PC Gamer

As James Busby noted in his best pro gaming weekend preview, the group stages for Counter-Strike: Global Offensive's biggest pro tourney of the year so far—the ELEAGUE Major—kicked off yesterday. Top prize is $1,000,000 (over £803,000), which is probably why players are pulling out all the stops ahead of the competition's January 27 playoffs. 

Players such as Team Liquid's Josh "jdm64" Marzano who, after losing team captain Spencer "Hiko" Martin, took on four of the opposing Team EnVyUs' players on his lonesome, and came out the other end unscathed in one spectacular round of top-class sniping and flash bang hurling.

I'm no competitive CS:GO expert myself, but it'd seem Team EnVyUs' decision to stagger their attacks made things easier for jdm64 here, however that's not to take away from his resolve and skill in this four versus one situation. The remainder of the match went into triple-overtime as a result of jdm64's class, however the rounds that followed saw Team EnvyUs retain the upper hand—eventually going on to win 25-21. 

Still, top backs-to-the-wall work from Marzano.  

Thanks, Kotaku Australia.

PC Gamer

In its quieter moments, the cellblock is almost soothing. Its striking chequered floors, incongruous Escher-like architecture, and concrete walls adorned with chipped paintwork and bullet holes lend the space an unlikely degree of charm. Besides the light echo of peripheral footfall and HEV suit-charging it's eerily quiet. That is, until the Rebels step out against the Combine: barrel-chested, leather-skinned and bloodthirsty—an inevitable eruption of gunfire, pulse orbs and exploding frag grenades follows.  

Since its arrival two weeks after Half-Life 2's mid-November 2004 launch, Lockdown has been one of Half-Life 2: Deathmatch's most popular 2v2 maps. Top players have came and went since, however TheRealQuAz and Maxtasy are long-serving veterans who've occupied its online multiplayer wargrounds since 2008. 

Observing in god-like spectator mode, I look on in awe as these experts exchange blows with two lesser players; dancing around the map and executing fatal maneuvers with a level of precision that's owed to years of experience. Each dash, bunnyhop and meticulously-placed gravity gun-fired grenade is measured and is the result of refined strategy—it seems fitting the monochrome floor mirrors that of a chess board. Within mere minutes the commanding duo is fifteen points to the good. 

"That was just a casual match," Quaz tells me afterwards. "The start was slow, but picked up toward the end when I got warmer."

Nowadays, casual matches are as good as it gets for HL2DM's most serious devotees. Of the 300 or so active daily players, around half are preoccupied with the game's Roleplay mode—a temperamental server which while hosting a huge map that lets players work, rent houses, commit crimes, and go to prison, isn't nearly as sophisticated—nor as fun—as it may sound. 

"You have a bank account and earn money just for being on the server, and you can buy items with that money," explains Maxtasy. "A lot of people just stay idle on the server to farm cash. That's why these servers are usually at the top of the server browser and new players to the game usually join the most populated servers and get a weird first impression of the game, sadly."

Of the remaining 150 or so folk who tend towards the game's default modes, the chances of finding players fit to challenge the likes of Maxtasy and TheRealQuaz are few and far between. Of course this wasn't always the case. 

In 2006, two years after the multiplayer's inception, HL2DM was a regular in Steam's top ten most played games, pulling in upwards of 20,000 players per day. For competitive players, Clans United was established as the game's central European community website and over a six year period hosted 1v1, 2v2 and 3v3 leagues which, at its peak, spanned five divisions with eight teams in each field. A hefty waiting list was perpetually on standby, whereby new teams would only replace outfits relegated from the lowest leagues. 

The community always had some drama or scandal going on, whether it be cheating accusations, admin abuse or mismanagement.

At the same time, less significant forums such as HL2DM University were chartered, and a US ESL community ran a semi-successful 1v1 ladder. After players failed to shift Serino—no longer active but widely considered one of the best HL2DM players of all time—from the top spot after several months, though, the latter was eventually dissolved and absorbed by Clans United.         

"Division one had some of the most skilled teams and players ever seen in the game," says Quaz. "It's strange to me that HL2DM was overlooked by the wider community considering the elite level of the top pros is so impressive to watch. But although host to some of the greatest matches ever played, the league and community always had some drama or scandal going on, whether it be cheating accusations, admin abuse or mismanagement." 

In September 2010 Valve upgraded HL2DM to utilise the Orange Box version of the Source Engine—a move which disabled a well-used crouch bug that in turn vastly altered the game's bunny hop mechanic. For many players this meant relearning the game from scratch and compromised six years-worth of practice. As such, a number of teams withdrew from competitive play and by 2012 just two divisions remained. 

It was then Quaz formed his first clan with two similarly prolific players of the time, Lancelot and Bangelo, who went on to win their debut season outright without dropping a single map. Normal procedure dictated that the top team would thereafter progress to the next league—in this case from division four into division three—however a coinciding league restructure levied by the game's admins saw the introduction of a new lower division, and thus saw Quaz and his team were forced to stay put. This didn't sit well with Bangelo and after several formal protests fell on deaf ears he quit the competitive scene entirely, causing Quaz and Lancelot to carry on in a separate 2v2 league. 

In late 2012, Quaz gained admin rights to one of the remaining divisions, yet he himself was becoming increasingly disillusioned with the community due to several ongoing spats regarding team allegiance and admin disputes. Quaz describes the HL2DM scene as "stagnant" around this time and, having shared the gossip with Bangelo, passed over his admin details to allow his ex-teammate to browse the acrimony for himself. 

"I gave the admin forum password to my teammate Bangelo with no malicious intent, just so he could have a chance to troll around on the private admin forums," Quaz explains. "Somehow he managed to delete the entire database of the site, much of which had not been backed up. Only an incomplete series of hall of fame pictures survived. This is pretty much how Clans United went down. I guess I owe it to the community to tell the whole story as they deserve to know and might not already."

From the outside looking in, it's difficult to view Bangelo's actions as anything but intentional. "To be honest, I don't remember all the details," Quaz adds. "I'm not sure exactly what happened internally but it had mixed reactions from the community—some people were obviously annoyed, including me, that much of the history of the game was lost. Others praised Bangelo for deleting Clans United as many players resented the management and felt its time had finally come. People just didn't care as much, despite Clans United being a cornerstone of Half-Life 2: Deathmatch for many great years, which is how it should be remembered." 

In the wake of Clans United, the Old School Community was formed in 2013 which aimed to replicate and replace its predecessor. It's still live today however the same level of interest has never been achieved, and the OSC in its most modern guise instead caters for whichever 'top' players can be bothered stopping by. With other Valve franchises still hugely popular—not least Counter-Strike and Team Fortress 2—one might wonder why HL2DM has failed to garner the same long-term support. 

Maxtasy describes his multiplayer of choice as "Valve's forgotten child", while Quaz points to the perceived steep learning curve of hitting top rank in HL2DM coupled with the advent of esports as possible reasons it got left behind—this and the fact Valve makes a killing from CS:GO's skin economy.  

But I of course cross my fingers and hope for the best. My dream would really be a HL3DM game with huge support and a competitive aspect.

While both players have tried to invest time in the likes of Counter-Strike and TF2, unique weapons such as the Gravity Gun and how it's used in combat—"small nuances like lobbing frag grenades and catching them with the Gravity Gun can take years to master," says Maxtasy—combined with its skill-based movement and fast-action rounds have continually drawn them back to HL2DM. 

So how does the HL2DM community move forward—can it? In light of Gabe Newell's Reddit Ask Me Anything last week, could the possibility of Half-Life 3 mark the return of Deathmatch? After all, the original Half-Life shipped with its own iteration of the Deathmatch multiplayer—perhaps a third series instalment of Gordon Freeman's otherworldly adventures is what this community needs to get it back on track.

"It looks to me that Valve is indeed working on a new game in the Half-Life or Portal franchise, but also I got the feeling their new game will be highly influenced by new technologies like Virtual Reality," says Maxtasy. "I fear the new game will be in VR, but I also doubt this will bring a new Deathmatch game. [Valve] already have their 'cash-cow multiplayer games' such as Dota 2 in the strategy genre, and CSGO in their FPS genre. But I of course cross my fingers and hope for the best. My dream would really be a HL3DM game with huge support and a competitive aspect."

Although slightly more confident, Quaz echoes a similar sentiment: "We will see it some day sooner or later I am sure, whether or not it will be called HL3DM is up in the air. However, I feel (and I hope I'm wrong) that it will be nothing like HL2DM. Considering the direction that FPS games in esports are going right now, it won't be anything like the classic arena shooter with skill-based movement. I hope I am very wrong and valve are saving HL3DM to be the revival of the arena shooter. But that may be wishful thinking from me."

In its current state, Quaz reckons the HL2DM community is done for. New players can never hope to reach high levels as there aren't enough top players to learn from. "The best thing in my view would be for Valve to create a brand new multiplayer FPS with a similar mechanic and aesthetic as HL2DM. Essentially a HL2DM reboot with a better competitive engine. I know that this would open up a world of unimagined possibilities. Whether they would be interested in that is anyone's guess. I would love to be involved if there ever was something of that sort."

Like the demise of any community, it's sad to see something once so active fade. But with Half-Life 2: Deathmatch it seems so many variables have worked against it for some time. It's trapped by the advent and ever-growing popularity of esports, and trapped by the Half-Life brand itself and the fact Half-Life 3 might never happen. It's almost ironic that HL2DM's most iconic map is set in a prison. Its most skilled players continue to battle on its dimly-lit concourse, every twitch trick-shot a callback to the game's energetic heday.

PC Gamer

As you may have spied last week, the creators of Superhot are running a competition which encourages entrants to get creative with the time-manipulating FPS in mind. Named #MAKEITSUPERHOT, entrants are asked to craft games, mods, or arts and crafts inspired by Superhot Team's flagship game whereby a winner will be crowned on February 26. 

One such entrant is modder WhyNott's PORTALHOT, which cleverly combines Valve's Portal and it's orange and blue vortex mechanics, with the movement-related slow-mo features of Superhot. 

Although cautious to single out any one project, the competition is being judged by ModDB, Superhot Team, and IMGN.PRO (and not the public), therefore I thought it okay to showcase this one on its own. It's really rather cool: 

"So, how does one turn a non-violent FPP (first person perspective) puzzle-adventure game into something reminiscent of an ultrafast semi-tactical FPS with high-stakes gameplay?" asks WhyNott in the mod's first developer diary featured on ModDB. "It's not all that difficult, really! Portal's lack of violence really depends on your point of view. Enemies are definitely not a problem here. Sentry turrets are more than capable at filling that role, and if you're bored with bullets you also have other options. 

"It's a little different on player's side, but not by a large margin. Generally, with a good aim and a bit of time to think strategically, portal gun can be as devastating of a weapon as any other. Couple this with the trademark ability to move quickly over large distances, and you'll find the stakes to be evened out somewhat. In reality, the 'time moves only when you move' mechanic is good enough to carry almost any kind of game. It synergizes really well with the concept of 'portal combat', since you have that extra time to think about how to place each portal to deal with sentry guns efficiently."

A second dev diary dives deeper into what makes the mod tick, while WhyNott has been chatting with commenters about the hows and whys of the Portal-meets-Superhot mashup, all which makes for interesting reading. 

The #MAKEITSUPERHOT contest wraps up at 12am UTC on February 26, 2017. All entrants receive a Steam key for Superhot Team's Superhot. 

PC Gamer

Tom Senior: Recently Game Informer disclosed the insights of a supposed Valve insider who insists that Half-Life 3 doesn’t exist in any meaningful form. RTS and FMV prototypes have apparently been toyed with, but the magical genre-shattering FPS sequel that the internet has been craving for nearly a decade isn’t real. Earlier this week Valve’s Gabe Newell did an Ask Me Anything on Reddit and suggested that Valve is still interested in revisiting the Half-Life universe, though “the number three must not be said.” Don’t hold your breath, basically.

Valve’s failure to release Half-Life 3 is not surprising because Valve has never announced Half-Life 3. The studio wanted to move from huge boxed releases to shorter development cycles and an episodic format, culminating with Half-Life 2: Episode Three. Episode Two ended on a savage cliffhanger, but that alone doesn’t fully explain why we want more Half-Life 10 years later. Half-Life 3 has taken on additional meaning. "HL3 confirmed!??" is a running gag, but a hopeful one. We want to believe.

For me Half-Life 3's absence feels like a symbol of Valve’s retreat from game development. I know this is ridiculous, because Valve is running Dota 2 and Counter-Strike: Global Offensive—two of the biggest games in the world. But I can’t enjoy Dota 2, because a) it demands massive time investment and b) in my experience as a new player in that community has been dreadful. I don't think I'm alone. I loved Left 4 Dead and Portal, and I had a great time with Alien Swarm, which Valve put out for free in 2010. I miss Valve’s humour and innovation, but if I’m honest I’m pining for Half-Life because Valve stopped making games for me. That’s a pretty petulant position, but there we are.

Samuel Roberts: I've always speculated that an unspoken reason behind Half-Life 3's continued non-existence is the burden to reinvent the first-person shooter again, just as Valve had done on two previous occasions. Is it enough for Valve to just make a super refined sequel, even if it doesn't have the impact of either of the previous Half-Life games? Well, yes—Portal 2 is exactly that model of follow-up. It wasn't a reinvention, it was a welcome extension of the first game's existing ideas. If the level and narrative design is strong enough, it doesn't feel like diminishing returns.

We need Half-Life 3 to complete the story of the series, but more than that, it's a better world for having more of Valve's single-player games in it.

Tom S: It is unfortunate that Half-Life 3 (or Half-Life 3: Episode Three) has become this mythical entity. We don't know what it looks like but it's everything we have ever dreamed a first-person game could be. That impossible expectation is good enough reason never to touch that series again. We've been banging on about it for so long that the stakes are crazy high now (and we are not going to stop, apparently).

Also shooters are in a good place right now. Last year brought us Doom, Titanfall 2, Battlefield 1’s Operations mode, Overwatch, and Rainbow Six Siege is ticking along nicely. If the rumours are true we could be looking at Destiny 2 on PC in the future. I’m hoping for another shooter from the Wolfenstein: The New Order team. I miss the jokes and the characters of the Half-Life universe, but the FPS hardly needs to be rescued.

Phil Savage: The thing with Portal 2, Sam, is that it did reinvent—just not the campaign. Through its level editor, It made Steam Workshop creation accessible to everyone, and not just people who are really good at making virtual hats. It worked! Portal 2's Workshop page contains over 557,000 items, and, while most of those will have never been played, it definitely extended the life of an otherwise unsurprising—albeit hilarious and with a better ending song—sequel.

I think that's what Gabe Newell meant when he said, in his recent AMA, that Valve's products are, "usually the result of an intersection of technology that we think has traction, a group of people who want to work on that, and one of the game properties that feels like a natural playground for that set of technology and design challenges." If Portal 2 was the Workshop, and Team Fortress 2 the ability to sell a fuckload of hats, what would Half-Life 3 bring to Valve's ecosystem? Maybe it's Source 2. Half-Life 2 was a great showcase for the original Source engine. Perhaps Half-Life 3 will be how Valve demonstrates the power of its successor.

Joe Donnelly: Sam and Tom's points about reinvention and the rude health of modern shooters are bang on the money, and while the FPS genre isn't in need of the same revolution brought by Half-Life 2 12 years ago, Half-Life 2 itself still one of the best first-person shooters on the market today. I revisited the Orange Box last year on a whim to see how Gordon Freeman's second outing fared against today's standards—a whim which had me rooting around Nova Prospekt a full week later, delighting in the how much of the game's wit, humour and expert design I'd forgotten since my first playthroughs.

We've missed this, and it was only by returning after such a long absence that I realised quite how much I miss this. To this end while seeing Half-Life 3—or HL2: Episode 3—powered by Source 2 or something newer would be lovely; I'd just as easy take a concluding chapter powered by the original 2004 engine. And, judging by some of the responses to Gabe Newell's mid-week AMA, I seem to be far from alone. This covers the want element, but do we need Half-Life 3? I reckon yes: evolution and nostalgia aside, denying players the chance to tie up Freeman's loose ends while treating themselves to another helping of what made number two so enjoyable is not only a disservice to players, but an injustice to videogames in general.

Tom S: Some fans have wondered if Valve could do a comic, or another similarly light-touch release, to tie up the end of the story. This seems like a good idea, and I enjoy Valve’s comics a lot.

I do wonder why Half-Life 2’s story still carries weight all this time later though. Half-Life opened with a B-movie premise—experiments gone wrong, the military sweeping in to cover things up. It gained a lot of detail with Half-Life 2, but it’s still pulp sci-fi to me. I mean, there’s a whole zombie movie pastiche in there.

Chris Thursten: Half-Life has always had revolutionary storytelling, but never a revolutionary story. The groundbreaking implementation of elaborate scripted sequences in the first game is why people remember it so vividly. The game never took control away from you: you were there, in Black Mesa, watching that otherwise-familiar B-movie premise explode to life around you.

Half-Life 2 took that further, and grounded a more sophisticated (but still familiar) story of near-future resistance in a believable dystopia. It has been widely imitated, and for good reason. It was a compellingly presented world populated by well-performed characters. Again, you felt like you were in a real place to an extent that you hadn't necessarily been in previous games.

In addition to advancing the FPS as a whole, then, Half-Life 3 would presumably need to advance our understanding of what a gameworld can be. This is where it gets much more complicated, I suspect. The advance of game engine technology has slowed. We're not blown away by see-saw physics any more. I wouldn't be surprised if Valve had experimented with VR with this in mind. Because what else could they do?

Aside from some staggering advance in graphics tech—that would still need to run on regular PCs—the best they could do is kidnap you, stick you in a helicopter, fly you to antarctica and force you to live the conclusion of Gordon's journey in real life. I mean, they could probably afford to do that. But should they? I've seen Westworld. The answer: probably not. (But please do it anyway, Gabe.)

Tom S: That’s settled, then. We do need Half-Life 3, and it needs to be an experiential future-tech extravaganza with deadly IRL headcrabs and reality-shattering see-saw puzzles. Get on it then, Valve.

PC Gamer

The World Electronic Sports Games wrapped up in China this week, with Team EnVyUs taking home the $800,000 prize by defeating Team Kinguin in the CS:GO final. We even got to see TNC Pro Team defeat Cloud9 in the Dota 2 finals. It’s certainly been a busy start to 2017 and we’re not slowing down yet. There’s plenty to watch, from top-tier League of Legends to the CS:GO: ELEAGUE Major. We even have some top quality action from Heroes of the Storm. All the details on this weekend’s events can be found below.

League of Legends: 2017 EU LCS Spring Split

League of Legends fans can tune into the European Spring Split today as the 10 teams from France, Spain, Germany and the UK, as well as Fnatic Academy, battle it out for their chance to represent Europe in the Mid-Season Invitational. We will find out if anyone has what it takes to challenge G2 for the crown. Misfits and GIANTS! Gaming kick things off today at 08:00 PST / 17:00 CET. The full schedule and stream can be found by heading over to LoL Esports.

League of Legends: 2017 NA LCS Spring Split

The NA LCS Spring Split also returns today and this season might be one of the most exciting to date. Top teams from the last split have all become a little bit weaker, especially TSM who lost their star player Doublelift and replaced him with Wildturtle. Cloud 9 have also acquired new coaching and player talent from South Korea and replaced Meteos with the talented player Contractz. Both these teams will be kicking things off today at 15:00 PST / 00:00 CET, while the full schedule and stream can be found over on LoL Esports.

Dota 2: Pit League Season 5

Eight teams will compete for the season five title and with a minimum prize pool of $125 000 on the line, plus the portion spent on chests and in-game tickets, it is sure to be a fiercely contested event. The tournament is scheduled for this weekend and the top teams are set to clash right from the beginning. Quarterfinals begin today at 01:00 / 10:00 CET and resume tomorrow at the same time. The event can be streamed over on Twitch.

CS:GO: ELEAGUE Major 2017

Sixteen of the best CS:GO teams will battle it out at the FOX Theatre in Atlanta, USA.  The group stage will take place from January 22nd to the 26th, while the playoffs begin on the 27th and end on the 29th. SK Gaming is set to be the favourites after they dominated last year’s headlines. However, the competition will be extremely fierce as everyone will want a piece of the $1,000,000 pie. The schedule can be found here, while the event will be streamed live via the ELEAGUE channel on Twitch.

Overwatch: OGN APEX Season 2

The star studded lineups have been battling since Tuesday in order to grab their share of the $180,000 prize pool. OGN APEX Season 2 has invited four Western teams to compete with the best Korea has to offer. So far the group B bracket has been the group that has received the most attention as it features Asia’s highest ranked team, Lunatic-Hai. However, Europe’s second highest ranked team, Misfits, will also be looking to reign supreme. It’s likely the winner of this group may go on to win the tournament. Group C will be starting their matches today at 02:00 PST / 11:00 CET, while Group D start at 03:30 PST / 12:30 CET. The event can be watched over on Twitch.

Heroes of the Storm: Global Championship stage

Heroes of the Storm’s HGC will see top teams battle for supremacy in regional professional leagues around the world. The best of the best will be tested in international clashes and a mid-season brawl as they fight their way to the finish at the HGC finals. The Heroes Global Champions will take home the crown and the winner's share of the cash prize. Europe’s first match between Team Dignitas and Misfits begins at 09:00 PST / 18:00 CET, while the North American match between Tempo Storm and Team Naventic starts at 14:00 PST / 11:00 CET. The full schedule and stream can be found here.

TF2 Blog


Come out to the Esports Arena in Santa Ana, California this weekend to experience some of the most competitive PC and Console shooters of the last decade. Esports Arena Rewind will showcase TF2, Halo: Combat Evolved and Shadowrun, with teams from all over the world including, Se7en, Jasmine Tea, Froyotech, EVL Gaming, Meat Market, and Street Hoops Esports. Click here to check out the tournament schedule.


Bouts start at 10am PST on Saturday with grand finals at 4pm on Sunday, so get out to Santa Ana or watch it streamed here.


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Cor blimey, it’s only the weekly Steam Charts! As always, these are based on the accumulated sales on Steam over the previous week, not what’s doing best for itself at this exact moment in time.

A nice number one this week, but a rather old-fashioned top ten otherwise – with one unexpected aberration.

N.B. there is NO VENGABUS this week. Repeat NO VENGA BUS. It’ll return when it is most needed. … [visit site to read more]

TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes
  • Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater
  • Fixed the developer commentary audio files not being played properly
  • Fixed not being able to taunt with the Cleaner's Carbine
  • Added the LBTF2 6v6 Season 14 tournament medals
  • Added an option to hide the 'View Promotional Codes' button in the main menu
    • Can be toggled in the Adv. Options menu under the Miscellaneous Options section
  • Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals
  • Updated Mann vs. Machine mode
    • Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown
    • Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died
Note missed from the Smissmas update:
  • Fixed security issue reported by Amat Cama via GeekPwn
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes
  • Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater
  • Fixed the developer commentary audio files not being played properly
  • Fixed not being able to taunt with the Cleaner's Carbine
  • Added the LBTF2 6v6 Season 14 tournament medals
  • Added an option to hide the 'View Promotional Codes' button in the main menu
    • Can be toggled in the Adv. Options menu under the Miscellaneous Options section
  • Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals
  • Updated Mann vs. Machine mode
    • Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown
    • Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died

Note missed from the Smissmas update:
  • Fixed security issue reported by Amat Cama via GeekPwn
PC Gamer

Today, remakes, reboots and remasters are à la mode, however there's something to be said about the process in reverse. Vince Weaver, an assistant professor at the University of Main's Electrical and Computing Engineering department understands this, which is why he's recreated Valve's 2007 puzzle platformer Portal using Applesoft BASIC for the Apple II. 

In crude 8-bit visuals, Weaver reimagines protagonist Chell, sentient robot antagonist GlaDOS, and the game's signature orange and blue portal mechanics with aplomb—and he's even managed to capture the game's underlying tongue-in-cheek humour. The video below runs for close to eight minutes, however is at its best when Weaver gets to the final showdown around the 2.55 mark (if you're yet to play Portal, the following borders spoiler territory). 

Once the battle with GlaDOS runs its course, Jonathan Coulton's end credits song Still Alive plays and sounds pretty fantastic in chiptune style. We may not be getting Half-Life 3 anytime soon, nor HL2: Episode 3, and the same might be the case for Portal 3. If so, this might have to do us—head to Weaver's site to give it a bash via the downloadable emulator there, or this in-browser emulator

Thanks, Gizmodo

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