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If you're into Terraria, you might be aware of Super Terraria World, a standalone mod that morphs Re-Logic's sandbox survival game into a proper RPG, complete with quests, NPCs, skills, and other RPG-y things in a fixed world. If you weren't aware, then you should probably follow this link, before cancelling all your plans for today. Super Terraria World has just been updated to version 1.12a; there's a Patreon campaign and a new, 'official' trailer showing the ambitious mod off.
As explained over on Reddit, 1.12a "brings STW to the current code base of Terraria (188.8.131.52)". It also adds a new friendly NPC, an additional, chilly player-owned world, "leaf particles while using the Magic Leaf", an updated spear ability, revamped Mana regen logic and more. The end goal of the team is for the mod be an MMO, but for now it's single-player only.
It is simply unthinkable for work to finish on a survival game, even well after it's officially 'done', so here's a big new update for 2D building/survival/RPG Terraria. The 1.3.3 patch adds sandstorms to the game, a weather event that will occasionally rock the desert biome with new enemies, loot, tunes, and oh yeah loads of swirling sand. You might want to craft yourself a pair of goggles.
The nitty gritty of the update including the additional enemies and items is hidden behind a couple of spoiler warnings on the site, so I won't repost that here, but 1.3.3's big features are that sandstorm, a new heat distortion effect in hot biomes, new visual effects for blizzard events, and dripping sand. So it's a bit of a, chortle, hot and cold update, end chortle.
Terraria's patch 1.3.3 is out now.
We’ve known that a spin-off from gazillion-selling side-on crafting/fighting affair Terraria was on the cards for quite a while, but seems it ran into some problems. Terraria: Otherworld is set in an alternate dimension from the original, leaned more towards RPG and strategy, and eschewed a pure sandbox structure in favour of a little more structure. That’s still the case, but devs Re-Logic have revealed that “Otherworld needed quite a bit of work”, and that they’ve put a new lead designer on artist onto it in order to “bring more ‘Terraria-ness’ to Otherworld as well as to really make the things that make the game different stand out.” … [visit site to read more]
You'd be forgiven for thinking Terraria: Otherworld has been quietly abandoned, given the lack of updates since December last year. The good news is that the project is still kicking, but in a new status update on the project, studio Re-Logic explains that the offshoot has recently undergone a significant revamp, and that it might be a while before it actually releases.
"To keep it short and simple, at the beginning of this year, we undertook a full in-depth review of the project versus our standards, expectations, and vision for the game," the update reads. "It was pretty clear to us at the time that Otherworld needed quite a bit of work and even a good bit of rework in a number of areas in order to hit that mark."
In order to make that happen, it sounds like Re-Logic had to initiate some changes at Engine Software, the studio it's collaborating with on the project. "As a part of this, the project team at Engine now has a new lead designer and art lead along with other changes made to better align to our vision for the game."
The studio offered two new screenshots comparing "corrupted" and "pure" biomes. You can see them above and below. As far as a release date goes, the studio can't provide one at the moment. "Our focus is on getting the game done right first and foremost," the statement reads.
Announced early last year, Terraria: Otherworld is a more structured, less sandbox-y version of the original phenomenon. "Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world," read the pitch from March last year.
Literally, I mean: You may now use the Party Girl's Party Center to fire up the festivities, and the town NPCs may start their own under the right conditions. The update also adds party essentials to the game, like balloons (and balloon animals), party hats, streamers, presents, the Pigronata, and more.
Behind the scenes, beehive-type bees have been nerfed in expert mode, unnecessary player synchronization calls have been significantly reduced which should improve performance on servers with high player counts, rain clouds are craftable, town NPCs will try to avoid falling into cliffs when they're away from their home area (the emphasis on try in the patch notes suggests their effort will not be met with great success), and the Sort feature will now work on chests. There are quite a number of bug fixes on tap as well.
Developer Re-Logic said in the 1.3.2 changelog that it's already working on the equally-excitingly-named 1.3.3 update. Details and a release date haven't been nailed down just yet, but the studio said it will focus on the Underground Desert.
Terraria [official site] has been around for quite some time now, but the game’s vast world, and the dev team’s continued dedication to maintaining it, keeps people coming back for more. The Terraria 1.3.2 update is out now, bringing parties, chest sorting, and more to the 2D sandbox adventure.
Although I’ve sunk over 100 hours into Terraria [official site] over the years, it’s a game I seem to spend long stretches of time away from because there’s just too many games and not enough hours in the day. Every time I return, though, I’m always pleasantly surprised by how instantly familiar everything is yet how fresh its updates make its sprawling sandbox feel. And then I’m hooked again.
After celebrating its fifth birthday last week, Terraria’s latest patch 1.3.1 is out now bringing with it a host of new features and big improvements to its wiring system.
Almost a year after Terraria's monstrous patch 1.3, version 1.3.1 is being released to mark the game's fifth birthday.
Controller support is also on the cards. Not all that exciting to your average PC player, no, but it's good to have the option, particularly as the console versions have been doing it since 2013.
Lead developer Cenx has posted a checklist of every fix Re-Logic hopes to cram into 1.3.1 before Sunday. It includes some priority items, like tooltip flickering above 60 fps, and general tidying. My personal favourite: "You can see breath bubbles while dead."
It’s been a while! Over November and December, the RPS community have indulged in tonnes of different games. Read on to find out what we’ve been up to in Clicker Heroes [official site], Guild Wars 2 [official site], PlanetSide 2 [official site], Terraria [official site] and more.