War for the Overworld - Noontide


Darkest greetings Underlord,

The wait is over! Through the broiling, discordant mass of the Aether the end is in sight and the prize within our grasp. Kairos lies ahead, unprotected but for a smattering of would-be heroes and the ever elusive deity Kira. The conquest of new realms is your raison d’être but you know what they say: Practise makes perfect Underlord!

This time there can be no mistakes, no failures, and Kira will not escape your wrath yet again. To that end we must prepare. Now answer this call-to-arms: join The Under Games, and prove yourself the greatest of the Underlords! But beware: the rules of war have changed with the gargantuan free Patch 2.0, and there is much for you to learn. And don’t look now, but the Ultimate Edition is casting its monstrous shadow across the Overworld as well!

Read on Underlord!

The Under Games Expansion (£7.59, $9.99, €9.99)

The Under Games is underway and it awaits a new champion to claim the title of strongest Underlord! The reward will be exquisite: leading the charge into the pathetic realm of Kairos! Will you take the mantle in this new fully-featured expansion? Available now on Steam and the new Brightrock Store (which also has physical copies of the game and other goodies)! We’re also putting the game and all DLC on sale with up to 75% off for the next 48 hours, so grab them while you can!

https://youtu.be/0OO87VOO5vE

The Under Games represents a distinct departure and challenge from any experience we’ve released before. Its focus is on Underlord vs Underlord combat in a Skirmish-like campaign, set across a variety of game modes – two of which are brand new! Choose your champion, realise their unique powers, then carve your bloody path through your kin to reach the final.

Key Features
  • An all-new 7-level campaign
    • Choose your Underlord and participate in a deadly tournament, set across a series of scenarios that call back to classic Dungeon Management gameplay!
    • Each of the 4 playable Underlords has a unique playstyle, driven by their powerful traits and exclusive minions and Aspects.
    • Each Underlord has their own path through The Under Games, meeting distinct opponents en route and experiencing their own story!
    • A completely overhauled AI awaits with 5 difficulty levels and a multitude of personalities to put you through your paces.
    • Conquer arenas with distinctive layouts and a variety of visual themes, including the new blood-soaked Sanguine theme.
  • 2 new games modes
    • Race to capture and hold key positions in King of the Underhill, which will then blast your opponent’s Dungeon Core from distance.
    • Mount a multipronged attack against your opponent’s Core Shards, then watch as their dungeon crumbles.
  • 3 new Underlords with their own unique unlockable Dungeon Themes.
  • 9 new Aspects expand your Veins of Evil, with new defences, constructs, potions and spells!
  • New terrain features and shrines await in the Underworld, such as the ultra-hard Quartz and Moongate teleportation shrine.

As War for the Overworld’s final expansion we wanted to deliver an experience unlike any other so far, filled to the brim with new concepts and content to ensure that each time you play you get a different experience.



This is a game of strategy

Want to know more? Take a deep dive into each of the new Underlords and their new Aspects:


Free Patch 2.0: Untold Depths
Alongside The Under Games we’re unleashing the truly gargantuan free Patch 2.0 upon the unsuspecting Underworld, packed to the brim with features, content and improvements. It’s the largest single update ever released for War for the Overworld!

In fact it’s so big that we couldn’t compile all the release notes in time. So instead we’ve compiled a list of the major features and improvements, as well as details on the huge balance update. Even with just that focus the list is longer than any other update we’ve ever released; but rest assured that there are many more fixes and minor improvements in there as well.

You can read our release notes here (English only).

If you’d rather dive right in then here are the headlining changes:

  • Remastered Main Campaign including new cinematic cutscenes, new terrain themes, rebalanced levels, and improved tutorials.
  • Vastly expanded Map Editor features as long-requested by our fans: build maps for nearly any mode, including My Pet Dungeon, and use the new Mighty Script Editor to trigger complex events. Now you can truly create the levels you’ve always wanted to, and even chain them together to make narrative campaigns!
  • More types of content on the Steam Workshop, with scripted custom scenarios and campaigns arriving when our industrious community get their hands on the new tools. The best will be curated by us, so you won’t miss a beat.
  • New game modes to use in Skirmish, Multiplayer and the Map Editor: claim key positions in King of the Underhill, or destroy fragments of your opponents in Core Shards.
  • Devastating New Underlord AI, rebuilt from the foundations to challenge even the most scheming players. Our new AI can use all the tools and tricks you’ve come to rely on – can you rise to the challenge?
  • Sanguine and Snowy terrain themes now available in the enhanced Map Editor, which recast levels in either blood red or ice white.
  • New Sacrifice ritual calls back to the origins of the Dungeon Management genre: drop different combinations of minions onto your Sanctuary Altar, and if the dark god Mendechaus is feeling generous, you might get something exciting in return!
  • Polished to a shine! You’ll find countless new animations, gameplay improvements, balance adjustments, significant performance optimisations, and other changes and fixes – as you’ve come to expect from us in our quest to create the ultimate Dungeon Management experience.

As you can see we’ve really dug deep on this release, and there’s barely a part of the game that hasn’t been touched up in some way. And thanks in no small part to the efforts of our volunteer QA testers, the enhanced Map Editor is sure to excite and deliver some incredible opportunities for User Generated Content. We hope you have fun exploring its untold depths!



We can’t wait to see what you build when you get your Hand of Evil on the new tools!

With that in mind we’ve overhauled both the Steam Workshop and our own Foundry forum to help with sharing this content. In the coming weeks and months, we also plan to start spotlighting the work of our industrious content authors in a new series of Community Spotlights. There will be rewards!

The Ultimate Edition ($24.40, £17.89, €23.29 for the next 48 hours, or $59.99, £43.99, €56.99 normally)

To bring the complete experience of War for the Overworld together as we round off the game, we’re launching the Ultimate Edition! This includes everything you need to get the most out of the game – and it’s all wrapped up in a package with a permanent 10% discount! Kasita can barely keep her Hand of Avarice off of it!

  • War for the Overworld Base Game & Free Crucible Expansion
  • Heart of Gold Expansion
  • My Pet Dungeon Expansion
  • The Under Games Expansion
  • Underlord Edition Extras (dungeon theme, soundtrack, lore books)

You can grab The Ultimate Edition from Steam and our very own store! And whilst the huge sale is on you can grab all this with a whopping 63% off! ($24.40, £17.89, €23.29.)



Where to Next?
As always we’ll be continuing to monitor the release; if you run into any issues please let us know through our usual support channels. For our future plans regarding War for the Overworld, we’re still trying to determine exactly what small updates may be coming and when. At the very least we’ll likely be rolling out one more minor patch with a few small features, such as custom voice-over to support map creators; so if you have any suggestions please let us know!

We’ll also be discussing in the coming weeks exactly what future support for WFTO will look like. So please be patient with us and expect an announcement soon.

Beyond that we’re not quite ready to announce anything else just yet. Watch this space.

But for now, don your Hand of Evil, get ready to run the gauntlet, and seize your copy of The Under Games from Steam or our very own store. It’s time to make your move!

And remember: If you’re yet to experience the wonders of running your own dungeon, there’s never been a better time to be bad than with the new and heavily-discounted Ultimate Edition! Claim it now on Steam or our store!



We’ll see you underground.

Cheers,

– Brightrock Games Team


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War for the Overworld - Valve
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War for the Overworld

Dungeon Keeper-style game War for the Overworld gets its final expansion today alongside a big new update.

The expansion, called The Under Games, is a new seven-level campaign that revolves around skirmish-like matchups across new game modes. The AI has been overhauled, there are three new underlords and there are multiple difficulty settings that should go down well with veteran fans.

Meanwhile, patch 2.0 adds new scripting support for the map editor as well as a remastered main campaign, with new cutscenes and an extended ending sequence.

Read more…

War for the Overworld - Simburgur


Darkest greetings Underlord,

Soon The Under Games will commence and there is one final challenger who has yet to make their debut. Although Lamash may be last she is certainly not least! As master of death itself she has quite the unique set of talents to bring to bear. This is best summarised by the dead waker herself:

https://youtu.be/ynZnkgCwnXQ

Underlord Lamash - The Rotting Reaper

Lamash was resurrected from limbo by Mendechaus to serve in his armada. She was once a powerful sorceress who was recruited as Underlord Shale’s understudy. But Lamash was more interested in dark magic than lobbing random ingredients into a cauldron - and so she was right to be, because it was an unfortunate combination of ingredients (Rat teeth, Augre bogeys and Chunder vomit) that one day exploded in her face and killed her. So now she’s an Underlord, out to win The Under Games, and out to get revenge.

Lady of the Dead

Lamash sees that the path to victory is paved with the dead, and the only care she has for the living is as fodder for her Crypts and Necromancers. Her undisputed mastery of the dead originates primarily from her trait Undead Horde.



With this trait Lamash is able to raise incredible numbers of undead very quickly - with just a few corpses she’ll soon have a vast force of shuffling skeletons at her disposal, with her Necromancers easily shepherding up to twenty Ghouls each. And that’s before we even get to the readily-attracted Shamblers and Restless Spirits.


It's close to midnight, something evil's lurking from the dark

Banshee Barrage

Lamash has unlocked ancient necromantic secrets which have long lain dormant, and through these deploys yet unseen horrors from the realm of death. Brewed into the unholy Reincarnation potion, the forces within this vial will raise a small legion of volatile Banshees when they are splashed onto fresh corpses.


“WRISE FROM YAWR GRAVE!”

These floating abominations are deadly in their volatility, being literal living bombs which will make their way towards the nearest enemy-held objective, whether that is a Dungeon Core, Core Shard or Underhill. Upon reaching an obstacle they will explode, to create a clear path towards their target ready for the rest of the slithering masses to come through.

These unliving torpedos are also regularly spawned from the new Nether Shrine, which Lamash will certainly be trying to seize with her decaying Hand of Evil as soon as she can.


Summon Banshees from the nether regions! Wait, wut?!

The Cost of Living

Lamash cares little for the living denizens of her dungeon, and it’s safe to say that there is no love lost there. In fact, since she often uses these beings as fodder or resources to produce more dead, it’s become increasingly difficult for her to attract living units at all.

As a result of her trait Hazard Pay, the wages of all living units are tripled in cost - if they’re going to die for her, they want to live a little before they snuff it. This means she can only keep a small and compact dungeon of live units, while sacrificing others to the various “recycling” mechanics at her disposal.



As with Shale and Volta her Veins of Evil are modified and trimmed to focus on her playstyle, though Lamash has a versatile selection with plenty of core rituals and potions available.



So as we leave Lamash to enact mass slaughter and raise an army of the dead, we now look towards Friday and the beginning of The Under Games! Volta, Shale, Lamash, and the rest of the Underlords are ready and waiting. Are you?

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest greetings Underlord!

Today we're going to be diving in to the new Map Editor features & Mighty Script editor. As this is an incredibly lengthy preview that pushes the limit of Steam's announcements supported length we're going to ask you the terrible inconvenience of clicking this link in order to view it on our website

We're also sharing knowledge that we will be updating our EULA with Patch 2.0 and we felt it was important to let you know in advance. So when you've had your fill of the Mighty Script editor please have a read of that!

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest greetings Underlord,

The march towards The Under Games continues unabated, and today we’re delving into the dungeon of Underlord Volta! Just like Shale, he has some comments to make about his own chances of winning The Under Games, so we invited him to explain his strategy to you:

https://youtu.be/s56Qo5K0jls

Underlord Volta – The Infernal Contraption

Volta is a steam-powered Underlord created long ago. Was he the result of Mendechaus playing Frankenstein, or a now-lost civilisation building their own monster to fend off invaders? Regardless, Volta is now the workhorse that drives the Underlords and their machine of war across the cosmos.

Unable to comprehend the difference between good and evil, he is less sadistic than his brethren; but as a cold and calculating contraption, his indifference to life makes him even more sinister. He believes he will win The Under Games because he is the only one that can fathom the optimum strategy.

Defend Yourself!

Volta makes no secret of the fact that he thinks other Underlords, such as Shale and Rhaskos, are misguided in their volatile and overtly aggressive strategies. In contrast, he is a cool player that bides his time in any situation, fully preparing his battle line and gradually creeping across the map in an unstoppable tide of fire and iron, achieved through his trait Iron Curtain.



Through this powerful trait Volta is going to be diving right into building his defences as soon as he hits the ground. With vastly improved Defence Part build speed and reduced costs to all his defences, it should be expected that wherever Volta is, there will be a nigh-impenetrable wall of iron between him and his adversary. Moreover, with Chilli, Chilly and Arcane Chunders at his disposal, he’ll have a larger workforce ready to produce Parts, who can fulfil other roles as well!



We Have the Technology

But it’s not just the defences you’ve come to know that will be making up Volta’s fortifications – in fact he’s got a whole new set of tricks up his sleeve! The Storm Vortex is a brand new defence that is both deadly and disruptive: its primary mode hurls bolts of lightning at enemies, and its secondary mode opens wholesale into a vortex, which warps enemies back to their own dungeon in exchange for a slice of the Vortex’s health relative to the target’s power.



A well placed Storm Vortex can be the key to disrupting an attack from a hot-headed Underlord

The flexibility of his defensive line is enhanced further through the Alchemine, a booby trap which can hold any potion; when an enemy gets too close the trap will spring, and the potion’s contents will be splashed all over them! This keeps his enemies at bay, and allows him to spend more time planning out his next move. Perhaps that next move will involve an assault of Thunderlings, the devastating elemental bruisers that he can amass behind closed doors.



The Alchemine pairs well with the new effects granted to many of the potions

And if you think there might be a chink in Volta’s armour-plated dungeon, then you might be surprised by what you find in the Infernal Urn, a mystical defence which channels the power of flame. It burns nearby enemies in an area, but can also be activated to absorb nearby sources of fire, whether that be by turning Brimstone into Quartz, vanquishing Ember Demons, or destroying Underminers! So for those thinking of assaulting Volta with explosive power… think again!



The Price of Patience

For all of Volta’s virtues in the defensive arts, his cautious calculating nature causes him to spurn anything unruly or chaotic. To him the height of Underlordliness is to preserve order within one’s own domain, like a carefully crafted piece of clockwork.

To this end his negative trait Civilised prevents him from attracting any Beasts, or building the Beast Den at all – after all, Beasts cannot be controlled so readily as those that can be employed.



If by some circumstance he does find himself in possession of a Beast Den then he’ll be attracting Badass Flying Chunders to his dungeon – the closest he’ll ever come to owning a true Beast.

As with the other new Underlords, Volta’s Veins of Evil have also been modified and trimmed to focus on his playstyle, as you can see below:



And thereby ends our dive into the mechanical machinations of Volta. We hope you’ll join us again next week for the final Underlord reveal; but first join us in three days for a look at the new Map Editing functionality headed your way! Volta is certainly chomping at the bit to get his Hand of Evil on these new tools.

Until next time, bide your time.

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest greetings Underlord,

On Friday we revealed the first Underlord to make their claim upon the spot as greatest Underlord in The Under Games. Today we’re going to delve into the other half of the upcoming release with a focus on some of Patch 2.0’s features!

What goodies can we coax out of the Cultists today? Let us delve right in!

Sanguine Terrain Theme & Blood Chasms

First up we have the brand new Sanguine terrain theme! This meaty coating redefines what it means to poke through the depths, turning your pickaxe into a scalpel, and dungeon management into an autopsy!



I hope your constitution can take it Underlord, because when combined with the new Blood Chasms, it can make for a redder than red sanguine nightmare. Don’t go fainting on us now..



And of course this new terrain theme will be available for use in the new Map Editor, alongside the whiter than white Snowy theme you became familiar with in My Pet Dungeon.

Campaign Remaster

Over the years we’ve expanded War for the Overworld well beyond our initial concepts and beyond what we could ever have dreamed possible. With the wealth of new content, features and improvements since 2015, and with 2.0 looking to be the final major patch, we thought now would be a great time to look back at the Main Campaign and give it a spitshine. But what exactly does that mean? Read on!

Firstly, using the new terrain theming we can now vary the environments across the original campaign. So when for example you travel through the Shifting Bond portal, expect to see the new Sanguine theme; this fittingly turns Rhaskos’ realm into the bloodbath it was always meant to be.

Meanwhile, if you’re preparing your ambush for the none-too-clever dwarves in Belmorne’s Pass, then make sure you pack some sweaters for your minions, because it’s suddenly got quite cold in the mountains.



That’s not all that we’ve tweaked in the campaign however: There are a number of gameplay and tutorialisation improvements in the earlier levels, as well as a completely rebuilt Level 12. with Draven, Kasita and Korvek all making appearances in The Under Games, we felt it was high time their level got a few layout changes.



We’ve also introduced a slew of new cutscenes throughout the campaign, to improve the areas where we felt the storytelling was missing something. We feel these new cinematics help tell the story we originally set out to, but in a way we couldn’t have possibly done way back then; especially where the ending is concerned, we hope you now get more clarity and resolution.



There’s a number of smaller changes as well, including more than a few balance adjustments. We hope that together all these updates make the campaign feel like a much more refined experience.

AI Update

Oh yes, this one has been a long time coming! One of the few things we revealed about Patch 2.0 a very long time ago was the fact that we were working on improvements to the Skirmish AI, which drives how your rival Underlords behave.

We’ve been wanting to do this for quite some time, as our original AI was developed during the rushed months leading up to release. Though it has received some improvements over the years, its available strategies were still limited – and more crucially it had an all too shallow understanding of the Aspects in the Veins of Evil.



Bombards and how to place them – a concept which confused the old AI, now realised by the new!

For 2.0 we’ve gone the whole hog! Rather than taking what already exists and improving on it, we’ve instead taken the lessons learned and built a whole new AI from the ground up. Trained on the tactics used by our most seasoned community members, experienced in the ways of placing Bombards, and fed on a steady stream of fears, tears and nightmares, this new AI really does put the “Fright” in “Steven Fright”!

The AI is capable of analysing situations within its vision, making tactical decisions, and determining an appropriate course of action. If it identifies potential chokepoints it may decide to fortify them, or it may choose to pursue objectives which are least-defended by enemy forces.



The AI makes its decisions based on many variables – here’s a visualisation of its brain!

As always the AI comes in many different flavours, with the original five difficulty levels returning as realised levels of intelligence. Alongside these we have new personality sets, which showcase distinctly different playstyles, and which are paired with individual Underlords. This means that Underlords will behave befitting of their personalities, in both The Under Games, and within Skirmish and Multiplayer.

Steven Fright meanwhile has retired to sunnier pastures, a little too intimidated it seems by the recent advances in AI. But eagle-eyed Underlords may yet spot his handsome face within The Under Games:



The handsome face of Evil, who bears an uncanny resemblance to our AI developer, Stefan Furcht…

This about wraps us up on this feature preview, but rest assured that the biggest is yet to come (a little thing called the Map Editor). But first, on Friday we’ll be diving into yet another of the new Underlords: the mechanical mastermind that is Volta!

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest greetings Underlord,

Today we’re delving into the chaotic mind of Shale and her devious arsenal of deadly Aspects. As one of the playable Underlords in The Under Games, we thought it’d be best if she introduced herself. We asked for a comment, and here’s what she had to say:

https://youtu.be/zdufPhlusXI

Underlord Shale – Chaos Incarnate

Shale has ventured to the four corners of the cosmos like the debris from a supernova. She is perpetually confused, and doesn’t really know who she is or where she’s going. She’s had many mishaps, like when she accidentally blew up her understudy, the mortal Lamash. But somehow along the way she’s acquired an element of wisdom, gaining insight into the explosive foundations of the universe. She believes she has the key to victory in The Under Games, because how can her opponents defeat what they cannot predict?

Master of Beasts and Alchemy
As you might have surmised, Shale does not care much for the structured approach to dungeon life; she’s much too chaotic and carefree for that, and as such Beasts are a natural fit for her. Through her trait The Swarm she’ll be ready to overwhelm her foes in the blink of an eye.



The Swarm is a serious game changer that plays well into Shale’s aggressive, Wrath-focussed Veins of Evil. With it she will quickly amass a game-ending force of Beasts, including powerful mutations of the Shadow, Bafu and Skarg, which can steamroll her adversaries.



Worse still, these Beasts can be supplemented by the powerful effects of potions, many of which now affect enemies caught in the area, as well as allies. More dangerous even is the mighty Thunderling, literal lightning trapped in a bottle, which once dropped releases a powerful elemental capable of decimating ranks of enemies – albeit for a hefty gold and mana cost:



Sowing Chaos

As if her Beasts weren’t dangerous enough, Shale is blessed with a veritable array of maddening spells, constructs and abilities to wreak havoc upon her adversaries and remain unpredictable.

Through her use of Aspects such as the new Shackle spell, which temporarily disables enemy defences, and of course the well-known Ember Rift, she is able to quickly overwhelm even the most entrenched Underlord.



Few can anticipate the pandemonious nature of Shale, with her forces seeming to pop from one place to the next. This is in fact achieved by one of her new constructs: the Moongate. The Moongate acts as a teleportation point connected to all other Moongates that belong to her, including the new Moongate Shrines if she can claim them. This makes her forces hard to pin down, as they zip across the map in a flash of lunar energy.



Ultimately all this chaos comes at a price, coalescing in Shale’s negative trait Reckless. Not only does this prevent her from placing all but the most basic of defences ( Bombard, Blade Lotus, and Wooden Door), but it also means that any defences she does place are more gold and mana hungry. The rate at which Defence Parts are produced is also significantly reduced.



All in all you won’t be fortifying many choke points as Shale; but when your minions are moonbeaming around the map, Thunderlings are crashing down like bolts of lightning, and Beast stampedes are running down your opponents – who needs a fortress?

The Veins of Evil

Beyond their core functionality and design, each of the playable Underlords in The Under Games has had their Veins of Evil tweaked. This will guide them along a certain critical path, which is conducive to their playstyle while still providing options.

As you might imagine, Shale’s is focussed heavily around her Beasts, and precludes access to a great deal of the Sloth tree. Here’s what that looks like in game:



As with Skirmish matches, the way you receive mana in The Under Games is to research Sins and unlock new Aspects; but with such a wide swathe of the Veins being locked out, as well as the mana cap being raised to 2000, you may wonder how you will generate enough mana.

Fortunately, all Underlords now have access to a new construct: the Mana Vault. Each one increases the owner’s total available mana; but be sure they are protected, otherwise you might suddenly lose access to the mana you’ve come to rely on.



Other sources of mana can be claimed within a level, such as the new Mana Shrine, which provides an even larger increase to your mana pool. Fear not though, as the functionality of the old Mana Shrine (to reduce the mana cost of spells) still exists, albeit in the more aptly named Incantation Shrine.

That about wraps up our dive into Underlord Shale’s strategy for The Under Games. But there are still two more Underlords left to go: Volta and Lamash. Join us on Tuesday for our next reveal!

Until next time – or as Shale might say, “Good riddance, and stay out of my way!”

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest greetings Underlord,

At long last the veil has been pierced and through the aetherial gap comes the news you’ve been waiting for: the final expansion and accompanying major update for War for the Overworld are slated for release this month! The Under Games awaits!

Check out our announcement trailer below to get a heads-up on what is rising from the depths!

https://youtu.be/zTs9GokLLTc

Before we dive right into the devil’s details, let us just reiterate what you may have noticed in the trailer: The Under Games expansion and free Patch 2.0 will launch on April 20th, 2018 on Steam, GOG and our own store. The Under Games will be priced at £7.19 / $9.99 / €9.99, and you can wishlist it on Steam now!


Expansion 4: Enter the Under Games!

First up we have a brand new expansion pack in the form of The Under Games. This is our biggest content drop since release, featuring a whole new campaign designed around extensive replayability, as well as new minions, defences, spells and potions. And that's not to mention new game modes for Skirmish, Multiplayer and the Map Editor!

In this new single-player campaign you’ll pick from one of three new Underlords (with Kasita also available if you own the Heart of Gold expansion!) to participate in the deadly combat arenas of The Under Games. This is a cut-throat Underlord-versus-Underlord tournament, hosted by your bloodthirsty mentor, Mendechaus, as he prepares for his assault on the mortal realm of Kairos.



You’ll face off against a completely overhauled Underlord AI system, across a series of levels whose gameplay harks back to the very origins of the Dungeon Management genre. Only one can win The Under Games and lead the charge into the coming war; so it would be wise to learn your Underlord’s talents well.


The New Thunderling is a deadly combatant, especially when transported near instantly to the enemy via Moongates

Each playable Underlord is designed to be a unique gameplay experience, empowered by passive traits and equipped with exclusive minions and Aspects. These all-new tools fundamentally alter their core gameplay, so you’ll find that each Underlord playthrough is a very different experience. On top of that, each Underlord will face different opponents on their journey through the tournament, and you’ll also be able to select from 5 different difficulty levels.

So in short, The Under Games includes:

  • An all-new 7-level campaign
    • Choose your Underlord and participate in a deadly tournament, set across a series of scenarios that call back to classic Dungeon Management gameplay!
    • Each of the 4 playable Underlords has a unique playstyle, driven by their powerful traits and exclusive minions and Aspects.
    • A completely overhauled AI awaits with 5 difficulty levels and a multitude of personalities to put you through your paces.
    • Conquer arenas with distinctive layouts and a variety of visual themes, including the new blood-soaked Sanguine theme.
  • 2 new games modes
    • Race to capture and hold key positions in King of the Underhill, which will then blast your opponent’s Dungeon Core from distance.
    • Mount a multipronged attack against your opponent’s Core Shards, then watch as their dungeon crumbles.
  • 3 new Underlords with their own unique unlockable Dungeon Themes.
  • 9 new Aspects expand your Veins of Evil, with new defences, constructs, potions and spells!
  • New terrain features and shrines await in the Underworld, such as the ultra-hard Quartz and Moongate teleportation shrine.

Over the coming weeks we’ll be covering the features of The Under Games in more depth, including each of the new Underlords and their Aspects in turn. We'll be bringing Underlord Shale to you on Friday so be sure to pop back to see what she has to say for herself!


The Devious and Chaotic Shale is up first!

Patch 2.0: Explore the Untold Depths
After all that expansion content, you may be wondering what’s left for us to bring you as part of the free Patch 2.0. But you should know by now that we don’t like to skimp on features. Needless to say, Patch 2.0: Untold Depths will be the most extensive free patch we have ever released!

Rather than overloading you with all the details, for now we’ll just highlight the most important parts:

  • Remastered Main Campaign including new cinematic cutscenes, new terrain themes, rebalanced levels, and improved tutorials.
  • Vastly expanded Map Editor features as long-requested by our fans: build maps for nearly any mode, including My Pet Dungeon, and use the new Mighty Script Editor to trigger complex events. Now you can truly create the levels you’ve always wanted to, and even chain them together to make narrative campaigns!
  • More types of content on the Steam Workshop, with scripted custom scenarios and campaigns arriving when our industrious community get their hands on the new tools. The best will be curated by us, so you won’t miss a beat.
  • New game modes to use in Skirmish, Multiplayer and the Map Editor: claim key positions in King of the Underhill, or destroy fragments of your opponents in Core Shards.
  • Devastating New Underlord AI, rebuilt from the foundations to challenge even the most scheming players. Our new AI can use all the tools and tricks you’ve come to rely on - can you rise to the challenge?
  • Sanguine and Snowy terrain themes now available in the enhanced Map Editor, which recast levels in either blood red or ice white.
  • New Sacrifice ritual calls back to the origins of the Dungeon Management genre: drop different combinations of minions onto your Sanctuary Altar, and if the dark god Mendechaus is feeling generous, you might get something exciting in return!
  • Polish, polish and more polish! You’ll find countless new animations, gameplay improvements, balance adjustments, significant performance optimisations, and other changes and fixes - as you’ve come to expect from us in our quest to create the ultimate Dungeon Management experience.

With all these major changes coming to the game we’re truly scratching the untold depths, which we could never have imagined when we first released War for the Overworld three years ago.

The Future
These updates are intended to give War for the Overworld the best chance to live on as we look towards the future and new projects. We think that expanded tools for the community to make their own content, a new highly-replayable campaign, new game modes, and as much polish as we can muster are good ways to achieve this.

We’re proud to have brought the game so far together with all of our community, and we hope that this final major update will draw an emphatic line under this incredible chapter in our team’s journey.

That about covers our announcement today, but be sure to check back on Friday for our first deep dive into The Under Games with Underlord Shale!

And remember, The Under Games and free Patch 2.0 will be available on April 20th. Etch the date in stone. Wishlist it on Steam now.

Cheers,

– Brightrock Games Team


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War for the Overworld - Noontide


Darkest greetings Underlord,

Today we’re proud to finally reveal our next project, previously codenamed Project Aftercare. Now we know we’ve all been here before and it’s important we address the elephant in the room that is the now-defunct Virtual Dungeon Pet Management Simulation Game, Skargz.

When we announced Skargz we were extremely confident in the design we had for reviving the Virtual Pet genre and we know that there were many fans looking forward to it. Which is why we must apologetically confirm its cancellation in favour of our new project.


Press X to pay respects

Ultimately we felt that the Virtual Pet genre wasn’t a lucrative enough investment after all, and presented minimal opportunities to capitalise on the War for the Overworld IP, which conveniently brings us to our big announcement!

We’ve always said that we’ve wanted to continue exploring the War for the Overworld universe beyond the current scope of the existing game; and though we made it clear that Project Aftercare would not be a direct sequel, that didn’t preclude us from expanding the universe elsewhere.

To that end, we’re now expanding into the lucrative visual novel and dating sim space!

Introducing Dungeon Hearts™!

Dungeon Hearts™ is a Visual Anime Waifu Dating Dungeon Management Simulation Novel Role Playing Game (Or a VAWDDMSNRPG) that continues to progress our ambition to develop only the most genre-busting titles. In Dungeon Hearts™ you’ll assume the role of an Underlord joining the school of Kairos High, to build your harem of minions through a combination of social interaction, critical choices and good-old-fashioned dungeon management.

We know that our history with the now cancelled project Skargz leaves some room for doubt; so to assuage your concerns we have prepared a prototype! This is a proof of concept, as it were, which you can try out by clicking the image below:

Content warning! Contains: sexual content, violence, bad language

Instructions

Compatible with: Google Chrome, Firefox and maybe other browsers

Upon reaching the page you will be presented with a black screen; please give the game a moment to load. Loading time may vary based on your connection and browser. If you are using Internet Explorer, please make better life choices.

If the game hasn’t loaded after a few minutes you can download an offline version for Windows, Mac or Linux via
https://brightrock-games.itch.io/dungeon-hearts. (The Mac and Linux versions may or may not work.)

Dungeon Hearts in the Future

It’s important to clarify that this is very much a proof of concept - a flex of our muscles - and will be used as a basis for future iterations, very much in the vein of War for the Overworld’s development. In short, this is a 30-minute experience to excite the loins.



So given this is just a proof of concept, here’s what can you expect from the final version - coming soon at an indeterminate date in the future!:

  • Explore the realm of Kairos like never before - Set in a parallel universe where Mendechaus’ long-abandoned thoughts of conquest have turned instead to thoughts of love. Explore a modern Kairos as an upperclassman at Kairos High.

  • Build your harem - Pursue dozens of unique minions or even heroes, such as Raven the Succubus, Agnes the Chunder, Brian the Cultist, or Pierre the Bard - all with their own personalities and stories to discover. Build their Dungeon Heart by appealing to them with gifts, dates and even casual conversation!

  • Manage a dungeon to keep your lovers - We know how that sounds but hear us out: in Dungeon Hearts™ you’ll be able to build your own dungeon filled with all the amenities to keep your sweethearts for years to come… wait that didn’t sound any better.

  • Experience a compelling story - With over 9000 hours told across 2500 individual episodes (MSRP £29.99/$29.99/€49.99 per episode) you’ll be able to play for the rest of your life. Especially if you’re a whale!


  • Turn the adventure on its head with Hero Mode - Rather than playing as a dungeon- keeping Underlord, instead explore the story from the other perspective with Hero Mode! This will be a day-one DLC for each episode (MSRP £15.99/$15.99/€99.99 per installment) which unlocks an accompanying dungeon-crawling RPG. Placed in the polished boots of Lord O’Thelove, you’ll need to overcome various minions with your otherworldly charms!

  • Bring your lovers to War for the Overworld - By popular demand, with the Dungeon Portal you can bring your fully-hearted-up lovers to War for the Overworld to act as unique elite units - provided you build them a special room via secret room layouts.

  • Date smart not hard with gifts from Kairos-1337 - Travel between the parallel worlds works both ways! In the hotly-anticipated v2.0 update for War for the Overworld you can now earn or purchase Warboxes, which contain sets of random loot such as maps, units, dungeon themes, and even gifts for your lovers in Dungeon Hearts! Pride and accomplishment never felt so great!



    We hope you enjoy the exciting prototype of Dungeon Hearts™ and that you drop by again tomorrow for more exciting news!

    Cheers,

    – Brightrock Games Team


    Discuss this update on the Steam Discussion Boards

    Click here to chat about this update on our Discord
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