Realm of the Mad God - Realm_Devs

Happy Valentine’s day everyone!

A new event is starting today. For the next 2 weeks, various monsters and bosses in the Realms will drop Heart items.

You can stack these heart items up to 10 and then exchange them for Love Letters at the Tinkerer… or share them with other players!

Love Letters can be stacked up to 20 and also be exchanged at the Tinkerer for pieces of the Valentine’s Day Archer Set:

  • Heartstruck Bow (UT)
  • Quiver of Dazing Love (UT)
  • Cupid’s Garments (UT)
  • Ring of Unbound Love (UT)

Bella’s Garden also now drops the unique Heart of Gold Prism!

Valentine’s Event details:
  • Event Start: 02/14/2018
  • Event End: 03/01/2018
  • Tokens: Heart & Love Letters

Drop of interest and Location:
  • Heart(s): Godlands, Dungeon Bosses (tradable)
  • Love Letter(s): Tinkerer Quest (soulbound)
  • Heart of Gold Prism (UT): Bella’s Garden

Tinkerer Quests:
  • Love Letters Quests (2,4,6,8)
  • Love Quests (Unbound, Dazed, Struck & Cupid)

  • Added Zodiac Dog pet stone
  • Applied fix on Piglet Sorcerer dye mask
  • Increased size of Lovebird, Prince Frog & Mini Pegasus pet skins
  • Fixed the description for the Rusty Cuffs
Realm of the Mad God - Realm_Devs

Hey everyone, r4ndomSXD here!

We're happy to announce that today marks the opening of a new server cluster for Australia! With that, we also moved some of the server clusters in new physical locations in order to improve latency per region. These changes mainly affect some of the US servers.

Additionally, we also decided to invest some time into providing official tools to address the need for third-party solutions used by a vast majority of players. You will now be able to use the URL with the Flash Projector to connect to the game easily.

Some QoL, a lot of fixes and Events coming up this Month. Have fun!


Are you ready for a Dungeon Challenge this month? It’s your chance to get your hands on some FP, Cosmetics, ST parts and the exclusive Turtle Knight Skin!

Every week of February, a different dungeon will host a Chest Event:

  • Events will start on 02/02/2018.
  • In order: Undead Lair (week 1), Davy Jones's Locker (week 2), Woodland Labyrinth (week 3) and Puppet Master's Theatre (week 4).
  • Defeat the Boss of the Dungeon to spawn the Reward Chest and a chance to collect a Shard or other rewards.
  • Collect a stack of 10 Shards and bring it to the Tinkerer to receive the weekly Dungeon trinket.
  • At the end of the month, you will be able to turn all 4 trinkets in and qualify for the Monthly Dungeon Challenge rewards!
  • Dungeon Shards and Trinkets will disappear after this month.

More Events are coming mid-months with Valentine’s Day just around the corner, stay tuned!


  • New Server Cluster for Australia accessible from the servers list.
  • Other server clusters have been redeployed to new physical locations in order to improve latency.
  • Teleportation is disabled again in the Nest.

Quality of Life

  • The new official Flash Projector link -
  • New health bar look - darker background and outline, color steps with percentage (red below 20% and orange below 50%), no longer interferes with the player name.
  • Portals of Cowardice have been added to the Haunted Cemetery (all areas), Davy Jones' Locker and the Lair of Draconis (Altar and Ivory Wyvern).
  • Consumables now display whether or not they are potions in their tooltip.
  • Improved Magic Nova tooltip with more information (Pollen Powder).
  • The minimap shows nearby Ocean Vents in the Ocean Trench.
  • Packages granting Vault space and Character slots will now unlock them directly upon purchase.
  • Packages advertised in the News section of the Character selection screen can now be purchased directly from there.


  • To prevent interference with loot bags, various exit portal drop locations have been adjusted: Haunted Cemetery, Puppet Master's Theatre, Puppet Master's Encore, Lair of Shaitan, Battle for Nexus, Oryx's Chamber, Chicken Chamber and Wine Cellar.
  • Adjusted behaviors of various enemies in the Realm to ensure they stay in their biome or set-piece: all parasitic enemies from Infected Buildings, Headless Horseman, Kage Kami and Great Coil Snake.
  • Added health bars to Mad Lab's Tesla Coils and Attack Turrets, as well as Ice Cave's Cursed Graves.
  • Dr Terrible now uses an attack animation for throwing potions and deploying turrets.
  • Fixed Battle for Nexus progress locking up when a boss is killed within 5 seconds.
  • Fixed letter descenders causing a graphical bug in player names.
  • Reduced Haunted Armor and Puppet Master/False Puppet Master text spam.
  • Fixed needlessly destructible bookshelves and paintings in the Manor of the Immortals.
  • Adjusted star tooltip for maxed out Class Quests.
  • The Grand Sphinx removes nearby walls at death.
  • Fixed Assassin of Oryx stacked shots.
  • Fixed support for currencies like TWD, UAH, CRC, KZT, UYU and VND for Steam.


  • Lowered HP and Damage for Realm versions of parasitic Hosts.

Removed damage ranges from all enemies.

  • Shades of the Avatar: 102 - 156 -> 130
  • Shades of the Avatar: 53 - 92 -> 75
  • Killer Pillar: 200 - 300 -> 250
  • Killer Pillar: 163 - 213 -> 190
  • Tomb Fire Turret: 30 - 70 -> 50
  • Tomb Thunder Turret: 10 - 100 -> 50
  • Tomb Fire Turret: 20 - 60 -> 40
  • Tomb Thunder Turret: 10 - 80 -> 40
  • Septavius the Ghost God: 40 - 45 -> 40
  • Mixcoatl the Masked God: 45 - 65 -> 50
  • Basilisk Baby: 15 - 30 -> 22
  • Basilisk: 15 - 30 -> 22
  • Basilisk: 25 - 35 -> 30
  • Basilisk: 30 - 45 -> 36
  • Jungle Fire: 10 - 20 -> 20
  • Jungle Fire: 20 - 30 -> 25
  • Purple Goo: 40 - 70 -> 55
  • Ivory Wyvern: 125 - 175 -> 150
  • Ivory Wyvern: 75 - 100 -> 90
  • Mirror Wyvern: 100 - 125 -> 115
  • Red Soul of Pyrr: 115 - 125 -> 120
  • Blue Soul of Nikao: 115 - 125 -> 120
  • Green Soul of Limoz: 115 - 125 -> 120
  • Black Soul of Feargus: 115 - 125 -> 120
  • Titanum of Hate: 200 - 300 -> 250
  • Titanum of Despair: 200 - 300 -> 250
  • Titanum of Lies: 200 - 300 -> 250
  • Titanum of Cruelty: 200 - 300 -> 250
  • Paladin Obelisk: 200 - 300 -> 250
  • Fire Mage: 100 - 130 -> 120
  • Stone Mage: 80 - 105 -> 90
  • Ice Sphere (Ice Mage): 75 - 150 -> 55, now Armor Piercing
  • Royal Guardian: 100 - 130 -> 120
  • The Forgotten King: 163 - 213 -> 190
  • Inferno: 100 - 130 -> 120
  • Ice Sphere (Twilight Archmage): 75 - 150 -> 115
  • Belladonna: 96 - 103 -> 100
  • Belladonna: 75 - 143 -> 110
  • Belladonna: 82 - 114 -> 100
  • Belladonna: 91 - 155 -> 125
  • Immaculate Red Flower: 103 - 124 -> 115
  • The Puppet Master: 75 - 95 -> 85
  • The Puppet Master: 80 - 100 -> 90
  • The Puppet Master: 95 - 115 -> 105
  • The Puppet Master: 75 - 85 -> 80
  • Wizard Puppet: 50 - 65 -> 55
  • Knight Puppet: 100 - 120 -> 110
  • Assassin Puppet: 50 - 65 -> 55
  • Priest Puppet: 65 - 85 -> 75
  • Archer Puppet: 75 - 85 -> 80
  • Rogue Puppet: 75 - 100 -> 88
  • Warrior Puppet: 100 - 120 -> 110
  • Paladin Puppet: 100 - 120 -> 110
  • Sorcerer Puppet: 75 - 90 -> 85
  • Trickster Puppet: 75 - 90 -> 85
  • Creepy Weird Dark Spirit Mirror Image Monster: 20 - 32 -> 26
  • Icy Whirlwind: 75 - 85 -> 80
  • Esben the Unwilling: 70 - 70 -> 70
  • Esben the Unwilling: 40 - 50 -> 45
  • Sewer Brown Slime: 40 - 70 -> 55
  • Sewer Yellow Slime: 40 - 70 -> 55
  • The Beekeeper: 120 - 160 -> 140

Removed damage ranges from all ground tiles.

  • Lava: 30 - 60 -> 45
  • Liquid Evil: 25 - 40 -> 32
  • Evil Water: 50 - 60 -> 55
  • Puke Water: 50 - 60 -> 55
  • Magma: 70 - 80 -> 75
  • Pure Evil: 70 - 80 -> 75
  • Killer Honey: 50 - 70 -> 60
  • Deep Killer Honey: 80 - 120 -> 100
  • Oryx Poison: 30 - 60 -> 45


  • The following cosmetics were added:
  • Fixed Mini Rosen Blade skin & dye mask.
  • Fixed Mad Dwarf dye mask.
  • Added the Rat as a new Common/Uncommon Woodland Pet.
Realm of the Mad God - Realm_Devs

Hello everyone and Happy New Year!

With this update, we are thrilled to introduce a new Quality of Life feature. Whenever you are in the Nexus or on the Character Selection screen, you can now access a new panel and see the character's lifetime statistics!

This information has been stored by us forever, but previously players could only see it when their characters died or by using third party tools. It felt like this sort of data should be easier for players to access! Additionally, this panel lists all of the current achievements that grant players bonus Fame upon death, another piece of previously hidden data. Hopefully, this will make the Fame System a little less opaque to you.

This update has given us an opportunity to take a hard look at this current set of Achievements; and we think they could be better. We have not made many changes yet, but are planning to, in a future release, update the Achievements to be less arbitrary and exploitable, and hopefully more fun and engaging. We know that Fame is an important resource to players, and there are many of you who spent hours optimizing how much fame your character would earn - eventually making it to the Leaderboards.

Stay tuned for some more in the next updates and in the meantime, share with us your feedback on that new feature, how it can be improved and continue sharing with us ideas of changes you would wish for the Bonus Fame Achievements.

End of Oryxmas Events

The Oryxmas celebrations have come to an end.
  • The Permafrost Lord no longer spawns in the Realms.
  • Encounters and quests now have their normal sprites back.
  • Reskinned abilities and other items no longer drop from Events.
  • Tokens (Ice Shards, Primal Ice, Ornaments and Bells) no longer drop from Encounters and quests.
  • Tokens can still be used to claim rewards if you have a full stack.
  • Reindeer companions no longer grant buffs when activated but can still be summoned.
  • Santa's Workshop can still be accessed if you use a key, tokens still drop from Santa's Workshop.
  • Event Quests will remain available for an extra week, allowing you to turn in your Primal Ice for weapons as well as Ice Shards for Primal Ice and SW keys (until 01-15-18).

New Feature: Statistics Panel

You can now access a new Statistics panel in-game by either clicking on the Fame icon (Character selection screen) or on the (i) button next to fame on the GUI.

The panel displays information on your current character's performance:
  • Statistics (number of shots, abilities used, gods killed, etc.)
  • Fame bonuses (status locked/unlocked, fame gain from each bonus, etc.)
  • Total Fame on Death

The statistics displayed in the panel are updated each time you enter the Nexus or go back to the Character selection screen.

Character creation date will only apply for new characters created after today and display "Unknown" for older characters. Because it was not functioning correctly, the Legacy Builder achievement has been disabled.

Quality of Life
  • Added Shop Button on HUD for direct access from within the Nexus, replacing the old packages button.
  • Added (i) and (+) Button on the Resources to have a direct call to action for the new Statistics Panel and to Buy Gold.
  • Fixed player limit issue when attempting to use portals that lead to the Nexus or Realm.
  • Fixed certain dungeons not counting towards the Dungeons Completed counter.

Realm of the Mad God

The internet is full of strangers, and many of them are playing games right now. And that's what you want to be doing, too. Convenient, right? They're out there waiting for you to show 'em how it's done, and the fastest, easiest way to do that is with a multiplayer browser game. Bonus: this is also the best way to sneak in some gaming time at work when you should be sending emails.

Browser games require almost no effort to get going, and some of the best multiplayer browser games don’t even require you to set up or host anything. This list is all about those no-hassle games. If you're ready to get out there and kill some time, these are the games you should play.

Vikings Village: Party Hard

Manly pixel vikings punch each other over being called a ginger (despite all of them having ginger hair) in this deadly battle of the beards. You get to play one of these vikings, kicking ass now and taking names later. There might be up to seven other vikings at the folk concert level, all equally mad and throwing punches as well. The nerve of some people! Your goal is simple: kill enough of these inferior vikings to stay at the top of the leaderboard. 

Punching isn’t the only way to bring about a swift viking funeral. You can also hurl objects scattered around the arena straight at your opponent's head—that will teach them to describe your appearance! You have a selection of abilities that unlock over time, which can set fire to the objects you pick up, or make you move faster. You can combo the deaths of enemies for extra points, collect beers for additional health, and discover ways to gain more powers. There are also achievements in Vikings Village: Party Hard and hats you can purchase with the coins found on the floor. This game is currently in development with more modes coming soon.

Blast Arena

Blast Arena is a voxel version of Bomberman, which you can play in your browser against anonymous opponents on the internet. You and three other players try to survive and destroy each other in a maze-esque area full of walls and rocks that can be broken. You start off with just one bomb to place down, which will explode within a few seconds, destroying rocks (and players) in its path. 

Sometimes the destruction of these rocks will yield power-ups, which either increase your bomb’s explosion radius, make you run faster, or allow you to carry more than one bomb. Once enough of the rocks are cleared away, you can reach the other players and hopefully catch them in your bomb’s explosion without getting singed instead. The last player standing wins. You can also say ‘hi’ to other players in the game, flashing a wave emoji above your head. Blast Arena is still in development as a beta. 

In this game you play a shark with a laser attached to your head, swimming around the ocean. Since you have a laser attached to your head, you can zap other sharks to kill them, putting an end to their hunting in your waters. The only problem? Using your laser prevents movement and you aren’t given a particularly long time to aim. If you miss, an enemy shark can easily zap you straight back.

There are also fish swimming around in the water, which you can eat to acquire energy. You can then use this energy to swim faster and gain more XP to level up. You may also find health packs in the water, which are very useful when it comes to survival. The longer you stay alive (and the more sharks you eliminate) the higher you get your name on the ol' leaderboard.


Isleward doesn't look like a multiplayer game at first. It's a low-res roguelike that has you choosing what character you want to play before dumping you on your own into the city of Strathford. In Strathford you get your bearings, learn how to queue up actions and explore. There are also a few low-level monsters that you can find and kill to level up. 

Eventually you'll run into other people and hopefully convince them to adventure with you. A party of different characters is much stronger than one player alone, and significantly more fun. There's a whole world to explore, loads of islands, and lots of loot to find. Isleward is still in development and the community around is quite active and friendly. 

Though looks simplistic, with graphics of colored circles on a checker-lined background, it's surprisingly challenging. Your circle starts off very small, but when you eat all of the little colored dots around you, you become bigger. As a small circle, you move quickly and are able to dodge the bigger circles trying to eat you. When you get bigger, you need larger portions of food. To grow even more than these puny dots are allowing you to, you must eat the other players.

Since smaller players move faster, you can split your circle into two different circles of equal mass. When splitting your circle, the new one will shoot out, which is useful for enveloping the smaller player running away from you. These circles grow depending on what they eat and do not stay the same size or move at the same speed. There are multiple modes, including team games. Once a bigger player gobbles you up, you have to restart as the smallest possible dot. The circle of life is brutal. 

Much like, has you hungry for small dots (this time ones that glow) to grow bigger. The twist: you're a snake. Your body gets longer as well as slightly wider as you eat the various dots that are littered around. You aren’t able to eat your enemies, but if you time it well, you can force another snake to run into your body.

This will cause them to vanish, leaving behind loads of body dots to collect. does also allow you to customize the skin of your snake, and there are some awesome options. Consider pimping out your snake with a necklace that dangles as they slither. 

War Brokers 

War Brokers, currently in open beta, is a first-person voxel team shooter. There are sometimes missions that theme combat rounds beyond straight deathmatch, like stopping the enemy launching their missiles.

War Brokers has plenty of different guns and machines for you to unlock and use. Guns unlock over time, but you do start off with a pistol and a rifle to defend yourself with. Vehicles such as helicopters and tanks can be found around the map, which you can of course get into and control. If you log into an account, there are tons of little missions and rewards you can claim for playing. And the competition can be brutal—it's especially good if you want a challenging experience. 

If you prefer flying around planes and attacking from inside of them, has you covered. This aircraft shooter is pretty straightforward to be honest: You fly a large aeroplane, desperately trying to shoot down various other craft in the sky and the players piloting them. Flying your plane around is very easy to do with your mouse, gliding over islands, water, and through clouds as you go. 


A browser classic. It's the idiocy of the crowd, in a pure and distilled form. You are a mouse. You want cheese. Cheese is unobtainable, unless you work together with your other mice friends, and your mouse shaman, to get it. Naturally, you act completely selfishly and the entire group plummet to their deaths within ten seconds.

The only way I've ever seen a level be properly completed is when self preservation keeps the mice in line, such as being on a single platform, with no possible way to bridge the gap between it and the cheese without the shaman's help. Even then, the instant there's the slightest chance, the mob surges forward, and they (mostly) plummet to squeaky deaths.

Oh, and the best thing about it? Completely, unreservedly hilarious.

Town of Salem

If you've ever played the party game Mafia or Werewolf, Town of Salem should feel familiar. This roleplaying game challenges you to be a conniving liar and mislead other players. Depending on who you are randomly cast as, you might be a townsperson (good), the mafia (bad) or neutrals.

If you're a townsperson, you need to track down mafia members and stop them before they kill everyone in your town. There are many different roles for each category of player. Each of these different roles will give you a unique ability that you can use in the night phase of the game. At night, players plan out their moves and make notes in their will. If they die in the night, the remaining players can use their wills to, hopefully, achieve the goals you were meant to do! Town of Salem is quite complex to explain, but you'll get the hang of it soon enough.

MS Paint Adventures

There seems to be a bit of an undercurrent of collective futility going on here, but I promise that it'll clear up soon. MS Paint Adventures is a text adventure/web comic hybrid that essentially allows the audience (players) to vote by democracy on what they want to happen next. In text adventure style.

Each 'scene' is presented with an image and a description, labelling the items in the room and such, before allowing people to suggest a course of action, and then selecting the best one. Ok, not really democracy, but you get the idea.

The main issue with this one is that, while it's a great concept, if it's not one that you were with from the beginning, then you're going to either have to do a lot of homework, or have a perpetually bemused look on your face. 

Think Pictionary or Drawful. One player is chosen to draw a random word while the others must watch and guess what the word is. There is a timer ticking down as everyone tries to guess what is being drawn.

The interface for is very easy to use, giving you a variety of tools to create the image you’d like. There is a simple chat box to input your guesses into while another player is drawing. If you guess something close to the word, the chat box tells you that you were close. The game is very simple but fun to play, especially when you have some skilled artists drawing for you.

Kingdom of Loathing

You're probably familiar with the style of Kingdom of Loathing, which has been going strong for years. It's that sort of pseudo-mmo kind of thing, firmly embedded in the web interface, with drop down menus letting you select your attacks, and page refreshes for every new area. It's a little ugly, but Kingdom of Loathing isn't trying to be pretty. It's succeeding at being funny. Really, really funny.

Take, for instance, the classes. They make absolutely no sense, but they're funny because they're pun based. So I'm a Sauceror. I fling hot sauce in people's faces, and they get damaged, because hot sauce really hurts when it gets in your face. Making even less sense, they're Disco Bandits, who dance at their enemies, fuelled by moxie. And this is all before you end up in the Haiku Dungeon, where not only are all the descriptions of your enemies in Haiku, but so are your attacks.

The whole game is consistently absurd and amusing, from the enemy types, to the genre conventions it apes so cleverly. And while you can't directly play with other people, you can steal their stuff, join guilds and interact with them. So that's something. 

This hack and slash follows the core principle of killing people you don’t like the look of, and finding loot spread around the map. There are a bunch of different game modes but the most popular is Ruins, the default when you run the game.

Ruins gives you the chance to explore an area as a member of one of three teams. You can kill other players on different teams, break boxes, and find loot. Let’s be honest—who doesn’t like more loot? Armor, potions, and new weapons will help you survive longer in this desert wasteland. Your main objective is to gain bones which appear when people die. If you get enough bones you become the king of the ruins. There are a bunch of other modes, some with shorter times and easier objectives, including soccer. Yes, soccer.

Realm of the Mad God

Realm of the Mad God doesn't look that advanced, but don't let its pixelated aesthetics fool you. It's actually running in a rudimentary 3D engine, and it's a hard as nails shmup, if you head into the wrong neck of the woods. It's based in a medieval setting, but you're very much spamming whatever the attack of your chosen class is, firing out in all directions as you try and avoid the incoming projectiles.

It's an odd blend, what with having a proper inventory with potions and armor and rings and different weapons, not to mention on-the-fly quests popping up all over the place, getting you to kill this goblin wizard, slaughter that dwarven king, but the game has more in common with classic arcade titles than something like Oblivion. It could be seen as a Diablo-alike, but that's a likeness born more out of atmosphere and tone than how you play it.

You can have almost a hundred people in a zone at one time, all off in their own part of the woods, killing their own bad dudes. Sometimes you stumble upon a few, sometimes you're left alone for hours at a time, but you're constantly stumbling upon the detritus of their passing, in abandoned loot, or just the eerie silence where there once was guys who wanted to kill you.

Pokemon Showdown 

If battling trainers is the part of Pokemon games you enjoy, Pokemon Showdown is for you. You can jump straight into matches against other players without having to level up or care for your pokemon beforehand. If you die, you don’t need to go back to the pokemon center and rest up either—you can jump straight into a new battle. 

Pokemon Showdown lets you to battle using either a random team, or a custom team if you want to define which pokemon you’d like to work with. You can then quickly go through a match, selecting moves and countering the other trainer. This fast-paced game takes all of the work out of raising pokemon, leaving just gratuitous pokemon takedowns. 

An isometric shooter in which you can battle with your friends against an opposing team, or fight in a free-for-all with everyone. Power-up stations placed in the arena grant different weapons. There are a couple characters to choose from off the bat, and plenty more to unlock as you bump off your enemies.

The main goal of the game is simply to stay alive and earn enough points to reach the top of the scoreboard. The more points you earn the more you level up and the more weapons you can unlock. It's very quick to get into, perfect if you are looking for fast-paced matches. 

Another shooter, is more complex than, allowing you to control a giant mech that can hold various different guns and pickups simultaneously. It has the same main goal, though: be at the top of the leaderboard. 

Since you are a high-tech mech, you can easily carry around a few different weapons as you explore what seems to be an abandoned laboratory. There are a few different power-ups in, two of which are smaller machines that hunt enemies, looking to hinder or destroy them. Though the map seems quite small, it is a very well laid-out space where you can quickly find and destroy your enemies. 

Everybody Edits

From blind, ignorant cooperation to an actively malicious form of it,  Everybody Edits is a multiplayer platformer. The catch is that, while  the other players can't directly effect you in any way, by progressing  through the levels, they screw with you in the most frustrating way.

Key platforms into the game are tied to a key. Green key toggles green bricks, red key toggles red bricks, etc. And by 'toggle', I mean toggles their existence. So you might be running down a long, presumably safe line of green bricks,  before suddenly someone ahead of you in the level hits the green key,  and bam, you're back to square one. It's horrendous. And brilliant.

This  is all added to the fact that each level is made by a player, and then  either locked, for it to be played, or left open, for it to be played  with. There are some masochists out there.

Little War Game 

This pixelated strategy game has you building your own kingdom while trying to fight and take down others. You can construct buildings, manage units, and collect resources, all in the name of survival. At first, you need to focus on gathering resources and building up your base. Your ultimate goal is to have the best army and destroy anything in your path—you can do this on your own or with a friend (even an AI) to grow your base together.

There are quite a few different upgrades and weapons to help you fight back against attacks. You can even research different spells to make some of your units (specifically mages) stronger, or sway some dragons on your side. If you're good enough, you can even start to fight in ranked battles of Little War Game, taking on some seriously challenging competition. 

What do brutes do? They punch people in the face over and over again. In, it's you against other muscled monsters who are enthusiastic about boxing. You can charge up your punch or rapidly flail your fists of fury to try to knock them down, and once an enemy is down you can continue to punch their bodies until their health runs out and they die in a burst of colorful orbs. 

These orbs can be picked up and count as XP, helping you grow larger and become more muscled as you increase your level. If punching isn’t enough for you, you can grab power-ups that turn you into pumpkins or birds which lets you pull off surprise attacks, because what else are birds good for?

Neptune's Pride

Neptune's Pride is the epitome of backstabbing, two-faced, genuine human nastiness. It's a real time strategy game in the same way that glaciers move in  real time, set in space and all about galactic expansion. Up to eight players start with a few star systems, and then expand outwards, until they meet someone else, and either decide to not kill each other  immediately, or have at it.

Because the fleets take hours, and  sometimes days, to get from star to star, that leaves you with a good  deal of time to play the diplomacy game, trying to cement alliances and  crumble the foundations of those of your enemies. You try to get them  alone, when you know one party is out, and just start to gently wear  away at their trust, until they're a human shaped receptacle for  suspicion, and before you know it you've got galactic civil war on your  hands, and you can mop up the pieces.

Or, I suppose, you could play it like an honourable, decent human being. But where's the fun in that? 

Taking a break from talking about destroying your enemies, instead is a racing game where you are trying to beat other players to checkpoints along the track. If you make it across the checkpoint, you get a power-up that can boost your speed or fire a bullet that will give an enemy a little shove.

Sometimes, though, moving forwards is not the right way to go. Depending on where the next checkpoint spawns, you may need to turn around and continue in the opposite direction. No matter where you're headed, make sure you avoid the wall or else you will suffer instant death and have to respawn in a new match. is very simplistic, but has a polished and clean look complete with upbeat music as you race along. 

A version of Snake... but with a twist. has you attempting to dominate the board with your neon snake body. Like the traditional game of Snake, you control a lone, elongated body that can move around the field on a grid. You eat cubes that appear whenever a snake is killed, lengthening your own snake’s body.

This all sounds very basic, much like any other snake-remake. Snamake? However, your snake can move faster by moving alongside enemies, causing an electrical pulse to appear between you both. With this additional speed you can move faster and avoid death. Be warned: if you charge up too much, you'll become too fast to control. The high risk/high reward mechanics of make it unique and challenging compared to its much simpler inspiration. also takes some slight inspiration from Snake, but instead of growing your tail, you are capturing parts of the screen and expanding your color’s dominance. The floor is made of hexes, each one white to begin with. You convert as many tiles as possible to your color, selecting tiles by moving over them, before linking back to tiles that are already the correct color. All of the tiles circled will then change to your color. While you are exploring blank tiles or tiles that are not your color, a tail appears where you have traveled. Other players can collide with this tail to kill you, causing your tiles disappear and forcing you to restart.

This forces you to be careful when you leave the relative safety of your colored area, picking and choosing when to take the leap out to gain more ground. There are green circles that float around the area—if eaten, they will help you to go much faster. You can expand the area your color occupies and help eliminate other colors, but if your tail gets hit once, it's all whisked away. 

In you play a colorful pixel slime that can wield a gun. Use it to bring ruination to other slimes, though shooting will kill them slowly and is the least effective way to destroy enemies. Never fear: like any good dual-wielding slime, you also have a sword that you can use to slash enemy slimes in close range, killing them entirely in one swoop of your body. You can also hide in the bushes, disappearing from the map completely, and observe the carnage covertly.

When you destroy a slime, they leave behind colorful splats of their body to decorate the floor, as well as some DNA that can be collected to level yourself up. The game runs on a timer, and  you must aim to kill as many slimes as you can before time runs out and resets the arena. 

Foes is a sleek arena shooter that pits you against enemies as the arena gradually gets smaller and smaller. Everyone starts off exactly the same, without any weapons, and you have to scavenge to find them. Once the timer is exhausted and the round begins, you will notice that the edges of the area are filled with some kind of poison, forcing everyone closer to the center. This prevents you and your enemies from hiding out on the edges of the maps, or avoiding each other for too long. has a variety of weapons to use and a really nice map to explore before you end up killing your foes. 

The aim of Lordz is to become the dominant kingdom in the land. To do that you need coins, collected from around the map, to spend on warriors who march around with you. Archers have a ranged attack, cheaper warriors are small and easily killed, and larger warriors have axes and can take a few hits. Over time, if you don’t die too much, you can end up with a huge number of people and even dragons following you around as you explore the lands.

Though Lordz becomes challenging if you die a few times while everyone else is busy growing their force, keep trying anyway, growing your circle of warriors and then buying buildings and castles to protect them.

Treasure Arena 

This 16-bit adventure game has you battling in a dungeon over valuable treasure. There are three other players looking to get a piece of the pie, too. You can respawn as long as the time is ticking away, but once you die you lose some of your gold. The aim of the game is to have the most gold when the time is up.

Various power-ups also appear around the dungeon and can be used to keep yourself alive. You and other online players aren’t the only people hanging out in this dungeon—NPCs also guard the treasure and will attack on sight if you go near them. You have to locate more powerful weapons to even have a chance against them. 

You throw snowballs and freeze enemies until they become snow-people instead of shooting each other in Wrapped in a humongous jacket, you're looking to have the ultimate snowball fight in the middle of winter. You can quickly fire off snowballs or charge up to unleash a massive one, hitting other players and slowly turning them into snow.  Massive snowballs can do some serious damage, however, if you hold charge for too long the snowball will turn into a square and not fly very far. 

Once you turned another player into a snow-person, they drop loads of goodies like cupcakes and, um, dinosaurs? Additionally you level up over time and choose some traits for your snowballs, such as ice shards or ‘yellow’ snow.

Realm of the Mad God - Realm_Devs

Hey everyone, Krathan here. We hope you enjoyed this winter so far!

Before we get started, I'd like to clear up some things about our recent server mishaps, specifically in Ice Tombs.

Firstly, I want to assure you that it did not leave us cold. You're not alone in being frustrated and mad, we're right there with you. Initially, we intended to communicate with you about the issue more, but in the last few days, we mostly focused on fixing those issues instead - hence why it has been somewhat silent from our end, sorry about that.

All dungeons now come with a default limit of 85 players. We also have a potential fix which might finally put an end to these so-called lag deaths, as primarily but not exclusively seen in the Lair of Draconis and Ice Tomb. Keep us updated if the issue still occurs!

Now, onward to more pleasant things!


It is time. Craig's preparations are finally done! His plethora of presents for the Mad God is finally ready. Oryxmas can finally truly begin! That is if something doesn't go wrong…

Meanwhile, a new presence has set their sight on the Realms… with the full intention to never let this winter end! Their minions already started taking over the Mountains!

Santa's Workshop

Enter Craig’s secret location where all of Oryx's gifts are stored. Destroy as many gift boxes as you can before the Present Protection Extraction protocol is activated! Be quick and loot smart as you’ll have 120 seconds before the gift boxes become invulnerable. The farther you go, the better the rewards are!

This exclusive solo dungeon can be entered using a special key in your vault. You’ll be able to get keys via Daily Quest, drops from event chests or mystery boxes.

Thanks to u/happy_cookie for her incredible work on the Santa's Workshop.

Permafrost Lord

A new seasonal Encounter has arrived - the Permafrost Lord! In addition to Ice Shards and Primal Ice he has the following rare drops:
  • Frost Citadel Armor
  • Frost Elementalist Robe
  • Frost Drake Hide Armor
  • Staff of Iceblast
  • Tome of Frigid Protection
  • Eternal Snowflake Wand

Grinch & Chest Events

A lot of Dungeons will be hosting Event Chests in the coming days: The Nest, Ocean Trench, The Shatters, Manor of the Immortals, Davy Jones’s Locker, Woodland Labyrinth, Mountain Temple, Ice Cave & Puppet Master’s Encore!

Check out the Events Calendar and we will be posting the details and loot tables on Reddit at the start of each event.

The Grinch also crashes into your dungeons to steal some of your Loot:
  • The event will run from 12/14 until 01/05
  • Dungeons: Undead Lair, Mad Lab, Toxic Sewers, Abyss of Demons, Puppet Master’s Theatre, Parasite Chambers and Snake Pit
  • The Grinch will sometimes spawn after defeating the Boss of the Dungeon: hurry up before he escapes with your Loot through a portal!

Grinch’s Loot table:

  • Santa Workshop Key
  • Festive Slurp Pet Stone
  • Christmas Tree Pet Stone
  • Mystery Stat Pot
  • Tokens
  • Oryxmas Consumables
And finally, the patch notes themselves!


  • Lowered default player limit for Dungeons and Bazaars to 85 players.
  • Enabled teleportation in The Nest for the upcoming Chest Event.
  • PMs no longer bypass the star filter.
  • Fixed right-click chat player menu not functioning if player is on different instance - available options are Whisper, Block and Add Friend.
  • Fixed disconnection issue with using abilities while getting Quieted.
Quality of Life
  • Optional Encounters have their own color on the minimap.
  • Pressing the Up Arrow in chat repeats the latest sent chat message.


The rise of HP scaling! Oryx 1, Oryx 2, Davy Jones and most Encounters are the second wave of enemies to receive this treatment. Exceptions for now are the Avatar of the Forgotten King, Killer Bee Nest and the Lost Sentry.
  • Lowered various UT and Stat Potion damage thresholds for Encounters further.
Oryx 1
  • Base HP: 85000 -> 60000
  • EXP: 68 -> 10000 (5 Fame)
Oryx 2
  • Base HP: 75000 -> 65000
  • EXP: 195 -> 20000 (10 Fame)
Davy Jones
  • Base HP: 16000 -> 20000
Eye of the Dragon
  • Base HP: 24000 -> 18000
Lord of the Lost Land
  • Base HP: 70000 -> 60000
Grand Sphinx, Hermit God
  • Base HP: 55000 -> 50000
  • Hermit Tentacles also scale.
Skull Shrine, Pumpkin Shrine, Cube God, Gobble God
  • Base HP: 15000 -> 10000
Pentaract Tower
  • Base HP: 8000 -> 5000
Bonegrind the Undead Butcher
  • Base HP: 100000 -> 70000
Beach Bum
  • Base HP: 1000 -> 20000
Ghost Ship
  • Base HP: 66000 -> 50000
Avatar of the Forgotten King
  • HP: 500000 -> 450000
Killer Bee Nest
  • HP: 100000 -> 80000
  • Nest Colony HP: 10000 -> 5000
  • Reduced Nest Colony Invulnerability duration.
  • Reduced Nest Colony amount of explosion projectiles
Realm of the Mad God - Realm_Devs

Hey everyone, Krathan here again! Winter is com-... winter is here!

We have many festive events and things for you to do this year and also many presents! As always, we also have a few Quality of Life improvements which we hope you will enjoy. And finally, more long needed adjustments to both dungeons and items. More of those are to come in the future, of course!


Lots of rewards in the December Login Calendar await our most loyal and active adventurers. Tomorrow, keep an eye out for the new calendar and do not forget to log into the game every day to claim your gifts!

The Ice Tomb is back and can be entered from the Court of Oryx… if Craig does not mess up! Loot tables have also been updated with the new exclusive items from this season.

Throughout the month, most encounters in the Realm are dropping tokens that will allow you to acquire some cool new items:

  • Ornaments: a stack of 25 will grant you the exclusive Helping Huntress Skin.
  • Bells: a stack of 10 will grant you one of Santa's magical flying Reindeer that can be summoned to boost your stats for a limited period of time. Can you catch them all before the season ends?
  • Primal Ice and Ice Shards: The Tinkerer has gotten an Ice Forge for Christmas and is happy to help you in making powerful Ice Weapons. With 20 Primal Ice he can forge the Ice Weapon of your choice to sleigh enemies with this holiday. Once a day, he will also exchange a stack of 5 Ice Shards into Primal Ice.
  • Quests will be available on December 1st.
There are a lot of other Christmas gifts to be found, go break open some chilled out enemies and see what you find!

But be ready for more, adventurers… winter has yet to unveil all of its events and surprises.

List of Limited-Edition Rewards

  • Cloak of Winter (T6 Rogue Ability)
  • Snowbound Orb (T6 Mystic Ability)
  • Pathfinder’s Helm (T6 Warrior Ability)
  • Coalbearing Quiver (T6 Archer Ability)
  • Skull of Krampus (T6 Necromancer Ability)
  • Vigil Spell (T6 Wizard Ability)
  • Greedsnatcher Trap (T6 Huntress Ability)
  • Resounding Shield (T6 Knight Ability)
  • Ornamental Prism (T6 Trickster Ability)
  • Nativity Tome (T6 Priest Ability)
  • Holly Poison (T6 Assassin Ability)
  • Advent Seal (T6 Paladin Ability)
  • Ilex Star (T6 Ninja Ability)
  • Scepter of Sainthood (T6 Sorcerer Ability)
Santa's Reins Companions
  • Donner's Reins +10 VIT / 30 sec
  • Prancer's Reins +10 WIS / 30 sec
  • Cupid's Reins +100 MP / 30 sec
  • Vixen's Reins +100 HP / 30 sec
  • Rudolph's Reins +10 DEF / 30 sec
  • Dancer's Reins +10 DEX / 30 sec
  • Comet's Reins +10 ATK / 30 sec
  • Dasher's Reins +10 SPD / 30 sec
Ice Weapons
  • Icicle Launcher (T12 Bow +7% Fame)
  • Frost Lich's Finger (T12 Dagger +7% Fame)
  • Frosty's Walking Stick (T12 Staff +7% Fame)
  • Winter's Breath Wand (T12 Wand +7% Fame)
  • Saint Nicolas' Blade (T12 Sword +7% Fame)
  • Yuki (T12 Katana +7% Fame)
Super Consumables
  • Santa's Sleigh
  • Egg Nog
  • Fruitcake
  • Candy Cane
  • Figgy Pudding
  • Mistletoe
  • Frost Cake
  • Blue Ice Candy
  • Lowered the threshold to create new realms, so there should be more realms available.
  • Unless in a Realm, active soulbound bags created by players disappear upon them leaving the area.
  • Winter Nexus without Alchemist activated.
  • Oryx's Frozen Castle activated.
  • Gobble God deactivated.
  • Lowered the FP amount from Candy of Extreme Stat and Santa Skin.
Quality of Life and Fixes
  • Active Dungeon Events are displayed automatically after connecting.
  • Show Fame Gain option: Shows notifications for each full fame gained.
  • Improved readability of item quantity for tokens and stacked consumables.
  • When the realm shake is starting, Oryx also broadcasts to all dungeons.
  • Removed default impact particle effect for all throw-spawned objects, for less visual noise.
  • Fixed Ninja item slots not having a background in the trade panel.

Dungeon Balance and Fixes


  • Woodland Labyrinth: improved Vitality distribution, drops guaranteed Attack and low chance Life.
  • Deadwater Docks: improved Dexterity and Speed distribution, drops low chance Life.
  • Crawling Depths: improved Mana distribution.
  • All three: improved tiered loot on bosses and mobs, lowered damage thresholds and slightly increased EXP gain.
  • Quest Chest and Epic Quest Chest loot tables have been updated.
Woodland Labyrinth
  • Adjusted Paralyze turret damage: 50-150 -> 80
  • Adjusted Weak turret damage: 50-100 -> 100
  • Adjusted Silence turret damage: 100-150 -> 120
  • Fixed high DPS metamorphosis skipping.
  • Exit portal spawns in the center of the boss room.
Deadwater Docks
  • Replaced Observer wall with regular destructible walls.
  • Moved Observer wall in front of the last room.
  • Reduced the amount of pirates.
  • Fixed Captain and Admiral spawns (previously weren't spawning at all).
  • Increased water throw cooldowns on leader mobs.
  • Water no longer overwrites light sand.
  • Decreased Jon move radius further for a safe spawn.
  • Made exit portal spawn in the same place consistently.
  • Cowardice portal disappears when Jon is defeated.
  • Added bigger areas of sand around walls in start and end rooms.
  • Fixed boss water splash overwriting walls.
Crawling Depths
  • Exit portal spawns in the center of the boss room.
Lair of Draconis
  • Waits 8 seconds instead of 1 before players can choose a dragon.

Item Balance

Pirate King's Cutlass
  • Rate of Fire: 120% -> 130%
  • Damage: 184-231 -> 180-230
  • Projectile Speed: 100 -> 150
  • Projectile Range: 3.25 -> 3.3
  • Defense: 0 -> -2
  • Speed: 0 -> 3
  • Feed Power: 500 -> 800
  • Fame Bonus: 4% -> 5%
Leaf Bow
  • Rate of Fire: 160% -> 140%
  • Damage: 95-130 -> 115-170
  • Projectile Speed: 70 -> 120
  • Projectile Range: 6.3 -> 7.2
  • Speed: 2 -> 5
  • Fame Bonus: 4% -> 5%
  • New description: Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.
  • Projectiles appear slightly bigger (50 -> 60)
Tablet of the King's Avatar
  • MP Cost: 155 -> 120
  • Projectile Speed: 160 -> 120
  • Projectile Range: 11.2 -> 11.4
Ancient Spell: Pierce & The Forgotten Ring
  • Removed +10 Maximum HP, +5 Maximum MP, +3 Attack and +2 Defense and added it to The Forgotten Ring.
Etherite Dagger & Spectral Ring of Horrors
  • Removed +4 Vitality and +4 Wisdom and added it to Spectral Ring of Horrors.
  • Damage: 116-214 -> 115-215
Pixie-Enchanted Sword & Ring of Pure Wishes
  • Removed +1 Attack and added it to Ring of Pure Wishes
Ring of the Sphinx
  • Feed Power: 500 -> 700
Realm of the Mad God - Realm_Devs

Hey everyone, Krathan here again to deliver some news!

Before I get to the patch notes, there is something we want to address. As you are probably well aware, our recent chest events have had some serious hiccups and rightfully caused a lot of frustration - for us as well.

Along with all the other fixes we have going live, the kinks with the new system should finally be ironed out now. We didn't want to extend the duration of the event while it was still acting up, but decided to run an Undead Lair event next weekend to confirm everything is functioning properly and stress-test the feature. More info on that soon.

Now, let's get to it! This time around we have a small-ish patch which mostly focuses on polish and fixes, while we're preparing for a bigger patch some time soon to kick off the winter season.

End of Halloween Events

  • The Fall Nexus is back! To avoid confusion, we have removed the Alchemist until we figure out what to do with that feature.
  • Piles of Bones, Pumpkin Shrines and Zombie Hordes no longer spawn, Oryx 2 stopped wearing Halloween costumes and no longer drops Magic Pumpkins.
  • Feed Power was added to Pumpkin Seed tokens (200 each) and Bone tokens (50 each), but they can no longer be exchanged for items.


  • The Killer Bee Nest is now optional like the Lost Sentry (still visible on the mini-map).
  • Month of the Mad God tokens and bags have been removed.

New Features

  • New Shop UI - Promotions, Packages and Mystery Boxes are combined in a brand new Shop UI with some additional functionalities.
  • New customer support login integration.

Quality of Life

  • Legends leaderboards display a red glow for the top 10 players.
  • Potion Purchases are disabled by default.
  • HP Bars are enabled by default.


  • Fixed damage bypassing invulnerability under specific circumstances, while encountering lag spikes. Oryx lag should finally no longer be a threat, but be careful nonetheless!
  • Fixed teleport going on cooldown despite failing, improved error handling.
  • Fixed Parasite Chambers, Puppet Master's Encore and Lair of Shaitan completions not being tracked.
  • Fixed Nexus and Options button overlapping with the mini map.
  • Fixed disconnection issue in the Shatters.
  • Cleaned up invisible Shatters entities which were unnecessarily marked as enemies.
  • Fixed some issues with the bad word filter.
  • Fixed Adorable Lil' Warrior Skin animations.
Realm of the Mad God - Realm_Devs

Hey everyone, Krathan here!

We've got a pretty big one for you and hope the wait wasn't too… horrifying. Happy Halloween!

Halloween Events (from 10/24/17 until 11/14/17)

Halloween is here and with it comes a whole bunch of events in the game!

  • The new Halloween Nexus is live! Huge thanks to Beige as always!
  • The Zombie Horde, Pumpkin Shrine and Halloween Oryx 2 are back:
    • Defeat them to collect limited edition re-skin weapons and Pumpkin seed tokens, hidden inside the Magic Pumpkins!
    • Collect 50 tokens during the Event to claim a Helm of the Jack-o’-naut!

  • Piles of Bones and their undead servants can be found throughout the Realm during the Event:
    • Destroy them to collect Bone Tokens!
    • Exchange 50 tokens to claim the exclusive Halloween 2017 Haunted Robe Wizard skin!

  • Halloween reskinned weapons drop from the following Bosses for the duration of the Event:
    • Septavius the Ghost God (Undead Lair): Staff of Horrific Knowledge, Skull-splitter Sword
    • Lord Ruthven (Manor of the Immortals): Bow of Nightmares, Dagger of the Terrible Talon
    • Ghost of Skuld (Haunted Cemetery): Wand of Ancient Terrors, Corrupted Cleaver

  • Halloween Event Chests schedule:
    • Puppet Master Encore: from 10/27/17 to 10/30/17
    • Ocean Trench: from 11/3/17 to 11/6/2017
    • Shatters: from 11/10/17 to 11/13/17
Famous Halloween:

From today until 10/31/17, use fame points in-game to contribute to unlocking the Halloween 2017 Community Reward:

  • 10M Fame used by the Community will unlock: Candy of Extreme Wisdom!
  • 20M Fame used by the Community will unlock: Candy of Extreme Dexterity!
  • The Candies will instantly max out both stats on your favorite character!
  • The rewards will be available on Halloween day!

"Hey Deca, how the hell are we supposed to spend 20,000,000 fame points in a week?!"

Here are some facts for you guys: during MotMG, the community has spent a total of 78,584,700 fame points, just on Craig's fame boxes! This time EVERYTHING counts!

We're also adding the Halloween Fame Box to the Mystery Box shop to help you with the task: some cool cosmetics, backpacks and a chance to win the exclusive Mini Cauldron Pet Stone (credits: UIPY)!

Parasite Chambers

New horrors have entered the Realm! Go look for infested buildings near the mountains to gain access to this new high level dungeon. And be careful, it's not for the faint of heart.

  • New permanent addition to the Realm.
  • 3 New UTs: a Spell, a Tome and a Scepter.
  • New mechanic: Explosive Barrels. I’m sure you’ll figure it out, just be careful. Like you should be when handling any explosives!
  • Health scaling: specific enemies scale with a number of players in the dungeon.


  • Stone Guardians also have proper health scaling, which replaced their scaling regeneration.
  • Increased the drop chance for the Manor of the Immortals.

Quality of Life

  • New command /event now displays in the chat log dungeons that have chest events active.
  • Frequent chat log system messages will now display which events are currently running.
  • Portals start flashing 5 seconds before they disappear.
  • Always Show EXP option: Show EXP notifications even when level 20.
  • Introduce invulnerability to all players when Realm generation occurs (Oryx lag).
  • Equipment Tool Tips:
    • Spells show their amount of shots.
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Parametric on projectiles is displayed and it uses the magnitude as the range.
    • Range rounds to the second digit.
    • Rate of Fire now shows the weapon's actual value rather than relative comparison.
    • Comparison for Cooldown and Shots.


  • Better fix for invisible enemy de-sync (fixes the brief flashing).
  • No longer using queued text for Level Up notifications.
  • Made the Disable Ally Notifications option affect Level Up and EXP notifications.
  • The Horrific Creation no longer gets stuck outside of the room.
  • The Ninja default skin is back!
  • Equipment Tool Tips:
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Fixed "Shots: 1" sometimes showing when not needed.

  • HP Bar Fixes:
    • Bars no longer show on invincible objects (for example traps in the Cave of a Thousand Treasures).
    • Bars no longer disappear on Rogue when invisible or Paladin when invulnerable.
    • Bars always show on Kage Kami (and his grave).
    • Bars always show on Treasure Pots in the CoaTT.
    • Bars always show on the final Ghost of Skuld.
    • Bars no longer show on Sprite Trees.

  • Sprite Fixes:
    • The Lunar Mystic skin has improved animations.
    • Several skin sprites and dye masks have been adjusted.

Baggage! (Quality of Life and Fixes)

  • New bag types!
    • Orange: ST, Skins, Pet Skins, Dyes, Cloths, Keys, Pet Food and Wine Cellar Incantations.
    • Gold: Tokens, Marks, Treasures and Tarot Cards.
    • Red: T13 Weapons, T14 Armors and T6 Rings (Unbound).
    • Bag priorities: Brown - Pink - Purple - Egg - Gold - Cyan - Blue - Orange - Red - White.
    • Loot Drop/Tier Potions no longer result in one bag color but rather one for each regular bag, so you can still get White Bags! This also means low tier bags won't be turned soulbound for potion users anymore.
    • Low tier items can be drop-traded!
      • Up to T9 Weapons, T4 Abilities, T10 Armors and T4 Rings (Paramount).
      • Hp/Mp pots and special consumables (now also counting Tinctures, Cocktails, and the Wooden Box).
      • You can now drag items directly out of loot bags like in good old times!

    • Just like portals, bags also start flashing 5 seconds before they disappear.
    • White Bags last two minutes instead of one.
    • Uncommon Eggs, Tinctures, Cocktails and the Wooden Box are no longer soulbound.
    • All special consumables drop in soulbound bags like they used to (Drake Eggs, Holy Water, Ghost Pirate Rum, etc.).
    • Fixed client trying to drop drop-tradable items into soulbound bags and soulbound items into public bags.
    • Fixed items getting stuck on the game screen while dragging them. No more drag and drop art and item golems on the game screen, sorry! It's the end of an era.
Realm of the Mad God - Realm_Devs
Hey everyone, Krathan here!

The honor to provide our patch notes to you has been bestowed upon me, now that Myzzrym has left us to pursue other opportunities. We wish him the very best and hope he can drop by some time to tell us tales of… his adventures? Lamborghini adventures.

No longer will I have to bother him because of last minute changes or because I spotted a typo somewhere too late. Now I get to make and hopefully correct ALL the typos myself!

Alright, so this time around there aren't really that many new topics.

Wait, what's that? Am I being told we actually have THREE? AGAIN?! Well, better get to it then...

Okay, I tried reaching Craig to help me with this, but it seems like he ended up in someone's Guild Hall again… that's alright, poor guy had enough on his plate with everyone trying to ruin his summoning rituals anyway. I can do this!

So, first things first, here are... things!


Patch Notes

The patch notes! Much needed and asked for Quality of Life additions and tons of fixes. So many in fact, that I felt the need to come up with categories! I am very excited to bring you these!

We fixed a few inconsistencies and issues that have been in the game for years, so we are aware that some of these might take some getting used to!

End of the Month of the Mad God

We hope you had fun and I swear we'll go easier on the moss next year! We appreciate all the feedback you had for us, keep it coming!

  • The Oryx Horde has been deactivated and the statue is back in the Vault.
  • The Leprechaun has been deactivated.
  • Demon Blade and Doom Bow drop like they used to.
  • Moss, Stone, and Mad God tokens now have feed power values: 50 / 100 / 200, but do not drop anymore.
  • Teleportation in the Nest is back to beeing disabled.


  • Loot Tier Potions no longer affect Potion drops: Health and Magic Pots no longer turn into Stat Pots, but Stat Pots also no longer turn into Wines.
  • Medusas drop Snake Pit instead of Abyss of Demons.
  • White Demons drop Abyss of Demons instead of Ice Cave.
  • Unbound Rings finally have their own descriptions.
  • Curse no longer soaks enemies in tomato sauce.

Quality of Life

  • Disable Particles Master option: Disable all nonessential particles besides enemy and ally hits. Throw, Area and certain other effects will remain.
    • Other particle effects that aren't disabled: Pet abilities (Electric and Rising Fury), Lightning (Scepters), Ring (Traps), Vent (Ocean Trench), and Vortex (Void portal).

  • Disable Ally Notifications option: Disable text notifications above allies.
  • Disable Enemy Damage Text option: Disable damage from other players above enemies.
  • Disable Ally Damage Text option: Disable damage above allies.
  • Disable Players Hit Particles option now functions properly.
  • Items display temporary stat boosts in tooltips (Cocktails, Tinctures, Gumballs, etc.).
  • New command /classes, /class or /c to display how many players of each class there are in your area.


  • Client corrects enemies that turned invisible due to desync issues (healed on death, etc.).
  • Notifications no longer use queued text.
  • Items
    • Damage from Prism of Dire Instability, Ghostly Prism, Hivemaster Helm bees, Drakes, and all explosive consumables count towards the user's soul bound damage.
    • Gravel no longer ignores invincibility and has a more accurate description.
    • Orange Drakes and Gravel no longer ignore Stasis Immunity.
    • Orange and Blue Drakes only zap enemies they can affect.
    • Pet food no longer implies that you can equip it and displays a better tip.
    • Fixed tooltips for ST items on leaderboards.
    • Fixed redundant information for Helm of Draconic Dominance.
    • Fixed an issue where consumables other than keys could not be used when under 10 stars.
    • Fixed an issue where certain items would not grant their intended Fame Bonus.

  • Abilities
    • Invincible and invisible enemies can no longer be (attempted to be) cursed.
    • Fixed Marble Pillar buffs not affecting cloaked Rogues.
    • Fixed green Mad Lab liquid uncloaking Rogues.

  • Enemies
    • Corrupted Armors will now spawn with their own tile to remove obstacles.
    • Fixed Swoll Fairy Boomerang range.

  • Lost Halls
    • Enemies now despawn if they are about to enter the closed boss room.
    • Spectral Sentry at the Encounter now despawns properly at the end of the fight even if stuck.
    • The Marble Colossus no longer leaves rocks alive and still spawns the void rift when killed too fast.
    • Marble Colossus Lasers should no longer desync.
    • Insta-killing Cultists no longer locks the fight.

  • Many Old XML Issues which will result in slightly different behaviors here and there, here are some noteworthy changes
    • Drakes: buffed ranges (like Wild Shadow initially intended!) except for White and Orange.
    • Gravestones: fixed level 1 and level 20 lifetimes.
    • Eye of the Avatar: less shots, but more and consistent damage.
    • Oryx Puppet: fixed stacked shots, fixed pattern arcs, increased shot ranges, and made the Artifact phase less pointless.

  • Aesthetic
    • Fixed the following Skins: Snow Queen, Blizzard Sorcerer, Slashing Beauty, Princess Warrior, and Stone Skin.
    • Fixed default Archer attack animation (hat and belt) and Limon sprite dirt.
    • Fixed various unnecessary spaces and improper punctuation in enemy dialogue.
    • Fixed extra spaces appearing in multi-lined chat messages.
    • Fixed various typos and small errors.


The Tinkerer is back and has changed quite a lot: new UI, new features, new quests and a bunch of general improvements to the Daily Quest system!

Here are the main and most relevant changes with the new version:

  • 5 quests refreshing every day are now available.
  • Quest list is randomized per user.
  • Quests can be completed in any order without the need to complete quest 1 to get quest 2.
  • Items required for the quests are now directly parsed and consumed from the inventory and backpack (goodbye, tedious drag and drop!.

For the quests themselves, as you will see, we have decided to put the focus on dungeon completion rather than the old system of requiring a random item to be turned in.

Most bosses in the game now drop their corresponding Mark (e.g. Mark of Septavius). Marks are a new soulbound and non-stackable quest item. They are guaranteed to drop from each boss and thus fairly common. We want to incentivize running dungeons for the quests rather than stockpiling Marks, but you can go for it if you're willing to sacrifice the space.

Collect the marks after defeating Oryx and his allies hiding in their dungeons and bring them back to the Tinkerer to obtain great rewards in exchange: Quest Chests and Epic Quest Chests.

  • Quest Chests drop Stat Potions, tiered items and UTs from all dungeons in the Normal Quest pool.
  • Epic Quest Chests drop more and better Stat Potions, higher tiered items and UTs from all dungeons in the Epic Quest pool.

The first quests will become available tomorrow!

UGC - User Generated Content

Big news here as well, we are happy to announce the release of the Public RotMG XML Documentation!

It was about a year ago when we first started looking into UGC. Pioneered by Kiddforce and Sues with the Sewers and the Hive, we have come a long way since then. We are really humbled and impressed by the passion the community has always shown on Reddit, Realmeye and Discord when it comes to suggesting or designing content ideas for the game.

To take that creativity even further, we wanted to give you the means to breathe life into these concepts. Releasing the documentation and enabling XML enthusiasts is the first step we make in that direction.

For now, it will only be the specifications. It covers the basics of how to make your own monster! Included are also more advanced topics, like Orders, Tags, Embeds, a list of all Behaviors, and more!

We are looking forward to seeing if this project picks up and if so, are fully ready to support content made by the Community for the Community.

So without much further ado, head here to visit the documentation!
Realm of the Mad God - Myzzrym

Ahem ahem. Let’s start with a message from the entire Deca team today:

This release marks the first anniversary of the complete transfer of Realm of the Mad God from Kabam to Deca!

A little more than one year ago, we took over the operations and development of the game with the objective to breathe new life into it. It has been a great ride, not everyday smooth but always rewarding. Our team has grown in both size and experience, we met a lot of dedicated and talented community members who helped us designing exciting new content along the way and also could always rely on the Community as a whole to share great ideas, feedback, complaints, bug reports, kind words or fun memes!

We are looking forward to many more years of fun with Realm of the Mad God and are very thankful to you all for your support!

Well, with that out of the way, here comes the patch notes! Month of the Mad God and Lost Hall incoming!



* Month of the Mad God! You can check the schedule here. Month of the Mad God ends Tuesday September 5th.
* Lost Hall is live! Give Kiddforce, Toastrz & the rest of the crew a good pat on the back if you see them!
* The Oryx Horde has arrived! Look for Craig in the Realm and ruin his day like the evil adventurers you are! Hans, are we the baddies?
* Be on the lookout! Both Biff and the Leprechaun will also be back later during the month... with a vengeance!
* New Fame Box every Thursday starting on August 10th! Limit of 5 per player (Craig’s Welcome Fame Box limited to 1 per player)
* Deca Anniversary Package will be up in a few hours! Be sure to grab it before MotMG ends and get your free Gold Mystery Skin, Backpack and 100 Mystery Stat Pots (SB)! This pack is only available to players who created their account before August 1st 2017.


Shop & Items

* Nexus Shop revamp! You can now find older skins on sale directly in the Nexus.
* Dye Remover! You can find both Accessory & Clothing Dye Removers in the Nexus for 50 Fame.
* Pet Food update! Most Pet Food items price have been decreased and Feed Power increased.
* Skin & Pet Stone update! Skins’ & Pet Stones’ Feed Power have been adjusted according to their rarity.
* Moss, Stone, Mad God Tokens & Bags will drop during MotMG! Gather 10 Tokens to fuse them into the corresponding Bag, and open it to get a random prize! Participate in MotMG Events to get more tokens!
* Mystery Stat Potions & Mystery Keys have been added to the game! Note: Unlike the Ruby, Emerald & Diamond Key, Mystery Keys will drop a Key and not directly create a portal. Potions acquired from Mystery Stat Potions are Soulbound.


New Tops are soulbound

* In order to avoid the risk of new end-game content getting immediately ruined by duping, new tops will be soulbound at release
* Duping aside, we want players actually taking risks by running Lost Halls to acquire new tops
* New Tops may become un-soulbound in the future, however there is no current plan yet to do so.



* The Tinkerer is taking some time off in preparation of a grand re-opening! Don’t worry, he’ll be back soon - expect some awesome changes!


Loot System and Dungeons


Damage thresholds have been lowered almost across the board. This mainly applies to Stat Potion and UT drops from Encounters and Godlands dungeons.

Potion Drops

We have introduced 2 minimum Stat Potions to various dungeons (mostly Godlands so far) and made probability more consistent!
Note: 2 minimum means 2 players will get 1 each guaranteed, 1 player will still only get 1 guaranteed.

Dungeon Generation

We adjusted the length and generation of a few dungeons, most notably Abyss of Demons and Toxic Sewers length has been decreased and the chance for Abyss Idols and Golden Rats has been increased.


Puppet Theatre no longer has loot chests.
The Green Drake Egg drops from Greater Nature Sprites.



Scepters Follow-Up

Scepter of Fulmination has decreased MP cost and damage but more targets.

* MP Cost: -10 (80 -> 70)
* Damage Base: -70 (220 -> 150)
* Damage Decrease: -10 (40 -> 30)
* Damage per WIS: -2 (8 -> 6)
* Targets Base: +1 (4 -> 5)
* Targets (WIS per): -4 (10 -> 6)


* Overall: maximum HP bonus, lower MP Costs, damage increased significantly
* Wisdom scaling: past 50 Wisdom, Skulls will receive bonuses
* Each point increases damage, the amount depends on the Skull
* Every 10 points will add additional player healing range
* Damage and heal amounts are now separated to allow for damage balancing separately
* Ignore defense: enemy defense can be bypassed, the amount depends on the Skull
* Now shows a nova effect like Tomes for the heal to indicate range, flow particles have been disabled for now

Skull | Tier | Bonus HP | MP | Radius | Base Dmg | Bonus/ WIS | Def Ignore | Heal
---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ----
Necrotic Skull | 0 | x | x | x | +10 | 1 | x |
Breathtaker Skull | 1 | +5 | -5 | x | +10 | 1.5 | +5 |
Heartstealer Skull | 2 | +15 | -10 | x | +10 | 2 | +10 | -5
Soul Siphon Skull | 3 | +30 | -15 | x | +10 | 2.5 | +15 | -10
Essence Tap Skull | 4 | +45 | -20 | x | +15 | 3 | +25 | -25
Lifedrinker Skull | 5 | +60 | -25 | x | +20 | 3.5 | +35 | -40
Bloodsucker Skull | 6 | +70 | -25 | x | +30 | 4 | +40 | -40
Skull of Endless Torment | x | +40 | -25 | -0.25 | +80 | 5 | +60 | -110
Cracked Crystal Skull | x | +50 | -30 | x | +10 | 2.5 | +20 | -30
Skullish Remains of Esben | x | +40 | -25 | x | +10 | 3.2 | +30 | -60

Feed Power

Skull of Endless Torment: 250 -> 1000
Skullish Remains of Esben: 250 -> 800
Staff of Esben: 250 -> 700



Quality of Life

* Oryx's realm closing message is now also sent to all dungeons in the realm
* Trap tooltips now display their trigger radius
* The Beekeeper will now drop an exit portal if the Killer Bee Queen has already been defeated


* Login calendar now correctly displays server time instead of local time. Please note that all servers run on UTC, meaning the daily Calendar resets happens at 5pm PDT for instance.
* Trying to log in through Steam when banned should now properly display a ban message instead of being stuck in a permanent black loading screen.
* Rogues will get sickened by sewage when invisible. No more hazmat cloaks, sorry Rogues!

Haunted Cemetery
* Removed self-heal for Possessed Child which prevents invisibility glitch and disconnect in area 2
* Fixed teleport spots outside of areas 1 and 2
* Rounded out safe spots in areas 1 and 2
* Fixed enemy walk-able trees in area 2

* Fixed Empty Beach Bum Oryx taunt
* Fixed various typos

* Attempting to purchase Scepters from the Nexus store no longer breaks the buy panel
* Scepter tool tips should be displayed properly when hovered on leader boards
* Fixed treasure room hallways in The Nest
* Several small and miscellaneous fixes


* Leviathan has a new sprite and animations, still has like ten billion guns though
* Sword of the Acclaim and Hydra Skin Armor sprites have been adjusted
* Lair of Draconis has its original 8x8 portal



* Added a whole new batch of Skins & Pet Stones
* Added credits to: Mini Sphinx Pet Stone (Fishdfishd)


Now go out there and enjoy MotMG! Big thanks to all our testers as always! Don’t hesitate to drop us a word if you have a comment or feedback.

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