PC Gamer

There are so many games! We ve reviewed over 25 since the year started, and we can hardly be comprehensive--hundreds more have already released. It s a downpour, which isn t a complaint, but while we talk about Firewatch and XCOM 2 and one of our new favorite metroidvanias, it s easy to lose track of games that are further off. What s been delayed? Who s doing episodic games now? Which lead writer went where?

As we approach the big spring releases and summer announcements, we ve revisited the news from the past year to give you status reports on the PC s most popular series. We left out series we don t expect regular releases from—no one s clamoring for Team Fortress 3—to focus on confirmed, or at least expected, new games coming within the next few years. Here s where they all stand as of now.

Action and stealth


Assassin s Creed

Starting with Assassin s Creed II in 2009, there s been a new one every year—until now. Ubisoft is finally taking a year off (from the main series, at least) while it works on 2017 s Assassin s Creed game, which we don t know much about just yet.

We ve heard rumors, though. A few years ago there were rumblings that Assassin s Creed 3 would head to Egypt, and that claim has reemerged for AC 2017. Kotaku reports that internet rumors and its own sources have said we re heading to Africa, which would be unsurprising—we ve done Jerusalem, Florence, Rome, Boston, and Paris, and that isn t even the full list. Why not Cairo? It wasn t true last time, but we d bet on it this time (though maybe only a dollar).

In the meantime, Ubisoft may be releasing Watch Dogs 2 this year, and we ve heard rumors that it will be set in San Francisco. Get ready to hack some cable cars and disrupt the tourist transportation industry.

Arkham series

With Arkham Knight behind us (and surrounded by smouldering debris), the Arkham trilogy is over. But Batman games are not. Of course they re not. It s Batman. Speaking with the PlayStation Blog, Warner Bros Ames Kirshen said, We don t have anything to talk about at this time, but the possibilities are endless with a character as dynamic and beloved as Batman. Batman games forever.

Far Cry

Far Cry is sticking with the yearly release schedule for now, and next up is Far Cry Primal, which came as a surprise: now we re a cave dude speaking a made-up prehistoric language and throwing spears instead of shooting bullets. With some concerns about the combat, but a general sense of optimism, we ve written and voiced a few takes on what we ve played so far: first Sam gave it a go, then Tim and Shaun went clubbing. As for next year s Far Cry, assuming another is coming, we haven t heard anything just yet.

Grand Theft Auto

Rockstar is notoriously tight-lipped, but we have to imagine that Grand Theft Auto VI is being made. It was five years between GTAIV s release in 2008 and GTAV s console release in 2013, so we don t expect to hear anything until around 2018, or even later. There are some rumors floating around, but they re pretty thin, like that it ll have a bigger map. What a scoop!

Hopefully this time we won t have to wait two more years for the PC version. While we wait, though, we expect to hear about something else from Rockstar. We're certain they haven't simply forgotten that Red Dead Redemption was their biggest hit next to GTA—not that we d mind playing Bully 2, either.

Hitman

The hitman is going to be hitting men once again on March 11. Surprisingly, the new Hitman (just called Hitman) will be episodic, starting with a Paris location. Later, in April, we ll jet to Italy, and then Morocco in May, followed by Japan closer to the end of the year. It ll be $60 for the whole deal, or $15 for the prologue mission and Paris location and $10 each for subsequent additions.

The unusual release plan notwithstanding, we re pretty into new Hitman so far. Ben Griffin said it was a return to old Hitman values in our last preview—basically, you re thrown into a location and given the tools sneak or murder your way through it how you please, which is just what we hoped. We re going to be trying out the beta soon, so we ll have more impressions from that, followed by our review of the first location in March.

Tomb Raider

Rise of the Tomb Raider was made with help from an Xbox One exclusivity deal, and then released up against Fallout 4—two facts that don t make it look like a priority series for Square Enix. We quite liked the PC version, though, and Crystal Dynamics has spent the past 10 years making Tomb Raider games, so it d be surprising if Lara rose now only to fall off a ledge.

A few years ago we also heard that Crystal Dynamics was also working on something new, though. What ever happened to that? We might find out this year, and either way, count on another Tomb Raider game in our not-so-distant future.

RPGs


Dark Souls

With the impending release of Dark Souls 3 in April, it seems we re about to run out of bonfires for good. Wes says it looks on track to be as dense and interconnected as the original, but the familiarity of the formula meant the magic was beginning to wane. There are still plenty of changes to look forward to in Dark Souls 3; combat feels quicker and more varied thanks to the addition of Battlearts, a step towards the aggressive Souls cousin, Bloodborne. Enemies change stances and behaviors on the fly. The visuals are a huge step up, and if it s optimized well for the PC, it ll look extra dark and soulsy.

But even FromSoftware President Hidetaka Miyazaki knows the Souls series is running out of steam. He told GameSpot "I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games. I'm considering Dark Souls 3 to be the big closure on the series. It may be a hard truth to swallow for fans, but at least Dark Souls comics are on the way before Dark Souls 3 hits. Sit close to the fire, friends. This may be it.

Deus Ex

Deus Ex: Mankind Divided is out August 23, and it s got us in a cheerful mood. Tom Senior said it could be the best Deus Ex yet, and he isn t one for hyperbole. We also had a nice chat with lead writer Mary DeMarle, who talked about her views on transhumanism and how the end of Human Revolution leads into the new story.

As for the future of the series, there s little doubt we ll see more. While also pitching in with whatever Crystal Dynamics is up to next—Eidos Montreal helped with Rise of the Tomb Raider—we expect it ll be working on more Deus Ex for the foreseeable future. It s a prestigious series for Square Enix, and Mankind Divided is also a showcase for the new Dawn Engine, which they ll want to get lots of use out of.

Diablo

Last year we noticed that Blizzard was hiring an art director for an unannounced project—except, directly under unannounced project, the job listing said DIABLO. So that s a bit of a hint, but no guarantee that Blizzard is working on a new Diablo. We don t see why they wouldn t be, though—it s been almost four years since Diablo 3 released, and while Blizzard plugs away at Hearthstone and Overwatch it could very well be dungeon designing as well. That s unfortunately all we know for now, but it wouldn t be a big surprise to see an announcement this year or next.

Dragon Age

Last year, BioWare s Mike Laidlaw said that they re not sure what's next for the Dragon Age series, though they ve probably got some idea by now, as we speculate that the next Dragon Age is scheduled to fill the gap between the next two Mass Effect games—so a 2017 or 2018 release. The last Dragon Age: Inquisition DLC contains some hints about where the story is going, but we won t spoil any of that.

One development of note: The series lead writer, David Gaider, left BioWare last month. Gaider has been at BioWare for a long time, all the way back to Baldur's Gate 2: Shadows of Amn. It s hard to say what to make of it: a fresh lead may turn out to be a boon for the series as much as we re sure Gaider s experience with the universe will be missed.

The Elder Scrolls

The announcement of the next Elder Scrolls could happen as soon as this year s E3. We haven t heard anything, but it s a reasonable prediction.

Last year, Bethesda surprised us with Fallout 4 seven years after it developed Fallout 3. When we get to E3 this year, it ll have been about six years since Skyrim released. It s about time for a countdown clock and teaser with swelling choral music, isn t it? Seems probable. If not this year, we expect a new single-player Elder Scrolls to be announced before the end of 2017. If Bethesda follows its Fallout strategy, it ll be playable within a few months after being revealed, too.

Fallout

With Fallout 4 DLC still on the way, it s too early to speculate much about a sequel. We do know that, if given the chance, Obsidian would be up for taking another crack at the series. It makes plenty of sense for Bethesda to have Obsidian build another in-between game like New Vegas while it works on whatever Fallout 5 is going to look like, so fingers crossed for that.

Final Fantasy

Square Enix seems set on eventually porting the entire Final Fantasy back catalogue to every platform available, including the PC, which is fine by us (although we d prefer if they didn t make them so ugly. New games aren t quite a sure thing, but we ve seen a few signs that a PC release is likely for Final Fantasy XV. And the Final Fantasy VII remake is coming to PS4 first, but a multi-platform release seems inevitable, especially as Square Enix works more with western technology. Kingdom Hearts 3 is using Unreal Engine 4, after all.

The big question is when these games will come out. We look forward to playing Final Fantasy XV in 2030, and the Final Fantasy VII remake shortly after.

Mass Effect

Mass Effect: Andromeda will supposedly release before the end of the year. We tend toward skepticism when it comes to release dates announced as far out as this one—lots of games announced for the holiday release window get pushed into February of the next year—but EA often hits deadlines. There have been a few exceptions recently, though: Battlefield Hardline was originally meant to release in 2014, but ended up coming out last year, and Need for Speed was recently delayed on PC.

Whether or not it makes it out this year, it s happening, and so far we know that it s taking us to the Andromeda galaxy and may involve settlement building. During last year s E3, we pored over the trailer and rumors to suss out any other details we could, and there s quite a bit there. We expect to see a lot more at this year s E3, followed by a marketing blitz if it s really meant to be out around December.

In other Mass Effect news, a few days ago we got confirmation that Andromeda s lead writer, Chris Schlerf, has left BioWare to work at Bungie. We imagine that much of the story is already in place, so we re not sure it s any cause for concern. We do wonder still what s next after Andromeda, though it d be shocking if it weren t the start of another trilogy, given that save game transfers are such a core part of the original trilogy. The heck are they going to call the sequel, though? Mass Effect: Andromeda 2? Mass Effect: Aquarius Dwarf Galaxy? Andromeda 2: A Mass Effect Story?

The Witcher

Geralt s trilogy is over with The Witcher 3, but that doesn t mean CD Projekt isn t going to return to the universe. The franchise will continue, according to CD Projekt Red CEO Adam Kicinski. For the next year, CD Projekt has said it s focusing on support and expansions for The Witcher 3, though we also heard that it has a bigger team working on Cyberpunk. Our guess is that we ll be playing Cyberpunk 2077 in the winter of 2017, a nice round 60 years before it takes place, and then start hearing about The Witcher again in 2018.

On the next page, shooters and strategy games...

Shooters


Battlefield

EA has to have at least one big shooter every year. Last year we got Battlefront (and Battlefield Hardline, though that was supposed to release in 2014), and this year it ll be another Battlefield. EA said so during one of those investor calls we all love to listen in on. Presumably BF is going back to DICE (Hardline was primarily developed by Visceral) and may be called Battlefield 5, but we don t know for sure. We expect to see it at E3 this summer and, if it follows tradition, a late October release date. Looks like we re getting Titanfall 2 this year, too.

Borderlands

Back in 2014, Gearbox CEO Randy Pitchford said that Borderlands 3 wasn t in the works, but told Polygon that they ve got big ideas. It should be massive, he said. Then, in January of last year, recruiting began for the big one. So, it ll be big. That s what we know, and it sounds like Gearbox has put about a year of work into it so far. It s possible that we ll see what they ve been up to sometime this year, but I d wager that we might not see a trailer until next year.

Meanwhile, we also learned last year that a Borderlands movie is in the works, and then that the series creator, Matthew Armstrong, left Gearbox. The parting sounded amicable, at least.

"I could leave without damaging Borderland or Gearbox too much if I did it at this moment, so now was the time," said Armstrong. "I think Gearbox will do great in the future, and I think Borderlands will stay strong and awesome. I've been thinking about it for a while. I'm not quitting out of anger or getting fired. It's just time for new adventures. I'm an inventor. I'm ready to make something new. Not just new to me, but new to everyone."

Call of Duty

As long as the sun rises in the west there s no worry of Call of Duty missing a year. It was just revealed on an Activision investor s call that this year s CoD will be made by Infinity Ward, which last contributed the somewhat disappointing Ghosts. We expect to hear someone say wait and then instruct us to take the guy on the right. Outside of that, who knows? Maybe they ll surprise us and it won t be a near-future war with terrorists.

Doom

The Doom reboot releases on May 13th, and we know lots about it: movement is emphasized over Doom 3 s horror, it s said to have a 13 hour campaign, and we ll get a map editor but no mod support outside of that. As for the future of the series, it s probably a wait-and-see sort of deal.

Half-Life

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Max Payne

Tough to say what the future holds for ol Max. The Rockstar-developed Max Payne 3 felt a bit like the end of the line—or as Max would say, the final bullet, silhouetted against the thundery sky of everything. We haven t heard anything that suggests Rockstar definitely isn t pursuing another Payne game, but outside of some highly suspect rumor reports, there s equally no sign that the series will continue. If it does, it might not be for some time, when we re really hungry for it. It was nine years between Max Payne 2 and Max Payne 3, after all, and Rockstar has GTA to worry about.

In an ideal world, Remedy ties up Quantum Break and gets to do another Max Payne, maybe ignoring the events Rockstar Studios put in place and spinning off into whatever noir timeline it wants. But Max doesn t live in an ideal world and nor do we.

Strategy


Civilization

There s no suggestion of when Civilization VI might be announced, but it seems clear enough that Civ V is in the hands of the modders now, with no more expansions planned—which doesn t necessarily mean we ll be seeing a new game soon. The gap between Civ IV and Civ V was five years, and though five years has passed since Civ V (feels like yesterday, probably because we were playing Civ), with Beyond Earth as a midday snack it s reasonable to assume we ll have another year or two before we hear about the next one. Civ games don t need yearly iteration to stay relevant, though, so there s no rush. We re just curious to find out how Firaxis might further alter the board game—doesn t seem to be much point in releasing a game with Civ V s rules but prettier graphics, so if a new one is in the works we expect a divisive change or two.

StarCraft

Legacy of the Void is the end of this StarCraft story, but surely not the end of StarCraft. Back in August of last year, producer Tim Morten said that Blizzard may consider returning to Warcraft, but that more StarCraft is also possible. Anything is possible.

Also last year, we saw that Blizzard was looking for a "Senior Software Engineer, Classic Games," which might suggest that it s planning to re-release some oldies.

Total War

Total War: Warhammer is next for The Creative Assembly, and it ll be out on April 18. We had some substantial time with it last year: Wes wrote about six observations he made while playing it, and Dan Griliopoulos talked to the devs and penned us a feature about their ambitions.

Meanwhile, Creative Assembly says work on the next historical Total War game has proceeded uninterrupted, though it hasn t been announced yet. The free-to-play Total War Arena is also in development, and is currently in closed beta.

XCOM

We can expect an expansion for XCOM 2, but after that it s anybody s guess. Unlike Enemy Unknown, XCOM 2 has all the longevity that modding affords Civilization, so a quick turnaround on a new one feels unnecessary. Enemy Unknown came out in 2012, so even if XCOM 3 is coming, it probably won t be until 2020 or later. And by such a futuristic-sounding date we have to assume we ll be living on cities built of flotsam lashed to tankers and cruise ships.

Announcement - Valve
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PC Gamer
Nov 25, 2015
PC Gamer

Why I Love

In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Andy walks the beat in Los Angeles.

I ve been to Los Angeles, and I didn t like it much. It s hot, it s crowded, it s filthy, and you can t walk anywhere. But as a setting for a work of fiction, it s one of my favourite places. From Raymond Chandler s Philip Marlowe novels to Ridley Scott s Blade Runner, the City of Angels is a resonant setting for a story. A lot of games are set there, but only one captures the dark, romantic urban sprawl found in the best LA fiction: Rockstar s ambitious, flawed detective adventure L.A. Noire.

Compared to Grand Theft Auto V s dense parody of the city, L.A. Noire s setting doesn t look all that impressive, at least not technically. But what has endured is its almost perverse attention to detail. Developer Team Bondi s reported budget for the game was $50 million, and you can see it in every lovingly detailed street corner, costume, prop, and licensed, period-appropriate vehicle. Playing L.A. Noire is like time travel, and it makes me wish more developers would squander obscene amounts of money creating authentic historical settings like this.

There are dozens of famous landmarks to visit, from Grauman s Chinese Theatre to the Bradbury building, but the impressive detail in L.A. Noire goes much deeper. I spent a good ten minutes just studying a breakfast table in a suspect s house. There are two plates with the remnants of toast and maybe beans. A salt and pepper shaker. A coffee pot. Some unopened mail. I imagined someone at Team Bondi researching, modelling, and texturing this stuff, and realised just how much love was poured into these environments. This kind of absurd, granular realism will be missed by most players, but even if you don t notice it, it s what makes L.A. Noire s settings so convincing.

You visit a lot of people s houses in L.A. Noire, from crummy one-room apartments to the palatial homes of the rich and famous. Every item of furniture, kitchen appliance, and food wrapper has been painstakingly researched and replicated. The interiors are cluttered and lived-in, and environmental clues will often subtly hint at the truth behind a case. Those plates, for example. The woman in the house says she s been alone all morning, so why are there two recently-eaten breakfasts on the table? The game doesn t point this little detail out, but leaves you to discover it for yourself.

Nosing around these cluttered interiors is encouraged as you search for clues and details to grill suspects about. An insurance policy, a photo torn in half, a love letter. But in the city itself, the detail is just there, and you re never forced to look at it. You can even skip the driving sections, forcing your partner to drive between crime scenes. But it s driving around where you really get a feel for the game s vivid urban landscape: the architecture, the cars, the fashion, the light, the mood. You ll drive past a diner and see people inside, eating hamburgers and reading newspapers. Drive to the top end of the map and you ll see the old Hollywoodland sign perched in the hills that loom over the city.

The music only adds to the powerful feeling of stepping into history.

One of my favourite details is the music that leaks through the windows of passing cars. L.A. Noire s radio station, KTI, enforces the period setting, and there s some really great music playing on there: Bing Crosby and The Andrews Sisters Pistol Packin Mama , T-Bone Walker s Bobby Sox Blues , Hank Williams Move It On Over . Anyone who s finished the game will have these tracks permanently etched into their brains. Combined with the visuals—and other touches such as advertising billboards and radio commercials—the music only adds to the game s powerful feeling of stepping into history.

It s a shame L.A. Noire came out in 2011, because just imagine how its period city would look recreated by today s technology. I really doubt Rockstar will ever return to it, especially now that Team Bondi is no more, but I hope they do. Not only do I want to see a version of 1940s Los Angeles with the visual fidelity of GTA s Los Santos, but I feel that the detective elements could be fl eshed out more. L.A. Noire is an enjoyable police procedural, but it still feels to me like a proof of concept for something much grander. Reviews were mixed, and many people look back on the game as a failed experiment, but I ll always love it and its remarkable city. I won t be returning to the real place any time soon, though.

Community Announcements - community
Grand Theft Auto V is now available for Pre-Purchase on Steam!

Pre-purchase and receive $1,000,000 in-game ($500,000 for Grand Theft Auto V and $500,000 for Grand Theft Auto Online). Additionally, if you pre-purchase by February 1st. you will receive a bonus $300,000 for Grand Theft Auto Online and a free copy of Grand Theft Auto: San Andreas!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas.>

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

… [visit site to read more]

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Today's Deal: Save 75% on L.A. Noire!*

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*Offer ends Tuesday at 10AM Pacific Time
PC Gamer
Watch Dogs IV


Chris Livingston has already extolled the virtues of Grand Theft Auto 4's amazing #WatchDogsIV mod. For the uninitiated, it brings Watch Dogs style environment hacking into GTA's Liberty City. For a full round-up of what it enables, head on over to Chris's Mod of the Week post. For a small look into the type of chaos it supports, stay right here.

Being a child, the first thing I did on loading the game was to start a traffic jam:



So far, so Watch Dogs. But the Traffic Lights prompt reappears quickly after. I wonder...



Yup. Multiple prompts means multiple pile-ups, meaning I can stack this thing right up. Time to do that. Everybody, welcome to the jam.



What makes this so funny other than the obvious is that the cars in the crash accelerate every time I hit the prompt, pushing them deeper and deeper into the ultra-jam. Also, as you can see from the picture above, a man has spontaneously combusted.

That's probably not a good sign.



Nope, definitely not a good sign. We have reached peak jam. It is jam-a-geddon.





Perhaps unsurprisingly, this tanked the game's framerate. My rig battled on regardless to bring you this dramatic re-enactment.



You can download #WatchDogsIV from here, and you probably should.
PC Gamer
WatchDogs Mod


Like me, you've probably spent dozens of hours in Grand Theft Auto IV's Liberty City, but often wish there was some way to cause a little destruction and mayhem. Finally, there is! The #WatchDogsIV mod summons the sullen Aiden Pearce from Watch Dogs, and more importantly, brings along Aiden's awesome Phone of Hacking +4. Traffic lights, payphones, ATMs, security cameras, and those poles that shoot up out of the street: they're now yours for the hacking! The once utterly peaceful Liberty City is about to get flip-turned upside down.

Just about all the tricks up Aiden's futuristic trenchcoat sleeve are now at your disposal as you prowl the streets of Liberty City. Walk within range of a hackable object, and you'll get a little icon on your screen. Hold down the 'E' key, and the icon will be outlined. It works pretty much exactly as it does in Watch Dogs, right down to the little electrical tendrils that spread from Aiden's phone when he hacks something.

That public phone exploded! Thank god no one was using it for the last 10 years!

Naturally, triggering traffic lights is great fun, and dare I say it, causes even bigger and badder accidents than it does in Watch Dogs. You can also blow things up, though instead of steam fittings and electrical junctions, it's Liberty City's payphones that explode. (I know what you're thinking. Exploding payphones? That's utterly ridiculous: payphones don't even exist.) Those poles that pop out of the street work most of the time, and are great for keeping the cops off your tail when they come to investigate why everything is suddenly exploding.

Oh, LCPD. Will your humiliations ever end?

Speaking of the po-po, it seems like the entire Chicago policing system has been ported over from Watch Dogs. Commit a crime, and a nearby citizen may call the police on you. You'll hear the call taking place, and the eyewitness will be highlighted with an icon, allowing you to interfere before the 9-1-1 call is complete. If the call goes through, the police will be dispatched and your radar will show ctOS scanning for your location. The mod even has options to make the police better drivers and more accurate shooters, if you want to make things harder on yourself.

No more smashing cars yourself. There's an app for that.

There's more phone-foolery! You can now remotely activate car alarms like Aiden, though in Watch Dogs that was used to distract guards, and now it's mainly just useful for startling pedestrians. You can jump into security cameras, and use them to jump into other cameras, and set off other hackable objects while peering through the lens from a safe distance. And, while you can stop the trains, just like in Watch Dogs, there's not much point in doing so, just like in Watch Dogs. But, who needs to have a point? You have some new ways to terrorize the citizens of Liberty City, and that's its own reward.

Stop the train! No reason. Just wanted to see if I could do it. I could.

The mod makes you move like Aiden as well. When you walk, you'll stuff your hands in your pockets and keep your head down, which is the best way to avoid suspicion when you're a famous vigilante the entire city is after. There are new animations for giving you Aiden's awkward sprint, as well as his patented truncheon takedowns which can be performed on anyone you're standing near. There's also a blood-round-the-edges screen effect for when you take damage, which I guess was in Watch Dogs. I'm not sure. I was so good at that game I never took damage.

Beating you up for reasons that are unclear even to me!

I'm told that hacking an ATM will cause money to spray out of it, which will cause citizens to run over to collect it, which will naturally cause a huge fist-fight, which sounds quite amusing. I have to say, though, I drove around for ages and never spotted even a single ATM. You can also cause light fixtures to explode, scaring people, and overload soda machines, spilling cans everywhere. Basically, the mod lets you be a huge, destructive jerk in new and exciting ways, and that's what any good GTA IV mod should do.

Installation: Here's the page to download the mod, with a description of all its features and the control scheme. You'll need to use OpenIV to get the mod working, naturally. And, while the mod makes you run and act like Aiden, it doesn't make you look like Aiden. If you want his goofy trench coat and hat, you'll need to install a separate skin for it (I used this one).

 
Announcement - Valve
Save 75% on Max Payne 3 during this week's Midweek Madness*!

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in S o Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion’s Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

*Offer ends Friday at 10AM Pacific Time
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