Announcement - Valve
Today's Deal: Save 67% on Infested Planet!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
Community Announcements - RocketBearGames
The expansion DLC is out! Here are the patch notes:

DLC FEATURES

  • New ability menu with 7 commander powers
  • Mutator structure poses strategic dilemmas
  • Hive crawler alien in Ironman and Hunt missions
  • Extra-challenging Ironman skirmish mode and weekly challenge
  • Campaign integration for abilities and hunt missions

MAJOR

  • Commander powers can be used by everyone in weekly challenges
  • Mutator structures appear for everyone in weekly challenges
  • Revised Tension mission to be easier
  • Added patrol command
  • Made life support shared damage affect shielded marines
  • Tweaked costs of several items
  • Made minigunner more vulnerable
  • Changed ammo supply not to drop as much ammo
  • Fixed bug with infested turrets that was making them useless
  • Halved fire rate of infested turrets (compared to marine turrets)

MINOR

  • Made mimic eggs slightly more vulnerable to grenades
  • Made infested marines higher priority targets
  • Made medi-pods higher priority targets
  • Reduced infested officer inspiration duration
  • Improved target selection for burrowing hive
  • Made spore mines unable to respawn if hive is damaged
  • Increased respawn time of spore mines
  • Reduced damage of spore mines
  • Buffed Assassins mutation with infested snipers
  • Removed Assassins mutation from easier difficulties
  • Made minigunners less effective against barriers
  • Added speed and armour bonus to inspired flamers
  • Made respawn happen even at points with dead bunkers
  • Changed AI and infested marines not to switch targets if they already have an important one

UI

  • Added game option to hide idle unit alerts
  • Added game option to reduce size of announcements
  • Added visual indicator for which marine will be tasked with building
  • Added tips to important entities
  • Made all random missions point to marine spawn at the start
  • Added tooltips to custom level menu
  • Removed "Command Cancelled" message for chained commands
  • Added double-click "by type" marine selection
  • Added shadow to tech station icon to help recognition
  • Added ammo number to the UI

FIXES

  • Stopped marines from getting stuck as much
  • Fixed campaign mission UI on extremely wide resolutions
  • Fixed crash issue that happened if switching resolutions during a game
  • Fixed UI issue with ammo upgrade and switching resolutions
  • Fixed date display issue for daily challenge at end of year (if week # warps over)
  • Removed OpenAL32.dll from game folder. Steam should install its own version
  • Optimised bug swarming slightly
  • Fixed bug with guardian mouse-over
Community Announcements - RocketBearGames
The game is about to get a new mini-expansion: "The Trickster's Arsenal". The details of what's inside are still being worked on, but I can announce some new combat abilities.

The DLC is going to add 7 new powers, kind of like the chopper strike, but with different effects. For example, one ability is STASIS FIELD - you can fire it at a hive and freeze everything in the area. The hive can't take damage, but it also can't do anything to you. Good for splitting up enemies. Another one is OVERDOSE - you lose some health, but your marines go into a frenzy.

The abilities allow you to fight in new ways, like teleporting across the map to deal with an emergency.

At least some parts of the DLC will be free to everyone who owns the game. For example, I didn't want to split the leaderboards between DLC and non-DLC, so the new abilities are unlocked for everyone if you're playing a leaderboard map.

The Trickster's Arsenal is coming out on April 24th.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Infested Planet is a top-down strategy game about warring spray hoses. Your enemies are Starship Troopers-style chitinous bugs who spawn in their hundreds from alien hives. Your own units are fragile marines and stationary turrets who spray bullets. Little by little you advance, destroying hives and capturing resource points until the aliens are driven back.

Would you like to know more?

… [visit site to read more]

Community Announcements - RocketBearGames
You've asked for trading cards and here they are! This patch also fixes a couple of crashes and exploits.

Major Changes
  • Added trading cards

Fixes
  • Fixed a way to get infinite BP by recycling
  • Removed metrics
  • Fixed a crash at the start of the game
  • Fixed crash relating to mimic eggs
Community Announcements - RocketBearGames
Horde mode has been added to the weekly challenges and the campaign. There are also a bunch of small fixes and improvements.

Major Changes
  • Added horde mode to weekly challenges and campaign
  • Added limit to how long officer inspiraton can last
  • Added campaign buff for starter medical crate
  • Added stop command to keybindings

Fixes
  • Made leaderboard scores update only at end of match (to solve Steam losing top scores)
  • Removed prefix periods from game esc menu
  • Fixed missing officer buff icon and added medipod buff icon
  • Added log messages to asset loading and fonts
  • Fixed possible triangulation bug for the map (caused black maps)
  • Fixed typos in campaign
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Infested Planet keeps drawing me back. ‘I’m not ready to write about it. I need to play it more before I decide what I think.’ Then the same thing happens as every other time. I play a mission, and it’s not hard exactly, but it is a slog. It’s a battle of attrition, territory claimed inch by inch against a skittering mass of Starship Troopers-inspired bug aliens. There’s thousands of them, and clearing them away feels like fighting a rising tide with a leaky bucket. I’m sick of it. I’m bored of it. I don’t want or need to play anymore.

Right as I’m about to give up, the tide turns. My five soldiers gain a foothold in the war for the map’s capture points, and I claim enough resources to defend my turf against counter-attacks using turrets. From there, I begin to rapidly advance, pummeling my enemy into submission with helicopter bombardments and rocket blasts. My troops mow down thousands, and it feels immensely satisfying to win a hard-fought battle against overwhelming odds. I’m thrilled by it. I’m confused by it. I need to play more.

This is wot I think. … [visit site to read more]

Product Release - Valve
Infested Planet is Now Available on Steam and is 20% off.

After a successful Early Access development period, Infested Planet has moved to full release on Steam!

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.
Community Announcements - RocketBearGames
Infested Planet is coming out of Early Access on March 6th! This patch upgrades the game version from Beta to 1.0

Changes
  • Changed game version to 1.0
  • Added beta profile warning
  • Revised a bunch of text
  • Tweaked mutation power to make guardian mutation more probable
  • Changed patch counter to "Coming Soon"
  • Removed texture map compression, due to bugs on AMD cards
Community Announcements - RocketBearGames
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.

Some of the changes in this patch went live last week, so that reviewers have a smoother experience.

Changes
  • Fixed exploit with buying weapons and weapon cooldown
  • Added importing profiles to Steam Cloud
  • Added vsync to graphics options
  • Tweaked campaign dialog button order
  • Added ability to skip tutorial missions
  • Added text tips to notices
  • Fixed notice pointer positioning
  • Added options hints
  • Added non-linear scaling to audio sliders
  • Added graphics optimization through alpha blending and testing
  • Fixed chopper UI vanishing with res change
  • Fixed grenading marines getting stuck bug
  • Fixed bug with assault targeting and movement
...

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