Community Announcements - Daniel
Hello Everyone,

A New update for System Shock 2 (v2.45) is available now. This update was not created by Night Dive Studios. It was provided by "Le Corbeau" and addresses the following issues:

General:
  • Fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
  • Fixed path priority order bug with subtitle files (was accidentally reversed)
  • Reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should rotate but instead of rotating just float away into infinity)
  • Added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Windows 10)
DromEd:
  • Fixed DXT related crash (when running editor in HW mode)
  • Fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects (objects internally flagged as doors despite not being doors)
  • Fixed ambient sounds disappearing after playing in-game movie
  • Fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
  • Fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and particle attachment links using vhots
  • Fixed DML syntax error bug when working with links that have no data set
  • Fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
  • Fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
  • Fixed a few crashes that could happen in rare situations
  • Fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
  • Added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
  • Added "spew_stimulations" command to toggle mono output for stim events
If you don't like the update, you can roll back to any of the previous updates by right-clicking on "System Shock 2" in your Steam games list and going to Properties. In the "Betas" tab, you can select any older version of System Shock 2 from the dropdown list.

If you haven't seen already head on over to http://www.systemshock.com where you can watch our Pre-Alpha trailer for System Shock Remastered and sign up for our newsletter!

Enjoy the update!

Daniel,
Night Dive Studios.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

In the kind of Getting The Band Back Together news that makes me hyperventilate ever so slightly, the news just broke that Warren Spector has joined Otherside Games, the studio working on System Shock 3 and Ultima Underworld spiritual successor Underworld Ascendant.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

If you’re playing a fantasy game, you will inevitably find that some wiseguy has stuffed a cave or forest full of giant spiders. Two thoughts on the devs doing this:

1) Did you even try using your imaginations, you flipping amateurs?2) WHY WOULD YOU DO THIS?

For arachnophobes, mods exist to remove spiders from many games. I’m a big ‘fraidy baby but mostly keep my cool about megaspiders, enough to not use mods myself. I suppose I’m fishing for stories about how you, reader dear, are a bigger ‘fraidy baby.

… [visit site to read more]

PC Gamer
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

System Shock 3 [official site] is now properly, formally announced with a press release and everything, and, well, I was two-thirds right. First, the basics: the third part of Looking Glass Studios’ hallowed sci-fi FPS-RPG series, whose rights were only recently untangled by Night Dive Studios, is being made by OtherSide Entertainment. That’s the Underworld Ascendant lot, who were founded by Looking Glass co-founder Paul Neurath and include a few other LGS folks. And… that’s mostly all we know. Oh! And Terri Brosius is returning to voice AI antagonist SHODAN, as you can hear in this clip.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Oh! Well then. I guess System Shock 3 is actually happening. Cool, cool. Seems it’ll be coming from a team including folks who worked on the original too: Looking Glass co-founder Paul Neurath’s new mob OtherSide Entertainment. You know, them lot currently working on Ultima Underworld sequel Underworld Ascendant. Yep, no biggie. STAY CALM, ALICE. MAINTAIN STEELY EXTERIOR.

Otherside have a teaser page saying “SYSTEM SHOCK 3″ all casual like, which seems to have been uncovered earlier than planned given that the timer they did actually announce is still counting down another five days. So yeah, sure, System Shock 3.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Night Dive are responsible for the recent Enhanced Edition of the original System Shock and in an interview with Fast Company, CEO Stephen Kick explained that his company have “acquired the full rights to the franchise” and have been working with the game’s original concept artist as they develop a full remake of the game. Talks about a possible System Shock 3 have also begun, although Night Dive admit they would need outside help to achieve something on that scale.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

“Hello, may I be of service?” chirps a Protocol Droid and I bolt, finding a safe spot in a nest of crates and clutching my wrench tight. “Aww I’ve driven a client away,” I hear echoing after me, “I’ll likely be downgraded.”

I am a big enough babby that I’ve never finished System Shock 2 properly, only in its tension-defusing co-op. Even then, Looking Glass and Irrational’s FPS-RPG left me chilled by something as cheery as the greeting of an exploding robot.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The original System Shock is now available on GOG. It’s no exaggeration to say that Looking Glass’ first-person sci-fi horror hybrid is one of the most influential games ever released and the new enhanced edition should lead to a re-evaluation of its precise place in the history and development of the immersive sim. Night Dive Studios are responsible for the re-release:

“With System Shock: Enhanced Edition, we’re implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode,” says Stephen Kick, CEO of Night Dive Studios. “The classic game has never been more accessible to a modern audience.”

Video and details below.

… [visit site to read more]

Community Announcements - Daniel
Hello everyone,

A new update for System Shock 2 is available.

The v2.44 patch, which was provided by "Le Corbeau", contains the following fixes:

  • Fixed render state bug that could randomly disable texture filtering on something if DXT1 distant art was present in the mission
  • Fixed an occasional memory corrupting bug
  • Fixed mouse wheel even generating false left button double click events in some situations
  • Changed material override rules so a material file is required to be at the same path level or higher priority than the loaded image, in order to be considered
  • Enabled simple show_stats command for game exe (fps and pos)
  • Documented the previously undocumented "small_portal_repel" config var (helps reduce jittter when walking across portals)
  • Added "highlight_level" and "head_focus_speed_tol" config vars (which previously were only available in DromEd)
  • Added support for mouse buttons 4 and 5
  • Added support for raw mouse input (see "use_raw_mouse_input" in "new_config_vars.txt")
  • Added config var for setting custom speaker config (if supported by device/system)
  • Added support for adding/removing meta properties via DML
  • Added subtitles_max_dist options (to allow skipping of subtitles for sounds that are beyond a certain distance)
  • Included a Large Address Aware patcher (EnableLAA) for convenience (for more info search "troubleshooting.txt"
    for "Large Address Aware")
  • Updated various documentation

Other things include:

  • Windows - OpenAL 2.0.7.0 is now downloaded and installed upon first running the game. This will allow users to chose the 'OpenAL' Hardware Acceleration setting from the Audio menu.

For Mac and Linux, the affects of this patch may vary. Wine ( www.winehq.org ) is used for emulation and therefore, some notes above may not apply.

Don't like the update? You can roll back to any previous version of the game by going into the game's properties on Steam and, in the Betas tab, choosing your desired version from the Dropdown list.

We hope you enjoy the update. Many thanks to Le Corbeau.
-The Night Dive team.
...

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