Awesomenauts - the 2D moba - Mitaki

The votes are in, and the winners of the UMA Map Contest have been announced! The United Mapmakers of Awesomenauts community hosted this contest to celebrate the one-year anniversary of the Map Editor, and their submissions have been stunning! Many thanks to everybody involved in hosting the event, and to all those who submitted their creations!

The winners will receive an in-game UMA Medal as well as a bunch of skins of their choosing!

And now, the winners! Download the mods and try them in in-game with your friends - they're definitely worth a look!

Best looking map
Vikri with Omicron City V2
Best innovative map
Vmar with Pokernauts
User choice award
Linn with Jungle
Most enjoyable map
Giginss with Bouncy Castle
Best map design
Sty with Escort the Payload
Awesomenauts - the 2D moba - Mitaki
The field has been whittled down and only the eight best teams in the world remain! The time has come: the Awesomenauts Rumble Season 2 Championship Cup finals are starting soon!

This weekend, the Awesomenauts Rumble Team will be hosting a livestream to highlight the playoffs stage, and every weekend until mid-April will see anynother stage of the finals casted live. Tune in to to catch the shows with Pyrocheese and Seltzy! Show schedule:
March 18th, 1PM EST - Stream of playoffs bracket
March 24th, 1PM EST- Winner's Finals, livecasted
March 31st, 1PM EST - Loser's Semi's, livecasted
April 7th, 1PM EST - Loser's Finals, Livecasted
April 14th, 1PM EST - Grand Finals, Livecasted

Good luck to the contenders: Boys R Us, please LOVE (EASY POINTS), Idiots, Full Monty, YOUDODAMATH, Team Rocket, Akio, and K.O.
Awesomenauts - the 2D moba - Mitaki
Last wednesday during the Streamisho, Jasper and Koen unveiled all the changes coming to Awesomenauts in Update 4.6: Tinker Time! Missed the show? Catch the VOD on YouTube! This upcoming update focusses on balance improvements, and features extensive changes to Derpl Zork, Professor Milton Yoolip, Commander Rocket, Qi'Tara, and others. Catch the full patch notes for this first Beta here:

All players can try out the Beta, and we appreciate all feedback on these changes. Share your thoughts on the offical Beta forums: Want to know how to access the Beta? Check out this guide:
Awesomenauts - the 2D moba - Mitaki
Hey everyone, as we continue to take community input for the upcoming balance & bug fixing update, our designer Jasper has published a document containing tentative balance changes we're planning to introduce in the upcoming Beta. The document is open to comments, and we'd love to get a little more input on these intended changes before we fully implement them.

You can find the document here:

Please use the comment feature in Google Docs to share your thoughts and provide additional input to the suggestions of other players, but keep it civilized!

Some of the more exciting changes currently lined up include the transformation of Professor M. Yoolip's Wrench Smack to a ranged Wrench Fling attack, multiple tweaks to upgrades for Qi'Tara and Commander Rocket, and changes to the way Turret Mode and Trap placement work for Derpl.

Furthermore, you can share thoughts on some proposed changes to different upgrades in a different sheet, over here: These changes are currently under consideration but have not yet made it into the list for 'planned' changes, so share your input there as well!

Awesomenauts - the 2D moba - Mitaki
Hey everyone! We're currently working on Awesomenauts 4.6, an update that will bring balance tweaks and a bunch of bug fixes!

We're currently taking community input on what characters should receive some love and care in this update, and you can share your thoughts on that on our official forums: We've already received a bunch of suggestions about Derpl, so if you want to dive into the conversation about your favorite mech-riding tank, head over here:

Additionally, we'll be hosting a new Streamisho this Wednesday over at to celebrate the launch of the long-awaited console update, and discuss some of our plans for 4.6 and beyond as well! Tune in at 17:00 EU / 16:00 UK / 11AM ET / 8AM PT!
Awesomenauts - the 2D moba - Mitaki
We just released a second hotfix for Awesomenauts 4.5: Revenge of the Renegades., with some additional improvements for Qi'Tara and small fixes for several other characters.

Catch the patch notes below:

Hotfix 4.5.2

  • Storm drum, fixed that second stage was still priced at 160 solar.

  • Fixed an issue where Psionic Bond could be shot twice before cooldown.
  • Fixed Psionic Bond skill aiming visuals didn’t line up with the actual skill.

Max Focus
  • Brutalities of the Kraken unveiled!, fixed that if this upgrade was bought in combination with Intergalactic Police's Dirty secret!, one of the two stronger bullets at the end of the skill would be delayed.

Professor Yoolip
  • Fixed an issue where Gripping Gaze could be shot twice before cooldown.

  • Qi’Tara now has a set of recommended items.
  • Chakram shift, fixed that it was possible to desync the cooldowns of different aspects of the skill, breaking it in a variety of ways.
  • Chakram shift, the cooldown which locks Qi’Tara out of shifting now only affects the shift backwards.
  • Portuguese Warblade, extra stage added, direct backstab damage increased from 16% to 40% per stage, improved tooltip to better communicate its usage.
Awesomenauts - the 2D moba - Mitaki
Log in to Awesomenauts this weekend to try out a brand-new Brawl: Hyper Speed! This latest addition to the Brawl rotation doubles movement speed and damage dealt... ending up with four times as much fun!

The Hyper Speed Brawl will be available this entire weekend, and as always: your first few games will give you quadruple XP and Awesomepoints.

Let us know what you think of this latest gametype in the comments or on the forums:
Awesomenauts - the 2D moba - Mitaki
We regularly send out a newsletter to update players on new content that's available in Awesomenauts, and this week we packed in a little extra surprise for you! 'Tis the season of giving, after all, so we're starting things off by giving all of our Newsletter subscribers a Steam key for Deadlift!

The powerful Bovinian may seem brutal but he’s actually very caring guy, leaping to his friends’ defense and protecting them with a strong shield.

Didn't receive a key? Some friendly community members who already owned the character are giving their keys away on the forums:

If you want to receive the Newsletter, and occassionally get free bonus content, you can sign up here: If you've already subscribed but didn't see your message come in, make sure to check your Spam folder as it might have ended up there inadvertently.
Awesomenauts - the 2D moba - Mitaki
Support great charities, receive five characters for use in Awesomenauts, and gain access to a massive pack of other cool games in the Yogscast Jingle Jam 2017 pack! All proceeds from the bundle are donated to charity.

The bundle, which is available at $35, will have new content added every single day! It is available here:

The Awesomenauts included in this bundle are:
  • Skølldir
  • Max Focus
  • Ted McPain
  • Coco Nebulon
  • Rocco
Awesomenauts - the 2D moba - Mitaki
We just released Awesomenauts 4.5.1 with fixes for some Qi'Tara issues that have been reported since she released on Wednesday, as well as some fixes for problems related to the new bundles. Full patch notes are included below.

While this update fixes a significant number of issues that have been reported so far, we have additional improvements currently in development and will be releasing them in an additional update next week.

Please continue to report issues you encounter on our forums, so that we can investigate and address them as soon as possible.

That said, have a great weekend, and enjoy the latest update and Randomnauts Brawl!

Hotfix 4.5.1
  • Added a profile portrait for the Dark Masquerade Qi’Tara skin, and made it available to players that own the skin.

  • The skin bundle button in the armory now correctly links to the appropriate skin bundle Steam store page.
  • Added a skin bundle button to Chucho Krok’s Armory page.
  • Fixed that the button tooltip for bundle buttons listed the incorrect announcer in some languages.
  • Fixed that the Starter Pack price did not show correctly in the Armory, and in the Starter Pack popup that displays when you unlock a Starter Pack naut.
  • Removed unintended display of the Ksenia skin bundle button in the Announcer Armory.
  • Fixed that some menu tiles had unintentional scrolling functionality.
  • Fixed that some announcer names would not fit inside their button in the Armory Announcer browser.

  • Chakram shift, fixed an issue where the icon for the skill disappeared and the skill became unusable until Qi’Tara died.
  • Chakram shift, fixed that when an enemy Naut would die while carrying a chakram Qi’Tara would still see the arrow as she could shift to that position.
  • Lily of the Isle, fixed that if you activated Lily’s effect by hitting an enemy Naut with a Chakram, and then activated Seven star strike, you’d get both a melee and ranged attack. This effectively allowed you to double your damage output.
  • Lily of the Isle, fixed an issue where Qi'Tara wouldn't show an attack animation during Seven star strike once the Lily of the Ilse upgrade effect wore off.
  • Seven Star Strike, fixed an issue where Qi’Tara would die instantly from chain effects like Swiggin’s Anchor Drop or Smiles Trapper’s Hook while Seven Star Strike was active and after buying the Salty Seal upgrade.
  • Qi’Tara’s standard melee attack now prefers nauts and droids over turrets. Because Qi’Tara’s melee attack is single target this should help her clear enemies inside a turret while pushing.

Known issue: holding down the Charkram button when the skill comes off cooldown may cause elements of the ability to desync. Waiting for the cooldown to fully reset if this occurs will resolve this issue. This will be addressed in a future update.

Penny Fox
  • Grey man group badge, fixed that the full bar sound would play on every hit once the bar was filled.

Ted McPain
  • Weapon switch, fixed an issue where if skill aiming graphics were enabled, stimpack was active, the airstrike button was held, and Ted switches from machine gun to shotgun that the switching time was doubled.

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