Apr 30, 2013
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: MP security, Dedicated Server files, audio and lighting tweaks
<b>PRECEDENCE</b>: Flash

For most of our Alpha testers, last week has mostly been about the multiplayer service being interrupted by servers manipulated with <a href="http://steamcommunity.com/games/arma3/announcements/detail/1587793954705442324">scripting exploits</a>. The situation was worse than single servers being hacked, since it easily spread to clients, who would then also bring it to the next server they connected to. In the Operations section I've detailed some of the steps we've taken so far, and those we'll take from now on to improve the situation. A lot can be said about the root of the problem we're facing here - perhaps a good topic for a blog at some point. It boils down to the concepts of freedom and security and how badly they often mix.

More in the <a href="http://alpha.arma3.com/sitrep-00009">full SITREP</a>
Apr 26, 2013
Community Announcements - YorisYan
Most of those testing the Arma 3 Alpha multiplayer will have noticed a widespread abuse of its script functionality over the past few days. This particular type of exploit has been made harder in today’s <a href="http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog&p=2382499#post2382499">Development branch version</a> (<a href="http://forums.bistudio.com/showthread.php?153686-Hacked-by-a-player-with-no-ID&p=2382507&posted=1#post2382507">more info</a> - certainly not the end of improvements in this area). We are considering deploying to default branch next week, pending test results. Persistent server admins are urged to restart Development servers.

The general topic of cheating will be addressed in a little more detail in the <b>next SITREP</b>. It is important to say already that we have reasons for not yet applying the global anti-cheat measures. We intend to do it as soon as we are able to.

Note: <i>installscript.vdf</i> in the Steam game installation is not malicious, but part of the Steam installation process. On first-time setup it installs DirectX runtimes and sets up the registry. We do not currently have indications this file was compromised by this abuse. If you have other specific information, please contact us directly at support@bistudio.com.

Thank you for your enduring patience and support, and for remembering this still is a development Alpha product. Together we can make the main game a more secure experience.
Community Announcements - Nelios
Bohemia Interactive has just released a new episode in the Arma 3 video guide series. Drawing on endless hours of multiplayer combat experience, Andrew Gluck (better known as Dslyexci from ShackTactical) narrates the video to share tips on how to be effective as a team in multiplayer.

The Multiplayer Teamwork guide is part of the video series which aims to introduce players to some of the basics in Arma 3. The previously released two episodes served as an introduction to the tactical shooter series and explored the topic of infantry combat. The Arma 3 Alpha, which was released over a month ago, forms the backdrop to these videos.
Apr 23, 2013
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: Splendid screenshots, localization, Dedicated Servers
<b>PRECEDENCE</b>: Flash

Development is proceeding as planned: perhaps a little more focused on the internal milestone this week. There are a lot of big tasks which you may not immediately see in the game, but they are mandatory and time-consuming. One of these is localization for different regions. The development team has to constantly prepare data so that it can be translated towards the end of the project. Configuration files and scripts usually contain thousands of literal strings, which must be moved to a localization database. Translation agencies can then do their thing and deliver the resulting texts. Those still need to be re-tested and tweaked within the game for context and length. Among others, designer Jiří Zlatohlávek has been working hard on cleaning the database and finding unlocalized texts, while Vladimír Hynek has started to prepare the font for languages such as Russian and Japanese with their character sets.

More in the <a href="http://alpha.arma3.com/sitrep-0008">full SITREP</a>
Community Announcements - Nelios
Inspired by the <a href="http://www.arma3.com/news/this-is-war-photography">splendid guide</a> for screenshot-taking in Arma 3 (by Senior Designer <a href="https://twitter.com/KarelMoricky">Karel Moricky</a>), we launched a '2013 World Arma Photo' <a href="http://www.arma3.com/news/this-is-war-photography#competition">contest</a>!
<p style="text-align:center"><a href="http://www.arma3.com/news/this-is-war-photography#competition"><img src="http://www.arma3.com/images/post_thumbs/screen_guide_steam.jpg" height="75"></a></p><p style="text-align:center"><b>Win Arma X, Take On Helicopters & Carrier Command: Gaea Mission!</b></p>
<strong>WHAT DO YOU NEED TO DO</strong>
In order to win this prestigious award, you need to bring your A(rma 3)-game and capture the ultimate, artistic, stunning, remarkable, story-telling screenshot.

<strong>HOW TO SUBMIT</strong>
Select <u>1 high-res screenshot (1280x720px or higher)</u> that you deem worthy of the title ‘2013 World Arma Photo’. Send this screenshot to <b>competition@bistudio.com</b> and be sure to also indicate whether you would be interested in a download code for Store.bistudio.com or Steam.

The contest runs from Friday April 19, 2013 up and till Monday April 29, 2013 (GMT+1). The competition will be judged by our expert Karel Moricky, who will personally pick the 3 winners. The result will be announced shortly after the competition has ended (approximately 3 days).

Good luck!

Only one entry per participant is permitted. Submissions that contain multiple screenshots will automatically be disqualified. Mods are allowed, editing/touching up is permitted, yet 'pure' screenshots are generally preferred.</i>
Apr 22, 2013
Community Announcements - Nelios
In support of the popular Arma 3 Alpha and Arma 3 Alpha Lite, Bohemia Interactive has released a brand new episode in their official Community Guide video series. This second video takes a closer look at infantry combat – providing insights on the principles of situational awareness, positioning, enemy contact and shooting.

Kicking it off with a more general introduction, the studio has been co-operating with Andrew Gluck (better known as Dslyecxi) from ShackTactical to create a short series of tutorial videos for Arma 3. As a former servicemember and leader of the Arma community group ShackTactical over the past 7 years, Andrew draws from a vast amount of experience and - in this video - he covers a number of tips on how to operate more effectively as an infantryman.
Community Announcements - Nelios
Building upon the successful launch of the much-anticipated Arma 3 Alpha, Bohemia Interactive has joined forces with one of its community members to create a series of tutorial videos.

Over the next couple of weeks, Andrew Gluck - better known as Dslyecxi from the Arma community group ShackTactical – will introduce players to Arma 3 and share tips on topics like infantry combat, co-operative multiplayer and more. The first video takes a more general look at Arma 3 and illustrates the authenticity, diversity and opportunity at the heart of Bohemia Interactive’s tactical military shooter.
Apr 17, 2013
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: 0.54 update, fog of war, Play withSIX
<b>PRECEDENCE</b>: Flash

Yesterday we did another update of both Alpha versions: full and Lite via <a href="http://alpha.arma3.com/spotrep-0002">SPOTREP #00002</a>. There are many changes to the animations: extending the adjustable stance system to sidearms, new sideways prone movements and a long list of fixes. Updates in the areas of optimization and AI are also included, such as better performance when using the Picture-in-Picture feature within vehicles. Stability was targeted by fixing crashes reported on <a href="http://feedback.arma3.com/">Feedback Tracker</a>, but also by finding and solving a problem related to the implementation of PhysX. With the aid of NVIDIA, our programmers were able to fix a collision crash that was widely reported, but hard to reproduce. At the same time we have closed our first iteration of the internal project milestone, and are working on the second iteration - keeping the scenario designers quite busy!

More in the <a href="http://alpha.arma3.com/sitrep-0007">full SITREP</a>
Product Update - Valve
  • Added: improved public debug console
  • New light rendering added for bushes
  • More detailed middle distance terrain texture added
  • Adjustable stances for sidearms added
  • Sprint speed decreased
  • Tweaked transitions from ragdoll
  • Fixed transition from free fall into swimming and onto land
  • New animations for swimming with rifles
  • Rifle kneel sprinting fix
  • Rifle raised idling for AI fix
  • Pistol prone movement improvements
  • Rifle & pistol evasive move fixes (disabled optics)
  • Removed sway in prone adjust low
  • Pistol self healing
  • Improved pistol kneel sprint animation
  • Improved connection prone to sprint
  • Player could shoot a sidearm during the healing animation
  • Transition from prone to upright sprint while unarmed caused visual sliding
  • Priority of actions in action menu adjusted
  • Stratis terrain and object placement tweaks
  • New post-process effects for injuries added
  • Fixed fuel gauges for MH-9 helicopter family
  • MH-9 can now carry more soldiers
  • Duplicate target icon in Ka60 Helmet-Mounted Display removed
  • Ifrit cargo pose added
  • Compass visualization changed
  • New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
  • Camouflage selection tweaks
  • Fixed: Sites are no longer placing patrol waypoints on water
  • Civilian Sites were disabled
  • Logo and tagline splash screens merged
  • Main menu game and version indicator could overlap
  • Added: Any mission with description.ext has now loading mission box with "Unknown" text
  • Added: Unknown author is now displayed also for maps
  • Fixed: Mission restart now resets reload counter
  • Added: Loading "continue" save will no longer raise the reload counter
  • Fixed: Mission failed had two debriefing screens
  • Fixed: "Lose" ending no longer shows "Mission Completed" title
  • Fixed: Error icon is no longer shown for logics
  • Fixed incorrect topic selection after closing and reopening Field Manual
  • Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
  • Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
  • Geometry fixing (AI collisions with buildings tweaked)
  • Config classes for weapons cleaned
  • Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
  • Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
  • Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
  • Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
  • Fixed: http://feedback.arma3.com/view.php?id=1903
  • Fixed: http://feedback.arma3.com/view.php?id=3837
  • Fixed: http://feedback.arma3.com/view.php?id=5511
  • Fixed: http://feedback.arma3.com/view.php?id=5709
  • Fixed: http://feedback.arma3.com/view.php?id=5619
  • Fixed: http://feedback.arma3.com/view.php?id=6664
  • New fog technology implemented
  • Picture-in-Picture optimization implemented
  • Terrain shadows tweaked
  • Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
  • Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
  • Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
  • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
  • MP pose synchronization fixed
  • Improved performance related to object instancing
  • Fixed - AI disembarking when moving to another vehicle position incorrectly
  • Game loading with "addAction" crash fixed
  • PhysX collisions related crashes fixed
  • Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
  • Fixed: Crash while taking RPG Alamut from ground
  • Larger string buffer for the 'format' script command
  • Fixed: Reloading different magazine type could do nothing but remove the magazine
  • Destruction of vehicle while manipulating with objects in its inventory fixed
  • Ambient creatures' position after game load fixed
  • Fixed: remote destroyed wheels have now the right distance detection to the ground
  • Fixed: healing sound effects were endlessly looped
  • Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
  • Free fall inventory access fixed
  • Magazine manipulation while discarding weapons tweaked
  • Items' behavior while moving from dead body to container tweaked
  • Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
  • AI running up and down hill tweaked
  • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
  • Fixed: RMB to equip did not work for binoculars
  • Fixed: Vehicle commander stepped optics zoom did not function correctly
  • Fixed: artifacts on water near shore when looking from high distance
  • Solved issues related to flickering optics

PC Gamer
arma 3 alpha screenshot competition

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