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Hot on the heels of Fallout 4’s Survival Mode, which brings exhaustion and dehydration back to the world of post-apocalyptic entertainment, Ubisoft have announced that Far Cry Primal [official site] will be getting the survivalist treatment.
The keystone of that survival mode is the change in the exploration, crafting, and difficulty of the game to make it even more realistic. After that, there are options the player can activate to go further.
Survival mode will arrive as part of a free patch on April 12th. We called this earlier in the month, of course, when we made Robert Zak play the game wearing nowt but a loincloth. More details below.
When Far Cry Primal [official site] was unveiled, I shrugged with semi-feigned disinterest, aware that the series has hit milking point, but unable to dismiss the inner teenager tugging at my inner sleeve saying But – but it’s got cavemen and tribes and woolly mammoths and – and you can ride them, and throw spears and stuff! Yes, the prehistoric era taps into a primal fantasy in me, but when that’s overlaid with an advanced radar, an owl endowed with the abilities of a military drone, and heat-vision that conveniently colour-codes every object, footprint and smell, the fantasy kind of tapers off.
By shutting off as many aids and HUD elements as possible, I intended to reclaim the fantasy.
A week later than consoles, because apparently Ubisoft have abandoned that promise already, Far Cry Primal [official site] is out on PC tomorrow. I’ve donned my wolf-skin coat, daubed random lines of paint on my face, and killed some local wildlife (sorry Mrs Primms about Fluffy) in preparation to tell you Wot I Think:>
Last week, in the wake of MGSV opening my eyes to a series I’d long disdained, I shared a quartet of games I now feel I either dismissed out of hand or unreasonably feted. Here’s the rest of that list, though I suspect if I sat down and went through every review I ever wrote over the last 15 years, I’d find quite a few more. I’m not going to do that, because making me read 15 years of my own writing is pretty much the worst thing anyone could ever do to me).
There’s a scene in the new Far Cry Primal [official site] trailer in which the player character instructs his pet owl to eat someone’s face. It’s amazing how inconsequential the lack of vehicles and rocket launchers seems now that the full extent of the animal-taming can be seen. Feed wild beasts and they can be tamed, which leads to big cat snuggling, guard bears and tiger ridin’. Given that sniping the locks off animal cages was my favourite way to take out a baseload of baddies in Far Cry 3, Primal suddenly looks very tasty indeed.
Clint Hocking has been cursed by a witch and is now doomed to travel the games industry, joining new developers and then leaving before releasing a single game. In the last five years, the Far Cry 2 designer has joined and left LucasArts, joined and left Valve, and as of yesterday, joined and left Amazon Games Studios.
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>
I don’t have a single favourite FPS and find such conversation boring but if someone asks and I want to test their mettle, I’ll tell them it’s Far Cry 2. If they say they prefer Far Cry 3, I know they – as a person – are wrong. Far Cry 2 is a game about plans and contingency plans, then desperate makeshift plans when those both go wrong, then finally, after a crucial grenade rolls back down a hill towards you, hoping that your buddy will come pull you out the fire – and that you can cover them. “Far Cry 3 is for babies,” I’d probably declare, because I’m like that.