It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.
Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!
I would like to personally thank a couple of team members by who made this update possible.
Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!
Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!
Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.
This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!
With transports rolling in, and new battlefields to fight on heading towards the game, now is a great time to head to the front! If you haven't taken a look at RO 2 in awhile, now is a great time. Don't forget to check out the Classic mode designed for RO 1 players for a more tactical experience.
Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45.
You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.
Have you got any plans this weekend? Maybe you're thinking about going somewhere nice or meeting up with a few friends. Fool! Weekends aren't about that any more. These days, they're for trialling games that have been made temporarily free to play, then pondering whether they're worth the rather hefty discount they've also been given.
From now until Sunday evening you can download and play the hardcore World War 2 multiplayer FPS Red Orchestra 2. Should you find doing that a pleasurable experience, there's a 75% discount in effect until Monday, bringing the game down to £3.74.
This is all to celebrate the release of the Fall 2012 Free Content Pack, which brings a new map - Barashka, from the first Red Orchestra - and a redesigned Countdown mode.
There's also a 75% discount on the Tripwire bundle, which includes both Red Orchestras, first-person puzzler The Ball, Dwarfs?! and the rather good zombie co-op FPS Killing Floor.
Anyone planning to give this a shot? RO2 was pretty wonky on release, but I've since heard that it's been fixed up nicely and is well worth a try.
Red Orchestra 2, our 2011 multiplayer shooter of the year, is now on Steam Workshop. As I write, only one map and a selection of SDK tutorials have been posted, but phase two of Tripwire's $15,000 RO2 mapping contest should incite a blitzkrieg of community-made content for the WWII shooter.
Also, for the next few days, the Tripwire Interactive Bundle is 75% off on Steam. That's $15/£12.49 for Red Orchestra, Red Orchestra 2, Killing Floor and its DLC, The Ball, and Dwarfs!? (I wasn't angry and confused about that list, the game is called "Dwarfs!?" Or is it?!)
Speaking to PCGamesN, Tripwire Vice President Alan Wilson said the exclusion of modding tools from accessible genres -- most notably shooters -- is a choice they "really can’t wrap our heads around."
"Why would you stop people from modding your game?" he asked. "Why would you prevent people from being creative with your material? Just look what done for everyone concerned, for example. Arma 2 has been on the top-ten sales charts on Steam for about the last four months solid because of what one of their employees did for fun in his spare time."
Originally a team of spirited modders, Tripwire elevated to a full-fledged development studio after Red Orchestra took the grand prize in Epic's first Make Something Unreal contest. The standalone followup, Red Orchestra 2, gets its first expansion later this year.
"Frankly, we can see zero downsides to allowing people tools and letting them mod a game," Wilson added. "I never understand why companies effectively block people from doing that stuff."
Meanwhile, DICE recently reiterated that the closed environment it has established in Battlefield 3 should remain that way, warning players not to use a mod which affects the game's color saturation.
Excellent co-op kill-o-geddon Killing Floor now has Steam Workshop support, letting fans share maps, mods and weapons. The most popular mods include a version of Killing Floor that uses Doom 2 assets, a map set in hell, a version of classic Counter-Strike mod, Gun Game and a scythe. That's a pretty good cross-section of the sort of bonus extras we can expect from Killing Floor's active modding community.
Red Orchestra 2 will be getting Steam Workshop support soon as well. To celebrate, a Tripwire Steam bundle has been on sale all weekend at 66% off. There's still seven hours left on the deal, which includes Killing Floor (and all DLC character packs), Red Orchestra 2, Red Orchestra: Ostfront 41-45, The Ball and Dwarfs!?
A post on the Red Orchestra blog announces Rising Storm as the first expansion pack for Red Orchestra 2. It'll ferry Red Orchestra 2's bloody, muddy realism out to the sunny, sandy beaches of the Pacific theatre, where American forces will battle the Japanese army on famous battlefields like Tarawa, Kwajalein, Saipan, Iwo Jima and Peleliu.
The expansion is a total conversion created with help from Red Orchestra's active modding community. Tripwire recruited a "hit-list" of modders who had worked with Tripwire before, and asked them to help produce the expansion.
"As Red Orchestra: Ostfront had such an avid modding community, producing some pretty good content, it made sense for the Tripwire team, the core of whom were ex-modders themselves, to offer this opportunity to a team of modders," Rising Storm producer Tony Gillham tells Gamespy.
The US and Japanese factions will be asymmetrically equipped. Gilham tells Gamespy that balancing the well-equipped US forces against a Japanese army that hardly used automatic weapons at the time is the biggest design challenge for the team at the moment, but they're hoping that carefully constructed maps can help to even out each battle. The expansion's due to arrive at an unspecified point this year, and IGN have the announcement trailer, which you can see below.
Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivaled tactical shooter experience.
Like so many tinkering, well-armed elves in a war factory, Tripwire Interactive is putting the final touches on its 64-player, WWII multiplayer FPS, Red Orchestra 2: Heroes of Stalingrad. Today, they've passed along the final system specs for the game, along with the retail box art.
Minimum: OS: Windows XP/Vista/7 Processor: Dual Core 2.3 GHz or better RAM: 2 GB Graphics card: 256 MB SM 3.0 DX9 Compliant NVIDIA® GeForce 7800 GTX or better ATI® Radeon® HD 2900 GT or better Sound: Windows Supported Sound Card DirectX: DirectX 9.0c Hard Drive: 8 GB free hard drive space
Recommended: OS: Windows XP/Vista/7 Processor: Quad Core 2.6 GHz or better RAM: 3 GB Graphics card: 512 MB SM 3.0 DX9 Compliant NVIDIA® GeForce GTX 260 or better ATI® Radeon® HD 5750 or better Sound: Sound Blaster Audigy or better DirectX: DirectX 9.0c Hard Drive: 8 GB free hard drive space
Nothing unexpected, right? Having played Red Orchestra 2 on at least three different hardware configurations over the past month, I can't say that I've had any framerate issues on the systems I've used.