Search & Destroy: Night map of Drowning Wastes. Night map expansion continues! This time to Search & Destroy. We wanted to add to the Search & Destroy contents, which are long overdue. This night map will bring a new dynamic to this game mode, enjoy!
Oblivion converted to Infiltration! Play it now on Downfall Departure! Infiltration is another game mode that needs more! So we’re adding more, expanding the Oblivion map to support the game mode. It adds a different dynamic to the experience. Enjoy!
VIP Deathmatch: Blackcliff Entourage. VIP Deathmatch gets expanded map support with Clash at Blackcliff!
Old Dog Achievements extended! Play the next level of the Old Dog achievements for new goodies like the Jeweled Nautilus decal, Cowboy victory pose, and golden Fail-Safe Kit.
Steam Sale: Guns of Icarus Alliance, with all the PvE goodness, will be included in this week’s Weeklong Deals at 66% off! You’ll now be able to buy a copy for yourself or friends for under $5. Thanks so much for your support! Guns of Icarus Online will be a part of it at 75% off as well. Enjoy!
Closing the Gap: Following our successful Hell Pays 2 event, this new Community Event features a cooperation goal, seek out novices or veterans alike, play matches and win! (or lose) with the chance of learning the game mechanics and possibly make some new friends. Learn & teach with each other to accomplish better cooperation and gameplay! It just takes 50 matches with at least one novice on board to complete the achievement in three weeks time! Accomplishing this will earn you the ‘Scout's Occulus’ for both genders. Happy hunting and clear skies to all!
Broken Hammer Indiegogo: The epic All Is Fair In Dust and Air Visual Novel’s Indiegogo campaign is going on! Support them here: All is Fair in Dust and Air
Minotaur: Jitter reduced to 2 (from 3), muzzle speed increased to 700m/s (from 550), reduced pitch arcs to 30 to -20 degrees (from 30 to -30), increased yaw arcs to -40 to 40 (from -30 to 30), turn speed increased to 40 d/s (from 20), increase ammo to 5 (from 4), reduced buckshot count to 4 (from 5), increased RoF to 0.67 bullets/s (from 0.33), reduced knockdown to 300,000 (from 400,000)
Hwacha: Jitter increased to 5 (from 4), muzzle speed increased to 300m/s (from 250), burst size decreased to 5.5m (from 7)
Judgement: Decreased forward speed to 28m/s (35.5), decreased forward acceleration to 4m/s2 (4.4), decreased turn speed to 12m/s (17.45), decreased turn acceleration to 8m/s2 (11), reduced vertical acceleration to 3m/s2 (5.5). Thrust from engines balanced more towards the front engines than the back. Hull health increase to 1000 (from 500). Balloon repair point moved down slightly to allow fixing from below without jumping.
Junker: Hull repair point moved forward slightly to allow repairing from front without jumping.
UI: Updated the Profile Page design which includes a bit more information.
UI: Updated World map functionality to display every territory’s resources.
Added Cowboy victory pose
Altimeter adjusted for Height Ceiling on 2v2 Blackcliff
Fixed controls locking up when a player's deadzone was set to 0
Sharpened Mag Ammo icon
Updated Wilson's Notes for the Kalakuta Gas Mortar description
Fixed some collision issues with large rotating units (Alliance bosses most notably), including one that could cause player ships to be “vacuumed” into it.
The Guns’n Graves Update is now upon us! As typical of every update, there’s something for everyone. Our weapons lab and MKII program have kicked into high gear for PvE combat, and the results are 6 new weapons, one for each faction. While in the spirit of their predecessors, these new guns are at the same time vastly different. So, use them with reckless abandon! At the same time, we have a new PvP deathmatch map for your enjoyment as well. Check out below for all the latest in this update!
Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction. All six factions will receive a MK II version of their specialized weapon. There will be something familiar about them, but the way in which they are used and where will be different. Ranking up to faction level 12 will unlock these weapons. The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!
Kalakuta Gas Mortar Mk II - New variations on the original Gas Mortar, the Mk II encompasses more shatter and piercing with rapid fire cloud bursts, superb for clearing the skies of enemy air patrols!
Aten Lens Array Mk II - The power of a thousand suns concentrated in recalibrated lenses for maximum area of effect! With this alternative design you can spread the area of damage in exchange for less concentrated fire and when used at the right time will scorch a squadron of ships in no time!
Immortal Gaze Heavy Accelerator Mk II - Crafty design and unearthed technologies can reward your gun mounts with devastating firepower. This heavy gun now boasts improved focus fire against components and rapid charge up times!
Roaring Tiger Heavy Detonator Mk II - Another prized weapon of the skies, this Mk II weapon offers a buckshot spread of explosive ordnance that can quickly dispatch enemy vessels within reach! Remote detonation by gunners can also trigger calculated shots for maximum damage effect!
Februus Weaponized Coil Mk II - Engineers with too much time on their hands have produced an even wilder design, by improving upon the original with piercing and shatter damage not to mention multiple component damage on individual ships. Chaotic and wild, perfect for an enterprising sky captain that’s crazy enough to use it.
Seraph Tempest Missiles Mk II - This alternative design offers a single shot but guidance controlled rocket to its target. Since the engineers managed to condense more ordinance into each beautifully packaged rocket, expect more damage and greater clip sizes to help in aiding your vessel through these crowded skies!
New PvP Map: Graveyard Rumble - Navigate wreckage at dusk as you vye for the upper hand in aerial combat! Inspired by the popular reception of the map in Skyball, Graveyard Rumble is our new 2v2, 3v3, and 4v4 Deathmatch map!
New Ammo Type: Extended Magazine - For those who just want to keep shooting into the sky. +45% clip size, -10% rate of fire, -15% damage. Brought to you by the Player Council.
Changed Reward image for clarity
Improved controller support
The helm now supports fully continuous steering and altitude controls
Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
Improved novice loadouts for Skirmish ships. Brought to you by the Player Council.
Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
Fixed errors on boss beam weapon.
World map: fixed province screen description text overflowing its boxed.
World map: fixed province city icons being displaced to borders or in other provinces.
World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
Added missing Shrike graphic in the "Evadne's Reports" book.
Commendations notification once again appears during the end match sequence.
Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns. Unfortunately, it’s harder to fly over that ridge as a result.
Fixed clouds rendering differently when zoomed in (using spyglass etc).
Fixed cargo barges sometimes spawning underground on Voyager's Cove.
Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
Added blocking terrain in Voyagers to block boss from attacking too far.
Added missing icons in rewards page.
Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.
All Is Fair In Dust and Air Visual Novel:
Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!
We have lowered the price on Guns of Icarus Alliance! This permanent price drop is intended to lower the gate of entry and to help us bring in more players and open more opportunities down the road.
This isn’t just good news for people looking to buy Guns of Icarus Alliance though.
To thank everyone who bought around release and supported us while you missed out on the $5 price drop, you will be receiving over $20 of free items. All you have to do is turn on your game and you’ll recieve items in the rewards section under special events and “full price celebration.”
Here’s a full list of the rewards.
Crimson dye x2
White dye x2
Garrison Cap (Male)
Garrison Cap (Female)
Jewelers eye (Male)
Jewelers eye (Female)
The Conductor (Male)
The Conductor (Female)
These items are the least we can do for our players who have supported us. We get to follow our dream of making games because of all of you!
Monuments on the map for the last winning faction during war. Also special events such as the Pirate Week winners will be shown here. The world will now be permanently marked with the wins of your faction so try your hardest to dominate the world!
Ashen King—King of the hill version of Ashen Scuffle. More deadly than the leviathan the Ashen King tunnel is high value target, but also a deathtrap. Controlling the point guarantees victory, but also a bloody battle of attrition. Don’t let your claustrophobia get the best of you in this tight battleground
Voyager’s Cove Night Maps. Night descends on Voyager’s Cove. Bright greens and flora find themselves plunged into darkness with only explosions to light the landscape. Defend your base from a daring night raid and punish the invaders.
Misty Mutiny Night Maps. PvP also gets another night map. There’s danger around every corner as the darkness conceals your enemies. Do your best to hunt them down as you find yourself fighting shadows or light up the world with the false sun of flares.
Magnate now available for PVP. Our testers have put it through the wringer and now the Merchants find themselves in PvP. Take this unique golden ship into the skies against powerful crews. Extremely deadly and durable, push your enemies from the field.
Aten Lens Array Mk. S now available for PVP. Embrace laser life. Make the skies a deadly rave with the Aten Lens Array. Bringing piercing and fire damage there are few parts of the ship that can withstand a prolonged assault. Remember the gun can’t move while firing though, so as soon as you see that laser, DODGE!
Conductor Pride. Show your support for LGBT with these tweaked items. Proceeds will be donated to LGBT charities. So look stylish, help a good cause, and show off your pride!
Character Customizer now acts as class changer
World Map Territory Improvements: New UI to better inform players of progress, change, and movement in individual territories. Periodic buffs can be unlocked for completing major ‘battles’ to increase sense of progression and achievement. Buffs are activated when a Captain deploys at a territory where buffs have been unlocked for their entire ship.
Fixed inconsistent warm up time calculations (most obvious on Aten Lens Array - correct behavior is that the trigger must be held for 1.75 seconds before any shots are fired, resetting whenever the trigger is released or the gun reloads)
Fixed Aten Lens Array beam not appearing when fired more than 300 meters away
Anglean Raiders/Fight over Firnfeld maps are the wrong scale
"A Perfect World" achievement now correctly counts base health in Defense (base must be at 100% health when match ends, can have fallen below that and been repaired by cargo)
Internal testing is back and just in time for next weeks patch!
Between cons, updates, broken test server and a rock climbing trip for the office, we've definitely had a break between Gazettes, but now's your chance to get a sneak peek at everything coming your way.
If you want to hear about it first hand, follow us at twitch.tv/gunsoficarus where we show off every internal session and give away the password to the dev games early (and your chance for free items.)
New Night Map: Voyagers Cove
Night is no longer unique to Parous Glen. We've updated the solar cycle to also affect the normally bright and cheerful Voyagers Cove. Explore the darkened corners of this defense map and make your own light with flares, fire, and explosions. This definitely isn't the last map where darkness will become your greatest ally so keep an eye out!
New PvP Map: Ashen King
Desert Scrap may no longer be the most deadly map with the introduction of Ashen King. Fight for a single point in the middle of the cave structure. Forced together in some of the bloodiest close quarters maps. Fight the correct assault angle and work together to hold onto the point. Tar and Mines recommended!
We’re partnering with Steam on a one of a kind sale just for Guns of Icarus owners and friends. Owners of Guns of Icarus titles get 50% off for a limited time*, when you buy a copy for a friend on Steam!
New factions! The final factions have been added, the Arashi League and Yesha Empire. Each come with their own ship, gun, and cosmetics that are waiting to be unlocked.
Ship: Arashi Stormbreaker. An extremely agile ship to weave in and out of combat with ease. It may not be the fastest or the toughest, but with the right pilot and crew it’ll be a hard target to chase down while packing a massive punch.
Gun: Immortal Gaze Heavy Accelerator. Put together from the scraps buried beneath the sand, the Arashi have harnessed a mysterious and devastating power in the form of a new heavy gun. Hold down to charge its power and tear through armor and components.
Ship: Yeshan Judgement. A powerful ship with a primary and secondary heavy gun ready for dishing out significant damage from afar. A skillful pilot will be able to train the majority of the ship’s guns on enemies, but beware a spread out component layout.
Gun: Roaring Tiger Heavy Detonator. Exacting control are strong Yeshan characteristics that have even carried through to their weaponry. Launch powerful bombs into the air that can be detonated mid-flight with the alt fire button. Each bomb explodes 4 times!
Game Mode: Blockade. Control the skies in this high-octane struggle between the defence of your faction's refineries against bomber ships & repelling skirmisher attacks from the enemy fleet!
New General Weapon: Nemesis Heavy Carronade. The robust cousin of its class, the Nemesis harks back to times when naval warfare reigned supreme. Its classic cannonball slug is a key ingredient to the power of this ordinance.
New PvP Map: Misty Mutiny. Take the fight of the skies to an exotic and alluring landscape woven together by nature and civilization. Use the cover of the misty environment to make your strike, carry out an assault in formation in the open valleys, or dig in your heels and unleash a maelstrom of your payload!
New Alliance Class progression:
Each class has an additional achievement that unlocks new cosmetic items! Unlock victory poses, repair tool skins, and ship decals to use across any class while you play!
Gunner Unlock: New Victory Pose. The language of victory is a glorious demonstration of your prowess and clever strategic skills in the battlefield. Show your foes your pride in this accomplishment with new victory pose selections!
Engineer Unlock: New Engineer Tool Skin. Trade is on the rise and with it new gear for prospecting engineers looking to put out fires with exquisite taste. Golden Chemical Sprays are now an available tool option, show some class in tools you use with mastery.
Pilot Unlock: New Decal. Stand tall amongst your adversaries with your own vessel’s ensign. A symbol of the loyalty and commitment to your faction and your cause!
War has changed the world… strong borders can been erected where battles wrought the most devastation. Seek new alliances, face new challanges for an unknown future...
All daily login rewards now include coins.
Adjusted faction colors for colorblindness
Added vignette to World Map
Tempest projectile performance improvements
Boss particles on guns tweaks
Better inflow for 'solo' players
Matched map icons for blockade to loading screen and sidebar
Enemy faction is now randomized when rematching in the same lobby
Fixed binding of inverted joystick "look" axes
Fixed missing click sound feedback in video options
Resolutions lower than 1024x768 are no longer shown in video options (they were incompatible with some UI anyway)
Fixed flickering decorations on birthday Magnate
Magnate: Fixed the "hole" where you can walk off the ship
Fixed some joystick/controller input being framerate dependant
Binding settings: changing tabs doesn't go to the top
Fix misleading adjacency lines on world map
Fixed missing airplane sounds
Munitions upgrade from killing supply ships no longer modifies reload time (previously was bugged and increased reload time by 25%)
Fixed invisible hitbox suspended in mid-air on Northern Fjords
Inconsistent fonts on icon display and map
"Not Ready" in Match Lobby Lowercase
Fixed boss potentially not spawning when multiple progress events trigger in very rapid succession
The first war of Icarus ends. Long live the North!
The war ends with a begrudging surrender. The Northern Guard claims victory and an uneasy peace settles across the land. A peace that is more of a mask for the next insidious attacks from all the factions, piracy.
Those that don't accept the fight as over are taking to raiding and pillaging. Some are loyalists looking to fight for honor others are opportunists looking to take the post-war chaos to make a quick buck.
So hide in your safe territory and strike out and plunder the world. Do it for your faction, for your pocket, and for an exclusive title!
The faction that has the most successful attacks by the end of the mission will all earn the exclusive Pirate title. No need to hold the territory, just capture, plunder, and move on!
This will continue until the 30th when a new patch drops and new factions join in with even more content!
I’m confused. Why are there two Guns of Icarus games?
Guns of Icarus Online is our original game, released back in 2012. It is an online-only team-based PVP (player-vs-player) game in which players join the crews of multiplayer-controlled steampunk airships and have huge battles in the sky, from two-on-two skirmishes right up to epic four-a-side battles. Guns of Icarus Alliance is our new game that’s only been out for a month! It was originally intended to be an expansion for the base game, pitched initially as an “adventure mode” that would introduce PVE (player-vs-environment) missions for players who weren’t interested in PVP. Early in development it became clear that our vision was much bigger than a humble expansion pack, so Alliance eventually became a new stand-alone game.
So has Alliance completely replaced Online?
Yes and no. Online still exists as a stand-alone game of pure PVP, but it is closely tied to Alliance. Players in both games can talk to each other, and in-game assets purchases and all Steam achievements are shared across both games. Online is still available to buy on Steam at a greatly discounted price. However, anybody who buys Alliance gets Online free and can play all of the content from both games in a single package. Alliance offers the complete Guns of Icarus experience, including both PVP battles, PVE missions, and the dynamic online world that ties it all together. For those with no interest in PVE, Online will still be there to offer awesome PVP goodness.
Does this mean Online is a dead product?
Nope, Online is still a living game with a large install base and an active player population. We won’t lie to you: Alliance is our new baby and we’re definitely focusing most of our attention on it, but a huge amount of content for this new game will be fed back into the original. We are always coming up with new content, including mysterious new factions armed with their own unique airships, weapons, and upgrades. Many additions to Alliance will also expand Online, so even if you are only playing PVP and have no interest in new political powers invading the world, any ships and equipment brought into the game by these new factions will also be made available to you. Even better, you can join a faction and have an impact on the game world just by playing PVP, without spending a single cent upgrading to Alliance. Essentially, even if you don’t buy Alliance, its existence will keep making Online bigger and better for our loyal players.
Is this some kind of scam or ripoff to squeeze more money out of your players?
Not at all. Anyone who is enjoying the original PVP action of Guns of Icarus Online can carry on enjoying it as long as they want to without sending us a single cent. We aren’t forcing anyone to buy anything they don’t want to, so if you’re happy with Online as it is, please keep on enjoying it. Guns of Icarus Alliance was an enormous project that took us over three years to complete. This is not a map pack or a handful of new mission types: this is an entirely new way to play the game. We have added a dynamic and ever-changing online world that reacts to players’ victories and defeats, a living story that is being written week by week according to events in the game, an extremely complex AI system that makes the entire PVE experience possible, and so much more. It is a much bigger project than Online ever was. We feel like we are charging a fair price for Alliance, and we have also sweetened the deal for existing players by offering a discounted price to upgrade until May 30th. We also offered some heavily-discounted pre-order deals during the development process, and players who got on board during the Kickstarter in 2013 also got a very good deal. If you still think we’re ripping our players off then there probably isn’t anything else we could say to change your mind. Sorry we couldn’t convince you!
I backed Alliance during the Kickstarter or pre-ordered it. Where’s my copy?
If you one of the awesome people who supported the development of Alliance before release and registered your Steam ID with us, you should already have access to play Alliance. Visit the Alliance store page and you should see a notification saying “Guns of Icarus Alliance is already in your Steam library” and a “play now” button. If you don’t see this message, then something has gone wrong. We’re sorry! Please email firstname.lastname@example.org and we’ll get it fixed for you ASAP!