Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brittany Vincent)

Infested Planet [official site] is a game that actively tries to destroy you. No, really. Thousands of bug-like aliens are out to kill you and they can even mutate as you wipe them out to become better suited to annihilating you. Because they’re jerks and that’s all they care about. Graham dug Infested Planet in 2014 and if you did too, good news: now it’s been expanded with procedural campaigns in new DLC. … [visit site to read more]

Announcement - Valve
Today's Deal: Save 75% on Infested Planet!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Community Announcements - RocketBear
The Planetary Campaign expansion for Infested Planet is finally out. Here's what's inside:
  • Dynamic Campaign Mode - Fight the aliens on a new strategic layer
  • 3 New Weapon Classes: Medic, Grenadier and Guardsman
  • 3 New Alien Enemies: Vile Tongues, Bombards and Infested Bunkers
  • Updated map generator: Aliens wall off parts of the map



http://store.steampowered.com/app/529620/

The accompanying patch changes a lot of things about the game. Best of all, you don't need the DLC to enjoy it. Here are some of the highlights:
  • Added new mutations and reworked old ones
  • Revised Scout weapon class
  • Story campaign now has a difficulty selector
  • Many other small tweaks to game balance
Community Announcements - RocketBear
On October 10th, Infested Planet will be getting a massive update. The new "Planetary Campaign" DLC will add randomly generated campaigns to the game.



You start out outnumbered by the enemy and with primitive technology. As you fight battles and conquer the map, you can unlock new technology to use in tactical portion of the game.

The tech progression is unique for every single campaign, so you have to be flexible in what weapons you use. Even Infested Planet veterans will find some new tech that's exclusive to the DLC.



Of course, it wouldn't be Infested Planet if the enemy didn't mutate to counter your tactics. The aliens analyse your play style, evolve campaign mutations and force you to adapt.



Put your general's hat back on and return to Infested Planet on October 10th!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works. It s about the sweat, grease and genius behind the little things that make games special.>

Infested Planet [official site] is an RTS that channels Starship Troopers. You control a small squad of soldiers fighting their way through caverns of hives that endlessly churn out insectoid bugs. The body count reaches tens of thousands as you capture the hives, steadily gaining and conceding ground to make best use of your limited resources. It s an intensely dynamic game of observing and controlling flows of bugs and continually respec-ing your forces, because you re always up against:

THE MECHANIC: Mutation

… [visit site to read more]

Jul 30, 2015
Community Announcements - RocketBearGames
This a small maintenance patch, released to fix a balance problem with minigunners. Thanks to Rushin' Russian for finding and reporting it!

MINOR
  • Minigunners are now stunned for a short while by alien melee
  • Fixed typo in Airdrop description
  • Capped maximum number of sounds playing at once (hopefully will fix audio crashes)
  • Added hidden setting to scale UI for very large monitors
Community Announcements - RocketBearGames
This patch tweaks a lot of the DLC abilities to be more balanced and fixes a bunch of reported bugs.

MAJOR
  • Marines respawn only at points without aliens on top
  • Marines under fire are healed less
  • Added horde mode to skirmish
  • Made teleport use 2 ammo per marine moved
  • Reduced Steel Curtain healing to 10% (from 20%)
  • Buffed Overdose to consume less health (35% from 50%)
  • Made grenades tech turn off rockets
  • Reduced shield projector cost
  • Reworked life support and reduced price
  • Scouts no longer consume ammo
  • Scouts no longer take more damage
  • Reduced price of chopper strike tech

MINOR
  • Added restart option to game menu
  • Added scrolling using the middle mouse button
  • Added "DLC installed" text in main menu, next to current version
  • Made reinforcement tech use rally beacon
  • Added anti-cheater contermeasures for leaderboards
  • Made rally point notice be hidden by the "no idle pointers" option
  • Made the option toggle widget on/off states clearer
  • Changed price of buffs to be relative to main campaign missions (and not random ones)

FIXES
  • Fixed tip for recycle not to conflict with ironman rules
  • Fixed leaderboard names going out of bounds
  • Fixed starting mutations not appearing in custom ironman
  • Stopped spore mines from interfering with alien building placement
  • Fixed typo in overdose description
  • Re-added software OpenAL32.dll to fix audio issues
  • Solved hives respawning on re-capture in crawler hunt missions
  • Added "no hive respawn" rule to custom ironman
  • Teleportation disengages crate towing properly now
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

You may remember Infested Planet [official site] from the numerous times we’ve talked about it: an indie strategy game, amidst the backdrop of pesky aliens and cluster bombs. Sort of like War and Peace in Space. Now the wonderfully named Rocket Bear Games has announced the launch of expansion DLC that will make things even harder for your relentless campaign of death.

… [visit site to read more]

Announcement - Valve
Today's Deal: Save 67% on Infested Planet!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
Community Announcements - RocketBearGames
The expansion DLC is out! Here are the patch notes:

DLC FEATURES

  • New ability menu with 7 commander powers
  • Mutator structure poses strategic dilemmas
  • Hive crawler alien in Ironman and Hunt missions
  • Extra-challenging Ironman skirmish mode and weekly challenge
  • Campaign integration for abilities and hunt missions

MAJOR

  • Commander powers can be used by everyone in weekly challenges
  • Mutator structures appear for everyone in weekly challenges
  • Revised Tension mission to be easier
  • Added patrol command
  • Made life support shared damage affect shielded marines
  • Tweaked costs of several items
  • Made minigunner more vulnerable
  • Changed ammo supply not to drop as much ammo
  • Fixed bug with infested turrets that was making them useless
  • Halved fire rate of infested turrets (compared to marine turrets)

MINOR

  • Made mimic eggs slightly more vulnerable to grenades
  • Made infested marines higher priority targets
  • Made medi-pods higher priority targets
  • Reduced infested officer inspiration duration
  • Improved target selection for burrowing hive
  • Made spore mines unable to respawn if hive is damaged
  • Increased respawn time of spore mines
  • Reduced damage of spore mines
  • Buffed Assassins mutation with infested snipers
  • Removed Assassins mutation from easier difficulties
  • Made minigunners less effective against barriers
  • Added speed and armour bonus to inspired flamers
  • Made respawn happen even at points with dead bunkers
  • Changed AI and infested marines not to switch targets if they already have an important one

UI

  • Added game option to hide idle unit alerts
  • Added game option to reduce size of announcements
  • Added visual indicator for which marine will be tasked with building
  • Added tips to important entities
  • Made all random missions point to marine spawn at the start
  • Added tooltips to custom level menu
  • Removed "Command Cancelled" message for chained commands
  • Added double-click "by type" marine selection
  • Added shadow to tech station icon to help recognition
  • Added ammo number to the UI

FIXES

  • Stopped marines from getting stuck as much
  • Fixed campaign mission UI on extremely wide resolutions
  • Fixed crash issue that happened if switching resolutions during a game
  • Fixed UI issue with ammo upgrade and switching resolutions
  • Fixed date display issue for daily challenge at end of year (if week # warps over)
  • Removed OpenAL32.dll from game folder. Steam should install its own version
  • Optimised bug swarming slightly
  • Fixed bug with guardian mouse-over
...

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