For the upcoming update we’ve been working on a massive new gameplay feature for Awesomenauts: an XP (experience points) system! Since the launch of the game we’ve always had a single system for improving characters during a match: buying upgrades. And while it’s a very fun system that has a lot of flexibility, we feel we can take the game even further by adding an XP system.
While the game will play almost exactly the same way you know and love, the flow of battle will change in various subtle but significant ways. Stalling and overly defensive play will be less effective, comebacks are more likely but will require a more proactive playstyle and item builds will get more variety. If you want to know how this will be achieved in more detail, check out this forum post.
The system itself is very simple: if an enemy turret, Awesomenaut or droid/critter goes down, your team gets XP! Once a certain threshold is reached, your team will level up! When you level up, your health and damage will increase by a set percentage.
We’ve already playtested the system internally, and invited local community members to take a hard look at it. The response so far has been very positive, and we’re very excited about the potential this system has for the game!
Still, to make sure this system reaches that potential we will need help finding bugs and balance issues. That’s why we decided to make the upcoming beta for 2.13 open for everyone! So once the beta goes live next week, give it a thorough playthrough and please tell us what you think!
Awesomenauts 2.12: The Cutting Edge is now live! Ksenia has joined the Awesomenauts, and is now available for free to all players! In addition to the new character, Awesomenauts 2.12 also makes a pre-alpha version of the new Starstorm map available for use in Private / Custom Games and Practice Sessions. Let us know what you think on our forums, and influence the design of this map!
There is also a large number of tweaks and changes to existing characters, and a glorious new skin for Rocco! Ksenia herself joins the Awesomenauts with two available costumes in her wardrobe: Cosmic Captain Ksenia and Dragon Huntress Ksenia!
Awesomenauts 2.12 is launching next Wednesday, September 2nd. Ksenia, a hairdresser-turned-assassin, is our all-new stealthy melee character and will be made available to all our players on Steam on September 2nd as part of Awesomenauts 2.12: The Cutting Edge. This scisscor-wielding character is incredibly agile and excels at hit-and-run attacks against other players. Using her ability to cloak herself for a few seconds, she is able to set up traps against even the most powerful foes, and slice through them in seconds. Once Awesomenauts 2.12 launches next week, Ksenia will be available to all players for free! That's right! Every single player gets her for no money.
Note that in a few months the betas will become free for everyone. At that point you won't have to support the crowdfunding campaign to gain beta access!
The beta is now downloaded next to the main game, so you will have both on your computer at once. This means you won’t have to download updates whenever you switch from beta to standard. To play the beta if you have access:
Right-click Awesomenauts in your Steam Library
Then select the "DLC" tab and make sure both "Awesomenauts - Beta dual-load" AND "Beta Access DLC" are checked.
Wait until the beta is downloaded (this can take a while).