Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Even a few years ago, the idea of getting to watch assorted Looking Glass and Irrational alumni play and talk through revered sci-fi immersive sim System Shock 2 sounded like an absurd fantasy. Twitch and Twitter, whatever else they might be throwing at the world, have broken down so many barriers. For instance: two of hours of System Shock 2, with live commentary provided by the likes of BioShock’s Ken Levine, Gone Home’s Steve Gaynor and Ultima Underworld’s Paul Neurath (not to mention all the other landmark games those guys worked on). … [visit site to read more]

Community Announcements - Saleck
Hello everyone,

A new update for System Shock 2 is available for Windows and Linux. Mac will follow in the coming days.

The v2.43 patch, which was provided by "Le Corbeau", contains the following fixes:

  • Fixed various smaller issues that could potentially affect stability
  • Fixed light radius from dynamic lights on other objects so it matches light radius on terrain (instead of infinite)
  • Fixed (or at least reduced) issue where on rare occasions it could turn AIs invulnerable and non-collidable after loading or level transition (fix may not apply to existing savegames where this already happened)
  • Fixed bug with archive extraction failure not being detected properly in FMSel, at least for archives with unsupported compression method (like old zips using "Implode")
  • Fixed some bugs in FMSel with localization, paths containing umlauts and other special characters, and added OGG to WAV conversion option
    fixed DML parsing bug with link IDs
  • Fixed bug with "d3d_disp_enable_atoc 1" on nVidia where it ended up using SSAA (if available) instead of ATOC
  • Fixed bug where filtering was applied to even pixel scaled UI in DX9 on most resolutions even when it shouldn't have
  • Added subtitle support
  • Added support for mission DMLs to include so called fingerprints, data that can link a DML to a particular mission (because mission filenames are often the same for different OMs/FMs)
  • Added support for mission DMLs to be bundled in dbmods subdirectories
  • Added support for DMLs to request additional OSMs and to reference objects by name
  • Removed GOG EULA.txt

Don't like the update? You can roll back to v2.42 by going into the game's properties and, in the Betas tab, choosing v2.42 from the Dropdown list. That will rollback your installation of System Shock 2 to the version that was on Steam previously.

Enjoy!
PC Gamer

A quick search through the archives reveals that we're yet to write about System Shock Infinite 2.0. Let's do something about that, before we get the hose again. It's a System Shock 2 mod billed as an unofficial sequel to Irrational's late-'90s classic. It recently relaunched with the 2.0 moniker, and is currently in beta ahead of the full release.

A "Beta 8" update has just been released, and it brings rebalanced difficulty through an optional "2015 Mode". The name is a clear parallel of Bioshock Infinite's 1999 Mode. Where that increased the difificulty, this, in the mod-maker's own words, "[tones] down challenges and quirks of the combat system."

System Shock Infinite 2.0 offers multiple storylines that the player can choose by summoning them through a "tear in protoreality". It's a neat concept, playing off both System Shock and Bioshock Infinite, and provides a neat way to extend your time on the Von Braun.

As the mod team explains:

"System Shock Infinite 2.0 is currently in beta phase and includes 10 new levels set in Cyberspace, with 4 storylines to unlock, new characters and cinematics. ... Keep an eye out for the final version, coming soon!"

For more info, and to download System Shock Infinite 2.0, head to its ModDB page.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rich Stanton)

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again, as well as crossover in areas like structure, goal-chaining, and narrative delivery. FPS games, in other words, have for a long time been constructed on resilient and proven principles. And many of them come from Looking Glass Studios.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Around me is a burgeoning empire of steel.

Happy birthday, SHODAN! The puckish AI with delusions of godhood turned 20 on Monday (as did System Shock, I guess), and would be flattered by what some are doing to celebrate and glorify her. Firstly, a group of System Shock’s creators got together to stream the Looking Glass classic and gas about the dear old gal and their game. If watching isn’t enough, (another) project aiming to remake System Shock has appeared, and it’s looking pretty good so far.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Hallo, Marie!

Which would win in a fight: System Shock 2 or BioShock Infinite? Oh these petty arguments and spewings of bile come round every so often thanks to the weird compulsion to rank and rate everything in the gameosphere. Let’s be lovers, not fighters. What would happen if System Shock 2 and Binfinite loved each other very much and wanted to share that love with the world? That’s a better question. And it has an answer: System Shock Infinite.

The SS2 mod continues the game’s story in a very Binfinite-y way, dabbling in time loops and reality tears, and even joins you with Marie Delacroix as a companion of sorts.

… [visit site to read more]

Announcement - Valve
Today's Deal: Save 50% on System Shock 2!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

How could we forget?

Just a few years ago, people were begging for the System Shock 2 legal situation to be resolved. It wasn’t a technical problem, but a legal death trap of rights that entangled its feet, keeping it just out of grasp as we all reached out to save it. And then it was suddenly in our hands, and we could all have the game on the digital distribution platform of our choosing. With that resolved, it seemed that the story of System Shock 2 was over. But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

… [visit site to read more]

Community Announcements - Saleck
If you thought your Linux machine was safe from rogue artificial intelligences, think again!

SHODAN has had access to your root account for a while now without your knowledge and is currently downloading and installing itself onto every Linux-based machine on Planet Earth!

To celebrate SHODAN's arrival onto Linux, everyone gets free content. Check your System Shock 2 installation directory bonus content folder to find original artworks, soundtrack, original pitch document, radio interviews and more.
Announcement - Valve
Today's Deal: Save 66% on System Shock 2!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
...

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