Community Announcements - Alex@tinyBuild

Hi everyone

As SpeedRunners' codebase is coming to a more and more stable "final" state, we have a few open questions that need to be resolved before the game comes out.

The Character Workshop Discussion

Official thread

Please join the discussion on character creation, if we were to allow custom created characters. We really need to figure out what people would be willing to do in terms of creating characters.

The Great New League System / XP Thread

Official thread

The Ranking system will change, and we will have an additional XP system that helps players progress and uncover the game's story.

Livestream today

Join us today at 4PM CET at - we have new sound equipment which should NOT blow people's ears out. I promise.
Community Announcements - Alex@tinyBuild

Some of the SpeedyPlayers on the forums are getting together for another community tournament

Top 3 will get official 3d printed trophies!

You might want to check it out!

We fully trust Tizzu and Buffet Time with it, as the two previous tournaments have been a blast!
Community Announcements - Alex@tinyBuild

Hi everyone! Today's update is a big one. Finally the Casino map (previously known as Fresh Out - winner of our map making competition) got it's final artwork and theme, and we have a ton of other updates that Gert-Jan and Wouter have been working on.

Custom game lobbies should now be much more intuitive when setting up custom matches, and map makers will be please with loads of additions to the Workshop. Tom spent some time implementing the graphics himself into Casino, and as a first time user of the Workshop got tons of feedback that got reimplemented back into the game.

Full release log:

    r38 - Casino map, Reworked custom lobby UI (February 13th, 2015)
  • Added new map: Casino! It's the winning map from the first workshop competition: "Fresh Out" by GraphiqueNez2.
  • The custom game lobby is completely re-implemented. We hope it works a bit more intuitive now.
  • The random official map button now actually means random instead of "I don't care what map we play". This makes the level selection less biased toward workshop maps.
  • The map selection should feel more random now. If possible the same maps is never played twice in a row anymore.
  • Added some flashing and beeping on the last 5 seconds of the lobby and level selection countdown timer.
  • Improved the level editor's graphics editor:
  • - You can only edit graphics on the selected layer (press [ and ] to select different layers).
  • - Graphics within the same layer can now be ordered. (press Home or End to send a graphic all the way to the front or back, press PageUp or PageDown to bring a graphic one step to the front or back)
  • - The hitbox of graphics on parallax layers is now actually where the graphic is.
  • The in-game player info screen now has mouse support.
  • Freeze rays are now canceled at the end of a round.
  • Fixed the bug where the game would not end if all players would fall off the bottom of the screen at the same time.
  • Fixed a bug where explosions near a stunned player would have delayed effect.
  • В игре совершенно нету новых секретных персонажей
  • Moved the steam notifications to a more convenient location during lobby and level select.
  • /goat is no longer how you get the goat.
Community Announcements - Alex@tinyBuild
We are now live at

Join us to help test upcoming features!
Announcement - Valve
Today's Deal: Save 75% on SpeedRunners!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Community Announcements - Alex@tinyBuild

Hi everyone!

Last weekend the tinyBuild side of SpeedRunners was in San Antonio (Texas) at PAX South. We worked really hard to make the biggest possible showcase of our competitive games, and naturally SpeedRunners was a runaway success.

Special thanks to Paolo (9-year old gold league player) who kindly agreed not to destroy everyone, but rather troll people by doing extra swings and constantly taunting.

pic: Jesse and Luke playing SpeedRunners while I chat with Daniel form Extra Credits about how the game came to be. This was part of the official stream of #PAXSouth.

Not many people realize, but during the showcase we use the SpeedRunners Party Mode - a free version of SpeedRunners available to everyone, completely free. It runs itself, has 3 maps and 4 characters. Bots spawn, start running. If you interact with a controller, you take over control of a bot. This build works like a charm. Get it on!

My favorite part about these showcases is how we constantly iterate, and try to place our most popular games in strategically important locations. If you want to read more about our showcase, check out this novel-sized post-mortem with loads of videos (including almost getting shot in the ghetto).

Who is coming to PAX East in Boston next month???
Community Announcements - Alex@tinyBuild
When this post goes live, we will be LIVE ON TWITCH at with me, Gert-Jan, Matthijs and Wouter -- we will be playing SpeedRunners and answering your questions

ETA is 4pm CET

[update] going live in 10 minutes
Community Announcements - Alex@tinyBuild

For the past several weeks we've been running a Workshop Contest where map creators could participate for a chance to get into the official SpeedRunners level roster.

The team has played through all the top maps and decided upon the winner!

Please congratulate GraphiqueNez2 for creating Fresh Out

This map allows you to pull off some crazy tricks and has a very nice flow to it. It will probably be adored by pro-players. We will create custom artwork for the level and include it in the official roster!

I would also like to thank everyone for participating - the amount of great levels created, and how much people vote now on user maps, are nothing short of amazing.

There are now over 8,000 user levels, with more appearing every day! Keep up the great work.
Community Announcements - Alex@tinyBuild

Happy Holidays everyone. Lerika (the artist on maps like Theme Park and Ski Resort) made this little postcard for you all :)

This has been a phenomenal year for SpeedRunners, so we decided to pull up some worldwide leaderboards in Ranked, and give some fame to the best players!

Here is the TOP10 of SpeedRunners Ranked Players Worldwide!

1. Taters - 44,575 points
2. trafalgar - 36,390 points
3. Roland - 32,490 points
4. Mario47 - 32,395 points
5. lesswill - 31,945 points
6. dipu - 30,810 points
7. WRU - 30,330 points
8. dams95100 - 29,175 points
9. Space_Pup - 28,190 points
10. DistinctMadness - 28,130 points

Congratulations and stay speedy!

(If you guys haven't yet accepted Lisa's friend invite, make sure you do, here is her profile link. We might just be sending something your way.)

On behalf of DoubleDutch and tinyBuild, a wholehearted THANK YOU for your support and Happy Holidays!

If you're interested in a longer read, here's a sort of 2014 summary
  • Launched the Level Editor
  • Launched Ranked
  • Made Massive Map Updates
  • Made Spikes Non-Lethal (later added option to make them lethal so the pro-players don't murder us)
  • Thought about making boxes lethal
  • Added the first character expansion introducing the most awesome character of them all (obviously the Falcon)
  • Figured out how to efficiently create new characters by using a mixture of 2D animation and 3D modeling
  • Added In-Game Chat
  • Added Mid-Game Joining
  • Added the Fireball
  • Started doing livestreams
  • Started to realize we all suck at SpeedRunners when playing against pro players
  • Showcased the game at a ton of events, realized we should do tournaments during those events
  • Added slope grinding (c) Casper
  • Added the Youtuber pack
  • Added tons of options to the game
  • Significantly improved stability of everything (c) Gert-Jan
  • Added the Scout
  • Raised $20k for cancer research
  • Added Salem and Skullduggery
  • Revamped the Checkpoint System
  • Launched the Workshop Contest
  • Added Swift Peaks (new map)
  • Added Freeze Ray Item
  • Wrote this announcement

    PS Who's going to PAX South?
Community Announcements - Alex@tinyBuild

Remember some time ago we said SpeedRunners would get a free offline mode? That day is today!

We have just released a SpeedRunners Party Mode in the form of a demo to the full game. The build is very similar to the one we use at shows like PAX or Gamescom - the game runs itself, no maintenance or setup required. Ideal for a party setting!
  • Launch game
  • Press A (or click on PLAY GAME)
  • 4 bots spawn, start playing the game
  • Press any button on any controller (or keyboard) to take control of a bot
  • If you're afk, the bot takes control back
  • SS Royale, Alley, and Theme Park are on auto-rotation
  • No setup, no explanation, ideal for a party setting!

Download the Party Mode on Steam (on Steam, works only if you don't have the full game - click Download Demo)

Download a Standalone Party Mode - works outside of Steam

*note - you can't install the demo on accounts with the full game, it's a Steam restriction - we're working on getting a similar Party Mode into the full game.

We really need the community's help to spread this demo, as we feel it's a great party game - that's free! Ideal for college campuses, bars, and any local multiplayer party!

Thanks for the support and Happy Holidays :)

Search news
Mar   Feb   Jan  
Archives By Year
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002