Community Announcements - tinyBuild

#TeamSpeedRunner or #TeamFalcon ? Choose your side!


  • PewDiePie
  • Strippin
  • Dodger
  • PeanutButterGamer

Buy Youtube Pack for #TeamSpeedRunner

  • Markiplier
  • JesseCox
  • CinnamonToastKen
  • UberHaxorNova

Buy Youtube Pack for #TeamFalcon

On November 20th, the revenue from the winning team's DLC pack will be donated to cancer research. Screw cancer! Go SpeedRunners!

(buying DLC is optional, you can still compete in a team by playing as SpeedRunner or Falcon)
Announcement - Valve
Today's Deal: Save 66% on SpeedRunners!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Community Announcements - Gert-Jan Stolk

BOINK! You can now play as the Scout from TF2.

Prepare for King of Speed next week.
Community Announcements - tinyBuild

Join #TeamFalcon or #TeamSpeedRunner next week in King of Speed 2 - the boostanoid-fueled official SpeedRunners tournament.

Fight cancer, with speed and running!

Next week we are introducing 2 DLC character packs into SpeedRunners. These packs contain 4 celebrity characters each. One pack is assigned to #TeamFalcon, the other - to #TeamSpeedRunner.

If you play as The Falcon, or any of the characters on #TeamFalcon, wins count towards that team. Same for #TeamSpeedRunner. You don't need to buy the DLC to participate, but if you do - it will be for a good cause.

# Play as your favorite Youtuber or one of the team leads (SpeedRunner or Falcon)
# Your wins add to your team's total score
# Team with most wins by November 20th is the winner
# We will donate money made from the winning DLC to cancer research

You can guess the team assignments yourself :)


  • PewDiePie
  • Markiplier
  • JesseCox
  • CinnamonToastKen
  • Strippin
  • Dodger
  • PeanutButterGamer
  • UberHaxorNova

Prepare for the ultimate showdown between The Falcon and SpeedRunner.



What is King of Speed?

King of Speed is an in-game tournament between the characters of SpeedRunners. The first one was held in December 2013 and featured an ARG, the culmination of which revealed Game Modifiers.

In the first King of Speed, we counted wins of individual characters for a month, and in the end Cosmo was crowned as King Cosmo and wore a crown for a month in-game.

This time The Falcon faces off with SpeedRunner in an ultimate showdown of Speed and Running. And they are backed up by teams of Youtubers to help!

Do I need to buy the DLC to participate?

No, you can support your team by playing as either The Falcon or SpeedRunner

But SpeedRunner has 4 versions of the skin, but Falcon has only 1?

We are adding 3 more skins to the Falcon just for this event. Spoilers? I probably shouldn't be revealing this.

Which charity are you donating money to?

This is something we're figuring out with the help of experienced parties like Humble Bundle. If you have suggestions - let us know.

What's the DLC price?

We are aiming for $2.99 per pack, so less than $1 per character

Why cancer research?

Personal statement from Alex Nichiporchik (CEO @tinyBuild):

Screw cancer. It took the life of countless people in my family, and almost took mine. I believe with the popularity of SpeedRunners we can make a difference to advance its research.

What will the other falcons look like?
Community Announcements - tinyBuild

Technically it is r31.5 -- everything from r31 is now live, along with a few additional changes, such as graphics options in settings, pause screen having control setup, and some bahhhh.

Full update log:

  • The prototype level is now the Zoo level.
  • Small level updates, details here:
  • Updates on Buckshot's, 招き猫 and Gil's animation.
  • Fireballs can now be thrown when walking up on slopes.
  • Fireballs are now moving at the same speed no matter which direction you throw them.
  • Fireballs now have a slightly lower collision box.
  • DoubleJumping after a superboost doesn't make you lose your speed anymore.
  • Added a 'wrong way' indicator.
  • Added a 'no item' game option.
  • Network rerouting. The game now sends messages through other players if that turns out to be faster (or the only way to reach them). This should in turn fix a bunch of in-game issues.
  • Fix: the jittery motion during swinging for some players.
  • Fix: laser sliding.
  • There are graphics options in the options menu now (note: resolution, vsync or windowed settings the steam game launch options overrule the graphics options in the options menu. This may be a good time to remove the graphics options from the steam game launch options.)
  • The last item on the workshop levels list can now be selected.
  • AI volumes are now triggerable.
  • Many updates on the level editor.
  • Many smaller updates and fixes.
  • Up to 1 goat per match
  • Controls can now be changed during the game.
  • Fixed the swing knockback glitch.
  • Fixed checkpoints in some levels.
Community Announcements - tinyBuild
Fun fact. You guys cumulatively spent 162 years in SpeedRunners. Here's an infrographic we came up with while snooping through the Steam stats:

Meanwhile this weekend Gert-Jan and Luke are at EGX London. If you're in the Rezzed area, stop by!

What we're working on...

Back here in the Netherlands we are working on a large update, and the work just keeps on piling up. Wouter is still working on the gravity volumes and some other things -- like getting graphics settings into the game, he's getting the grip of it.

Tom and Matthijs are doing tons of animation/character design work. Some of the stuff we already shared on Twitter:

There's much more in the works. We got one large content update planned for the first week of October, and another one for mid-October.

This presents several problems which me & Casper have been trying to solve. Main one is that if we add more characters, it becomes an issue when you want to select them. The current UI is fine for up to 6 characters, but when you go over 10 - you get a panic attack after scrolling through all of them, trying to find your favorite. So we're working on that.
Community Announcements - tinyBuild
Hi everyone!

I wanted to take a moment and talk about the current state of SpeedRunners and where it's going in the coming months.

Most important thing - upcoming level changes to classic levels!

Casper walks us through some important changes in SS Royale, Library, and Factory.

Tokyo Game Show

Casper just took off to Tokyo to showoff SpeedRunners as part of Sense of Wondernight. I hear he has some T-Shirts with him :)

EGX Rezzed

Part of the team is going to London next week to showcase SpeedRunners at EGX Rezzed. We will continue doing the tinyQuest there, so make sure to collect ALL THE CARDS!

October Lets Player Update Inbound

The artistic part of the team is now working on a Lets Player character pack. During PAX Prime we teamed up with Polaris to get Youtube celebrities to play SpeedRunners together, and we are getting them into the game as characters. The idea is that we want to raise money for cancer research, in light of my cancer fight 10 years ago, and TotalBiscuit's recent encounter. Screw cancer!

r31 still in testing

We're still holding off releasing r31. The $6.5k Gfinity Cup is still on-going and it feels very bad to accidentally break the game during arguably our kickstart into the E-Sports scene.

New developer on the DoubleDutch team!

The DoubleDutch Team has a new full-time developer on board! Wouter is now working on something Casper came up with during Gamescom - flipped gravity volumes. So you can drop a volume in the level editor that flips the gravity.

This bring the total team to 6 people.

Casper - game & level design
Gert-Jan - everything code, network & magic related
Wouter - more code
Alex (me) - production/marketing
Tom - character design, animation
Matthijs - 3D animation (newest characters are animated in 3D and exported to 2D sprites)

We're also working on a deal with an external 2D animation studio to speed up the process with new characters. Right now the plan is for the Lets Player Youtube Pack to be a separate thing you buy and we donate the proceeds from that to charity. In regards to actual in-game characters - we are still debating how that gets into the game.

*backflips out of announcement*
Community Announcements - tinyBuild
Hey everyone

We just set the rolled-back r31 update live on the beta branch of SpeedRunners

You can help us test it by enabling the beta branch, like this:

Right click on SpeedRunners
Select "Properties"
Go to "Betas" tab
Out of the dropdown, select the r31 beta

Please submit your feedback and find people to play with in this thread, so we have a central place:

For everyone wondering what happened - we had to rollback r31 due to some unexpected gameplay breaking bugs introduced with fixing lots of back-end stuff. And now that there is the Gfinity tournament going on (see PewDiePie's video), it's important that updates don't introduce game breaking bugs. Especially when it's the first SpeedRunners tournament with prizes.

We did our best to test internally, and now need your help!
Community Announcements - Casper van Est
We're all going to go to PAX PRIME in Seattle this weekend, where we'll have a HUGE booth where people can play SpeedRunners and where a very special and awesome thing is going to take place that we can't talk about yet, but definitely is going to be AWESOME!

Anyway, it's been a while since we did our last major update. Since then, we've released a lot of small updates, that we didn't feel were enough by themselves to mark it as a "new" update. For instance, we've changed the behaviour when landing on slopes a little bit. You now keep your momentum, resulting in high velocities if you do it right. Even though that's quite a game-changer, it was so small of a change that it was still considered as part of r30.

Seeing as we're leaving now for a week though, we thought it would be a good idea to try to make sure we did push an update for you all before we left. So, without further ado, here's UPDATE R31!

This update adds the first iteration of artwork for the ZOO level (formerly Prototype). We're going to animate some stuff later on, but this should already give you a good idea of what we're aiming for with this level. We've also updated some animations on Buckshot, Gil and 招き猫, most notably the latter's jump animation. We've also updated the Level Editor to be a bit more user-friendly and by popular request we've added a 'no items' option in custom games, amonst many other small things.

The full list of changes can be found here.


Oh, and don't forget - if you're attending PAX, make sure to drop by our Booth (#6003 on the 6th floor, near the PAX10), especially on Saturday the 30th!


We had to rollback this update due to some unexpected issues, currently r31 is in the beta branch of SpeedRunners which can be activated here:

Community Announcements - tinyBuild
A year ago was the first time we've shown SpeedRunners. It was PAX Prime and we had a tiny minibooth. Next week we are heading to PAX Prime once again. This time though we'll have 300sq feet dedicated to SpeedRunners, with 3 stations, huge bean bag chairs, and lots of things for you to win!

  • Location: Booth #6003 6th floor
  • PAX Prime 2014, Seattle, August 29-Sept 1.

Stuff to win:

3D Printed Trophies

We've experimented with 3D prints last couple of weeks and were able to get more or less presentable trophies done. We'll have a bunch of them, and depending on the amount, will decide the rules how to get them.


Plenty of T-Shirts will be available for sale, and we will give away some during specific events at the show (i.e. play vs the developers)

A very, very special event

On Saturday August 30th we will have a very special event at our booth. You won't want to miss it. Details to follow!

Today's livestream will discuss what we're working on and what to expect of PAX Prime. It doesn't get archived since we talk about anything that we don't usually discuss publically. Tune in at 4PM CET on

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