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Arma 3 Beta

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Jul 8, 2014
Community Announcements - petrkol
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp inbound, Community Guide, Publisher


Bootcamp Update development is nearing its end, and we are on a mission to seek and destroy any bugs found. The entire contents of the update has been released to the development branch of Arma 3 on Steam. We are thankful for all the feedback you've provided to us. If you want to test the main branch version of the update ahead of its release, you may do so by getting into the Betas section of the Arma 3 properties on Steam and using the access code "Update124Arma3Bootcamp". This will unlock a Release Candidate branch, which we still update daily with selected fresh fixes. RC branch contains the same executable (1.24) as is going to be used for the main branch. Meanwhile there are some changes in the Dev-Branch executable that may not make it to the main branch just yet.

More in the full SITREP
PC Gamer
title="Permanent Link to Now Playing Live: PC Gamer play ArmA 3: Zeus, today at 2:30pm BST">Zeus

This afternoon, PC Gamer will be at the mercy of a vengeful, Scottish god. We'll be playing Zeus, ArmA III's on-the-fly adventure mode, where we'll be subjected to the trials and tribulations of our own Andy Kelly. The action kicks off at 2.30pm BST check here for local times and will run until we've experienced the full scope of Andy's twisted design.

Zeus is ArmA III's free multiplayer DLC: a mode in which a player can act as an RPG style GM. Andy will be able to create objectives, spawn enemies, place vehicles, build bases and, on occasion, call down massive lightning strikes all in real time.

You'll be able catch the main stream, from the PCG team's perspective, over at the PC Gamer Twitch channel. If you'd prefer to follow the dark machinations of our overlord, Andy will be streaming the Zeus perspective at his own Twitch channel.

Here's a full run-down of the people and streams involved:

Tom Senior

Andy Kelly

Samuel Roberts

Chris Thursten

Phil Savage

Ben Griffin

Thanks to special interweb magic, you can watch streams simultaneously. This page will let you see the action from Andy's godly perspective and the ground-soldier at the same time.

Alternatively, just watch the embed below. See you at 2.30pm!

PC Gamer
title="Permanent Link to Mod of the Week: Pilot Civilian Air Rescue, for ArmA 3">aaheader

ArmA 3 is a challenging game to learn, especially so when it comes to piloting choppers. Enter the Pilot Civilian Air Rescue mod, which features a number of single-player Mohawk chopper missions, from insertion (transporting doctors to a combat zone), extraction (retrieving injured NPCs and delivering them to a hospital), and even search and rescue, in which you look for lost hikers or downed pilots and ferry them back to safety. It's a great way to hone your chopper flying skills offline while getting a warm and fuzzy feeling from helping NPCs in need.

I've been slowly edging my way into the daunting ArmA 3, but I'm still a bit too bashful to play online for fear of getting yelled at by (understandably) impatient human players. I'm doubly self-conscious about my piloting skills, and trying to fly while being shot at (or screamed at) doesn't really help with my concentration. So, I'm really enjoying this mod's rescue missions, which allow me to practice piloting with only the AI looking over my shoulder, and also lets me learn the map due to the randomized placement of rescues.

Are you knelt in prayer? Well, you should be. Now get in.

The mod starts you at your base, where you can get into flight gear and receive your first mission. There are options to choose from in terms of weather, forecast, and time of day, as well as the level of hostility you want to face when flying into enemy territory. I began by setting hostiles and antiaircraft fire to zero, but if you're more experienced, obviously, you'll probably want to ratchet it up to make your missions more challenging and exciting. If your mission involves delivering passengers, they'll be waiting for you in a polite crouch near your Mohawk.

Come with me if you want to live. Briefly.

My first mission was a search and rescue: some hikers had become lost and needed to be located and transported back. I did a great job of locating them, but there was a bit of an issue while landing, and that issue was a small collision that led to a large explosion. Whoops! My next mission was to pick up a team of doctors in the field, and return them to base. I landed a bit better -- nothing exploded -- but still managed to destroy my chopper's engine so they didn't bother getting in. Well, third time's the charm, right?

Third time is not the charm.

Actually, no, I somehow managed to flip my chopper over during takeoff, crashing it while still in sight of my back-up chopper. After that, though, things started going a bit better. I was tasked with flying out to retrieve an NPC who had sustained a gunshot wound as the result of some conflict in Altis. I managed to fly out and locate the fellow, who was being guarded by friendly troops.

I think he's trying to choose between bleeding to death and taking a chance in my chopper.

A shaky -- but safe! -- landing later, he scuttled his way to my Mohawk and we took off, bound for the hospital. Landing on the hospital roof, for a noob pilot like me, was harrowing, but I was quite pleased to pull it off after only three hours of white-knuckled hovering. I was then a bit disappointed when the NPC crab-walked out of my helicopter and threw himself off the side of the roof. I know my flying isn't great, but sheez. No need to be so dramatic about it.

I guess healthcare on Altis is just a little too pricey?

I checked the mod's discussion page and I guess that's just what the AI does when you complete a hospital delivery. You've passed the mission, so the AI just takes the shortest trip back to the ground. Oh, well, at least it's amusing. After carefully parking my chopper downstairs I visited the jumper's body and took his watch. I'm a hero like that.

I said I carefully parked the chopper. I didn't say I properly parked the chopper.

It you do crash, no worries! A rescue op will launch and another chopper will be dispatched to pick you up and fly you back to base. There's also a service center for your chopper if you get a little dinged up. The mod also allows for random weather settings if you want to leave your conditions up to chance, and even lets you turn on random mechanical failures if you're the type of player who likes big surprises at altitude.

Thanks for coming to get me, guys. I had another oopsie.

I think the ability to set your own conditions makes this a fun mod for both beginners and pros. Like I said, I'm still pretty green, but after completing a bunch of missions and getting a bit better at flying, I turned everything on -- bad weather, hostile response to incursions, mechanical failures -- and had a blast. Searching for some downed pilots in a thunderstorm while the enemy is closing in on me is a real thrill. Not so thrilling for the downed pilots: they didn't make it back. Though, if they had, they'd probably just have jumped off the hospital roof.

See! I'm not the only one who crashes choppers.

Installation: Subscribe to the mod in the Steam workshop here. Launch the game, select Play from the menu, then go to Scenarios, and the mod will be listed there.
Community Announcements - Nelios
Bohemia Interactive today released a brand new video to further introduce the role of the ground vehicle crewman in Arma 3. Just as in real life, most vehicles in Arma 3 require multiple people – either controlled by AI or co-operative players - to operate efficiently, which are typically divided into a driver, gunner, and vehicle commander position. The new video takes a closer look at each of these crew member’s responsibilities, while exploring some of the core principles of ground vehicle combat.

In continuation of the official Arma 3 Community Guide series, the Ground Vehicle Crew video is narrated by Andrew Gluck (better known as Dslyecxi, former service member and leader of the popular Arma community group Shack Tactical), who discusses the strengths and weaknesses of ground vehicles, the responsibilities of each vehicle crew member, and some of the basic communication protocols. While there are many more ways to play Arma 3, it represents one possible method by which players can go more in-depth with their vehicle operations in Arma 3’s open military sandbox.

With a dozen episodes released so far, earlier Community Guides covered topics such as infantry combat, multiplayer teamwork, helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available on Arma 3’s official YouTube Channel.
Jul 1, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp finalization, Game laucher, Hotfixed 1.22


Development has just entered the typical release preparation stages for Bootcamp Update. We are on data lock, and so all of our developers focus on fixes rather than additions - until the 1.24 update goes live soon. Staging of the sandbox components got delayed from Friday, but was released onto Dev-Branch yesterday. We caution most players against switching to this branch, unless they are sure they want to deal with potential issues. The update is not far away, so you'll get to enjoy the complete and tested content soon enough. Of course any help with pre-release testing is appreciated! Today we also staged the first bit of playable content: VR Arsenal. This mode can be used to explore the many character equipment options, including community ones. Another valuable use is exporting and saving custom load-outs for deployment in other scenarios or Zeus multiplayer (as respawn load-out). There are two more additions that will be staged within days if things go according to plan: the game launcher (more info below) and the rest of the playable content (campaign and Virtual Reality training lessons).

More in the full SITREP
Community Announcements - RoyaltyInExile
FROM: Sandbox Design Dept.
TO: Arma 3 Users
OPSUM: Feature Refinement: Fatigue & Weapon Sway mechanics in Arma 3.


Over the past few weeks - and with the forthcoming Bootcamp Update in mind - we've tried to find ways to refine weapon sway and fatigue mechanics in an attempt to create even more authentic and challenging gameplay. Now, we'd like to share our design goals and overall progress with you.

More in the Full Report
Jun 30, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.22 (Steam MP fixes, Static network ports)
SIZE: ~18.5 MB / ~7.5 MB

More in the full changelog and SPOTREP
PC Gamer
title="Permanent Link to Arma 3 karting DLC has raised a lot of money for the Czech Red Cross">armakarts

You thought it was funny that Arma 3 now has kart racing, didn t you? Well pull yourself together, because the April Fools gag is now an actual feature, and it's managed to raise a million Czech koruna for the country s Red Cross. That s nearly US$50 grand.

Everyone wins, because it means Bohemia Interactive has road tested its unique approach to DLC, which provides access to all new content free-of-charge with a few reasonable restrictions that you can pay remove. The model is designed to avoid splitting the playerbase between the DLC have and have-nots, and it seems to have worked out well.

"Alongside helping us to evaluate Arma 3's new approach to DLC, with the backing of our community, Arma 3 Karts has managed to raise money for a great cause, Arma 3 creative director Jay Crowe said. A big thanks to our players, both for their support and their valuable feedback, which we'll use to refine our implementation. Overall, we're positive about the preliminary results and responses, which seems to benefit Arma 3 players and help sustain Arma 3 development."

Arma 3 Karts is still on sale for EU$1.49 / US$1.99 / 1.19, but can also be purchased in a bundle alongside the forthcoming Helicopters and Marksmen DLC.
Jun 24, 2014
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp blog, Dev-Branch plan, Red Cross donation


Creative Director Jay Crowe posted a detailed overview of the free Bootcamp Update coming to Arma 3 within weeks. Read all about the new modes, sandbox content and refined gameplay mechanics. Tomorrow we should be kicking off deployment of this content to Dev-Branch. While the specifics depend on a few dependencies between assets, we will begin with the sandbox content. This means the Virtual Reality world and its supporting objects, but also gear updates for the FIA faction, such as balaclavas. We think VR will not just work well for our tutorial modes, but also as a lightweight testing environment for modders and scripters. By stripping away all distractions, like natural terrain and objects, you can focus on just one thing - ideal for learning, development and testing!

More in the full SITREP
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

My first online experience with Arma 3 involved failing to grasp our mission, stumbling around in the dark, and falling accidentally out of a helicopter to be left stranded in a forest. Arma 3 Bootcamp is exactly what I needed. That’s the name of the next update to the military sim, and it’s going to introduce a new tutorial campaign, an ‘instructor’ scenario for multiplayer, a gun model-viewing encyclopedia and a virtual training mode. Plus greater Steam Workshop support and a new game launcher. Full details below.

… [visit site to read more]


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