Pirates, Vikings, and Knights II - Colonel


Well, that was no April Fools joke!

4.0 has arrived and already we want to follow up with a sizeable hotfix worthy of being called a minor update.

A minor update has been released for PVKII GORE AND MORE. Server owners, please update your servers! View changelog below!

Check out the 4.0 Trailer "Resurrection" by AGSMA of the PVKII Team!
https://youtu.be/6BE1gTP-fH8



COME OUT & PLAY!

Keep the bloody good times going! Come out and play with us TOMORROW, Sunday April 8 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on these servers and more:

MrAgent's 0.4.0.0 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

PVKII GORE AND MORE Minor Update 0.4.0.1 Changelog

Misc Fixes and Changes
  • Fix TDM spawn issues on lts_town
  • Fix TDM spawn issues on bt_townsquare
  • mp_dm_force can now be changed mid-game
  • Forced TDM now uses proper spawns even before the round starts
  • Fix\Update Feeding Fishies achievement, no longer requires holding the trinket, and can no longer be gotten on second to last kill randomly
  • Fix being unable to select team due to issue with class limits
  • Can now limit classes to 0
  • Force suicide to switch to class if it is limited
  • Fix issue with class limits not limiting properly
  • If class limits are enabled for a class, that player will now be forcefully killed to switch to that class. This fixes abusing class limits by changing the class you’re respawning as
  • mp_timelimit default is now 20
  • Blunderbuss thirdperson particle is now removed immediately when switching back to firstperson, so it doesn’t linger
  • Fix potential crash with the blunderbuss special particle
  • Camera no longer clips into solid walls at higher FOV
  • Skjalg’s Surprise Ending achievement
  • Archer head dismemberment
  • Townsquare now credits gate kills to the person who raises it
  • Language setting will be inherited from Steam again
  • Undo some changes that made MOTD text hard to read
  • Fix Mace position for Mace & Buckler
  • Fixed skybox culling issue at low FOV, such as zooming in with the SS rifle
Model and Material Updates
  • Fixed mipmaps on Archer's gibs.
  • Gibs no longer use lightwarps (gives minor performance boost as well as a more 'deadly' look)
  • Shaders are now synchronized, back then you'd see old textures on Archer's gibs for example.
  • Redid the Archer's bone gibs (torso).
  • Updated textures (normalmap & shading) on Knight's sheaths.
  • Improved blood-gib shading on Archer, Huscarl & Skirmisher.
  • Spamalot achievement icon updated

Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Felis


GORE AND MORE UPDATE!

PVKII Beta 0.4.0.0 Update Release Notes

Hello everyone,

Welcome to our Beta 4.0 era! A major update for PVKII has been released!

Spring has arrived, but we want you to stay inside just a little while longer to play some PVKII. We'd like to go out on a limb and say this is probably one of our largest updates to date. Our changelog below is condensed, and no where near describes the amount of content and work put into this update. Blood, sweat, and tears - its finally here. We hope you enjoy! Server owners, please update your servers!

Join us this week for TWO, that's right, TWO opportunities to COME OUT & PLAY w/ PVKII Devs, Testers, and Creators - among the tidal wave of players, old and new. April 1st and April 8th 1:30 PM EST / GMT -5.

And remember, tell your friends about PVKII and ask your favorite YouTubers and Streamers to play!

Watch the release trailer below and have a bloody good time with Beta 4.0!

https://www.youtube.com/watch?v=6BE1gTP-fH8&feature=youtu.be

PVKII 0.4.0.0 Update Changelog
(Please note: Because of the sheer size of the update, this changelog is not yet finished. It will be updated periodically, watch this space!)

Highlights:

  • New Features and Code Updates!
  • Server Rulesets Foundation
  • Character Dismemberment and Giblets
  • Demo Support
  • Call Voting
  • New Animations
  • Full Workshop support for custom maps
  • 26 Achievements, with art created by the community!
  • And multiple pages worth of code fixes and changes!
  • No seriously, we got so many changes that even us developers can't keep up with this changelog, phew!

Main Features:

Character Dismemberment and Giblets
Now featuring the ability to slice, dice and explode your enemies!
  • First version of gibs and dismemberment
  • Arm, Head, and legs dismemberment upon kill
  • Explosion gibbing for all 9 classes, additional detail gibs for Archer, Huscarl, and Skirmisher
  • Blood spray and explosion particles

Models and textures by Juicyfruit, Hurtcules, and contributed by Murphy, and Hawf

Added Server Rulesets
Ruleset manager for casual, competitive, and custom rulesets

Casual: This ruleset intended for more "sit back and relax" type of gameplay, pop open bottle of Hubb Jubb and have fun.

Changes include:
  • Auto-Block allowed
  • No friendly fire
  • Allow thirdperson
  • All-talk

Competitive: Don't expect any hand holding here! Competitive is the ruleset where only the best may win. With the most significant changes to the gameplay, Competitive is not recommended for inexperienced players.

Changes include:
  • Match-based mode
  • Manual block only
  • Friendly fire
  • Disallow thirdperson
  • No all-talk
  • FF damage reduced by 50%
  • Auto-kick after 5 teamkills
  • AFK players are kicked from the server
  • No freezecam

Custom: Make your own rules! This ruleset means that the server has unique changes that won't fit in Casual or Competitive sets. Server admins can create and name their rulesets, even for each game mode.

Server admins can switch rulesets by using command "mp_ruleset" eg. "mp_ruleset Competitive". For instructions on how to create custom rulesets, view the "readme.txt" file in "rulesets" folder located in the game directory.
A detailed guide for this feature will be available soon.

Demo Manager & Support
New demo system, more details soon. Check "Demos" tab on advanced options for available features!
A detailed guide for this feature will be available soon.

Call Voting
Added call vote system, more details soon. Press "Call Vote" button on in-game menu to start a vote.

Server side Workshop support
Game servers can now download Workshop maps. See server commands prefix'd with "workshop_".
A detailed guide for this feature will be available soon.

Animations
  • Ranged weapon stunning: 1st and 3rd person range weapon stun animations by Links121995
  • First person chest animations by Lord B

Code Fixes and Updates

Character Classes & Combat Changes/ Fixes:
  • Range Weapon Stunning
  • Singing voice command\Encourage only does encourage
  • “Sing” is now a separate voice menu command
  • Option to disable berserk player tint (cl_berserktint)
  • HK can now special in the air
  • HK can walk slowly during special
  • Blunderbuss can knockback again
  • Fix speed exploits with the Huscarl and Gestir specials
  • Blunderbuss special particle no longer visible when rolling
  • Shields now disappear when they break
  • Fade blood on weapons while in water
  • Fix crash when being killed by parrot with no owner
  • Projectile from same team pass through parrot (ex: Captain’s special no longer floats in the air when it hits parrot)
  • Special explosions now unblockable as intended
  • More consistent friendly fire
  • Use “Spotted teammate corpse” sounds for teammate deaths
  • Player stun sounds
  • Add HK “blood” (sparks)
  • Add underwater blood
  • MAA special no longer dependent on Halberd

Mapping Code Changes:
  • Add func_changeclass entity for mappers (allows instant class switching like TF2)
  • Add OnFallDeath output to trigger_falldeath for mappers
  • Fix issues that prevent npc_template_maker from working in multiplayer for mappers
  • ambient_fmod fade in and fade out support
  • Can specify model scale and damage of npc_parrot for mappers
  • item_key entity and trigger_key for mappers (for things like doors)
  • Add OnChestCapture output to chest zones
  • Add weapon_cubemap entity for mappers
  • Add option to disable item falling for mappers
  • Add Enable/Disable input to items for mappers
  • Tree\wind sway shader addition
  • Add OnRoundEnd and OnMatchEnd outputs for info_pvk
  • Add trigger_chestrespawn for mappers
  • Add info_timermessage entity
  • Add absolute speed to trigger_speed

Game Mode Changes:
  • Trinket Wars trinket carrier character outline glow
  • Option for team based chest glows
  • Server options for class limits (See mp_classlimit ConVars)
  • Add TDM killstreaks
  • Add server option for domination/revenges (mp_nemesis)
  • Improve player avatar HP bar (LTS HUD)
  • Play sound on overtime
  • Show gamemode intro on round start instead of first spawn

HUD/UI & Visual:
  • Add “X” icon over teams in team select menu if they’re full or otherwise unavailable
  • Fix skybox culling at high FOV
  • Up max FOV to 120
  • Hide chat and deathnotice during freezecam
  • Add server-side workshop
  • Fix viewmodel bob so it no longer snaps weirdly when looking straight up
  • Fix some issues with panels not displaying properly when resolution is changed
  • Use FMOD for VGUI sounds
  • Allow users to create sound mods of UI stuff (Main Menu)
  • Allow VGUI modding
  • Add suicide messages for death notices
  • Right clicking now opens drop menu in scoreboard
  • Double left clicking player on scoreboard now mutes them
  • HUD for when you can press USE on an item
  • Tag freezecam target in Steam screenshots
  • Fix “Team Damage” message being shown repeatedly on melee swings
  • Add “disable special” versions of old HUD style to make it more clear specials are disabled

General Changes and Misc Fixes:
  • Linux and Mac should now show PVKII icon in dock\taskbar\etc.
  • givecurrentammo cheat now gives to the right player in multiplayer
  • Misc crash fixes and memory leak fixes
  • FMOD now obeys the lose focus option in audio options
  • Let game run if FMOD audio system could not initialize
  • Server-side cheat for infinite ammo (mp_infinite_ammo)
  • Add “breakmyshield” cheat command
  • FMOD sounds also lower their volume during freezecam
  • Add mp_restartround_immediate command
  • Add mp_endgame and mp_endround commands
  • Add onehp cheat command
  • Add cvar mp_gamemodeintro
  • Add cvar mp_assist_dmg_threshold
  • Add cvar mp_assist_lifetime
  • Add NAT warning to “Create Game”
  • Add maxplayers_extended option to allow for 33 player servers
  • Add cvar mp_disable_respawn_times
  • Add mp_afkprotector_kickadmins
  • Allow servers to override skybox with sv_skyoverride

Achievements:
26 new achievements. Achievement art created by the community! View winners here:

Combat:
  • House Of Wolves - Assist 100 kills with throwing axes - Title: The Elite
  • Watch Me Right Hook! - Kill 100 enemies with the punch - Title: The Boxer
  • War Has Changed - Dominate enemy archer - Title: The Snake
  • Premature Detonation Kill 2 Enemies with a Keg by shooting it with the Flintlock - Title: The Impatient

Game Modes:
  • Old Age Doesn’t Come Alone - Conquer a territory with 4 other Gestirs - Title: The Senior
  • Keeper's Finders - Capture and hold at least one territory for an entire round. - Title: The Settler
  • Early Bird - Be the first one to capture a territory or booty on your team - Title: The Scout
  • Half Measure - Wipe out an entire team by yourself on lts (12+ players) - Title: The Team Killer
  • Full Measure - Wipe out two teams by yourself in lts (12+players) - Title: The Massacre
  • Spamalot - Land 15 consecutive arrows - Title: The Determined
  • War, War Never Changes - Dominate enemy Sharpshooter -Title: The Vault Dweller
  • Pinned Down - Block 10,000 ranged damage with the shield - Title: The Wicker Man
  • Coup De Grâce - Kill 4 enemies affected by a single Man-at-Arms special - Title: The Opportunist
  • Green Streak - Kill 3 enemies in a fart cloud using your dual wield - Title: The Envious
  • Go Berserk! - Destroy 5 shields in one life - Title: The Wrecking Ball
  • Fifty Shades Of Gestir - As Gestir kill a single enemy by using all of your weapons on him Title: The Fetishist

Maps:
  • Feeding Fishies - Win a round in Tortuga by getting the last kill with the shark or piranhas Title: The Master Baiter
  • Captain's Quarters! - Win a game on te_tortuga in under 6 minutes - Title: The Evil Taxi
  • Tug The War - Raise the cage on Townsquare for your team and have your team capture all of the chests at the start of the round (team wide) (12+ Players)- Title: The Big Cheese
  • City Merchant Win a round on Townsquare while you team has control of all chests - Title: The Merchant
  • Medieval Justice - In Townsquare, kill X enemies with the cage -Title: The Trap Setter
  • Yeehaa! - Win 10 rounds on Desertruin - Title: The Sandman
  • Once Bitten, Frost Shy - Win 10 rounds on Frostbite - Title: The Cliffhanger
  • Garrison Fort - Cause someone to die by releasing the death barrel in tw_fort - Title: The Fugitive
  • Hold The Fort Win 10 rounds on tw_fort - Title: The Reborn
    1 Hidden Achievement

Other Noteworthy Additions/Fixes
  • Discord Rich Presence
  • Add scoreboard title for Authorized Creators

Textures Updates
  • Improved hand textures
  • Improved RTNL shader on Heavy Knight’s Apron
  • Improved RTNL shader on Archer’s Clothing
  • Redid Captain’s Blunderbuss;
    1. Better, fixed normal maps.
    2. Gold decorations.
    3. Improved RTNL.
    4. Darkened the metal for a bit, to give way better contrast.

Special thanks to 4.0 Contributors:
  • Popemaster
  • Pache94
  • MS32
  • Captain_Barbarossa
  • Blackgrowl
  • Lord B
  • Links121995
Pirates, Vikings, and Knights II - Colonel


PVKII GORE AND MORE ARRIVES THIS SUNDAY!

Happy Friday everyone! We hope its a good one.

Celebrate with us, squash some bugs, and have a bloody good time. Come out and play with us this Sunday April 1 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on these servers and more:

MrAgent's 0.4.0.0 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server


*Server listings are subject to change. Please keep an eye on this post for most up to date listings.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Stay tuned for more information about Beta 0.4.0.0 as we close in on release.

See you Sunday!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Ahoy ther'

Whether your spring break is nearing its end or has just begun, we invite PVKII fans far and wide to celebrate the coming of spring.

Come out and play with us this Saturday March 17 at 1:30 EST - refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

*Server listings are subject to change. Please keep an eye on this post for most up to date listings.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Stay tuned for more information about Beta 0.4.0.0 as we close in on release.

See you Saturday!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


4.0 News & Future Classes Progress

Happy New Year everyone!

2017 was a year to celebrate a decade of PVKII magic. This past year we've overcome some challenges as a team, and have shown just how strong we are in persistence, resiliency, and passion. With the new year, we look to the future. We know that 2018 will bring more content updates!

We've decided to change course with 3.6 and move forward with something new. This next update will most likely be PVKII's largest release since 3.0 with many fixes, changes, and additions. Many of the significant changes are "under the hood" and allow us more freedom and creativity in what we can do with PVKII. This is why we can't wait to begin a new era of PVKII content updates with Beta 0.4.0.0 (4.0) We have an internal aim for when we would like this update out, but we will take whatever time we need to complete testing and release smoothly. As always, nothing is set in stone and once we're happy with things we will release.

Here's a sneak peak at some of the major features in Beta 0.4.0.0:

- Significant Engine Updates
- Server Rulesets (Casual, Competitive, and Custom)
- Character Dismemberment and Giblets
- Demo Manager & Support
- Call Voting
- UI Updates
- 1st and 3rd person range weapon stun animations by Links121995
- First person chest animations by Lord B
- 26 Achievements with art created by the community!
- and multiple pages of code commit fixes and changes


Where is Bondi?

Bondi will most likely not be shipped with 4.0, but we are well on our way to releasing him this year. We are testing special variants to determine which is the most fun, well-balanced, and fitting to his personality. Would you like to see more Bondi progress? Would you be interested in us doing a PVK Live to see dev progress in a beta test? Let us know in the comments below!

New classes are a massive undertaking and a luxury. They require a hell of a lot of time, effort, modeling, rigging, animating, coding, testing - the amount of work needed to create a character model alone is more than impressive. Without hard working and talented Developers and Creators like Corvalho, Felis, Spirrwell, jRocket, etc. there are no future classes. We are all lucky to have such amazing and patient people on our team to give our game and community more content for free.

We Want You for PVKII

We appreciate all support from our players. The most encouraging thing one can do is to help us improve exposure of PVKII.

- Would you or someone you know be interested in applying for the Dev team?
- Would you or someone you know like to apply for the beta tester team?
- Help spread the word by sharing, retweeting, and telling your friends or your favourite Youtubers/ Streamers about PVKII!
- Create community content such as gameplay videos or Steam Workshop Content that we can spotlight on our social media platforms.

Latest PVKII Developments...

Check out some development media below courtesy of PVKII Devs and Authorized Creators!

From Corvalho's Assassin Dev Journal and Discord Posts: Knight Assassin Progress






From Spirrwell's Animation Dev Journal: Heavy Knight Finally Steals Back His Crossbow!


Bondi Dismemberment by Momo The Momoderator from Trello (click to see more!)


Some Buccaneer Progress from Felis, Spirrwell, Murphy, and jRocket on Trello: in game with placeholder weapons (no special)


For All The Latest News and Media


Join the conversation on the official PVKII Discord! Interact with devs, testers and creators! Check out our official forums too!


Follow us on Trello for the latest development buzz before anywhere else, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Festive Map Series Workshop Subscribe Update / Play with Devs & Testers Day!

The holidays are about to begin! Come on by and celebrate with us this festive time of year with the return of Xmas Frostbite, and introducing Xmas Arena by Momo the Momoderator!

Please subscribe to download the Festive Map Series! Final links will be available shortly.

Note: Xmas Frostbite has been updated since last year with several fixes, please download the most up to date version on Steam Workshop once it is available.

Jingle 'yer way o'er and merrily play with PVKII Devs, Testers, and Content Creators on Saturday Dec, 16th 2017 at 1:30 PM EST/ 6:30 GMT -5.

We'll be giving away surprise Steam CD-Keys to those who can flex their 10 Years of PVKII Knowledge. Enjoy the prize all to yerself or give them to a friend! Be sure to come on down to our PVKII DISCORD after the event at 3:30 EST / GMT -5 for 10 Years of PVKII trivia questions to win surprise Steam CD-Keys of up to $45!

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

DOWNLOAD NOW!




Screenshots






Join the conversation on the official PVKII Discord! Interact with devs, testers and content creators!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you there, and from all of us at Octoshark Studios, have a wonderful holidays!

Pirates, Vikings, and Knights II - Felis


Hi everyone,

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.

https://www.youtube.com/watch?v=qEWvE8Xi-sY

Screenshots:


Play with Devs & Testers Day!

Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:

MrAgent's 3.5.5 Official Temple/ Cara Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

CHANGELOG:

Maps

tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
  • Layout additions and brand new traps!
  • Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
  • Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
  • Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)
  • Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:

Add-on Manager has been improved with new features, several bugfixes, better UI and more.

General:
  • Added enable/disable checkboxes to the add-on list
  • Added multi select to add-on list, hold CTRL to select multiple items
  • Added “Open in Workshop...” and “View change notes...” into drop menu
  • Added support for VGUI modifications
  • Added VPK validation on mount
  • Added BSP validation for maps
  • Added ability to import/export add-on config
  • Added option to reset all add-on settings

  • Heavily optimized the Manager GUI, everything is much faster now
  • Improved Workshop Publisher design
  • Manager GUI is now resizeable
  • Improved preview image caching
  • Improved config saving
  • Description markup tags are now stripped properly
  • VPK errors are now localizable
  • Add-ons that fail VPK validation are now marked as “invalid”

  • Removed redundant "Followed" category
Fixes:
  • Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
  • Fixed removed Workshop add-ons being mounted
  • Fixed an issue with Workshop maps that bloated the addons config
  • Fixed add-ons config being reset in rare cases when add-ons were disabled
  • Fixed potential crashes with GUI search & add-on list
  • Fixed an issue that prevented custom particles from working
  • Fixed misc. issues in Workshop Publisher

Misc. Changes:
  • Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
  • Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
  • Fixed round start timer not working
  • Fixed missing localization string being used for round end screen in Team Deathmatch
  • Added $rtnlframe as a VMT param

Textures
  • Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
  • Improved normal map texture for Gestir's Spear

Version 0.3.5.5


https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel



Ahoy ther' everyone,

It's that time of year again! The Steam Awards have returned!

A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?

So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!

View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/

You'll also earn a badge through Steam by completing the following tasks:

COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated

And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.

So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!

Vote for PVKII & may the best fans win!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Ahoy ther scallywags!

Our next map and resources update, 0.3.5.5, is essentially complete. We'll include fixes to the previous update as well as upgraded tw_temple by schatzmeister, and changes to add-on manager/workshop.

While we wait for that to release, feast your eyes on what our development and creator teams have been hard at work on for future features:

The amazing Spirrwell goes through thousands of lines of code to ready player dismemberment (custom gib sound)

https://www.youtube.com/watch?v=kp4uywcyVh8

jRocket performs some scary mouth surgery on Bondi





Felis shows us jRocket's work in game, Crazytalk develops unique cursors






Lord B works on First Person Bondi animations (ok so not that last picture!)








https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators.


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Things are picking up again in PVKII land! We hope to have more to show soon!

Until next time,

PVKII Team
Octoshark Studios
Nov 20, 2017
Pirates, Vikings, and Knights II - Colonel


Well ahoy ther’ mateys, brothers, and lasses!

We be currently recruiting talent for developing or contributing to PVKII in the priority positions below! First up though; you should know about the different ways you can help us out!

ROLES
Beta Tester: Spots are filling up quickly! You will attend 4-5 tests a month, provide feedback, suggestions, and help us improve the game. Most of all, its really fun! More information on applying for the testing team here.

Developer: Have a spot on the PVKII team, must complete an applicant’s challenge or trial, provides more impact to the future of the passion project, and contributes to development on a consistent basis.

Authorized Creator: Have the skills of a game developer, but don’t have the time to commit to the team? Contribute to the game whenever you feel like it. Always open for any position.

Contributor: Have some assets you’d think would help us out? Want to make a professional trailer video for the game? These are just some examples! If you’d like to be a one time contributor and provide us with something ready to use please post in our application forum.

*Everyone in these groups receives in-game recognition.

So…
Are you GREAT?
Do others envy your SKILLS?
Do you have a strong passion for game design?
And most importantly, are you a trustworthy and reliable future crewmember?


If you answered YES to all of the above, you may be just what we are looking for! So, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested!



OPENINGS
Voice Actor/ Actress
Think you've got the perfect voice to match one of our classes? Come on by! You must have your own equipment with experience in voice acting and of course, examples of things you've 'said' in the past! You should be creative to help with ideas for voice lines, flexible to change, and willing to work your pipes to fit one or more class!

3D Artist
Whether you specialize in characters, weapons, or props, we need you! Must be able to produce lovely-looking models and textures that fit in with PVKII's art style. Ideally, prop modellers work with our environmental artists to fill levels up with various props and assets. Modellers must be able to skin their own models and compile them into the game. Experience with the Source engine is ideal.

Additional Programmer(s)
Join our growing team of skilled PVKII programmers! Must be experienced with C++, git, and ideally the Source Engine. A creative problem solver and team player who can work with senior programmers to frequently update private build content. Taking on the role as an additional coder, you will be an essential and positive force for the future development of the game.

2D Artist/Texture Artist/Particles
Could be one person, could be three. We need experienced 2D artists capable of regularly producing a variety of 2D art. You need to be able to produce any of the following: game environment textures, in-game particle effects, concept art, or graphics for promotional material. Whatever you see yourself doing, we can find a task fit for you! Experience with the Source engine is ideal.

Animator(s)
We be always looking for more animators! Must be capable of producing realistic looking animations that flow well and convey weight and density etc. Must also have experience with the source engine and the process of compiling animations into the model. Should you be an expert in 3rd person and/or 1st person we want to see what you can do!

Additional Leadership
Think you’ve got a master plan, the connections, the resources to help direct the future of PVKII and possibly Octoshark Studios? You should have many years of experience with PVKII, and have a positive reputation in the community. Must understand the requirements of game design, project management, and have the commitment to see goals to completion. You are a planner, patient, understanding, engaging, a team player, and of course you are a great communicator. You take initiative for new solutions such as internal/external recruitment, or press opportunities. You rally team members for discussions, meetings, tests, and projects. You work with our core leadership team, and maximize efforts from your area of responsibility. Experience with the Source engine is an asset. Experience developing and/or testing games or mods is an asset. This is a developer position.

Is your specializing field not listed above, even though you think we could use you? Apply anyway with examples of your work!



APPLY NOW!

We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please stop by the applications section of our forums here. No time wasters, only serious applications please! Applicants will be given a small test assignment and/or go through a short trial period before joining the team proper.
...

Search news
Archive
2018
Apr   Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002