Mar 31
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: MANW Winners, Marksmen Pre-Order, Launcher Updates
PRECEDENCE: Flash

SITUATION
100. One hundred. This is the hundredth time you may be reading one of these SITuation REPorts. A little over two years ago, we launched this development channel alongside the public Alpha. We're grateful to those of you still with us! We're also excited for all of you new to the game, especially since last week's massive sale. If you are new, this is where we share reports of various types about on-going Arma 3 development. SITREPs are a weekly wrap-up, as well as a place to discuss work-in-progress and future plans. SPOTREPs are change logs for our main branch updates. TECHREPs are change logs for updates to the Arma 3 Tools suite. And finally, OPREPs are more in-depth blogs about a particular feature, technology or theme generally. You can follow these reports in the Dev Hub, or in the game's Launcher for example. Good to have you along for the ride!

Full SITREP
PC Gamer

The "Make Arma Not War" contest ran for over a year, which might sound a bit ridiculous until you consider that Bohemia Interactive was offering 500,000 (estimated at $680,000 at the time, now worth about $546,000—such is the nature of international exchange rates) in prize money. Serious inquiries only, in other words.

Bohemia announced the winners today, and they do look very serious indeed—with the possible exception of Get Wrecked, for reasons that will become clear when you watch the trailer.

Singleplayer Game Mode: 1st place ( 50,000) RESIST by Kydoimos 2nd place ( 30,000) Pilgrimage by Rydygier 3rd place ( 20,000) Deliverance by Sarge Studio

Multiplayer Game Mode: 1st place ( 50,000) King Of The Hill by Sa-Matra 2nd place ( 30,000) Battle Royale: Ghost Hotel by PLAYERUNKNOWN 3rd place (shared) ( 10,000) Get Wrecked* by Sli 3rd place (shared) ( 10,000) Twilight Onslaught* by Dorian23Grey

*These entries received an equal amount of points from the Make Arma Not War jury.

Addon: 1st place ( 50,000) Task Force Arrowhead Radio by Nkey 2nd place ( 30,000) Bornholm by Egil Sandfeld 3rd place ( 20,000) F/A-18X Black Wasp by Saul

Total Modification: Winner ( 200,000) RHS: Escalation by Red Hammer Studios

The Health Care in Danger Award, created in conjunction with the International Committee of the Red Cross, went to Pilot Civilian Air Rescue On Missions, by RobJ2210.

"On behalf of everyone here at Bohemia, I d like to congratulate the winners, and thank all of the contestants, supporters, and judges for their enthusiasm and hard work," Bohemia Interactive CEO Marek Spanel said in a statement. "As developer of the Arma series, it s very inspiring to see content creators bring such varied, creative, high-quality additions to the Arma 3 platform, as well as the passionate embrace of their efforts by the Arma community. The Make Arma Not War contest is an important first step in the promoting and rewarding of content creators, and we look forward to building upon this commitment in the upcoming year."

Up-close looks at all the winners, including screens, trailers, and detailed descriptions, may be found at makearmanotwar.com.

Community Announcements - Nelios

Bohemia Interactive today announce the winners in the €500,000 Make Arma Not War content creation contest for Arma 3: www.makearmanotwar.com/winners

In the Make Arma Not War contest, Arma 3 content creators were invited to compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon.

https://youtu.be/37CvcpgaIwk
The winners, per category, are:

Singleplayer Game Mode
1st place (€50,000) – RESIST by Kydoimos
2nd place (€30,000) – Pilgrimage by Rydygier
3rd place (€20,000) – Deliverance by Sarge Studio

Multiplayer Game Mode
1st place (€50,000) – King Of The Hill by Sa-Matra
2nd place (€30,000) – Battle Royale: Ghost Hotel by PLAYERUNKNOWN
3rd place (shared) (€10,000) – Get Wrecked* by Sli
3rd place (shared) (€10,000) – Twilight Onslaught* by Dorian23Grey

*These entries received an equal amount of points from the Make Arma Not War jury.

Addon
1st place (€50,000) – Task Force Arrowhead Radio by Nkey
2nd place (€30,000) – Bornholm by Egil Sandfeld
3rd place (€20,000) – F/A-18X Black Wasp by Saul

Total Modification
Winner (€200,000) – RHS: Escalation by Red Hammer Studios

As part of a unique collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive also instituted the Health Care in Danger Special Award. Given to the entry which covers the topic of health care in danger the best, the winner of this award will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.

The winner is:

Health Care In Danger Special Award
Winner (ICRC trip) – Pilot Civilian Air Rescue On Missions by RobJ2210

In celebration of the winners, Bohemia Interactive will be hosting a special livestream tomorrow, Friday March 27th, at 16:00 UTC. Live from the Bohemia Interactive offices in Prague, Associate Producer Matt Lightfoot and other members of the Make Arma Not War team will be playing some of the winning entries. The session will be broadcasted from the http://www.twitch.tv/arma3official.

Bohemia Interactive’s CEO, Marek Spanel, said:
“On behalf of everyone here at Bohemia, I’d like to congratulate the winners, and thank all of the contestants, supporters, and judges for their enthusiasm and hard work. As developer of the Arma series, it’s very inspiring to see content creators bring such varied, creative, high-quality additions to the Arma 3 platform, as well as the passionate embrace of their efforts by the Arma community. The Make Arma Not War contest is an important first step in the promoting and rewarding of content creators, and we look forward to building upon this commitment in the upcoming year.”

In order to better facilitate player-created content, Arma 3 features Steam Workshop integration, which enables people to easily share and install custom scenarios and addons. Bohemia Interactive plans to expand Arma 3’s Steam Workshop implementation to support full mods, total conversions and much larger file sizes in the near future. In addition, the studio is pursuing other opportunities that might help player-created content flourish, such as a potential Steam Workshop marketplace where Arma 3 content creators could sell their work. More specific details will be shared in a future devblog.

For more intel on the Make Arma Not War contest and the winning entries, please visit www.makearma.com/winners/.
Mar 24
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Marksmen Release Date & Dev Diary, Extended Edition, Default Launcher, Workshop Transition
PRECEDENCE: Flash

SITUATION
Wednesday, April 8, 2015 - the date to mark in your calendars for the release of Arma 3 Marksmen DLC and its 1.42 platform update! That leaves us with a little over two weeks to disassemble the new weapons, inspect the parts, do a good cleaning, and polish them up for widespread use. To achieve this, we've upgraded our development Data Lock to strict. Cue the sound of some 60 developers crying. Where the packing of game data had already been restricted, they now have to request permission to do any work on the game. That may sound crazy, but it helps us greatly in this final stages. The smallest and innocent-looking change can make seemingly unrelated systems implode. This tool allows us to carefully track changes, quickly address issues and focus on the things that matter. Our next goal is to stage the entire Marksmen package onto Dev-Branch, meaning we'll add the playable content.

Full SITREP
Community Announcements - Nelios
To provide a more in-depth perspective on development, Bohemia Interactive today released the first of a two-part series of developer diaries about the upcoming Arma 3 Marksmen DLC.

Exploring the new weapons and supporting platform features, in the video. Arma 3's Creative Director Jay Crowe, Project Lead Joris-Jan van ’t Land, and Encoding Lead Petr Kolar discuss the vision behind the Marksmen DLC, its development process, and the contribution it makes to the Arma 3 sandbox.

https://youtu.be/eQCMPp2f5_A
In the next developer diary, members of the Arma 3 development team will discuss the new End Game multiplayer mode, showcase scenarios, firing drills, training courses, as well as the Virtual Garage feature, which will all be shipped alongside the Marksmen DLC.

What's in the Marksmen DLC and platform update?
The Arma 3 Marksmen DLC consists of seven new weapons, two scopes, remote designators, ghillie suits, firing drills, and the Marksmen showcase scenario. The DLC will be accompanied by a major platform update, which will be free for all people who own Arma 3. The supporting update will introduce weapon resting and deployment (#bipods), improved recoil simulation, improved AI suppression, various sound enhancements, a new multiplayer mode and showcase scenario, suppressor and bipod weapon attachments, heavy and grenadier vests, nine additional face paints, and Virtual Garage.

When/where can I buy the Marksmen DLC?
The Arma 3 Marksmen DLC will be available on April 8th for 12.99 EUR/10.99 GBP/15.99 USD on Steam and the Bohemia Interactive Store. People can already purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD - saving them more than 25% over buying the DLC piece by piece.

http://store.steampowered.com/app/304400/

Those who are completely new to Arma 3, but are looking for the complete experience, can now seize a massive discount of 50% on the Arma 3 Extended Edition at Bohemia Interactive’s official store. The Extended Edition includes the Arma 3 Digital Deluxe Edition and the Arma 3 DLC Bundle, and already saves people 9.99 EUR/11.99 GBP/14.99 USD over buying the vanilla game and DLC bundle separately. The special offer runs from March 23rd until March 29th.

To enlist for regular Arma 3 service, people can purchase the standard edition of Arma 3, or the Arma 3 Digital Deluxe Edition, from Steam and Store.bistudio.com. Both editions will be available for purchase with a 50% discount until March 29th.

http://store.steampowered.com/app/107410

More information on the Marksmen DLC, and supporting platform update, is available here. A more in-depth explanation of Bohemia Interactive’s approach to DLC for Arma 3, and how it prevents a split in the game’s multiplayer community between those who own DLC and those who do not, can be found in a previously released dev blog.
PC Gamer

The upcoming Marksmen DLC for Arma 3, and the accompanying free update aims to "redefine what it means to fire a weapon in Arma 3". The free update adds suppressors and bipod weapon attachments, heavy and grenadier vests and "nine new types of face paint". Oh, and "major" changes to weapon handling and sound.

Those changes introduce "weapon resting" which alters your weapon's accuracy when you're positioned on a stable surface. Bipods can be used to give you stability pretty much anywhere, and recoil and suppression have been tweaked to offer what Bohemia describes as "a more tactical, intuitive and rich experience". Guns!

The free update will also add a new multiplayer scenario called End Game, which invites teams to find and recover some useful schematics. There's also a new showcase scenario called "Firing From Vehicles" but who knows what that's about.

Meanwhile the Marksmen DLC, due April 8, adds seven new weapons including five long-range rifles and a couple of medium machine guns. There are also new ghillie suits and two "Remote Designators, which can be used to spot and laser designate targets from afar". These can be tested in new firing range drills and a new recon mission. The DLC will cost 10.99 / $15.99, available via Steam and through Bohemia's site.

Community Announcements - Nelios
Bohemia Interactive today announced the official release date for the upcoming Arma 3 downloadable content pack, Arma 3 Marksmen. Flexing its guns on April 8th, the Marksmen DLC looks to build upon Arma 3‘s infantry experience by adding new premium weapons, attachments, and gear. Alongside the new DLC, Bohemia Interactive will also release a major platform update, which implements a new multiplayer mode, training courses and showcase scenario, plus several much-anticipated platform features related to weapon handling (#bipods) and sound.



Serving as the backbone of the Marksmen DLC are the seven new weapons. Among these are five marksman rifles, namely the Cyrus 9.3 mm, MAR-10 .338, Mk-I EMR 7.62 mm, Mk14 7.62 mm, and ASP-1 Kir. The other two weapons are the SPMG .338 and Navid 9.3 mm medium machine guns. The weapons will be complemented by the AMS and Kahlia medium range scopes. There will also be new ghillie suits for the NATO, CSAT, and AAF factions to provide camouflage for various terrain types. Furthermore, the Marksmen DLC will add two Remote Designators, which can be used to spot and laser designate targets from afar. Those who want to hone their shooting skills can pay a visit to the shooting range for brand new firing drills, or go on a reconnaissance mission in the Marksmen showcase scenario.





Overall, the Marksmen DLC aims to redefine what it means to fire a weapon in Arma 3. This idea will be reinforced by a major upcoming platform update, that will be released alongside the Marksmen DLC, and will be free to everyone who owns Arma 3. Besides new playable content and major upgrades to weapon handling, this update will include suppressor and bipod weapon attachments, as well as nine new types of face paint, and three new heavy and grenadier vests designed specifically for improved explosive shielding and ballistic protection.

In terms of playable content, the aforementioned platform update will deliver a brand new multiplayer mode called End Game. Here, two teams compete to locate and secure valuable schematics. There will also be the new Firing From Vehicles showcase scenario, as well as new VR training courses, objects for content creators, and a brand new set of Steam achievements.

With regards to platform features, the upcoming Arma 3 update will introduce weapon resting and weapon deployment. Weapon resting means that players will benefit from an accuracy bonus whenever they are near a stable surface, while weapon deployment will enable players to use bipods for a more steady shot. Together with improvements made to the simulation of recoil, and improvements to enemy AI suppression, this should provide a more tactical, intuitive, and rich experience. Finally, the new platform update will make significant upgrades to sound by adding more sound samples and new sound technology. These improvements should enhance the immersion and contribute to gameplay by providing players with a better situational awareness.





To round out the Marksmen DLC package and the supporting platform update, Bohemia Interactive will be expanding Arma 3’s existing Virtual Arsenal feature with Virtual Garage. This means players will not only be able to preview soldiers, weapons, and gear, and create custom loadouts for their characters, but also examine and customize the extensive collection of vehicles in Arma 3. In addition, the new update will open up Virtual Arsenal so that people will be able to try out all of Arma 3’s premium weapons, vehicles, and other DLC content, without restrictions - even if they do not own the DLC. A more in-depth explanation of Bohemia Interactive’s approach to DLC for Arma 3, and how it prevents a split in the game’s multiplayer community between those who own DLC and those who do not, can be found in a previously released blog.



The Arma 3 Marksmen DLC will be available from April 8th for 12.99 EUR/10.99 GBP/15.99 USD on Steam and the Bohemia Interactive Store. You can already purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD - saving you more than 25% over buying the DLC packs separately.

http://store.steampowered.com/app/304400/
Mar 17
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Weapon Deployment Dev-Branched, Remote Designators, Collimator Tech, Stance Adjust Bindings
PRECEDENCE: Flash

SITUATION
After a Herculean effort by Task Force Bipods, we flipped the switch on Weapon Deployment for Dev-Branch late last week. We should make it clear that we intentionally released the feature in a fairly rough state. There were and still are quite a few things we need to address before update 1.42 is rolled out. We felt however, that the extra time in your hands may let us iterate quicker, and prioritize better. Major tasks still in progress are: replacing of placeholder animation sets for various deployment heights, a more distinct difference between deploying with and without bipods, and simply getting stuck or glitching in certain areas. Taking that into consideration, we hope you enjoy this huge game-changer and leave any feedback you have in this forums thread.

Full SITREP
Community Announcements - RoyaltyInExile
UNIT: Sandbox Design Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Flexing the Big Guns

EVALUATION:
Weapons are the backbone of Arma. They are the core of the gameplay. As such, they require a lot of attention and that's exactly what we're trying to give in Marksmen DLC. We want to provide interesting choices of weapons that, aside from being visually distinctive, offer new and fun gameplay possibilities. Here we'd like to explain a bit more about the choices we made as well as the process that led to them.

Full Report
Mar 10
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Marksmen Sandbox Dev-Branch, "End Game" Early Access, Livestream Recording
PRECEDENCE: Flash

SITUATION
Are you ready to begin test firing the new Marksmen DLC weapons? You better be, because they have just landed on Dev-Branch! The majority of Sandbox content is there, including 5 new rifles, 2 new medium machine guns, 2 new scopes, and some sneaky surprises. While we continue our finalization of these assets, we look forward to your thoughts. Community feedback has made all previous releases better, so let's do the same for this huge milestone. Similar to when we staged the Helicopters DLC sandbox, there are some caveats. The branch does not yet include most of the playable content (showcases, challenges, VR training, etc.). The DLC is also not officially released on Steam's store, so you cannot buy it yet. This time around owners of the DLC Bundle and Supporter Edition should already have unrestricted access however. Enjoy tinkering with your new toys!

Full SITREP
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