Community Announcements - Nelios


Over the past month, video creators from all over the world have worked day and night to deliver you the best Arma 3 video ever made. The result: 100+ splendid entries.

Now it's our turn! Show your love by voting for your 3 favorite videos in the #Armachinima Awards contest: https://arma3.com/armachinima-contest

https://youtu.be/nm3gu6InzLw
By voting, you help select 10 nominees, from which the Arma 3 devteam will pick 3 winners. So, grab the popcorn, invite your mates (or Valentine's date), and watch all the videos on our website. Enjoy!
Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
INFO: ARMAnet Podcast, Ambient Occlusion Improvements, Server Monetization Extension
PRECEDENCE: Flash

SITUATION
The development team is now preparing a Release Candidate build for public testing. If things go well, we intend to make it available to the community later this week. Internally, we're also very much in the production phase of all of this year's planned additions, which are now all starting to come together nicely.

Full SITREP
PC Gamer

Arma 3 and its predecessors are model citizens for moddability. Bohemia's milsim is practically a platform more than a traditional game, a vehicle for 3D modelers and mission makers. In 2014 and 2015 the company ran Make Arma Not War, a yearlong contest meant to encourage modders to put stuff on Steam Workshop, which now contains tens of thousands of missions, tweaks, and objects for Arma 3.

Add to that pile these familiar bricks from Mondkalb, who's actually an animation lead at Bohemia Interactive Simulations, a separate group that makes VBS. Yesterday Mondkalb put "Operation Blockhead" on Steam Workshop, a mod that contains a handful of unique Lego civilians as well as some simple Lego bricks that you can insert into Arma's high-fidelity world. It's a modest mod, but the contrast between blocky men and Arma's photorealism is wonderfully weird:

Mondkalb says that his intention was "mostly to demonstrate how versatile the engine is." The mod is a fully independent character setup, including "original animations, ragdoll, weapons, clothes swapping, head and face textures, lip movement and of course hats." The plastic characters don't inherit all of Arma's mechanics—crouching and prone didn't seem to work when I tried it in the Eden Editor. I love the ragdoll effect on the characters, though.

Hopefully someone will take these assets and run with them. Lego Island fans—and I know you're out there—here's your cue to get to work on a total conversion set on Arma's 100 square-kilometer Tanoa terrain.

You can subscribe to Operation Blockhead on Steam Workshop or find it on Google Drive.

Jan 24
Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
INFO: Armachinima Awards, Sensor Improvements, SECREPs
PRECEDENCE: Flash

SITUATION
The development team is now experiencing the freezing beauty of European winter. All the more reason for us to run away to the warmer regions of Altis and Tanoa! Over the past two weeks, we've introduced several platform improvements, released three security updates, and announced a new contest for our creative community. In parallel, our teams in various physical locations are also hard at work on the various deliverables of the 2017 roadmap. Let's take a look!

Full SITREP
Jan 23
Community Announcements - Iceman
FROM: BattlEye
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~1 MB
Jan 16
Community Announcements - Iceman
FROM: BattlEye
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~2.2 MB
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful>. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

… [visit site to read more]

Jan 12
Community Announcements - Iceman
FROM: BattlEye
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~2.3 MB
Community Announcements - Nelios
Bohemia Interactive & NVIDIA present the #Armachinima Awards
Create the best cinematic Arma 3 video ever, win a top-tier NVIDIA graphics card



Channel your inner-Spielberg, get your Scott on, and unleash the Bayhem. Welcome to the #Armachinima Awards! In this new contest, we’re inviting you to deliver the best Arma 3 cinematic video ever created – to entertain the troops, and to win a top-tier NVIDIA graphics card!

https://youtu.be/etEabV4DqcI
What’s a machinima? The dictionary suggests: machinima / məˈʃɪnɪmə / noun: the practice or technique of producing animated films through the manipulation of video game graphics. For the purpose of this contest, an ‘armachinima’ is a directed cinematic video using Arma 3 game graphics. Whether it’s long or short, a full-length feature film, a documentary, a trailer, or even just an ‘experience’ – every type of video is welcome, as long as they have cinematic qualities.

So prepare your storyboards, get ready to capture, enlist friends and family for (voice-)acting, and put the Eden Editor to use! But even if you’re not competing, you can participate by voting for the 10 nominees starting from February 14th. Afterwards, the Arma 3 development team will select 3 winners from the nominees, which will be announced in the beginning of March. Aside from glory, 1st place will be awarded a beastly NVIDIA GTX 1080, while 2nd and 3rd place will receive a magnificent NVIDIA GTX 1070 graphics card. The perfect prizes for those who are into gaming and video production! Additionally, all 10 nominees will receive an Arma 3 t-shirt.

To enter the contest, you simply need to send an e-mail to competition@bistudio.com with a YouTube link to your entry AND a download link to the video file itself. Be sure to also include your contact details. The submission deadline is February 13th 09:00 CET (GMT+1).

For more info on the #Armachinima Awards, as well as the full set of contest rules, be sure to check our website at www.arma3.com/armachinima-contest. We’ll also be updating this page with the latest entries, so check back regularly and prepare to vote from February 14th.

Good luck filmmakers, and for those watching, enjoy the show!

“If it can be written, or thought, it can be filmed” – Stanley Kubrick
Jan 10
Community Announcements - Iceman
FROM: High Command
TO: Arma 3 Users
INFO: Jets Platform Improvements, Dev-Branch Activity
PRECEDENCE: Flash

SITUATION
The development team is back from their winter holidays and is fully operational. The production of 2017's deliverables is in full swing and we're set for another year of support and another year of Arma 3.

Full SITREP
...

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