UBERMOSH:WRAITH - Walter Machado
Howdy folks, I keep revisiting all the games I launched adding compatibility updates when needed, performance updates when possible and music every time I find a new beat that fits the game universe. UBERMOSH OST started with 7 tracks, has 15 now and it keeps expanding. Today I launched SWARMRIDER OMEGA OST, with the heavier and faster track versions of the classic SWARMRIDERS OST with 2 new tracks "Combustor" and "Trespass", Combustor goes following the lowtunned 180/360 bpm tracks of the OMEGA versions and Trespass aims for a microtonal texture experience. The classic SWARMRIDERS got the ULTAKAAR microtonal track a few time ago and the MORTALITY track can be found inside UBERMOSH OST folder since the Vol.5 launch. I am still working on more stuff and excited to show it as soon as possible.
Thousands of thanks for the support, Steam recommendations, Youtube videos, press reviews and hub feedback. It is hard to express how glad I am to have the luck of sharing this game experience with such nice audience.
Hope you like the new content. See you soon.
UBERMOSH Vol.3 - Walter Machado
Howdy folks, I keep revisiting all the games I launched adding compatibility updates when needed, performance updates when possible and music every time I find a new beat that fits the game universe. UBERMOSH OST started with 7 tracks, has 15 now and it keeps expanding. Today I launched SWARMRIDER OMEGA OST, with the heavier and faster track versions of the classic SWARMRIDERS OST with 2 new tracks "Combustor" and "Trespass", Combustor goes following the lowtunned 180/360 bpm tracks of the OMEGA versions and Trespass aims for a microtonal texture experience. The classic SWARMRIDERS got the ULTAKAAR microtonal track a few time ago and the MORTALITY track can be found inside UBERMOSH OST folder since the Vol.5 launch. I am still working on more stuff and excited to show it as soon as possible.
Thousands of thanks for the support, Steam recommendations, Youtube videos, press reviews and hub feedback. It is hard to express how glad I am to have the luck of sharing this game experience with such nice audience.
Hope you like the new content. See you soon.
UBERMOSH:BLACK - Walter Machado
Howdy folks, I keep revisiting all the games I launched adding compatibility updates when needed, performance updates when possible and music every time I find a new beat that fits the game universe. UBERMOSH OST started with 7 tracks, has 15 now and it keeps expanding. Today I launched SWARMRIDER OMEGA OST, with the heavier and faster track versions of the classic SWARMRIDERS OST with 2 new tracks "Combustor" and "Trespass", Combustor goes following the lowtunned 180/360 bpm tracks of the OMEGA versions and Trespass aims for a microtonal texture experience. The classic SWARMRIDERS got the ULTAKAAR microtonal track a few time ago and the MORTALITY track can be found inside UBERMOSH OST folder since the Vol.5 launch. I am still working on more stuff and excited to show it as soon as possible.
Thousands of thanks for the support, Steam recommendations, Youtube videos, press reviews and hub feedback. It is hard to express how glad I am to have the luck of sharing this game experience with such nice audience.
Hope you like the new content. See you soon.
UBERMOSH - Walter Machado
Howdy folks, I keep revisiting all the games I launched adding compatibility updates when needed, performance updates when possible and music every time I find a new beat that fits the game universe. UBERMOSH OST started with 7 tracks, has 15 now and it keeps expanding. Today I launched SWARMRIDER OMEGA OST, with the heavier and faster track versions of the classic SWARMRIDERS OST with 2 new tracks "Combustor" and "Trespass", Combustor goes following the lowtunned 180/360 bpm tracks of the OMEGA versions and Trespass aims for a microtonal texture experience. The classic SWARMRIDERS got the ULTAKAAR microtonal track a few time ago and the MORTALITY track can be found inside UBERMOSH OST folder since the Vol.5 launch. I am still working on more stuff and excited to show it as soon as possible.
Thousands of thanks for the support, Steam recommendations, Youtube videos, press reviews and hub feedback. It is hard to express how glad I am to have the luck of sharing this game experience with such nice audience.
Hope you like the new content. See you soon.
UBERMOSH:WRAITH - Walter Machado
Howdy folks, I keep revisiting and updating all stuff I launched over time. During the previous 2 weeks I made a "legacy update" doing some tweaks on the games to improve compatibility with the latest versions of Windows and brand new processors.
UBERMOSH Vol.3, UBERMOSH:WRAITH, Trip to Vinelands and SWARMRIDERS got updated. No compatibility issues were found on UBERMOSH, UBERMOSH:BLACK and UBERMOSH Vol.5.

UBERMOSH OST got a new free update. Yep, it started with seven tracks and with the new additions over the years fifteen tracks can be found inside the pack.

Owners of the "Collection pack" that bought the collection way before the launch of the latest volumes can find it updated with all the 5 volumes + updated OST

Progressive discounts were increased if you want to complete the Desktop Distortions or the Ultakaar Chronicles pack.

It is hard to say how much awesome is being riding with this awesome community, thank you, for all the support, feedback, reviews, videos and recommendations.

See you in the next update.
UBERMOSH:BLACK - Walter Machado
Howdy folks, I keep revisiting and updating all stuff I launched over time. During the previous 2 weeks I made a "legacy update" doing some tweaks on the games to improve compatibility with the latest versions of Windows and brand new processors.
UBERMOSH Vol.3, UBERMOSH:WRAITH, Trip to Vinelands and SWARMRIDERS got updated. No compatibility issues were found on UBERMOSH, UBERMOSH:BLACK and UBERMOSH Vol.5.

UBERMOSH OST got a new free update. Yep, it started with seven tracks and with the new additions over the years fifteen tracks can be found inside the pack.

Owners of the "Collection pack" that bought the collection way before the launch of the latest volumes can find it updated with all the 5 volumes + updated OST

Progressive discounts were increased if you want to complete the Desktop Distortions or the Ultakaar Chronicles pack.

It is hard to say how much awesome is being riding with this awesome community, thank you, for all the support, feedback, reviews, videos and recommendations.

See you in the next update.
UBERMOSH Vol.3 - Walter Machado
Howdy folks, I keep revisiting and updating all stuff I launched over time. During the previous 2 weeks I made a "legacy update" doing some tweaks on the games to improve compatibility with the latest versions of Windows and brand new processors.
UBERMOSH Vol.3, UBERMOSH:WRAITH, Trip to Vinelands and SWARMRIDERS got updated. No compatibility issues were found on UBERMOSH, UBERMOSH:BLACK and UBERMOSH Vol.5.

UBERMOSH OST got a new free update. Yep, it started with seven tracks and with the new additions over the years fifteen tracks can be found inside the pack.

Owners of the "Collection pack" that bought the collection way before the launch of the latest volumes can find it updated with all the 5 volumes + updated OST

Progressive discounts were increased if you want to complete the Desktop Distortions or the Ultakaar Chronicles pack.

It is hard to say how much awesome is being riding with this awesome community, thank you, for all the support, feedback, reviews, videos and recommendations.

See you in the next update.
UBERMOSH - Walter Machado
Howdy folks, I keep revisiting and updating all stuff I launched over time. During the previous 2 weeks I made a "legacy update" doing some tweaks on the games to improve compatibility with the latest versions of Windows and brand new processors.
UBERMOSH Vol.3, UBERMOSH:WRAITH, Trip to Vinelands and SWARMRIDERS got updated. No compatibility issues were found on UBERMOSH, UBERMOSH:BLACK and UBERMOSH Vol.5.

UBERMOSH OST got a new free update. Yep, it started with seven tracks and with the new additions over the years fifteen tracks can be found inside the pack.

Owners of the "Collection pack" that bought the collection way before the launch of the latest volumes can find it updated with all the 5 volumes + updated OST

Progressive discounts were increased if you want to complete the Desktop Distortions or the Ultakaar Chronicles pack.

It is hard to say how much awesome is being riding with this awesome community, thank you, for all the support, feedback, reviews, videos and recommendations.

See you in the next update.
UBERMOSH:WRAITH - Walter Machado
Howdy folks, the retro visuals of the UBERMOSH series allowed the use of super heavy audio assets without crippling performance. From bullet cutting sounds to tribal drums, egg shakers and B tuned guitars, every SFX works as extra percussion elements and the 254 bpm combat tracks push players to action. WRAITH has the most "complex to achieve" audio balance in the series and the version 1.1 shows my serious effort tweaking volumes, sound priorities and effect timing to sync, mix and tune every shoot, slash and splash you make... in the pits... of UBERMOSH!

Thanks a lot for all the support, reviews, recommendations and kind words.

It's awesome to make games for you. Player's feedback has been fueling my developing process in a deep, inspiring and rewarding way since the first volume.
Community Announcements - Walter Machado
Howdy folks, the "UBERMOSH framework" started at early 2015. Few weeks separated the first prototype from the Steam Early Access launch. With 3 guns, 4 music tracks and a few thugs to fight, the "90 seconds arena" concept started to grow with community feedback.
It left early access with "the best gun", 7 tracks, class mods, achievements, new SFXs and the hardboiled mode.
Community asked for a hardcore version and I was experimenting with black particles around bullets. The particle effects updated the first UBERMOSH and UBERMOSH:BLACK came with more enemies, harder achievements, a new gun, more class mods and the Brainclap. The psionic power triggered by KO´s made the game more dinamic and intense.
The quest to make it faster and with more freedom of movement made me rewrite a huge part of the codes. SWARMRIDERS born during the tests to create a functional coverless map.
UBERMOSH Vol.3 appeared with a different camera, endless map, swarm enemies, more achievements and a more "open" way to play the "90 seconds" arena.
"Can I make it more intense?" The experiments with "game timing" created the "non ubermosh-lore related" minigame Trip to Vinelands. With the Manastrike (a time triggered power) UBERMOSH:WRAITH maxed out the initial concept opening a bit of room for a shielded enemy, a bit of extra lore, swarm empowerment, harder achievements and the last volume of the series.

Some players ideas and feedback could not make it to UBERMOSH:WRAITH due engine and concept limitations but I keep working fulltime to give you new gameplay experiences.

Thank you so much for the support.

Walter Machado
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