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Product Release - Valve
Blitzkrieg Anthology and Blitzkrieg 2 Anthology are Now Available on Steam!

March into the real-time strategy legend, Blitzkrieg, and prepare for war. This legendary WWII RTS blends unprecedented realism and accuracy to form immersive 3D backgrounds and a game where brute force often takes a back seat to strategy and wits.



Announcement - Valve
Save 75% on RPG Maker VX Ace and games made with RPG Maker during this week's Midweek Madness*!

Plus, new Packs are Now Available for RPG Maker VX Ace.

RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever.

*Offer ends Friday at 10am Pacific Time
Announcement - Valve
Today's Deal: Save up to 70% on DCS World DLC's!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Announcement - Valve
Save 75% on Shadowrun Returns during this week's Midweek Madness*!

The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

*Offer ends Friday at 10AM Pacific Time
Product Release - Valve
World Truck Racing is Now Available on Steam and is 30% off!*

Sit behind the wheel of monsters with over 4000 hp engines in brand new arcade style racing game.

*Offer ends September 23 at 10AM Pacific Time
Product Release - Valve
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution is Now Available on Steam!

THE REVOLUTIONARY STORM SERIES RETURNS!

Live a new experience in the deep & rich NARUTO environment. Tons of new techniques, enhanced mechanics, over 100 playable characters & Support Ninjas, and a brand new exclusive character (Mecha-Naruto) designed by Masashi Kishimoto.

Ninja Battle Action - Amazing fights and original animation heighten the incredible action and interactive experience of the STORM series like never before.

Improved Gameplay - New Gameplay mechanics with the powerful Combo Ultimate Jutsu and combined attacks.

Never-before-seen Roster –100 Playable & Support Ninjas, including new characters and variations appearing for the first time!

Exclusive Character - A brand new character (Mecha-Naruto) designed by Masashi Kishimoto exclusively for the game.

Ninja World Tournament - A fresh and thrilling single player mode where 4 different Ninjas brawl and the one gathering the most Battle orbs wins!

The Akatsuki origins revealed! - For the first time ever, the untold story behind the infamous gang will be told through an animation woven into gameplay!

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the robot destruction HUD
  • Fixed an exploit where players could circumvent successful kick votes
  • Demoman can no longer detonate sticky bombs while taunting
  • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
  • Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
  • Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
  • Added Jarate lightwarp preset to the Steam Workshop importer
  • Updated the model/materials for the Neckwear Headwear to fix a lighting issue
  • Updated pl_cactuscanyon
    • Increased amount of time the middle gates remain open before and after a train passes in stage 2
    • Adjusted spawn times at end of stage 2
  • Updated rd_asteroid
    • Removed env_sun from the skybox
    • Optimized skybox performance
    • Lowered Scout/Sniper damage against robots
    • Fixed doubled-up health kits on the bridge
    • Added area portals to the base interiors to improve performance
    • Continued art-pass process
    • Fixed zebra-style art on static props on systems that used lower texture quality
  • Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
Announcement - Valve
Today's Deal: Save 75% on Deus Ex: Human Revolution - Director's Cut, Deus Ex: Game of the Year Edition, Deus Ex: Invisible War & Deus Ex: The Fall!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Product Update - Valve

Multiple Team Support


  • Added support for multiple teams (up to 10) and a multiple team custom game example

Bug fixes and updates


  • Fixed particle system using sprite trails where trail tint color would be applied to the wrong end
  • Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending
  • Fixed exit crash when running with -tools
  • Reduced memory usage when running custom game modes and tools
  • Reduced CPU usage while playing custom games
  • Improved interpolation of cloth in high latency and packet loss situations
  • Fixed portraits not moving mouths when speaking lines
  • Fixed FBX animation files not compiling animation if there was also geometry in the file
  • Fixed material remapping and handling backslash as a path separator for a material resource
  • Fixed duplicate NPC units list in Hammer when using the reload FGD feature
  • Fixed Hammer crash when attempting to open or close a map file while loading another map
  • Fixed video settings not being applied properly
  • Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds
  • Additional methods have been exposed or added to the scripting system
    • StartSoundEventFromPosition()
    • GiveXP()
    • GiveGold()
    • SetCustomGameEndDelay()
    • SetCustomVictoryMessageDuration()
    • SetCustomHealthLabel() allowing custom labels to be drawn above the health bar
    • ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices
  • Added team name support to GameRules:SendCustomMessage() as "%s3"
  • Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext
  • Added SetHideKillMessageHeaders() to hide kill streak and first blood messages
  • Added "entindex" key to player spawn game event
  • Added "dota_team_kill_credit" game event
  • Added 'HideKillMessageHeaders' game event
  • Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.
  • Fixed neutral camp prefab to not need unique name
Announcement - Valve
Today's Deal: Save 40% on Starpoint Gemini 2 & 75% on Starpoint Gemini!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
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