Mar 24
Community Announcements - BjornB
Hi Guys!

We've just released another small patch in order to fix some important issues. We are still working on 2.7.1 which will contain some bigger changes based on the feedback we've gathered from you so far.


##########################################################
######################## 2.7.0.2 #########################
##########################################################
###################
# Bugfixes
###################
- Fixed custom localization crashing the game
- "Next/previous holding" in the holding build view will now also take you to your hospitals, not just regular holdings, trade posts, and forts
- Fixed Anglo-Saxons and female Germans using the wrong age portraits
- Messed up localisation is now less likely to crash the game
- Fixed the French version of the game crashing if you gained a specific character modifier (again)


Please do not report any issues with this patch in this thread. If you experience bugs, report them as proper bug reports in our bug report forum. Thank you!
Community Announcements - BjornB


Greetings!

In today’s Dev Diary we would like to present some of the information we gathered from the CK2 survey we did some time ago. The survey is based on a sample size of between 4000-5000 answers per data point. Note that we have not measured what you thought of any free features that came in the major patches, but rather this survey focused on the paid features of our various DLC’s. I won’t present all of it in this DD, but I will bring up some interesting points that might amuse you!


Amount of survey takers that both Owns and Plays a given DLC:

Sword of Islam - 90.8% Legacy of Rome - 92,36% Sunset Invasion - 71,54% The Republic - 89.32% The Old Gods - 96,17% Sons of Abraham - 91,92% Rajas of India - 82,29% Charlemagne - 91,66% Way of Life - 92,97% Horse Lords - 82,91% Conclave - 81,57% Reaper’s Due - 79,29%


The DLC’s that built the most hype before they were released:

The Old Gods
  • A total of 92,05% of the ones taking the test were excited for the DLC - and most impressively a whopping 64,01% were extremely interested!
The Reaper’s Due
  • A total of 80,87% of the ones taking the test were excited for the DLC - and of those 47,27% were extremely interested. While The Old Gods tops the charts for pre-release hype, The Reaper’s Due also significantly peaked the interests!
Way of Life
  • A total of 77,83% of the ones taking the test were excited for the DLC - and of those 42,38% were extremely interested.
While many DLC’s built a lot of interest before they were released, these three stand out from the crowd.


The DLC’s that built the least hype:

Sunset Invasion
  • A total of 34,3% of the ones taking the test were not interested in this DLC, with 33,10% being indifferent.
This leaves the Sunset Invasion as the only DLC that did not manage to build much interest.

The DLC’s that exceeded your expectations the most:

The Reaper’s Due
  • A total of 76,73% of the ones taking the test thought that it was better than expected - where 42,52% thought it exceeded their expectations by a landslide!
The Old Gods
  • A total of 82,53% of the ones taking the test thought that it was better than expected - where 41,91% thought it exceeded their expectations by a landslide!
This means that while The Old Gods is the overall winner, The Reaper’s Due had the most people being completely blown away.

And the other side of the coin, the DLC’s that did not live up to your expectations:

Sunset Invasion
  • A total of 26,97% of the ones taking the test thought that this DLC didn’t live up to their initial impressions, with a respectable 49,17% thinking it was just as expected.
This leaves the Sunset Invasion as the only DLC where for a lot of players it did not live up to the initial impression.

The DLC’s that has content you use the most often:

Way of Life
  • With a whopping total of 96,83% of the ones taking the test using content from this DLC in just about every game they play, Way of Life takes the unchallenged top spot. Of these, 85,57% use Way of Life content in every game they play.
The Reaper’s Due
  • A total of 89,69% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 69,80% use The Reaper’s Due content in every game they play.
The Old Gods
  • A total of 89,95% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 56,23% use The old Gods content in every game they play.

The DLC’s that has content you use the least often:

Sunset Invasion
  • A total of 61,97% rarely use any content from this DLC. Among them 26,69% never use any content.
Rajas of India
  • A total of 49,52% rarely use any content from this DLC. Among them 13,64% never use any content.
Sword of Islam
  • A total of 33,17% rarely use any content from this DLC. Though only 3,91% never use any content.

The most AND least well received feature, per DLC:

Sword of Islam
  • Most: Polygamy
  • Least: Decadence
Legacy of Rome
  • Most: Retinues
  • Least: Ability to Restore Rome
(Note that there were only 2 data points for this DLC, Restoring Rome actually scored quite high, but retinues has it beat by a landslide) Sunset Invasion
  • Most: Aztec Culture & Religion
  • Least: Aztec Invasion Event
The Republic
  • Most: Family Palaces
  • Least: Republic CB’s and war restrictions
The Old Gods
  • Most: Playable Pagans and Zoroastrians (This was the most well received feature of all features, with a massive majority of 92,55% rating this feature as great)
  • Least: Adventurers
Sons of Abraham
  • Most: Pilgrimages
  • Least: Restoring the Kingdom of Israel
Rajas of India
  • Most: New Playable Religions
  • Least: Jungle Terrain
Charlemagne
  • Most: Custom Kingdoms and Empires
  • Least: Zun Religion (This is the feature that interested the least players overall, with 46,22% rating this feature as uninteresting, narrowly beating Jungle Terrain by ~4%)
Way of Life
  • Most: Lifestyle Traits
  • Least: Character Focus
(Note that once again there were only 2 data points for this DLC) Horse Lords
  • Most: Silk Road Features
  • Least: Clan Politics
Conclave
  • Most: Reworked Laws
  • Least: Favors
Reaper’s Due
  • Most: New Maimed Traits
  • Least: Seclusion


The additions that you rate the highest in a new DLC:

  • New Events - With an overwhelming majority of 73,16% appreciating this type of addition very much.


  • New Starting Dates - With 51,53% appreciating this type of addition very much.


  • Reworked Previously Existing Features - With 44,25% appreciating this type of addition very much.


  • Expanded Map - With 38,94% appreciating this type of addition very much.


  • New Succession Laws - With 29,16% appreciating this type of addition very much.


  • Interface Skins - With 25,24% appreciating this type of addition very much.

We hope that this was interesting to you, even though it’s in a heavily condensed format - hopefully we’ll be able to present even more survey results in the future!

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Community Announcements - BjornB
Hi Guys!

We've just released a small bugfix patch for you. We are also working on 2.7.1 which will contain some bigger changes based on the feedback we've gathered from you so far.


##########################################################
######################## 2.7.0.1 #########################
##########################################################

###################
# Free Features
###################
- Made "add_artifact" and "destroy_artifact" console commands available in release

###################
# User modding
###################
- Fixed variable names no longer working as the second key for the variable effects and triggers. E.G., subtract_variable = { which = "A" which = "B" }
- Fixed an issue causing the any_friend scope not to work

###################
# Bugfixes
###################
- Fixed the council UI having an empty job action slot without Monks and Mystics
- Fixed the "direct vassals" map-mode being colored incorrectly
- Fixed a crash involving holdings in the outliner
- Fixed a rare freeze involving character interactions requiring you to be at peace
- Fixed a long-standing OOS caused by nomadic title ID mismatch
- Fixed an issue when the ai was evaluating the decision to found a secret religious cult
- Fixed an issue with Patricians not being able to join the Hermetic Society if they had no other titles beside that of their house
- The "gender equality - all" game rule no longer causes a penalty at game start for changing succession law
- Fixed an OOS resulting from different computers finding a different "shortest" path between two provinces
- Fixed the distance used for trade province cost in some cases using a sub-optimal path. This means that from now on some trade posts will be slightly cheaper
- Fixed monastic orders Miaphysite, Hindu, Jain & Buddhist not generating society currency from character stats
- Fixed the French version of the game crashing if you gained a specific character modifier
- Fixed a division by 0 crash
- Fixed an issue with the German Portraits now showing the lower part of the headgear correctly
- Fixed an issue where the Request To Rank Up within a society could get stuck in waiting if you left the society before your request was approved, or if the leader of your society died before approving it
- Fixed it being impossible to recreate destroyed titles

Please do not report any issues with this patch in this thread. If you experience bugs, report them as proper bug reports in our bug report forum. Thank you!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Fraser Brown)

I ve been hanging around with a bad crowd, staying up all night, attending weird orgies and torturing rivals until they embrace the teachings of Lucifer. Last night I ate my cousin because the Devil told me to do it. Crusader Kings 2 [official site] has always had a bit of a dark side, but with the new Monks and Mystics DLC, it s been cranked up to 666.

Ostensibly, Monks and Mystics is all about opening up new roleplaying possibilities in regards to faith. You can join a variety of societies, including monastic orders, secret organisations and devilish cults. These sects offer new ways to interact with the religious side of medieval society and for the adventurous can offer strange powers, forbidden knowledge, and the ability to champion heretical religions. Guess which path I followed?

… [visit site to read more]

Community Announcements - BjornB


Hi folks, I hope you all had a nice weekend!

Monks and Mystics has now been out for almost a week and we’ve been busy checking out your feedback and bug reports. As usual, some adjustments and additions will be made to the game in the upcoming patch 2.7.1, which should be ready in a few weeks (sorry, can’t be more specific than that.) It’s going to be a fairly substantial update… I can’t share the full patch log yet, but I can tell you about some of the bigger things we’re doing.

First off, there will be more risks and drawbacks to being a Devil Worshipper. As has been pointed out, they are a powerful type of Society and the rewards are great while the risks for members are rather low. Among other things, there will be more viciousness between members, a greater risk of discovery, and you’ll run the risk of giving your neighbors a reason to declare Holy War on you.

The Hunt Apostates is also being juiced up. The Court Chaplain will now be able to find more than just extremely suspicious characters and the penalties for being branded have been increased. For example, you now also gain a revocation reason on the target. When an apostate is dragged into your throne room, you now get to choose one of three options; let them go free, imprison them or burn them at the stake (something that the AI favors). It’s also possible, albeit rare, for your Court Chaplain to catch characters who are only a bit suspicious, secret members of another religion or - if the Court Chaplain isn’t the most talented - innocent.

Next up, the Hermetics will be given a proper use for all those strange Ingredients they can pick up. You will be presented with opportunities to spend various resources in order to improve the outcomes (or negate the negative effects) of a multitude of - mainly - Hermetic events.

Another issue related to Societies is that the subversive religious cults are too invisible. The AI will now handle both creating and running the Secret Religious Cults more effectively. Right now, it can feel as if you are the lone actor in the society, but with the patch your fellow AI members will make an effort to contribute. Also, the general costs of certain actions (like evoking sympathy) have been drastically reduced in order to make running the Society more manageable. We also aim to make the secret religious cult system more dynamic.

Then there’s the ability to give artifacts to other characters; it might not be something you folks have clamored for, but it was originally planned to be included in the expansion. It is a fairly simple action that gives you an opinion bonus from the more or less grateful recipient (similar to “Send Gift”.) You can only give away artifacts that are considered valuable by the recipient, so no Christian relics to pagans, etc (this is scripted in a new trigger in the artifacts).



Lastly, I think you will appreciate the Faction balancing and fixing that Alexander Oltner has been working on for a while on the side. No longer should you see everyone turn into Elective Monarchies and keep that succession law forever. AI characters will now also actually join Claimant factions as members. On a related note, the AI is now better at appointing powerful vassals to the Council.

- Massive update to Faction balance! - The AI will now no longer join the Increase Council Power faction if they like their Liege 50 or more (down from 80 or more). - Voter AI's will now be more likely to join Increase Council Power factions the more faction laws are set to 'Ruler', the steps are 2, 4 and 6. - Non-Voter AI's will be less likely to join Increase Council Power factions the more faction laws are set to 'Council', the steps are 2, 4 and 6. - The Increase Council Power faction has had its effect doubled (it now enacts two laws). - The Increase Council Power faction now also revokes one level of 'Vassal Wars' laws. - The AI is more inclined to join the Increase Council Power faction if their liege has enacted a 'Vassal War' law. - The AI no longer wants to institute Elective Monarchy unless all council powers are enacted (except for Council Authority). - The AI is less likely to join the Elective faction if their liege has Gavelkind succession. - The AI is less likely to join the Elective faction unless their liege is a tyrant. - The independence faction is more attractive to the AI if their liege is a Tyrant. - The AI in now more inclined to start and join the Gavelkind faction. - Discontent Councilors are very inclined to join the Gavelkind faction if the liege does not have all council powers enacted, if all powers are enacted they will prefer the Elective faction. - The AI is now much more likely to stay by their backed Claimants. - The AI is slightly more inclined to start factions backing women. - Having bad opinion of your liege now makes the AI more likely to back a claimant. - The AI is way more likely to back claimants that are part of their Society. - The AI is way more likely to back a claimant if their liege is a tyrant. - The AI is way more likely to back a claimant if they hate their liege. - Culture is now less of a factor for the AI when backing claimants. - The AI might join claimant factions even if they themselves have a claim on the same title, but it is still rare. - The AI will now not back claimants if they like their liege by 40 or more (used to be 50 or more). - Being a Sayyid/Mirza now only matters if the claimant is also Muslim. - Having better opinion of the proposed Claimant now matters much more for the AI. - More traits now affect the AI chances of joining the Claimant faction. - The AI is now less likely to start another Claimant faction war if their liege is already fighting in another Claimant faction war. - The Overthrow Liege faction is now unattractive to the AI if it is backing a claimant already. - The AI will no longer form the Overthrow Liege faction if their liege is not a tyrant. - The AI will now only use the Overthrow Liege faction if they hate their liege (-40 or lower for most AI's). - The Overthrow Liege faction will now also enact two Council Power laws upon success. - The Overthrow Liege faction will now only institute Elective monarchy if all Council Power laws are set to 'Council'. - The Overthrow Liege faction now revokes any active vassal war laws.

That’s all for now. Next week, there will either be a dev diary on the feature survey results or another one on the subject of patch 2.7.1. Oh, and don’t miss today’s CK2 livestreams, starting at 16:00 CET!

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Announcement - Valve
Save 75% on Crusader Kings II during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time
Product Release - Valve
Crusader Kings II: Monks and Mystics, all new content for Crusader Kings II is Now Available on Steam!

In Monks and Mystics, your characters can follow new paths in their search for religious enlightenment and holy blessing, joining sacred societies or secret brotherhoods that open new opportunities for role-playing and story-telling in one of the most popular historical strategy games ever made.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Cults and orders of assassins, satananiacs, Hermetics, monks, and more are now roaming the historical simulation of Crusader Kings 2 [official site], if you buy the latest expansion anyway. Paradox today launched Monks and Mystics, which boshes in secret (and not-so secret) orders who reward loyalty with handy abilities, pops in holy relics and masterwork weapons, and more. In short, yes, you can sacrifice people in Lucifer’s name and try to summon a familiar.

As is the Paradox way, also out today is a big new update free for all players. It brings new features, useful changes, welcome fixes, and things that, y’know, sound funny. Sadly, the endless carousing has ended. … [visit site to read more]

Community Announcements - BjornB


STOCKHOM – 07 March 2017 – In a world ruled by fear of the afterlife, the wise person takes good care of their soul. Do good works. Build new churches. Defend the faith against heretics, heathens and the corruption that lurks in the heart of all. But what if there were more to the spiritual world than charity and chants? What if you could unlock the secrets of the universe – or turn your back on God entirely? Are you ready to gamble your eternal soul in Crusader Kings II: Monks and Mystics?

Monks and Mystics is the newest expansion to Paradox Development Studio’s beloved classic Crusader Kings II. In this new add-on, your ruler has the chance to join religious societies to improve their standing with both humankind and God (or the gods). Join a monastic order and pursue traditional virtues and learning, or seek out the kind of knowledge only available to those skilled in alchemy and astrology. You can even join underground religious cults to weaken the church or pray to elemental forces of darkness to unlock new and terrible powers.

https://www.youtube.com/watch?v=LU2LZm9bd6c

Monks and Mystics features include:
  • Monastic Orders: Special societies devoted to religious learning and pious behavior for most of the world’s faiths
  • Secret Societies: Assassins, underground religious orders and devil worshipers operate in the shadows to undermine the established order
  • Relics and Treasures: Find religious relics, craft masterwork weapons or commission spectacular jewelry to add to the glory and power of your realm
  • New Councilor Commands: No more idle advisers, as your councilors can put their skills to work while just sitting around at court
Crusader Kings II: Monks and Mystics is available now on Steam and includes new units and portraits for the English and German cultures.

The bells of the abbey are calling you to serve. The chants of the witches summon you to the coven. Let these songs be the backdrop to your machinations. We are also pleased to release the new Hymns of Revelation Music Pack.

http://store.steampowered.com/app/601270/

We also released the free 2.7 Update alongside the expansion. You can read more about that here!
Community Announcements - BjornB
Hi!

We just release Update 2.7!

Read the full notes here

Report any problems experienced with the new update in our bug report forum here!
...

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