STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
It’s hard to believe that Lara Croft’s been cavorting around stealing priceless artefacts and killing endangered animals for nearly 20 years. But rather more amazing is that she’s been doing it in fan-made levels since November 2000’s Tomb Raider Chronicles PC release, which gave anyone with the inclination the tools in the form of an official level editor required to send her on new adventures.
The dedicated ladies and gents of the Tomb Raider fan community have been squeezing life out of that decrepit old blocky Tomb Raider engine for 14 years, and while they’ve slowed down a bit in recent times, they’re showing no signs of stopping.
Dutch schoolteacher Titia “Titak” Drenth has been there from the beginning. “I thought it would be fabulous to be able to make my own worlds for Lara to run around in,” she says of her initial motivations. Fabulous indeed. Titak’s levels take Lara to the Himalayas, American Wild West, the world of Stargate, and the jungles of Cambodia, among other places, with rave reception from the community at the Tomb Raider Forums and trle.net on nearly all of them.
Welcome, dear reader, to the dumbest thing that has happened this week—in gaming news terms, at least.
A Microsoft marketing executive reaffirmed, on Twitter, that the enormo-corp will be publishing Rise of the Tomb Raider. It's almost as if Capcom's recent announcement that Street Fighter V would be exclusive to PC and PS4 caused the makers of the Xbox One to reiterate their own anticipated acquisitions. The console "wars" are nothing if not childish.
This tweet lead to fans, forums and news sites questioning whether this could harm RotTR's chances of a PC (and PS4, I guess) release. This is despite the fact that both Dead Rising 3 and Ryse: Son of Rome were published by Microsoft, and had timed Xbox One exclusivity. Both eventually crossed over to PC after the deal expired, and were self-published by their respective developers on Steam. This is also despite the fact that Microsoft previously admitted that the deal had a duration.
Despite this, people spent actual time chasing Square Enix and Microsoft for comment. Square Enix then told GameInformer the following:
"Our partnership with Microsoft on Rise of the Tomb Raider does have a duration, but we aren t discussing those details at this time and are focused on collaborating to deliver a great game on Xbox One and Xbox 360."
Like, yeah, obviously. If Microsoft had a full Xbone-only (Xbonly?) exclusivity deal with Rise of the Tomb Raider, they would state it unambiguously. That they never have is a sign that RotTR will probably spend around 6-12 months exclusively on that system before filtering its way on to PC at the very least, and possibly the PS4 as well.
Fun fact: the gaming industry is kind of ridiculous sometimes.
Four years after the surprise twist in the Tomb Raider franchise that was Lara Croft And The Guardian Of The Light, Crystal Dynamics have punctuated the releases of their reinvented Lara with its sequel, Lara Croft And The Temple Of Osiris. The review code we received did not yet have multiplayer switched on, so here’s wot I thought of playing it through on my own.>
Alec wrote about some of his favourite gaming moments last week and I was inspired to put together something similar. Ever the structuralist, I decided that I’d string my favourite moments across a fictional interpretation of an actual day. Here is one of many days in my life, from a breakfast of champions to the blurred bottles at the heart of Saturday night.>
Valve’s Team Fortress 2 team are running a competition whereby the entire Tomb Raider franchise is fair game for TF2 Workshop content creation. Their official blog post on the matter goes straight for “the heavy in short shorts” at their first example of the contest’s potential*. But why on earth would you want to help Valve and Square promote a game for free? Let’s take a look at the rules.
A rather strange addition to Steam’s Early Access list popped up over the weekend – the Eidos Anthology. Eidos, which sort of exists inside the maw of Square Enix, is no slouch when it comes to noteworthy games, and Eidos Montreal recently picked up a Golden Joystick for Best Hair or similar. An anthology of their games is quite the thing.
In a collection of quite enormous proportions, Square are selling 34 games (including all the Tomb Raiders, all the Thiefs, all the Deus Exes) and about forty-nine billion DLC packs at just over half the price of buying them individually. That price, however, is 160. Cor.
When Square Enix announced Rise of the Tomb Raider at E3, they were careful not to mention platforms. The natural assumption was that they were wooing Microsoft and Sony over rights to call it “exclusive” to their console for a few months, but a PC release was a given, right? So I shrugged today at talk during Microsoft’s big Gamescom press event that Tomb Raider 11 is coming “exclusively on Xbox”, thinking that simply meant MS had given Squeenix an invitation to its birthday party, 2, and a Sherbet Dip Dab to ignore Sony at school for a term.
No, they really do mean Rise of the Tomb Raider won’t be released on PC. Or so they say. Hmm!