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January offers double the Dead Space, with the sequel to Visceral Games' sci-fi horror hit landing on the 25th and the similarly gory animated spin-off, Dead Space Aftermath, arriving the same day.
EA expands the Dead Space universe even further with Aftermath, a bloody animated film that follows up on the events of the original game. Dead Space Aftermath is a mix of hand-drawn and computer generated animation, soaked in blood and burning flesh, the kind of stuff perfect for Saturday mornings. It's coming to DVD and Blu-ray, if the Dead Space universe is something you'd like to explore even further.
If your initial impression is "Not gory enough!", give it a minute or two. Heads start exploding and skin starts flaying at an alarming rate as the trailer builds up steam.
Aside from the inclusion of multiplayer, probably the biggest addition to Dead Space 2 is "The Sprawl", the confined, segmented sections of the first game's spaceship replaced with the cavernous interior of a space station.
That's a lot of ground for our hero Isaac Clarke to cover, so you can excuse him for popping the helmet off and taking a breather! After all, if you were going to spend a bunch of time doing nothing but running around a space station in the dark shooting monsters and crapping your pants, you'd need to take five every now and again too.
Mirror's Edge, EA's 2008 parkour-flavoured FPS, "fell short" of the publisher's expectations.
EA Games boss Frank Gibeau told Develop, "First-person parkour across buildings is fun, but to be blunt, Mirror's Edge's' execution fell short."
"What I learned from Mirror's Edge is that you have to execute, you have to spend more time on a game to ensure it's polished, and you need to have the depth and persistence of an online game," he explained.
"There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either."
"The key learning from us was that if you're going to be bold with that kind of concept, you need to take it as far as it can go in development."
We'd say Gibeau needs to easy up on the DICE-developed title. Sure, it wasn't perfect, but it was certainly one of the more interesting new IPs of the last few years.
Eurogamer's Christian Donlan gave it 8/10, saying, "For those who can shrug off the contradictions and the limitations, ignore the tearing cityscape and lingering qualms about value for money, this will shove you so deeply into the experience of being in someone else's body, and taking it on a terrifying, breakneck joyride, that nothing else will matter."
Gibeau didn't stop at Mirror's Edge though Visceral Games' largely excellent Dead Space also came in for a bit of a pasting.
"It made money for us, but didn't hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes.
"So when we re-worked Dead Space [for the upcoming sequel], we looked at how to make it a better idea, how do we make the story more engrossing, how do we build Isaac as a character, how do we make this game a success online."
Dead Space 2 is out on 25th January on PC, PlayStation 3 and Xbox 360, but what of a Mirror's Edge sequel? "One thing I will say is that we won't give up on those IPs," promised Gibeau. "A new idea obviously has a lot of risk attached to it, but if you get it all right it can be huge."
Get your talon-like hands on this batch of 15 multiplayer screens for Dead Space 2 that Electronic Arts sent out out yesterday. In addition to the humans, you can see a couple types of playable necromorphs.
Dead Space 2 is due Jan. 25, and it blows me away that's three months from now. Sheesh, where has 2010 gone?
The studio best known for making Dead Space and Dante's Inferno is expanding, welcoming more developers—and more than just action adventure games—into its fold, including EA's venerable Command & Conquer strategy game series.
Electronic Arts senior VP and group general manager Nick Earl tells Gamasutra that more games, including the Command & Conquer title that's "pretty far off," will exist as Visceral Games label projects. Whatever that new C&C project is, you can count on "fundamental innovation" coming to the real-time strategy series.
The growing Visceral Games brand, which will tap the talents of EA development studios in Los Angeles, Shanghai, Montreal and Melbourne, Australia, will bring you more than just Dead Space, more than just third-person action. Earl calls the Dead Space series "really emblematic of the kind of games we're building," even if that doesn't necessarily mean Command & Conquer is due for a graphically violent makeover.
Hey, it sounds better than Command & Conquer for Facebook, right?
For more on Visceral's plans, check out the full article on Gamasutra.
A new Dead Space game for the iPad will launch in December, EA has revealed.
The publisher announced the game at a press event in Tokyo's Apple Store, according to TouchArcade.
The game will bridge the story gap between the first two Dead Space titles and feature motion-based dismemberment, letting you lop of necromorph limbs with the swipe of a finger.
A slideshow presentation at the event promised, "Third person shooter - no rails, no mode switching."
The slide made no mention of an iPhone version.
Hopefully the game will fare better than EA's other recent spin-off, Dead Space Ignition. Eurogamer's Chris Schilling deemed the PlayStation Network and Xbox Live Arcade download only worthy of 3/10.
EA also showed off a number of other games in the works for Apple's device at the event, including Reckless Racing, Monopoly, NBA Elite 11, EA Sports Active and Pictureka!
EA's mobile division has been very busy of late. It recently unveiled its first slate of titles for Microsoft's new Windows Phone 7 OS, including versions of Need For Speed: Underground, Tetris and The Sims 3.
Dead Space 2 launches on PC, PlayStation 3 and Xbox 360 on 25th January 2010.,
Development on a sequel to Dante's Inferno is not underway, developer Visceral Games has revealed, and there are no immediate plans to get started.
Joystiq asked Visceral's Zach Mumbach whether we'd be seeing adaptations of the remaining sections of Dante's Divine Comedy.
"I'm sure that if enough people are like, 'I got 60 dollars for Purgatory or Paradiso,' then we would make that game. But I don't know. I don't get to make those decisions."
Visceral's God of War competitor sliced its way onto PlayStation 3 and Xbox 360 last year. Eurogamer's Ellie Gibson was relatively unimpressed, awarding it 6/10.
Mumbach went on to reveal that the studio was under no pressure from publisher EA to release annual Dead Space titles.
"I think they do a real good job. I've never felt like, 'We should be doing this, but EA is making us do that.' Especially since JR's [CEO John Riccitiello] come on board . JR's like 'Make good games. I need good games, give me good games.'"
Dead Space 2 arrives on PC, PlayStation 3 and Xbox 360 on 25th January 2011. A downloadable 'midquel', Dead Space Ignition, is available on PlayStation Network and Xbox Live Arcade tomorrow.