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Space Pirates and Zombies

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Shacknews - Alice O'Connor
Space Pirates and Zombies was far more interesting than one would expect with a name like that, a jolly top-down space shooter where you build your own ship. Now developer MinMax Games has revealed Space Pirates and Zombies 2 with a first trailer, looking fancier than ever as hundreds of independent AI ships get back to grinding out life in an unforgiving galaxy.
Announcement - Valve
Play Space Pirates and Zombies for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Space Pirates and Zombies at 80% off the regular price!*

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.

If you already have Steam installed, click here to install or play Space Pirates and Zombies. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

mmm, 2009 vintage spiders

Somehow bearing the numeral ’6′ after it, despite there having been at least 40,000 Humble Bundles by this point, the latest in the wildly successful series of pay-what-you-want indie grab-bags is go right now. Torchlight is the headliner, which is some funny timin’ what with the sequel being pretty darn close now, and it has sterling support from Rochard, Space Pirates And Zombies (aka SPAZ), Vessel and Shatter. Pay more than the average – which currently sits at around $5 – and you’ll get Dustforce too. (more…)

Product Update - Valve
Changelog: V1.605
- Fixed deployable turrets assigning relation damage on self destruct after being scanned.
- Fixed broken turret on an Advanced Mule ship design.
- Fixed huge pulse cannon now shoots huge projectiles, not large.
- Fixed some "Extreeme" spelling to improve "moral"
- Modding: last mod used is remembered on re-launch (YAY!)
Product Update - Valve
Changelog: V1.604
- Fixed possible infinite enemy loop on Extreme extortion events
- Lowered severity on extortions in general (combat wise) by 25%
- Fixed save name accepted sound on enter key press with invalid name
- Modding: Added the scriptfile_Added.cs functionality see (www.spazgame.com modding forums)
Product Update - Valve
Change Log 1.602:
- Fixed Hang when exiting to main menu from Chapter 4 on the Mac
Product Update - Valve
Changelog:
- Fixed fullscreen issue on OSX 10.6.8
- Fixed double pointer issue
- Fixed Steam Cloud on Mac
- Fixed ability to delete save files
- Fixed location of console.log
- Fixed sound crash (hopefully) with new OpenAL library
Product Update - Valve
Change Log:
V1.600
- Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html)
- Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method)
- Added Slider for tech availability to the galaxy generator
- Added Slider for Bounty Hunter population to the galaxy generator
- Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments

- Fixed Mothership is fully crewed now so it repairs properly
- Fixed Gate bribes are never greater than the max goons you can carry
- Fixed turrets firing on cloaked Ships

- Changed Increased mass bomb damage 33%
- Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties
- Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them
- Changed Lowered severity of extortion missions
- Changed Lowered extortion request amounts for goons, rez and data
- Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit
- Changed Lowered Manta's maneuverability, health
- Changed Lowered Brute's health and crew
- Changed Lowered Mammoth's health and crew
- Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output
- Changed Lowered Energy Burst Cannon damage 15%
- Changed Lowered Particle Cannon damage 15%
- Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting
- Changed Cloaking Shields 30% stronger
- Changed Cloaking Engines 30% faster, more maneuverable, better thrust
Product Update - Valve
Change Log:
V1.506
- Fixed ATI 12.2 driver issue with OpenGL. This also optimized rendering
- Lowered mass bomb damage

Product Update - Valve
V1.505
- Fixed double charge for extortions if bribe attempt accepted.
- Fixed savegames with locked components due to blueprint count changes
- Fixed All components unlocked achievement fail if broken savegame
- Fixed Bounty Hunters using bounty hunter life pods
- Fixed Arena Rez rewards reporting properly in the preview (on all skill levels)
- Fixed Arena Rez rewards diminish properly in chapter 4 based on replays
...

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