Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Game Update 1.66 (Footsteps Audio Overhaul, Tactical Ping, Maintenance)
SIZE: ~10 GB / ~1.6 GB (depends on Apex ownership)

More in the full changelog and SPOTREP
Nov 22
Community Announcements - YorisYan
FROM: High Command
TO: Arma 3 Users
INFO: Update 1.66 Release Candidate, Footsteps Audio Overhaul, 64-bit Information
PRECEDENCE: Flash

SITUATION
The development team now focuses on polishing the Release Candidate of Update 1.66 to a splendid shape. While we're still tracking quite a number of issues in the build, we're tackling the bugs one by one, and hope to release the update in the upcoming weeks. Apart from fixes and maintenance, there are some additions coming in this patch, too. More on them later in this report.

Full SITREP
Community Announcements - Iceman
UNIT: Krzysztof Bielawski, Senior Programmer, Programming Dept.
TO: Arma 3 Users
OPSUM: Introducing the latest AI path-following improvements for wheeled vehicles.

EVALUATION:
Over the course of many years of development, Artificial Intelligence in the Arma series has grown into a very sophisticated system. For example, computing a route and following it on any terrain - be it a vanilla or a modded one - is, generally, something the AI manages to pull off on a daily basis. They are able to control multiple types of vehicle, be aware of enemies and dangerous areas, and navigate on roads and across bridges - all while avoiding collisions - but not always in the most effective manner.

As the number of options for the AI grew, the number of issues, edge cases, rare configurations and parameters rose as well. Plus, with the Apex expansion and its terrain, Tanoa, having unique bridges, the amount of the tweaks necessary for smooth gameplay increased drastically. Thus, it was finally time to re-address our AI path-finding.

Full Report
Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
INFO: Clean Sweep, Bohemia Incubator, Game Developers Session
PRECEDENCE: Flash

SITUATION
The development team is now fully focusing on a clean sweep of the game. This means that for the next couple of weeks we're solely fixing bugs, focusing on performance and minor, yet long-standing issues, and polishing the game. As a consequence, all of the work is under a lock - only approved and manually selected pieces of data get in the final game and the rest has to wait until the lock is released. The plan is to finish this sweeping period by delivering Update 1.66. Hopefully, after we have results of some first build checks done by our Quality Assurance, we'll be able to publish the Release Candidate by the end of this week.

Full SITREP
PC Gamer

The company behind Arma 3 and DayZ today announced a pair of new games, and they're both playable now in an early form.

Ylands and Project Argo are products of a new part of the studio dedicated to experimental games called Bohemia Incubator. While Bohemia says that its core focus is on Arma, DayZ, and Take On, it sees Incubator as a chance to test concepts at a very early stage. "There are several reasons for wanting to release experimental games and involve players into their development process. First and foremost, it can help us test whether certain design concepts work or not (and if they're fun!). But it can also help guide the development of our technology and tools (such as our next engine, Enfusion), or supporting services, like networking solutions and online community platforms," reads an FAQ response on incubator.bistudio.com.

The new projects are very distinct. Ylands is a sandbox singleplayer and multiplayer building game built in the Unity engine that's intended for all ages. It's colorful and low-poly, but Bohemia says it's "powered by advanced simulations," in the spirit of its other, high-fidelity games. The trailer shows off a few different settings and biomes, from a Wild West town to an archaeological site, forest, farm, samurai battle arena, to a midnight castle siege. It's currently available in Bohemia's store for $10, or as a free, time-limited trial.

Project Argo.

Project Argo is an Arma 3 total conversion that transforms Bohemia's massive military sim into a five-on-five tactical game. Right now Argo has three modes: two are focused on controlling sectors or capture points, and another on attack-and-defend. "In each of the three game modes, players also have the option to capture a paradrop, which can dramatically change the tide of battle adding yet another tactical element to the confrontation," reads the Argo website. Maybe most interestingly, Argo will play out on a renovated version of Malden, the original terrain in the first Arma game. This in-development remake of Malden will be added to Arma 3 as free DLC in June 2017, per the Arma 3 roadmap. An open prototype version of Argo is available for the next three or four months.

Alongside its announcement, Bohemia disclaims that these and other Incubator projects aren't guaranteed a final release. "Bohemia Incubator might seem to be very similar to Steam Early Access, but we'd like to make clear that the Incubator games can be far more rough or experimental," CEO Marek Spanel says in the announcement video. "We may even decide to cancel or stop supporting an Incubator game. And this is also why players will often be able to test the games for free."

In my view, this is all about Bohemia setting itself up to build or discover the next DayZ. The Early Access survival game, which began as an Arma 2 mod, sold 3 million copies as of January 2015, and its success has also driven interest in Arma 3, which remains one of the most popular games on Steam. As it did with the Make Arma, Not War modding competition, Bohemia continues its search for new ideas inside and outside its milsim heritage.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Arma developers Bohemia Interactive today launched Project Argo [official site], a 5v5 multiplayer tactical FPS built upon Arma 3, as a free public prototype. It’s one of the first games from their Bohemia Incubator label, also launched today, under which they’ll tinker with experiments and prototypes. Some of these Incubator games will be scrappy and some may never be finished, which is why Bohemia plan to make many of them free. Bohemia have also put Ylands, their Minecraftbut, into the Incubator. Ylands is not free but does have a free trial. … [visit site to read more]

Oct 25
Community Announcements - YorisYan
FROM: High Command
TO: Arma 3 Users
INFO: Roadmap 2016-17, Improved Lightmaps, SITREP Frequency
PRECEDENCE: Flash

SITUATION
Coming in at the end of last week, we unveiled the 2016-17 roadmap for Arma 3. Meanwhile, the development team has started brainstorming, pre-production, and in some cases already production itself on the newly announced packages. We'll talk a bit more about the roadmap later in this SITREP, but one thing is clear: Arma 3 has a splendid future ahead of itself!

Full SITREP
Community Announcements - Nelios
Moving into the third year after official launch, Bohemia Interactive today announced its development plans for Arma 3 in the upcoming year. Introduced via a new poston the Arma 3 developer’s blog, the 2016-17 roadmap reveals a variety of planned DLC content, as well as post-release support in the form of free platform updates.

While the Apex expansion, which released this Summer, marked a pinnacle moment in the game’s development journey, players still have a lot more to look forward to. Bohemia Interactive will continue to work on Arma 3 by improving existing content and features, optimizing game performance, and supporting the creation and installation of player-created content.

In addition, Bohemia Interactive also revealed brand new game content content, which aims to expand the combined arms nature of Arma 3 - providing fresh gameplay opportunities for existing players, while also attracting “new players looking for a gateway to a massive military experience”. Five downloadable content packages are scheduled:
  • Arma 3 Jets DLC (Q1 2017 - ETA)
  • Arma 3 'Orange' DLC (Q2 2017 - TBC)
  • Arma 3 Malden Free DLC (June 2017)
  • Arma 3 Tac-Ops DLC (Q3 2017 - TBC)
  • Arma 3 Tanks DLC (TBA)


Arma 3’s Creative Director, Jay Crowe:
"The creation of a new roadmap always represents a splendid opportunity to reflect upon our past efforts and think carefully about new opportunities. Our third post-release roadmap aims to strike a balance between investing in the future, and serving the needs of the Arma 3 platform and playerbase with an ambitious line-up of new gameplay, features, and content."

For all the Intel on the 2016-17 roadmap, and a brief overview of the planned new DLC, be sure to read the entire post on the Arma 3 developer's blog.

o7!
Oct 18
Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
INFO: Community Focus, Open Job Positions
PRECEDENCE: Flash

SITUATION
The development team is polishing existing features, tackling some inconsistencies in the sandbox, and preparing for the future of Arma 3. We look forward to unveiling all of the platform improvements and content additions we have planned, and while our 2016-2017 roadmap blog is currently receiving its final touches, we intend on sharing this Intel with you in the upcoming week.

Full SITREP
Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix 1.64 (Controller Fixes, MP Vehicle Movement, Miscellaneous)
SIZE: ~35 MB / ~8 MB

More in the full changelog and SPOTREP
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