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Sleeping Dogs

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Announcement - Valve
Today's Deal: Save 75% on Sleeping Dogs!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Announcement - Valve
The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.

In addition to Flash and Vote sales, more than a hundred games and apps will be featured as Daily Deals throughout the sale, with new deals popping up every 24 hours.

Today's Daily Deals include:

Participating in the 2013 Steam Holiday Sale will also earn customers exclusive Holiday Sale Trading Cards. Collect, trade, and craft 10 Holiday Snow Globe Cards that can only be earned during the sale. Every craft of a Holiday Sale badge will also generate a random item drop from 10 participating Free-To-Play games, featuring exclusive in-game items from Warframe, Path of Exile, Team Fortress 2, DOTA 2 and more. These items are both tradable and marketable.

Learn more about this year's Steam Holiday Sale features HERE.

The Steam Holiday Sale will run until 10AM PST, January 2nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found HERE.

Nov 27, 2013
Announcement - Valve
The Steam Sale is here! For the next six days, take advantage of huge saving on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.

Today's Daily Deals include:

Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.

Be sure to check Steam every day to see new featured deals.

PC Gamer
title="Permanent Link to Sleeping Dogs successor announced, dubbed Triad Wars">Sleeping Dogs 15

Sleeping Dogs took a strange trip before it hit retail shelves and digital download services. It started out as another entry in the True Crime series before Activision cancelled it in 2011. Then, Square Enix picked it up and re-branded it as a new game with developer United Front Games. Sleeping Dogs released in August 2012 with overall positive reviews, and now United Front Games is teasing a successor.

Today, the developer announced that it is working on "another game based in the Sleeping Dogs universe" and referenced a trademark registration dubbed Triad Wars—players will recall that Sleeping Dogs starred an undercover cop named Wei Shen who infiltrated the Hong Kong Triads.

This comes after the consistently bad news that publisher Square Enix has dripped out over the course of 2013. The publisher partially blamed Sleeping Dogs for its poor financial year, despite it selling near two million units and Tomb Raider and Hitman: Absolution selling over 3.5 million units. All three of those games also enjoyed varying levels of critical success and were no doubt expensive as hell.

The trademark page mentions mobile phones, but it's likely that Square Enix is just preventing infringement across all platforms. After all, Sleeping Dogs was a technical behemoth on PC . We won't know until 2014 since United Front has pledged no new info until then. Maybe it is a full-fledged sequel. Or maybe it's a MOBA. Either way, it could sell 4 million copies and Square Enix might still call it a failure.
Announcement - Valve
This weekend only, save 75% on Sleeping Dogs!

Welcome to Hong Kong, a vibrant neon city teaming with life, whose exotic locations and busy streets hide one of the most powerful and dangerous criminal organizations in the world: the Triads. In this open world game, you play the role of Wei Shen, an undercover cop trying to take down the Triads from the inside out. Torn between your loyalty to the badge and a criminal code of honor, you will risk everything as the lines between truth, loyalty and justice become permanently blurred.

PC Gamer - PC Gamer
title="Permanent Link to PC Gamer UK Podcast: Episode 93 – Final Tangent">Podcast Header Blank

Almost all of the team converge for the final episode of the PC Gamer UK podcast. Chris, Graham, Rich, Tom and Phil discuss a great many indie games, Company of Heroes 2, Sleeping Dogs, and answer your questions from Twitter. Join us for one last wild tangent.

Our US team will continue to produce their podcast, so this isn't the end of PC Gamer in audio form - but it is goodbye from us. As I say at the end of the episode, I've loved doing this and I've appreciated hearing from everybody who enjoyed the cast over the year I've been running it. We're looking into alternatives, and if you follow us on Twitter we'll hopefully have something for you soon.

Graham - @Gonnas

Chris - @CThursten

Rich - @richmcc

Tom - @pcgludo

Phil - @octaeder

You can download the MP3 directly if you like, and find all of our prior episodes on iTunes. Here's the YouTube version.

Show notes

Rich's moustache is briefly visible in this Vine.

Rich's Company of Heroes 2 review.

Chris has been playing Imscared, and also recommends Hide.

That Creepypasta Morrowind story. Warning! It's spooooooky.

Zafehouse Diaries, a game that - to be fair - should have been called Zafehouze DiarZ.

Nope, I've still got no idea where Rich's Wagner metaphor was going.

I got the URL for our new Planetside 2 website entirely wrong. It's pcgps2.enjin.com.

Slave of God, Increpare's clubbing sim.

My open letter to the internet regarding the Half-Life 3 joke.

The Saints Row 4 E3 trailer.

...and that's that. Thanks for listening, for sending us questions, and for sticking with us over 93 episodes. I've had the time of my life. Nobody puts podcat in the corner.

PC Gamer
title="Permanent Link to Here’s what we’re playing this weekend, how about you?">Zafehouse diaries

The weekend is so near I can almost taste it. Here in Britland the sky is a blank grey texture, devoid of depth - a rubbish skybox. Beholden to the circadian law of Fridays, we'll no doubt retreat from that sky to the soft, warm glow of a pub and then run home to play some videogames. But which ones? The sky will no doubt have opened by then, drumming summer rain into our window panes. A cup of tea and an adventure game might suit, or a round or two of Civilization, perhaps. Here's a round-up of the games we're planning to install, and a question: what will you play this weekend? Let's chat.

Graham has just moved flat, which means learning how to play games without an internet connection to download/activate them. It's surprisingly difficult these days. His solution - put Open Transport Tycoon Deluxe onto a memory stick and spend the weekend weaving roads and railways into beautiful, efficient tapestries of traffic. It's free, so if you fancy doing something similar you can grab the latest build from the Open TTD site.

Phil is going to try Zafehouse: Diaries, a game about managing a group of survivors through an apocalypse via the interface of a grimy, bloodstained logbook. Your team have a degree of autonomy, which means they'll wander around your infested stronghold, chatting to each other, tinkering with things and almost certainly splitting up and getting eaten a lot. Zafehouse promises detailed simulation without relentless micromanagement, something that plays like a work of interactive fiction but with a more complex engine behind it. Hopefully Phil will discover exactly what a "Zafehouse" is so he can tell us on Monday.

Rich has spent the afternoon dipping into Rogue Legacy, a side-scrolling dynastic roguelike that lets you take charge of the next tier of your hero's family tree when they die. Your offspring have various genetic conditions that can dramatically alter their perception of the dungeon. A warrior afflicted with chronic vertigo will have to play the whole game upside down, for example. I imagine Rich will have clocked up hundreds of deaths by the time we return on Monday.

Chris is determined to play something that isn't Dota 2 this weekend. Will he succeed? Well, he's got Sleeping Dogs to finish and Receiver to experiment with. The first is an entertaining, gung-ho crime adventure set in Hong Kong, the second is an exciting little shooter born out of a seven-day game jam. Considering that we've been shooting things in games since games were invented, very few have played with the idea of the gun as a complex piece of machinery. In Receiver you must manually attend to your firearm, using different button presses to free the clip and plop round in one by one. The result is a tense shooter that turns the FPS into a tactile challenge of your memory and finger dexterity. Highly recommended.

I can't buy a win in Company of Heroes 2 at the moment, so I'll spend the weekend scowling over cold cups of tea learning to play, and then probably giving up and replaying the first two chapters of Kentucky Route Zero, a serene, surreal and beautiful episodic game that I'd describe as a "redneck Murakami adventure" if I had to cram the experience into a reductive three-word phrase. And I do, because it's so very nearly the weekend, and somewhere out there there's a Company of Heroes 2 trampling with my name on it.

You can catch up with our writers' progress, and their many tangential observations via Twitter. That's us, but what about you? Catching up on blockbusters past? Playing experimental indie games, or dipping into the latest releases?
PC Gamer - PC Gamer
title="Permanent Link to PC Gamer UK Podcast: Episode 92 – If Only You Could Talk To The Mecha-Hitler">Podcast Header Blank

In this bumper-length episode Graham, Rich and Chris discuss E3, the Oculus Rift, new Wolfenstein, The Evil Within and your questions from Twitter. If you like tangents, this episode is basically Christmas.

You can subscribe to the podcast on iTunes as well as downloading the MP3 directly. There's also a YouTube version.

To ask a question in a future episode, follow PC Gamer on Twitter. On the day of recording we'll invite people to ping us their quandries.

You can also follow us as individuals:

Chris - @cthursten

Graham - @gonnas

Rich - @richmcc

Show notes

All of our E3 coverage can be found on the relevent tag page.

Episode 90, in which Tom Senior breaks free of the bonds of decency in order to describe EVR.

Tom's Sleeping Dogs review.

That horror game we totally forgot the name of is Darkwood.

Rich Cobbett on the Doom novels.

Football Manager Ruined My Life, a book.

PC Gamer
title="Permanent Link to Square Enix want earlier interaction with customers, look to Kickstarter as inspiration">Tomb Raider - fire

After a disastrous financial year, in which Square Enix not only failed to make their expected profits, but were hit instead with by massive financial loss, the company's senior executive managing director Yosuke Matsuda has been looking at Kickstarter as a possible guide to improving "asset turnover". Which isn't to say they'll attempt to raise $100,000,000 for a Tomb Raider sequel via the crowd-funding site. ($110,000,000 stretch goal: add some proper tombs.) Instead, Matsuda wants Square Enix to interact with its customers at an earlier stage.

"One could go as far as to say that in today's times, making customers wait for years with little to no information is being dishonest to them," Matsuda said, in an earnings call two weeks ago. "We're no longer in an age where customers are left in the dark until a product is completed. We need to shift to a business model where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations."

"There is a crowdfunding website called 'Kickstarter,'" he continued, "which does not only serve as a method of financing for developers, but I believe should also be seen as a way to unite marketing and development together by allowing us to interact with customers while a game is in development."

Matsuda also pointed to Steam's Greenlight and Early Access initiatives as ways in which game makers are communicating with their community:

"Valve's Steam Greenlight and Early Access, are also very interesting, in that they raise the frequency by which we interact with customers, increasing their engagement and reflecting customer needs. We are also looking at what initiatives are possible from this perspective. What should we present to our customers before a game is finished, how can our customers enjoy this, and how do we connect this to profitability, is something we are thinking about implementing, and which can improve our asset turnover in the process."

Traditionally these services have been used by smaller developers, with smaller communities, making direct engagement a more manageable prospect. How Square Enix would scale these ideas out onto a much larger scale remains to be seen. But more openness and interaction from the publisher surely can't be a bad thing.

Thanks, GamesIndustry.
Announcement - Valve
Save up to 75% on new Week Long Deals on Steam, available now until May 27th at 10AM Pacific time!


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