Community Announcements - Nelios
The second goal in the Marksmen Community Challenge has just been accomplished. It reveals another two weapons from the upcoming Marksmen DLC. Congratulations soldiers!

CYRUS


SPMG


Just one more objective remaining! Head over to http://arma3.com/marksmen-challenge for more info on how to participate in the challenge!



The Marksmen DLC Community Challenge runs from Wednesday February 25th 15:00 CET until March 5th 12:00 CET.
Community Announcements - Nelios
The first goal in the Marksmen Community Challenge has been accomplished!

It reveals the Mk-I EMR and MAR-10, which will both be among the 7 new weapons in the upcoming Arma 3 Marksmen DLC!

Mk-I EMR


MAR-10


As some might have noticed, we've had to somewhat change the conditions/goals of the Community Challenge. Instead of percentages, the requirements are now set in absolute numbers - which should also help to make things a bit more clear.

Head over to http://arma3.com/marksmen-challenge for more intel, and remember to get your friends to participate in the challenge over the weekend!



The Marksmen DLC Community Challenge runs from Wednesday February 25th 15:00 CET until March 5th 12:00 CET.
Feb 25
Community Announcements - petrkol
FROM: Creative Brit
TO: Arma 3 Users
INFO: 1.40 Inbound, Sounds Good to Me, Workshop Gospel
PRECEDENCE: Flash

SITUATION
With update 1.40 just around the corner, a 'Release Candidate' was made available over the weekend, which we've recently updated with miscellaneous maintenance and stability tweaks. These 'RCs' use a special 'branch' of data and exes, which helps our team to validate the stability of our updates 'in the wild', before they roll out to everyone. It also enables content creators to ensure the compatibility of their own custom creations with the latest version of Arma 3 ahead of time. If you'd like to participate in the final stages of testing, open the 'BETAS' tab of Arma 3's Steam properties, and enter the access code Arma3Update140RC. Right now, we're primarily focused upon validating some tweaks to MP stability. The update itself is set to bring several interesting Dev-Branch features to all Arma 3 players; let's take a quick look at these now.

More in the full SITREP
Community Announcements - Nelios
Work together to obtain fresh intel on the 7 new weapons in the upcoming Arma 3 Marksmen DLC!

What’s your mission? A certain number of all Arma 3 players needs to have unlocked the Bonus Targets achievement on Steam, after which new artwork from the upcoming Marksmen DLC will be declassified on www.arma3.com/marksmen-challenge/ .

So head over to the firing range, and invite your friends to participate in the challenge. Good luck soldiers!



The Marksmen DLC Community Challenge runs from Wednesday February 25th 15:00 CET until March 5th 12:00 CET.
PC Gamer
Show us your rig

Each week on Show Us Your Rig, we feature PC gaming's best and brightest as they show us the systems they use to work and play.

Brendan Greene, creator of "PLAYERUNKNOWN's Battle Royale" mode for Arma 3 and H1Z1, has a modest rig but one with an air of old school cool about it. Then again, I don't think a GTX 770 really counts as old school, so maybe I'm just saying that because of the slight sepia filter and the Morse Key on his desk. I was lucky enough to interview Greene last month, and he was kind enough to take some time and show off where he does his modding.

What's in your PC?

I live by myself in a small village in Kildare, Ireland. I built this PC a few years ago while I was in Brazil and as such it is not the most powerful setup and I hope to upgrade soon, but for now it does the job.

  • CPU: Intel Core i5 @ 3.00GHz
  • Storage: Corsair Force 3 SSD + a few external drives for storage
  • RAM: 8GB Dual-Channel DDR3
  • GPU: NVIDIA GeForce GTX 770
  • Mouse: Razer Death Adder
  • Keyboard: Razer BlackWidow Chroma
  • Headphones: Logitech G35
  • Monitors: 23" Samsung SyncMaster & 22" HP Pavilion Monitors.

I also have a Razor Blade I got while over in San Diego with Daybreak Games (SOE) and they also hooked me up with some nice peripherals which I badly needed.

What's the most interesting/unique part of your setup?

Interesting? Well I do have a Vibroplex "Lightning Bug" Morse Key which I love. I have a soft spot for old tech like that. I also have an old leather sampler as my mouse pad.

What's always within arm's reach on your desk?

A notepad and a cup for tea. Both are very useful things when trying to figure out problems.

What are you playing right now?

H1Z1, Arma 3: KotH, and Next Car Game: Wreckfest.

What's your favorite game and why?

Delta Force: Black Hawk Down Multiplayer. I loved that game as it had so many intense modes, player created maps, and what really got me hooked was that you had to learn to zero correctly as it had actual bullet physics.

Feb 18
Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: Resting & Recoil Incoming; AI improvements; Hello from the Environment Dept.
PRECEDENCE: Flash

SITUATION
This week we're hoping to push two splendid (and related) features to Dev-Branch: Weapon Resting and Recoil Overhaul. Although we've dug into a bit more detail over the last week or two, it's probably worth outlining the basics once again. Weapon Resting provides 'passive' benefits to certain aspects of weapon handling, such as reduced sway. This 'rested' state is determined by a real-time algorithm that identifies situations where aiming would reasonably benefit from a stable firing position (e.g., when prone, leaning against a wall, resting on a low wall, etc.). Our Recoil Overhaul aims to make the mechanic more fluent by correcting some existing behaviour and rewarding the intelligent use of stances and movement speeds. Overall, this development contributes to our goal of making firing a weapon simple to do, and rewarding to master.

More in the full SITREP
Community Announcements - RoyaltyInExile
FROM: Encoding Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Introducing new Init Speed parameters.

EVALUATION
What is the decisive config value for the muzzle speed of a weapon? Is it the round or the weapon itself? This has been a long-standing question in the Arma series. The answer is clear: both of them! So, with Marksmen DLC on the horizon, we've decided to tackle this issue once and for all.

More in the Full Report
Feb 11
Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: Firing from All the Things, Recoil Overhaul, Make Arma Not War Jury
PRECEDENCE: Flash

SITUATION
With Our Dear Leader indisposed for the next couple of weeks, the honour of REPdating the community with development progress once again falls to a crack team of REPlacements (Pettka and yours truly). The puns only get worse from here on in, so buckle up!

Speaking of which, passengers using their weapons in vehicle cargo positions now face a bumpier ride, following the release of 'Firing from Vehicles Inertia' (FFV Inertia) to Dev-Branch. We outlined the basic goals of this feature last week. Now we're on the lookout for feedback. Two key values are open to tweaking: the magnitude of the sight misalignment (versus vehicle velocity), and the stabilisation of the aim-point (versus vehicle turning).

More in the full SITREP
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Although winners have yet to be announced in the recent Make Arma Not War competition, the judges have published the shortlisted finalists. As a result a series of levels inspired by Hitman: Blood Money – far and away the best game in the Hitman series – have been brought to our attention. You can download ‘em over here.

There are eight Arma III [official site] levels in all, each inspired by one of Blood Money’s intricate scenarios. … [visit site to read more]

PC Gamer

I love Hitman: Blood Money. It's a game that gives you the freedom to come up with your own plan, it provides real satisfaction when your plan goes off without a hitch, and perhaps most importantly, it can turn into a mad, deliriously fun scramble when your plan completely falls apart. As  Phil pointed out earlier, you can now relive some of that fun in this series of Hitman-inspired Arma 3 scenarios by modder Helios.

There are a number of missions to choose from and many will feel immediately familiar to Hitman players. A father and son are hosting a gathering at a heavily guarded manor, and you've got to take both of them out separately. There's a opera being performed, and your target is one of the singers. A drug lord is throwing a party, and you're there to clip him, along with the guest of honor, if possible, while ducking members of his gang.

Got my target, got my poison. What am I forgetting? Oh yeah. Dozens of witnesses.

A lot of Agent 47's standard tricks are incorporated. You can steal people's clothing and wear it yourself, allowing you access to restricted areas, though the guards in the mod are pretty quick to sniff you out if walk too close to them, even disguised. You have a poison syringe you can use to quickly and quietly snuff one of your targets if you don't want to risk a shot with a silenced pistol. There are also things like weapons drops and uniform crates shown on your map, if you can manage to slip away and remain unnoticed until you reach them. And, of course, you can hide bodies.

Just gonna borrow your clothes and bury you under the concrete if that's cool.

Most importantly, these are freeform missions. Kill your target however you want, then escape to an extraction point. You start out in a safe area, usually filled with other, less-murderous guests, which gives you time to look around for your targets (they're marked by name on your screen), scope out the surrounding area and position of the guards, and find some way to slip away without causing too much suspicion. You may be able to switch off the power, giving you some additional stealth during night missions.

Man. I see soooooo many different ways to fail this mission.

As you can probably guess, blowing your cover doesn't quite lead to the madcap chases and fights you're used to in Hitman, because Arma 3 is much less forgiving in terms of bullets tearing into flesh. There won't be a long, frantic gunfight that slowly spins Agent 47 to the ground in slow motion. Get spotted and you'll get shot, get shot and your mission is most likely over right then and there.

Dang it! I knew I shouldn't have disguised myself as a hitman.

As difficult as they are, it's still a lot of fun to play these missions inside Arma 3, and they've been recreated very faithfully. Even as bad as I am at both Hitman and Arma 3, I did manage to take out my target in the opera mission and escape to the extraction zone, though it took more than a few tries.

Best of all, you can play these missions co-op with a friend. You can subscribe individually to these missions on the Steam workshop, and you'll find them listed in the 'Scenarios' section when you launch the game.

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