now centers around friends, and lists all the matches (both yet to start and in progress) that your friends are in. The new system retains the best of the old match system while addressing some of major issues.

2. New Progression System and new level cap
Leveling is now freed from achievements. From now on, you’ll level based on experiences in match and not by grinding and farming achievements. Stats are better organized and displayed to give you more interesting, fun, and relevant information. Rewards are also better organized and unlocked in “sets.” The level cap will also be expanded to level 45, for all existing players their levels and achievements are transferred to the new system putting them roughly three times their current level. Despite the new focus on experience, achievements are of course still there, and will still unlock items as well. All the rewards have been reset and you can redeem them again!

3. New tutorial flow for first time players
With the updated Basic Tutorial covering the keys of communications, component repair/rebuild, and hull armor/perma-hull, we finally feel comfortable enough to direct first time player flow through basic tutorial. In this update, first time players will not only see the welcome screen but will also be taken to the basic tutorial (skippable) for a few minutes to practice a few basic keys of the game.

4. Moderation tool improvements
Previously, moderation was lacking in gradation, limiting the ability of moderators to perform more nuanced moderation tasks and thereby hindering player experience. Now, the moderators will have expanded tools and functionality to offer moderation to more situations.

5. Upgraded Spectator System
Now you can have the camera follow playings on a ship by selecting the ship and using [ and ] to cycle through them. We’re also really excited to present the ram cam! Simply select a ship and left click to get a great view of the front of the ship, great for ramming and close up brawls!

6. [Coming in a few days] Steam Workshop for hats, goggles, and decals
Steam Workshop will be set to go live in this coming week. With it, you can now design your own ship decals, hats, and goggles! The details and instructions will be on our Steam Workshop page. If we decide to put what you design into the game, the item will be free for all!

- New Maps:
2v2 Water Hazard (sub-section of original with additional obstacles)
2v2 Fight over Firnfeld (sub-section of original)
- New set of voice commands
- [Unlockable on 10.29] Anniversary theme and hats
- Soundtrack now comes in mp3

- Decrease of longitudinal drag as balloon takes damage. Longitudinal drag decrease will increase top speed of ships.
- Banshee: Direct Hit dmg increased to 25 (from 15), AoE Hit damage type changed to Fire (from Explosive) and damage decreased to 25 (from 30)
- Heavy Flak: Increased ShellLife to 7s (from 6s), increasing effective range to 1680m (from 1440m). Does not affect arc or muzzle speed.
- Mine Balloon health reduced to 200 (from 300)

- Gunner Support 5: Rebuild 100 Parts (from Rebuild 100 parts with Spanner)
- Pilot Flyin' 14: On helm, destroy 25 ships at a distance of greater than 1000m (from 1300m)
- Pilot Maps 12: Play 3 matches in Firnfeld (2v2 or 3v3) against enemy captains all level 4+ with 2 more kills than deaths. (from Win 3 perfect victories in Firnfeld against enemy captains all level 4+)
- Pilot Objectives 15: Capture 180 points in CP (from 250)
- Reduced time requirements in all Teaching achievements to 30 min (from 240 min)

To see Part 2 - Fixes, go here:
Community Announcements - Keyvias
With the massive overhaul coming next week we wanted to show off the feature that will completely change how our players play.

Community Announcements - [Muse] Bubbles

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