Community Announcements - Noontide
Hey Folks,

Patch 1.1 is now available on the Public Test Branch which you are now able to opt into to download the very latest non-stable patches from steam. We've made every effort to ensure that it's as bug free as possible but we are aware of some outstanding issues.

Click here to read the full patch notes.

Now without further adieu I'm sure you're interested to find out how you can get access to the PTB, read on!

War for the Overworld Public Test Branch

What is the Public Test Branch?
The Public Test Branch is a optional branch for War for the Overworld on steam where you can download the very latest Public Test Builds of an upcoming patch. These versions will likely contain more bugs than the final release but will be available sooner than their final counterparts.

Opting into the PTB will give you the opportunity to play with the latest changes we've made to the game if you're willing to take a few bugs head on. When participating in a test build you'll be able to report bugs directly to us and help ensure that the final release is as bug-free as possible.

How to Opt-In

To Opt-in to the WFTO PTB follow these steps:
  1. Right click on War for the Overworld in your Steam Library and select properties
  2. In the properties window select the "Betas" tab
  3. Select "PublicTestBranch" from the List of Betas
  4. Close the properties
  5. War for the Overworld should now update, if it does not, open the properties window again and this time select "Verify integrity of steam cache" this will force a file check
  6. Once the download is complete and you have launched the game you should see "Patch 1.1 PTB" as the version String.

How to Opt-out

When the final version goes live to steam you will need to opt-out of the PTB to download the final version.

To Opt-out of the WFTO PTB follow these steps:

  1. Right click on War for the Overworld in your Steam Library and select properties
  2. In the properties window select the "Betas" tab
  3. Select "None - Opt out of Betas" from the List of Betas
  4. Close the properties
  5. War for the Overworld should now update, if it does not, open the properties window again and this time select "Verify integrity of steam cache" this will force a file check

Reporting Bugs
As the PTB will be on the very bleeding edge of WFTO's development when it's active you may encounter some bugs we've yet to root out during the QA Process. If you encounter any bugs we'd love it if you could help us nail them down by simply posting a quick bug report in our PTB Bug Report forums.

To best ensure we can address the issue as soon as possible please be sure to follow the bug reporting guidelines we've laid out for bug reports!

We'll be attempting to patch the PTB regularly with updates that will be fixing reported bugs so please keep us posted.

Cheers all and we hope that you enjoy playing our latest updates on the PTB!
Community Announcements - Noontide


Hey folks,

Patch 1.1 is coming to the Public Test Branch tomorrow! Learn how to get your hands on it, read the patch notes and see the new maps in this week's WFTO Wednesday!

Click here to read the full post!

There's also a small update for those awaiting a DRM-Free version of the game!

- WFTO Team
Community Announcements - Noontide


Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

In this week's WFTO Wednesday we showcase some of the upcoming changes coming to the posession mode in the next patch as well as room information panels.

We also have a small update regarding physical rewards for kickstarter backers! Be sure to check it out!

- WFTO Team
Community Announcements - Noontide



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

This week's WFTO Wednesday takes a look at some of the upcoming balance changes in patch 1.1, some more of the info panels that are being introduced as well as the upcoming Patch 1.1 Public Test!

- WFTO Team
Community Announcements - Noontide



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

This week's WFTO Wednesday provides a sneak peak into just a few of the new skirmish and multiplayer maps coming in patch 1.1. Another look into the new information panel and news on the DRM-Free version of the game!

- WFTO Team
Community Announcements - Noontide



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

This week's WFTO Wednesday covers the impending overhaul to the information display as well as the future of our weekly news posts!

- WFTO Team
Community Announcements - Noontide



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team
Community Announcements - Noontide
Hey folks,

We're mostly back up and running again, the internet has been mostly stable with some occasional drops here and there. Thank you all for your patience!

"Too many threads" crash potential workaround
We're still investigating the "Too many threads" crash as a matter of priority and we believe we may be getting closer to the root cause. Thanks in no small part to Anialator100 on our forums who has dedicated time to help us nail it down.

As part of the investigation into the issue we found that his crash was caused by V-Sync being disabled, when V-Sync is enabled the crash no longer occurs. This would seem to indicate some code is firing incorrectly when there is a significant jump in Frame Rate.

For now we believe that enabling V-Sync may be a potential work-around while we continue to hunt the errant code. Please let us know if this does or does not work for you!

WFTO v1.0.25 Patch Notes

Performance Optimisations
  • Another major optimisation to the rendering of Fog of War, roughly a 40% speed increase for FoW rendering and should improve unity's performance overall
  • Other minor performance improvements to backend systems

Bug Fixes
  • Fixed an issue where enemy units wouldn't show level up VFX
  • Fixed an incorrect camera position in the level 8 intro
  • Fixed an issue when returning to posession after a cutsene
  • The first highlight in level 1 no longer overstays it's welcome after objective completition
  • Fixed an issue where the height of objects would be incorrect on the first map loaded
  • Enemy props will no longer show highlights (Especially the torture racks on level 6)
  • Numerous fixes to home realm
  • Fixed an issue where defences on level 13 were not being properly rebuilt whne furnaces were active
  • Fixed an issue where small gaps were appearing between certain types of Empire theme tiles
  • Fixed a bug where a large square would appear when a Witch Doctor was affected by Blood Money
  • Several backend Multiplayer fixes
  • Fixed an issue where Fog of War revealers that had a growing radius were not working correctly
  • Beasts who have recently fought in the Arena will now correctly respond to their rally groups
  • Workers will no longer continue attempting to build the warding totem for ever.
  • Fixed a bug where dropping a unit next to an AI controlled dungeon could result in the unit getting struck by lightning mid-air, preventing a correct drop
  • Fixed a bug which caused prisoners and tortured units to scream for all eternity, the gods are pleased with the silence
  • Fixed an issue where the Vampire would constantly become angry faster, meaning it wasn't possible to keep him maintained on prisoners
  • Fixed an issue where language settings were not remembered for the options menu
  • Fixed GTA being unplayed by anyone on the team


Graphical & UI Changes
  • Increased height of Gargoyle health shield so it's now always visible
  • Default textures are now set to half resolution (Can be returned to full in the options menu)

Level Changes
  • It is now possible to spawn enemy waves in your Home Realm

Gameplay Changes
  • Brimstone can now store and drop gold
  • Arena kill state is now set to incapacitate by default rather than kill

Misc Changes
  • Clients should now correctly quit the game if the host leaves
  • AI will now ignore grabbed units for the purposes of threat
  • New Settings have been added to the options menu

We'll be detailing some of the things coming in the next major patch in our weekly news tomorrow so keep your eyes peeled!

Until next time Underlords!

Cheers,

Lee
Community Announcements - Noontide
Hi all,

We've managed to rub our collective bandwidth together and squeeze another small patch down the series of tubes. This patch brings with it more performance improvements and fixes some of the more uncommon issues facing users.

Read on for the patch notes, it's a small patch but the improvements should fix some noticeable issues none the less.

  • More performance improvements related to fog of war
  • Several fixes to UI & main menu localisation
  • Fixed not being able to select unit abilities after the first 6
  • Fixed a rare error that caused projectiles to break outside of the map on C13
  • Fixed missing unit names for various bosses and other units

As always we're keen to hear about any issues you're experiencing, please report bugs directly to us on our official forums as this will help us keep track of reports much better.

Cheers,

Lee
Community Announcements - Noontide



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team
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