Counter-Strike: Global Offensive

For the first time ever, the UK Gambling Committee's year-end report on Young People and Gambling has looked into "awareness and participation rates" of skin gambling (if you're not sure what that is, here's a primer). The report states that, "based on the description provided within the questionnaire," 45 percent of children aged 11-16 knew about skin gambling, and 11 percent said they had placed bets with in-game items at some point in the past. 

"'Skins' are in-game items, used within some of the most popular video game titles. They provide cosmetic alterations to a player’s weapons, avatar or equipment used in the game," the report states. "Skins betting sites allow videogamers to wager cosmetic items rewarded in-game or purchased for real money on a digital marketplace, accessible from the UK for several years." 

A BBC report on the Gambling Commission paper leads with the statistics on skin gambling and then says that roughly 370,000 11-16 year olds in England, Scotland, and Wales reported spending their own money on gambling at least once in the prior week. But the context is misleading: The number is accurate, at least within the survey's margin of error, but it includes all forms of gambling, including slot machines, scratch cards, and wagers with friends ("five bucks says you can't make that jump"). Furthermore, the figure "represents a continuation of the longer-term decline seen since 2011," when 23 percent of 11-15 year-olds reported taking part in some form of gambling during the preceding week. 

Prevalence of gambling with in-game items increases with age, from three percent of 11 year-olds to 14 percent of 14-16 year-olds, and was higher among children who had spent money on other forms of gambling over the past week, or who had played "online gambling-style games," like casino games, slot machines, or poker. In fact, the rate of playing those games matches the incidence rate of skin gambling, at 11 percent.

It's the ability to convert in-game items into cash that denotes the activity as gambling for the purposes of the report, rather than the actual conversion itself—the fact that the skins could be converted into cash, not whether they actually were. That's also how the concept was introduced to survey respondents: "When playing computer games/app it is sometimes possible to collect in-game items (eg. weapons, power-ups and tokens). For some games, it is possible to bet these in-game items for the chance to win more of them." 

"The Gambling Commission takes the view that the ability to convert in-game items to cash, or to trade them (for other items of value) means they attain a real-world value and become articles of money or money’s worth. Where gambling facilities are offered to British consumers, including with the use of in-game items that can be converted into cash or traded (for items of value), a gambling license is required," the report says. "Tackling operators making gambling facilities available to children is one of the Gambling Commission’s priorities." 

In other words, it's the people running unlicensed gambling sites who are liable to be targeted by the Gambling Commission, and not the games themselves, or the companies who make them. In fact, earlier this year the commission successfully prosecuted YouTuber Craig "Nepenthez" Douglas and his business partner Dylan Rigby, who ran the FUT Galaxy website that enabled gambling on real-world soccer matches using FIFA 17 virtual currency. But that currency could also be exchanged for real money, which fell afoul of the UK's Gambling Act and cost the duo £255,000 ($340,00) in fines.   

"Because of these unlicensed skin betting sites, the safeguards that exist are not being applied and we're seeing examples of really young people, 11 and 12-year-olds, who are getting involved in skin betting, not realizing that it's gambling," Gambling Commission chief executive Sarah Harrison told the BBC. "At one level they are running up bills perhaps on their parents' Paypal account or credit card, but the wider effect is the introduction and normalization of this kind of gambling among children and young people." 

Dota 2 - Valve
- Party Ranked games can now earn players up to Ancient[5] rank. All divine ranks continue to be scored only from Solo Ranked play.
Counter-Strike: Global Offensive - contact@rockpapershotgun.com (John Walker)

Welcome to the Steam Charts. Here are the headlines. (more…)

Team Fortress 2


The Portland Burnsiders have teamed up with KritzKast and USAopoly to create a weekend of entertainment in benefit of AFSP!


The live stream starts at 9:00am PST Saturday, December 9th, on Twitch. Donations are already open via Scrap.tf and Just Giving. Donations of $10 or more receive the 'Heals for Reals' in-game medal. Copies of TF2 Monopoly® and Gravel and Gargoyles puzzles all signed by the Valve TF2 dev team are also up for grabs during the weekend.


Image by sanatorium, logo by Teleportato, medal by NeoDement


Dota 2 - Valve
* Ability Draft: Now uses none of the turbo mode game mechanics
Portal - contact@rockpapershotgun.com (Brendan Caldwell)

Life's a bridge

Here s an odd fusion. Portal is being mixed with the Bridge Constructor series to create a spin-off game about making fragile bridges that transport forklifts from one side of the Aperture Science facility to the other. In Bridge Constructor Portal we’ll see GLaDOS, the robot marm of the passive aggressive puzzler, return to torment the player with what I presume will be a characteristically snide voiceover, provided by Ellen McLain. Here s a brief teaser. (more…)

Dota 2

Capcom has submitted an Amaterasu Courier for use in Dota 2 - and it looks like it will be added to the game.

Amaterasu, protagonist of Capcom's lovely Okami series, is currently up for votes on the Steam Workshop. The reception has been positive, so it looks like Valve will approve this one for inclusion in its hugely popular MOBA.

The video, below, shows off how Amaterasu looks in Dota 2.

Read more…

Team Fortress 2


Shapeways has announced the winners of their Valve Design Contest! Head over and check out the winners!


Dota 2 - Valve
* Ability Draft: Now uses some of the turbo mode game mechanics
Team Fortress 2


It's time to announce the Saxxy Awards for 2017, and we couldn't be more excited!


We can't wait to see what variety of amazing videos you create! Don't forget that all Valve universes are available for use, and SFM shorts that were submitted to the Dota Short Film Contest are also eligible for this year's Saxxy Awards. The submission deadline is March 8th, 2018, but as always, we'd like to remind you that you can upload non-final versions up to a week in advance of the final deadline, to guard against last-minute computer failures, internet outages, YouTube login problems, etc.


Check out the guidelines for details on the rules and deadlines, and get your entries ready!


...

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