Community Announcements - Alex@tinyBuild

After last week's success with the Roland vs Taters showdown, we're expanding livestreaming with Hosted Pro-Player livestreams.

Today you can check out Zaaryus playing at

If this goes anywhere, more players will host themselves ranking up and playing against other top players.

If you missed last week's match, here is the mad skills video:

Here is Taters' highlights version:
Community Announcements - Alex@tinyBuild
Today's 40 minute long game was very intense and filled with unexpected twists and turns. Thanks everyone who watched, and we'll see you next time!

Based on the results of the stream overall, it's clear the community is there to support such initiatives. We will definitely take action to prevent any kind of harassment in the game, expect news on that soon.

What I'm personally happy with is the passion of the viewers. Over 200 people tuned in to watch live, and after the match we talked about what to do next. There's exciting thing coming up!

Taters - 6 vs 5 - Roland
Taters won after a very close match.

What do you think of the match?
Community Announcements - Alex@tinyBuild

Want to see the two top SpeedRunners players in the world face off in a Trial By Combat showdown?

Join us at on Thursday, May 28th at 7pm CET

Hosted by Zaaryus and me, this showdown will play out according to the official SpeedRunners rules. This means no modifications to the game's intended way of play in ranked matches.

The Rules

- All Weapons & Lethal Spikes
- All Official Maps, Chosen By Players At Each Turn
- Coin Flip To Choose First Map
- A Map Can Be Played Only Once
- Best of 11*

*best of 11 means we play until someone scores 6 wins

Zaaryus is working on an official website where we'll be able to vote on who wins this match. The page will soon be live at

If Roland wins, we will look into securing his name from being replicated, and punish people who try to.

If Taters wins, we will not tolerate people quitting from matches with him.

*banner by Tizzu
Community Announcements - Alex@tinyBuild

Biggest SpeedRunners Update To Date

Today we released r40, the biggest SpeedRunners content update to date. The discussion about this update has been going on for months on the forums. We felt like SpeedRunners was missing long-term goals, and was getting overwhelming with the amount of content.

Ranked is now locked for new players

We also didn't want players to join ranked without understand the game's mechanics in-depth, and learning the maps.

Add the increasing amount of designed characters, and we had a problem. The solution was to create an XP System. Now new players will start off with most of the content locked, including weapons, characters, and maps. Ranked will also be locked until Level 5.

You level up and unlock content gradually

As you level up, you will unlock all this content, and more. The idea is to have a full story unfold as you level up, told through comic books. These will come in later.

Today's update is a first pass on the XP System, so things may get tweaked. Existing players who want to try to level up from Level 0 now can erase their progress in the options menu. Don't worry though, there's plenty of new stuff added to the game.

Not the full update log

  • New loading screen lines
  • Added Romanian translation
  • Bug fixes
  • Added like 50 new characters if you count alternate colors
  • Added an XP system
  • There's more stuff for you to discover yourself

Price Increase Coming June 1st

In line with this huge content update, we will also be increasing the price of SpeedRunners to $14.99 on June 1st.

XP Progression Needs Your Feedback!

Please give us feedback on the progression of unlocks. These are things we need to tweak as we go.
Community Announcements - Alex@tinyBuild

While the dev team is busy working on the biggest update for SpeedRunners (I swear it's not pixel art again), we have been working on the next big thing community-wise for SpeedRunners.

This summer we are doing a big push into the competitive scene, specifically LAN/Esports-style events. Yulia (tinyBuild's bizdev aggressor) already secured several events, and we're looking to expand.

Just a couple of weeks ago, GamerSaloon hosted an event at UGC Niagara with incredible reception. SpeedRunners holds up really well next to AAA shooters and fighting games.

Upcoming events include:

Baselan 28

Mini-tournament for SpeedRunners with special prizes from tinyBuild!

Dates: May 15 - 17

Maine Competitive Gaming

Hosting a LAN Party featuring SpeedRunners (photo attached). We will provide the winner with tinyPack'O'Games.

Date: May 23

KNFE Gaming

Hosting SpeedRunners Tournament with special prizes from tinyBuild.

Dates: July 17 - 18

Times Retro

Hosting SpeedRunners Fun Tournament in the Netherlands with special prizes from tinyBuild.

Date: October 23 - 25

We are looking for more events to partner up with and host SpeedRunners tournaments!

If you host local events, or know someone who does -- we would looooove to talk! We can sponsor events around the world. Let's make something awesome together to bring SpeedRunners to a new level. Feel free to reach out to us -- contact at tinybuildgames com.
Community Announcements - Alex@tinyBuild

We've had several dozen entries in the SpeedRunners Fan Trailer Contest, which I'm very happy with. People spent loads of time recording and editing gameplay, and compiling that into an exciting trailer.

SpeedRunners trailers are difficult!

SpeedRunners is one of those games that's rather difficult to sell just in a trailer. It's very easy to sell based on people's reactions playing the game - Let's Players do a great job at that. It's also easy to sell people on the game at shows and lan parties. But a trailer is difficult. On one hand you need to show loads of enticing gameplay, on the other - the editing needs to be exciting, and you need to explain what is going on.

I bet everyone who participated realized these challenges halfway through the editing process :) Welcome to my world!

There was loads of debate on which trailer is the best. Amongst the several great entries, one trailer took me by surprise. As a marketing guy, most of the time I'll take the easy way out - outline a list of features, especially in a game like SpeedRunners where it's difficult to tell what's going on. Ultimately, what you need to do is try to explain the "feeling" of a game. Great trailers do this self-explanatorily, and we have one here.

The winner is....

Congratulations to BorderTheA

BorderTheA managed to create a trailer that has no text, yet captures the core essence of SpeedRunners. How the game has you almost break your controller in a tough match. What it's like to successfully land a match-defying overtake. I suggest you check the trailer out!

Notable mentions are with...

Taters for making an exciting gameplay montage with an interesting choice for music

A short, sweet, descriptive trailer by Syntax

Check out all of the entries in the official thread

Let us know what you think in the comments below!
Community Announcements - Gert-Jan Stolk

On behalf of tinyBuild and DoubleDutch, I would like to give a wholehearted THANK YOU to the community (especially Tizzu) for putting together the SpeedRunners Community Tournament #3. It went on for a few months, and I'm very happy that we finally have the top3 winners!

The winners will get special swag bags from us which will be sent out soon :)


1. Roland -
2. Mario47 -
3. Desnamed -

Look forward to the next tournament :) Congrats to the winners!
Community Announcements - Gert-Jan Stolk

Woo! Big update! And not a stupid word puzzle.

New Map

Casper is now in South America and designed a map called "Aztec". I wonder where the inspiration came from :) It features a giant, super-fast downwards slope and a SS Royale-style 8-figure design. Check it out and let us know what you think!

Cheater reporting

You can now report cheaters in the TAB-enabled menu. Please do so as we gear up to combat cheating in SpeedRunners.

No new characters

There are no new secret characters in this build.

Full release log
  • Added a new Prototype level by Casper
  • Rearranged the options menu
  • Added search distance options in the options menu
  • You can now lock the search distance or set your max search distance
  • Added cheater and abuse reporting
  • Added a "Find new match" button in the lobby
  • Updated the font rendering system, it now supports way more characters!
  • The level editor menus are now hidden in playtest mode
  • Updated Silo as suggested here
  • Added some fancy social network links
  • Did not add a new secret character
Community Announcements - Alex@tinyBuild

We noticed that some of you are really, really good at SpeedRunners. We also noticed you like making videos and trailers. Here's an example of one made by a player that goes by Roguelike:

So let's do a Fan Trailer contest!
  • Record your gameplay
  • Put it together in a nice trailer
  • Publish it to Youtube
  • Post the link into this thread (we will be deleting replies that are not links to youtube videos)
On April 30th we will choose a winner, who will be awarded this fabulous 3d printed SpeedRunner trophy, and some swag!

Existing fan trailers can already participate, and if you know of any great SpeedRunners gameplay footage, feel free to share it in the comments!
Apr 1
Community Announcements - Alex@tinyBuild
Thank you all so much for your support over the last 24 hours. The pixel-art update was a resounding success, and the vast majority of players have been leaving lovely messages of support. We didn’t expect you all to love it so much — sometimes change can be off-putting, but the positive response was just so overwhelming. There have been only a few constructive pieces of criticism.

Unfortunately, it turns out that we… may have made a whoopsie.

As you know yesterday we announced the biggest SpeedRunners update ever, replacing the visuals with a more pixel-art look. This was based on extensive research that we performed in conjunction with the University of Oxford, and we couldn’t wait for our players to try it out and smother us with praise.

Unfortunately, it would appear that we were duped. It has now come to our attention that Oxford, Maryland doesn’t actually have a university. We’re not even sure if the head researcher we worked with, Dr. Massif Wang, is actually a real doctor. Or exists.

As a result, we stayed up into the early hours of the morning conducting new research to determine just how off the mark the original analysis had been. It turns out that the previous research was, well, all a bunch of taters.

For example, remember that Player Enjoyment graph? Turns out the axes were slightly off.

Even the free-to-play research was bogus. Turns out free-to-play games actually suck! Who knew. Good thing we didn’t go ahead with today’s update, and allow you to pay 99c to buy the Golden Hook whenever you needed it. Silver lining and all that.

What makes it so upsetting is that we know you all love the new style so much, yet this new research indicates that maybe you love us a bit too much, and are being blinded by your love for tinyBuild and SpeedRunners.

As a result, it is with deep regret that we will be reverting the visual style back to its original non-pixelated look later today. We hope you can forgive us on this, the first day of the month of April. Now let’s pretend that this never happened and move on with our lives.

Official blog post

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