Rock, Paper, Shotgun - (Alec Meer)

This one was never in doubt, but it’s nonetheless a relief to see that, yes, the world still cares about System Shock and, yes, Kickstarter can still drum up a ton of cash for videogames. Just so long as those videogames are related to videogames we loved when we were kids, I guess. With $970,000 of its requested $900,000 in the bag and 16 days left on the Kickclock, we can expect Nightdive’s System Shock Reboot to handily pass the $1m mark.

Sadly most of the stretch goals are pretty dull unless you’re a Macker, a Linuteer or prefer non-English dialogue, but if it makes it all the way to $1.3m they intend to add new locations and dialogue. Heresy! Delightfully intriguing heresy! … [visit site to read more]

Community Announcements - Daniel
Hello fans and owners of System Shock 2!

As you may be aware by now, everyone here at Nightdive has been working very hard for a number of months on something very special.

On the 22nd of September 2015, Nightdive released System Shock: Enhanced Edition. The re-release was met with acclaim from fans and the gaming media. Now almost a year later, we are looking to move ahead with something bigger and bolder.

Today, we are very proud to announce that the System Shock Kickstarter campaign is now live and available to be backed by everyone!

This is the beginning of an extremely exciting opportunity. We have assembled a team full of passionate individuals from all corners of the gaming industry who have worked on many games such as Fallout: New Vegas, Mass Effect, BioShock and even the Original System Shock!

We all have a deep love for the franchise and together, with your help, we will be able to bring out a game that will thrill old fans and newcomers alike!

But that's not all! Our Kickstarter is coming with something very special!

As of today, the game Steam Store page will be available to view on Steam along with a fully playable Pre-Alpha Demo build of the game, free for everyone to play, whether you back the project or not!

We would just like to mention that all of the content seen in the pre-alpha demo is subject to change at any time and game performance is not representative of the final product.

We're really trying something not largely seen before in the world of Kickstarter and we hope that you'll take the time to give the Pre-Alpha Demo a try and find it a positive experience!

We hope you enjoy the demo and we hope that you'll come out and support us! We will be watching the Steam community forums and we will try to communicate with you as best we can!

Thank You!
Night Dive Studios
Rock, Paper, Shotgun - (Alec Meer)

Night Dive’s remake/reimaging/reboot/rejiggering of the frighteningly important proto-immersive sim System Shock is due for Kickstarter later today, and word is it may include a playable demo. Ahead of that, here’s nine minutes of footage from the start of the game that are so impressive that I might have to end my moratorium on the use of the word ‘stonking.’ … [visit site to read more]

Community Announcements - Daniel
Hello Everyone,

A New update for System Shock 2 (v2.45) is available now. This update was not created by Night Dive Studios. It was provided by "Le Corbeau" and addresses the following issues:

  • Fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
  • Fixed path priority order bug with subtitle files (was accidentally reversed)
  • Reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should rotate but instead of rotating just float away into infinity)
  • Added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Windows 10)
  • Fixed DXT related crash (when running editor in HW mode)
  • Fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects (objects internally flagged as doors despite not being doors)
  • Fixed ambient sounds disappearing after playing in-game movie
  • Fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
  • Fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and particle attachment links using vhots
  • Fixed DML syntax error bug when working with links that have no data set
  • Fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
  • Fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
  • Fixed a few crashes that could happen in rare situations
  • Fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
  • Added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
  • Added "spew_stimulations" command to toggle mono output for stim events
If you don't like the update, you can roll back to any of the previous updates by right-clicking on "System Shock 2" in your Steam games list and going to Properties. In the "Betas" tab, you can select any older version of System Shock 2 from the dropdown list.

If you haven't seen already head on over to where you can watch our Pre-Alpha trailer for System Shock and sign up for our newsletter!

Enjoy the update!

Night Dive Studios.
Rock, Paper, Shotgun - (Adam Smith)

In the kind of Getting The Band Back Together news that makes me hyperventilate ever so slightly, the news just broke that Warren Spector has joined Otherside Games, the studio working on System Shock 3 and Ultima Underworld spiritual successor Underworld Ascendant.

… [visit site to read more]

Rock, Paper, Shotgun - (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

If you’re playing a fantasy game, you will inevitably find that some wiseguy has stuffed a cave or forest full of giant spiders. Two thoughts on the devs doing this:

1) Did you even try using your imaginations, you flipping amateurs?2) WHY WOULD YOU DO THIS?

For arachnophobes, mods exist to remove spiders from many games. I’m a big ‘fraidy baby but mostly keep my cool about megaspiders, enough to not use mods myself. I suppose I’m fishing for stories about how you, reader dear, are a bigger ‘fraidy baby.

… [visit site to read more]

PC Gamer
Rock, Paper, Shotgun - (Alice O'Connor)

System Shock 3 [official site] is now properly, formally announced with a press release and everything, and, well, I was two-thirds right. First, the basics: the third part of Looking Glass Studios’ hallowed sci-fi FPS-RPG series, whose rights were only recently untangled by Night Dive Studios, is being made by OtherSide Entertainment. That’s the Underworld Ascendant lot, who were founded by Looking Glass co-founder Paul Neurath and include a few other LGS folks. And… that’s mostly all we know. Oh! And Terri Brosius is returning to voice AI antagonist SHODAN, as you can hear in this clip.

… [visit site to read more]

Rock, Paper, Shotgun - (Alice O'Connor)

Oh! Well then. I guess System Shock 3 is actually happening. Cool, cool. Seems it’ll be coming from a team including folks who worked on the original too: Looking Glass co-founder Paul Neurath’s new mob OtherSide Entertainment. You know, them lot currently working on Ultima Underworld sequel Underworld Ascendant. Yep, no biggie. STAY CALM, ALICE. MAINTAIN STEELY EXTERIOR.

Otherside have a teaser page saying “SYSTEM SHOCK 3″ all casual like, which seems to have been uncovered earlier than planned given that the timer they did actually announce is still counting down another five days. So yeah, sure, System Shock 3.

… [visit site to read more]

Rock, Paper, Shotgun - (Adam Smith)

Night Dive are responsible for the recent Enhanced Edition of the original System Shock and in an interview with Fast Company, CEO Stephen Kick explained that his company have “acquired the full rights to the franchise” and have been working with the game’s original concept artist as they develop a full remake of the game. Talks about a possible System Shock 3 have also begun, although Night Dive admit they would need outside help to achieve something on that scale.

… [visit site to read more]


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