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Super Street Fighter IV Arcade Edition Complete Pack

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Community Announcements - wbacon [capcom]
Hi Fighting Fans!

Thanks for your patience and support - without further ado, we are now ready to roll out the beta patch. Please give it a spin and post your experiences here, both good and bad.

Our main goal here is to collect feedback from participants in order to verify whether the targeted fix addresses the network issue that many of you have reported thus far.

How to access Beta


  • From your Steam ‘LIBRARY’ list, right-click on Ultra Street Fighter IV and select 'Properties'
  • Select the ‘BETAS’ tab.
  • Type USFIVBetaBranch (case-sensitive) in the 'Enter beta access code' field and then click CHECK CODE.
  • Now, select "beta - patch beta" from the pull-down menu and click CLOSE.
  • Wait for the Steam client to finish downloading the 2.9MB patch
  • Launch Ultra Street Fighter IV.


Change log

Bug fixes:

  • Fixed an issue where data is sent to other lobbies even after a user has already entered a lobby / match
  • Fixed an issue where data is continuously sent to other lobbies even after cancelling a custom lobby search
  • Set a limit on the number of lobbies joinable at one time by player with fight request turned ON
  • Fixed an issue where custom searches with region set to [ANY] was ignoring [SAME] region matches. Changed logic to search for [SAME] region matches first when [ANY] is selected.


Important Rules

Please keep this thread focused and clean by reporting your experience specifically on the aforementioned fixes. Any off-topic rants or confrontational replies that derail the thread will be removed as it becomes extremely difficult to collate feedback. Thanks for your understanding.

Once we see enough thumbs up with the targeted fix/tweaks (and not break anything major along the way!), the patch will be made public to everyone.

Incompatibility with non-Beta players

Please note beta patch users and non-beta users will not be able to match against each other. Netcode behavior is fundamentally different and thus incompatible with the public release version.

So please spread the word -- the more beta participants we have, the better you're able to stress test in-match network performance and assess matchmaking quality.

Posting Feedback

Please provide the following information when posting feedback in this thread.

A) Your System Specs & Settings
1) Your geographic location (just country is fine)
2) Your internet connection type (cable/DSL/optical fiber)
3) Your internet speed (upstream/downstream bandwidth)
4) Wired or wireless connection to the modem/router?
5) CPU name and model
6) Graphics card/chip model
7) Video card driver version
8) System memory size
9) OS version and language (Windows 7, 8, 64-bit/32-bit, etc.)
10) In-game graphics settings (resolution, v-sync, framerate, anti-aliasing, refresh rate)

B) Sharing your experience
We'd like to hear about your matchmaking query results, ping quality, and the actual netplay experience during a match. Comparison and contrast against the non-beta version will be helpful as well.

If you notice a new issue or improvement that wasn't present in the currently released public version, we'd like to know about that too. If you find something new, please see Step C below.

C) Detailed reproduction steps, if consistently reproducible
This step in particular is super helpful for the development team. The more detailed info you can provide, the quicker the team can reproduce the error state and (hopefully) fix the issue.

We look forward to your feedback!

(Please post your feedback on the forum thread)
Community Announcements - wbacon [capcom]
Hello Street Fighter fans,

The Street Fighter team has heard the community feedback and is aware that players are reporting issues with the quality of the online experience in Ultra Street Fighter IV for PC. We are working hard to ensure that players have the best online experience possible and we’ve made several targeted fixes to address these issues.

We are happy to confirm that an open beta program will begin on Wednesday, August 20 and we’d like to request your support and participation in testing the online experience yourselves.

Due to the complex nature of network testing, it’s often quite difficult to catch these issues until the game has been released to a very large network environment. Similarly, we feel that our best chance to accurately determine the cause and quickly provide a fix is to use large scale beta testing that will provide us with accurate “real-world” results.

We greatly appreciate your participation in this beta test and thank you for your understanding in how difficult it is to replicate this type of test environment.

Please visit the Steam Community Forum for more details.

Thank you,

== The Street Fighter Team ==
Product Release - Valve
All new content for Ultra Street Fighter® IV is Now Available on Steam!

Users who have upgraded from Super Street Fighter IV: Arcade Edition to Ultra Street Fighter IV can now pick up all-new alternative costume packs.

Shoryuken Vacation Pack
Brawler Vacation Pack
Shadaloo Vacation Pack
Classic Vacation Pack
Femme Fatale Vacation Pack
Challengers Vacation Pack 1
Challengers Vacation Pack 2
Arcade Challngers Vacation Pack
2014 Challengers Vacation Pack

Or get all of them at once with the USFIV Vacation Complete Pack!

PC Gamer
rel="bookmark"
title="Permanent Link to Street Fighter IV’s Steamworks transition not going smoothly; Capcom working on fixes">Dan







Games for Windows Live is the gift that keeps on giving. First it was dead, then it was not dead, and now it's causing trouble from beyond the hypothetical grave in Capcom's Super/Ultra Street Fighter IV. Capcom announced that they were making the transition from GfWL to Steamworks a couple of months ago, and now that's it's happened all sorts of connection and lag problems are occurring. Ultra SFIV's Steam forums page is awash with posts detailing a cornucopia of issues, which mostly appear to be related to the game's netcode.



After a few worrying weeks where it seemed that the problems wouldn't be addressed, a representative for Capcom has taken to the forums to state that they're "aware of the online connectivity & perf issues with the game and are working to get them solved as quickly as possible. Our team will continue to monitor the threads for any other issues that may arise so keep the comments coming. We appreciate your patience and support."



A patch was issued a few days ago that appears to fix some of them, but it's clear there's still work to be done. In the meantime, if you have a problem with Ultra/Super Street Fighter IV since the switchover to Steamworks, the Steam Forums are the best place to let the developers know.



Cheers, Kotaku.
Product Release - Valve
Ultra Street Fighter® IV Digital Upgrade, all new content for Ultra Street Fighter® IV is Now Available on Steam!

The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV. Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering. Get Ultra!

Note: You must own Super Street Fighter IV Arcade Edition to utilize this content. Digital Upgrade does not include any additional DLC costumes.

Community Announcements - wbacon [capcom]
Release Notes:

  1. Reduced latency issues and frequent "Waiting for player…" message during online games.
  2. Latency indicator that shows players' connection status now updates sooner.
  3. Severe audio distortion issue improved by addressing memory leak.
  4. Rendering performance restored on certain machines that had been impacted by the aforementioned memory leak.
  5. VCredist install routine no longer occurs every time you launch the game.
  6. Reduced wait time before the "Unable to join" message is displayed when searching for matches online.
  7. Private Slots (Steam settings work differently than GFWL):

    • Empty public slots in lobby: no changes to joining rules
    • Empty private slots in lobby (3 options below):

    1. Host's friend can join by using "Join Game" from friends list
    2. Players can join by accepting invitation from the host
    3. Players can join private lobby using "Join Game" on a friend that is not the host, if the player has the host of the lobby in his friends list.


    Joining a friend that is the host in a private lobby is not possible but "Join Game" on the friends list is still active. (but ignored)"

  8. False “New Challenger” interrupt by local 2nd player when playing Arcade Mode - Keyboard/pad/arcade stick settings problem has been addressed.

  9. Now it is possible to manually change the refresh rate in the config.ini file (same as the GFWL version)

  10. Players can now view recently player players by using the Steam overlay while the game is active.

  11. Additional country flags have been supported: China, Taiwan, Malaysia, Cyprus, Malta, Thailand, Argentina, Indonesia, Ukraine
Product Release - Valve
Ultra Street Fighter® IV Arcade Edition is Now Available for Pre-Purchase on Steam.

Customers who already own Super Street Fighter IV Arcade Edition can pre-purchase the upgrade to Ultimate Street Fighter IV, and first-time customers can pre-purchase the newly available Ultimate edition.

Pre-Order the USFIV digital upgrade or full game to receive the 2014 Challengers Costume Pack for free! Consists of alternate costumes for each of the five new characters: Jungle Elena, Medieval Hugo, Pirate Poison, Wizard Rolento and Gladiator Decapre.

The follow-up to the critically acclaimed Super Street Fighter® IV will further redefine the fighting game genre with classic 2D Street Fighter fighting action, a host of new and returning characters, beefed up online modes, and more.
Community Announcements - wbacon [capcom]
Release Notes:

  1. Loud Announcer - sound level during fights have been adjusted to match the original output level.
  2. Tweaked code that contributed to time out issues for some users.
  3. Graphics - Improper lighting when Stage Quality is set to LOW. This has now been adjusted to match the original effect.


EDIT: Rest assured we're keeping tabs with your feedback! The team is still aware and are investigating the reported lag issue after the Steamworks transition -- this is taking a bit longer than anticipated given net code and other behavioral differences between GFWL and Steamworks infrastructure. We'll keep you posted on the progress.
Community Announcements - wbacon [capcom]
Patch Release Note:

  1. Geo fencing no longer enforced in matchmaking query. Setting to [ANY] will query matches without any restriction. Setting to [SAME] will limit search to the same country based on the player's geo-location. (better ping)
  2. Added voice chat mute option within the in-game menu.
  3. Setting the BGM to 0 will now mute the music completely.
  4. 11th and 12th costume colors from vanilla SFIV is now unlocked for everyone.
  5. Removed recurring prompt and need to install the redistributable.
  6. Removed GFWL client install prompt.
  7. Country flag placeholder will now display the neutral grey SSFIVAE logo instead of the Ultra SFIV logo.
Product Release - Valve
Super Street Fighter® IV Arcade Edition is Now Available on Steam and is 75% off!*

The critically acclaimed franchise further redefines the fighting game genre with a host of new and returning characters, beefed up online modes, and more. As of Friday, May 30th, the game features full Steamworks integration. To celebrate, the game, complete pack, and all DLCs are 75% off!

*Offer ends June 1 at 10AM Pacific Time
...

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