STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
At its best, the Total War series casts a spell over you. Your empire rises from nothing, surrounded by enemies who are poised to trample it into the dust. Each decision on the strategic level is a gamble on the immediate future, where “one more turn” isn’t just a stepping-stone to a new upgrade, but a perilous step onto thin ice. Each time you take to the battlefield is another do-or-die moment, a possible Hastings or Austerlitz that can open the road to conquest or plunge you into a desperate fight for survival.
But the Total War series has also been defined by massive, abrupt swings in quality. While the series has been on a linear trajectory in terms of graphics, the quality of the games underlying those vivid battlefield vistas has varied wildly. Total War at its best is interactive Kurosawa and Kubrick. At its worst, it’s a middle-school history textbook as told by Drunk History and filmed by the cast and crew of The Patriot.
So before the series (temporarily) leaves history behind for the grimdark faux-history of Warhammer fantasy, let’s put into order the times that Total War was at its best and why sometimes its lows were so very low. We’ll save the worst for last, because if there’s one thing that every Total War fan loves, it’s an argument over which games were the biggest disappointments.
Until Total War: Warhammer comes along from Creative Assembly, the most ambitious and comprehensive Warhammer fantasy strategy game is a colossal mod for Rome: Total War called Warhammer: Total War – A Call to Arms. Over the course of five years, a high school student and a handful of volunteers tortured and twisted the aging Rome: Total War engine into becoming a full-fledged Warhammer game.
Powered by an obsolete engine even when the final version was released a couple years back, and soon overshadowed by the news the Sega had acquired the rights to make a Warhammer fantasy game on PC, A Call to Arms could be seen as a classically quixotic modding effort. But if you look past the dated graphics, you’ll find that A Call to Arms might just be the most faithful adaptation Warhammer fantasy will ever receive on PC. It is a sprawling, ambitious, and scarcely-coherent effort to bring every ounce of Warhammer fantasy lore to life as a Total War game – and in doing so it captures the spirit of the old Warhammer fantasy universe better than official games might ever dare.
Let me hear you say it
(Cleopatra, comin’ atcha)(Cleopatra, comin’ atcha)(Cleopatra, comin’ atcha)(Cleopatra, comin’ atcha) (more…)