Community Announcements - tinyBuild
Hi everyone!

I wanted to take a moment and talk about the current state of SpeedRunners and where it's going in the coming months.

Most important thing - upcoming level changes to classic levels!

Casper walks us through some important changes in SS Royale, Library, and Factory.

Tokyo Game Show

Casper just took off to Tokyo to showoff SpeedRunners as part of Sense of Wondernight. I hear he has some T-Shirts with him :)

EGX Rezzed

Part of the team is going to London next week to showcase SpeedRunners at EGX Rezzed. We will continue doing the tinyQuest there, so make sure to collect ALL THE CARDS!

October Lets Player Update Inbound

The artistic part of the team is now working on a Lets Player character pack. During PAX Prime we teamed up with Polaris to get Youtube celebrities to play SpeedRunners together, and we are getting them into the game as characters. The idea is that we want to raise money for cancer research, in light of my cancer fight 10 years ago, and TotalBiscuit's recent encounter. Screw cancer!

r31 still in testing

We're still holding off releasing r31. The $6.5k Gfinity Cup is still on-going and it feels very bad to accidentally break the game during arguably our kickstart into the E-Sports scene.

New developer on the DoubleDutch team!

The DoubleDutch Team has a new full-time developer on board! Wouter is now working on something Casper came up with during Gamescom - flipped gravity volumes. So you can drop a volume in the level editor that flips the gravity.

This bring the total team to 6 people.

Casper - game & level design
Gert-Jan - everything code, network & magic related
Wouter - more code
Alex (me) - production/marketing
Tom - character design, animation
Matthijs - 3D animation (newest characters are animated in 3D and exported to 2D sprites)

We're also working on a deal with an external 2D animation studio to speed up the process with new characters. Right now the plan is for the Lets Player Youtube Pack to be a separate thing you buy and we donate the proceeds from that to charity. In regards to actual in-game characters - we are still debating how that gets into the game.

*backflips out of announcement*
Community Announcements - tinyBuild
Hey everyone

We just set the rolled-back r31 update live on the beta branch of SpeedRunners

You can help us test it by enabling the beta branch, like this:

Right click on SpeedRunners
Select "Properties"
Go to "Betas" tab
Out of the dropdown, select the r31 beta

Please submit your feedback and find people to play with in this thread, so we have a central place:

For everyone wondering what happened - we had to rollback r31 due to some unexpected gameplay breaking bugs introduced with fixing lots of back-end stuff. And now that there is the Gfinity tournament going on (see PewDiePie's video), it's important that updates don't introduce game breaking bugs. Especially when it's the first SpeedRunners tournament with prizes.

We did our best to test internally, and now need your help!
Community Announcements - Casper van Est
We're all going to go to PAX PRIME in Seattle this weekend, where we'll have a HUGE booth where people can play SpeedRunners and where a very special and awesome thing is going to take place that we can't talk about yet, but definitely is going to be AWESOME!

Anyway, it's been a while since we did our last major update. Since then, we've released a lot of small updates, that we didn't feel were enough by themselves to mark it as a "new" update. For instance, we've changed the behaviour when landing on slopes a little bit. You now keep your momentum, resulting in high velocities if you do it right. Even though that's quite a game-changer, it was so small of a change that it was still considered as part of r30.

Seeing as we're leaving now for a week though, we thought it would be a good idea to try to make sure we did push an update for you all before we left. So, without further ado, here's UPDATE R31!

This update adds the first iteration of artwork for the ZOO level (formerly Prototype). We're going to animate some stuff later on, but this should already give you a good idea of what we're aiming for with this level. We've also updated some animations on Buckshot, Gil and 招き猫, most notably the latter's jump animation. We've also updated the Level Editor to be a bit more user-friendly and by popular request we've added a 'no items' option in custom games, amonst many other small things.

The full list of changes can be found here.


Oh, and don't forget - if you're attending PAX, make sure to drop by our Booth (#6003 on the 6th floor, near the PAX10), especially on Saturday the 30th!


We had to rollback this update due to some unexpected issues, currently r31 is in the beta branch of SpeedRunners which can be activated here:

Community Announcements - tinyBuild
A year ago was the first time we've shown SpeedRunners. It was PAX Prime and we had a tiny minibooth. Next week we are heading to PAX Prime once again. This time though we'll have 300sq feet dedicated to SpeedRunners, with 3 stations, huge bean bag chairs, and lots of things for you to win!

  • Location: Booth #6003 6th floor
  • PAX Prime 2014, Seattle, August 29-Sept 1.

Stuff to win:

3D Printed Trophies

We've experimented with 3D prints last couple of weeks and were able to get more or less presentable trophies done. We'll have a bunch of them, and depending on the amount, will decide the rules how to get them.


Plenty of T-Shirts will be available for sale, and we will give away some during specific events at the show (i.e. play vs the developers)

A very, very special event

On Saturday August 30th we will have a very special event at our booth. You won't want to miss it. Details to follow!

Today's livestream will discuss what we're working on and what to expect of PAX Prime. It doesn't get archived since we talk about anything that we don't usually discuss publically. Tune in at 4PM CET on
Community Announcements - tinyBuild
Tomorrow at 4pm CET we will be doing another Livestream and Q&A session with the SpeedRunners dev team.

Tune in at and watch us drink beer, play SpeedRunners, and talk about things we don't usually discuss in public!

Maybe I'll wear a chicken suit.
Community Announcements - tinyBuild
SpeedRunners will be showcased at Gamescom in the Indie MEGABOOTH, woo! And we'll have plenty of swag and things to do!

Swag & SpeedRunners Collector's Edition

We will have a special Collector's Edition swag bag for SpeedRunners at the show. We expect it to cost around 25 euros, and contain:

- 1x SpeedRunners shirt of your choice (subject to availability)
- 1x classy nylon bag to put it all in
- 1x Falcon stress ball
- 1x Steam code
- plus possibly a tinyBuildGAMES hat, if they clear customs

We will have only 50 of these. Note that the price will be self-cost of production of the items.


We will have 50 extra shirts for sale, price per shirt will be around 15 eur

tinyQuest - win a free game

Between the SpeedRunners and Fearless Fantasy booths there will be a tinyQuest -- a card collection game that allows you to win free games.

Unic photo-ops

The booth will have a cardboard cutout of Unic!

Plus, there might just be someone cosplaying as Unic. Just maybe.

Are you coming to Gamescom in Cologne???

(we will also be present at PAX Prime in Seattle, more details will follow soon)
Community Announcements - tinyBuild
Hi everyone!

Seeing how the community is growing rapidly, we thought it'd be fun to do a livestream this Friday. We will play some SpeedRunners, show prototype of possible upcoming features/maps, and give our opinion on user levels.

We also have the burning question of Gamescom, we're deciding what exactly to do there -- we will have a booth in the Indie MEGABOOTH and want to do something special during the show.

We'd like to do it with more interactivity and questions from you guys, so posting this announcement 2 days in advance.

When & where?

Expect me to try and persuade everyone to drink beers :)

Please post questions you'd like us to discuss/answer in the comments!

Edit: Thanks everyone for tuning in, it was super fun! We'll see if we can get another livestream in this week :)
Community Announcements - tinyBuild

SpeedBallers weekend

The latest update introduces a SpeedBallers weekend event. We are testing a new item in the game which is temporarily skinned as a football (the soccer kind).

Do let us know what you think about the item!

Ranked-based matchmaking

Meanwhile we are introducing ranked-based matchmaking. When you play a match, for the first 20 seconds the system will try to match you against people in your own league, and then widen the search.

Please help us by providing feedback on how well this feature works!
Community Announcements - tinyBuild

Rise of the Falcon is a free expansion of the SpeedRunners universe available to everyone who gets the game during Early Access. It introduces 4 new characters centered around a tale of vengeance.
Community Announcements - tinyBuild

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